The Angband Ladder: PULIN, High-Elf Ranger by <p_caffa@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   PULIN                                    Self  RB  CB  EB   Best
 Sex    Male              Age       115   STR! 18/100  +1  +2 +20 18/330
 Race   High-Elf          Height     84   INT! 18/100  +3  +2 +14 18/290
 Class  Ranger            Weight    158   WIS! 18/100  -1  +0 +20 18/290
 Title  Ranger Lord       Status     38   DEX! 18/100  +3  +1 +14 18/280
 HP     960/990           Maximize    Y   CON! 18/100  +1  +1 +12 18/240
 SP     376/376           Preserve    Y   CHR! 18/100  +5  +1 +21 18/370

 Level           50       Armor    [62,+148]     Saving Throw  Legendary
 Cur Exp   25740159       Fight    (+60,+53)     Stealth          Superb
 Max Exp   25740159       Melee    (+73,+70)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+77,+17)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Superb
 Gold       7960070       Shots       1/turn     Magic Device  Legendary
 Burden   200.7 lbs                              Perception       Superb
 Speed          +18       Infra        60 ft     Searching     Excellent

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:...*..+++.+.. Blind:.+++.....+...
 Elec:++.*..+.+.... Confu:.............
 Fire:+..*..++..... Sound:.........+...
 Cold:..**+.++.+... Shard:.........+...
 Pois:...+......... Nexus:.............
 Fear:...+.......+. Nethr:+..+.........
 Lite:.+.......+..+ Chaos:.............
 Dark:.+..+.+.++... Disen:...+..+.+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:..+.......... Sear.:.....+...+...
PLite:+.......++... Infra:.....+.......
Regen:..++......... Tunn.:.............
Telep:..++......... Speed:+.++...+.+.+.
Invis:..++.....+..+ Blows:.............
FrAct:..+......++.. Shots:.............
HLife:+.+.+........ Might:.+...........


  [Character Equipment]

a) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
   It increases your strength and wisdom by 4.  It increases your speed by
   4.  It slays undead and all evil creatures.  It provides resistance to 
   lightning, fire, nether, and life draining.  It lights the dungeon
   around you.  It activates for dispel evil (x5) every 100+d100 turns.  
   It cannot be harmed by the elements.  
b) The Heavy Crossbow of Umbar (x4) (+17,+17) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  It
   sustains all your stats.  It speeds your regeneration.  It grants you 
   the power of telepathy and the ability to see invisible things, but it
   also aggravates creatures around you, drains experience, and is
   permanently cursed.  It activates for bizarre things every 30+d30 turns.
   It cannot be harmed by the elements.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It lights the dungeon around you.  It
   cannot be harmed by the elements.  It might have hidden powers.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 5 Books of Magic Spells [Magic for Beginners] {10% off}
b) 4 Books of Magic Spells [Conjurings and Tricks] {40% off}
c) 4 Books of Magic Spells [Incantations and Illusions] {25% off}
d) 6 Books of Magic Spells [Sorcery and Evocations] {25% off}
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 6 Scrolls titled "comptrol riip" of *Identify*
k) a Scroll titled "wergder man" of Banishment
l) 3 Zinc Rods of Curing (1 charging)
   It cannot be harmed by electricity.  
m) 4 Chromium Rods of Healing (3 charging)
   It cannot be harmed by electricity.  
n) a Steel-Plated Rod of Restoration
   It cannot be harmed by electricity.  
o) a Sycamore Staff of Curing
p) a Spruce Staff of Holiness


  [Home Inventory]

a) 65 Books of Magic Spells [Magic for Beginners] {10% off}
b) 22 Books of Magic Spells [Conjurings and Tricks] {40% off}
c) 12 Books of Magic Spells [Incantations and Illusions] {25% off}
d) 11 Books of Magic Spells [Sorcery and Evocations] {25% off}
e) 15 Pungent Potions of Healing
f) 9 Purple Potions of *Healing*
g) 2 Puce Potions of Life
h) 8 Metallic Purple Potions of Restore Mana
i) 16 Scrolls titled "comptrol riip" of *Identify*
j) 3 Scrolls titled "bjorglen urur" of *Remove Curse*
k) a Scroll titled "nes wahkho dan" of *Destruction*
l) 2 Scrolls titled "wergder man" of Banishment
m) 4 Sycamore Staffs of Curing (2 charges)
n) 5 Balsa Staffs of Healing (6 charges)
o) 2 Mahogany Staffs of Power (2 charges)
p) a Locust Staff of Banishment (4 charges)
q) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
r) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
s) The Arkenstone of Thrain
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
t) The Small Metal Shield of Thorin [3,+18] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
   It slays animals, trolls, demons, and all evil creatures, and is
   especially deadly against dragons.  It is branded with frost.  It
   provides resistance to acid, lightning, fire, cold, and chaos.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
w) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
   It increases your wisdom and dexterity by 4.  It cannot be harmed by
   the elements.  It might have hidden powers.
x) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It is branded with fire 
   and frost.  It provides resistance to fire, cold, and light.  It lights
   the dungeon around you.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for word of recall every
   200 turns.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.3.2006 13:24
Last updated on 17.3.2006 10:40

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185. on the Angband Ladder (of 6561)
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On 2.3.2006 13:24 p_caffa@hotmail.com wrote:
Greets to everyone!

On 17.3.2006 10:40 p_caffa@hotmail.com wrote:
Where can I find "BLADETURNER"?

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