The Angband Ladder: Jazz02, High-Elf Mage by <jefflhebert@hotmail.com>
[Angband 3.0.6 Character Dump]
Name Jazz02 Self RB CB EB Best
Sex Male Age 110 STR! 18/100 +1 -5 +16 18/220
Race High-Elf Height 92 INT! 18/100 +3 +3 +3 18/190
Class Mage Weight 190 WIS! 18/100 -1 +0 +5 18/140
Title Arch-Mage Status 63 DEX! 18/100 +3 +1 +5 18/190
HP -1/915 Maximize Y CON! 18/100 +1 -2 +12 18/210
SP 297/372 Preserve Y CHR! 18/100 +5 +1 +3 18/190
Level 50 Armor [53,+186] Saving Throw Heroic
Cur Exp 22101118 Fight (+46,+41) Stealth Very Good
Max Exp 22101118 Melee (+56,+56) Fighting Legendary
Adv Exp ******** Shoot (+56,+12) Shooting Legendary
MaxDepth 4150 ft Blows 4/turn Disarming Superb
Gold 9951683 Shots 1/turn Magic Device Legendary
Burden 174.6 lbs Perception Good
Speed +28 Infra 40 ft Searching Fair
You are one of several children of a Telerin Warrior. You have light
grey eyes, wavy black hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......++*.... Blind:.........+...
Elec:.......+..... Confu:......+......
Fire:++*.+..+..... Sound:........+....
Cold:......++..... Shard:.............
Pois:....+..+..... Nexus:......+......
Fear:+.+.+.+.+..+. Nethr:..+...+......
Lite:.....+......+ Chaos:......+.+....
Dark:.....++...... Disen:+............
abcdefghijkl@ abcdefghijkl@
S.Dig:..+.......... Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:..+.......... Tunn.:.............
Telep:.........+... Speed:.++++......+.
Invis:+.+..+......+ Blows:.............
FrAct:+.+.....+.+.. Shots:.............
HLife:.....++...... Might:.............
[Last Messages]
> The Greater Balrog hits you.
> You are enveloped in flames!
> The Greater Balrog crushes you.
> The Greater Balrog misses you. <5x>
> The Horned Reaper misses you.
> The Horned Reaper hits you.
> The Horned Reaper misses you. <2x>
> The Pit Fiend breathes chaos.
> The Horned Reaper cries out in pain.
> The Greater Balrog grunts with pain. <2x>
> The Pit Fiend resists.
> The Lesser Balrog is unaffected!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! *** <23x>
> You die.
[Character Equipment]
a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It slays orcs, trolls,
undead, and all evil creatures. It is branded with fire. It provides
resistance to fire, fear, and disenchantment. It sustains your
strength and dexterity. It is blessed by the gods. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for fire ball (72) every 40 turns. It cannot be harmed by
the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+12) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
d) an Opal Ring of Speed (+12)
It increases your speed by 12.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (charging)
It increases your constitution by 2. It provides resistance to acid,
cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
It sustains your constitution. It activates for heal (1000) every 444
turns. It cannot be harmed by the elements.
h) The Cloak 'Colluin' [1,+15]
It provides resistance to acid, lightning, fire, cold, and poison. It
activates for resistance (20+d20 turns) every 111 turns. It cannot be
harmed by the elements.
i) The Small Metal Shield of Thorin [3,+23] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Hard Leather Cap of Thranduil [2,+11] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It grants you
immunity to paralysis. It cannot be harmed by the elements.
l) The Pair of Metal Shod Boots of Thror [6,+18] (+3)
It increases your strength and constitution by 3. It increases your
speed by 3. It provides resistance to fear. It cannot be harmed by
the elements.
[Character Inventory]
a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) a Book of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
g) a Book of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
h) a Book of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
i) a Book of Magic Spells [Kelek's Grimoire of Power]
It cannot be harmed by the elements.
j) 3 Dark Blue Potions of Healing
k) a Gold-Plated Rod of Healing (charging)
It cannot be harmed by electricity.
l) 2 Tungsten Rods of Speed
It cannot be harmed by electricity.
m) a Runed Staff of Healing (2 charges)
n) a Maple Staff of the Magi (10 charges)
o) a Mulberry Staff of Power (8 charges)
p) a Locust Staff of Holiness (9 charges)
q) The Amulet of Ingwe (+3) (charging)
It increases your intelligence, wisdom, and charisma by 3. It
increases your infravision by 3. It provides resistance to acid,
lightning, and cold. It grants you immunity to paralysis and the
ability to see invisible things. It activates for dispel evil (x5)
every 50+d50 turns. It cannot be harmed by the elements.
r) 27 Bolts of Slay Demon (1d5) (+15,+13)
It slays demons.
s) 23 Bolts of Slay Undead (1d5) (+11,+14)
It slays undead.
t) 18 Bolts of Slay Evil (1d5) (+15,+10)
It slays all evil creatures.
u) 28 Seeker Bolts of Acid (4d5) (+19,+11)
It is branded with acid. It cannot be harmed by acid.
v) 27 Seeker Bolts of Venom (4d5) (+14,+9)
It is branded with poison.
[Home Inventory]
a) 16 Dark Blue Potions of Healing {10% off}
b) 7 White Potions of *Healing*
c) 3 Black Potions of Life
d) 18 Metallic Green Potions of Restore Mana {10% off}
e) The Ring of Barahir (+1)
It increases all your stats by 1. It increases your stealth by 1. It
provides resistance to poison and dark. It cannot be harmed by the
elements.
f) The Necklace of the Dwarves (+3)
It increases your strength and constitution by 3. It increases your
infravision by 3. It provides resistance to fear. It lights the
dungeon around you and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
g) an Obsidian Amulet of Trickery (+3)
It increases your dexterity by 3. It increases your stealth, searching,
infravision, and speed by 3. It provides resistance to poison and
nexus. It sustains your dexterity.
h) The Augmented Chain Mail of Caspanion (-2) [16,+18] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates for
door and trap destruction every 10 turns. It cannot be harmed by the
elements.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides resistance
to acid, lightning, fire, cold, fear, confusion, and sound. It cannot
be harmed by the elements.
j) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
It increases your stealth by 4. It provides resistance to acid,
lightning, fire, cold, and poison. It activates for phase door every 2
turns. It cannot be harmed by the elements.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
m) The Cloak 'Holcolleth' [1,+9] (+2)
It increases your intelligence and wisdom by 2. It increases your
stealth and speed by 2. It provides resistance to acid. It activates
for sleep II every 55 turns. It cannot be harmed by the elements.
n) The Shadow Cloak of Tuor [6,+12] (+4)
It increases your dexterity by 4. It increases your stealth by 4. It
provides immunity to acid. It grants you immunity to paralysis and the
ability to see invisible things. It cannot be harmed by the elements.
o) The Large Metal Shield of Anarion [5,+20]
It provides resistance to acid, lightning, fire, and cold. It sustains
all your stats. It cannot be harmed by the elements.
p) The Iron Helm of Dor-Lomin [5,+20] (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
lights the dungeon around you. It grants you the power of telepathy
and the ability to see invisible things. It cannot be harmed by the
elements.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
r) The Set of Cesti of Fingolfin (+9,+9) [5,+18] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
s) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It increases your dexterity by 5. It provides resistance to confusion,
nether, and chaos. It sustains your constitution. It grants you
immunity to paralysis. It activates for remove fear and cure poison
every 5 turns. It cannot be harmed by the elements.
t) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity by 4. It increases your speed by 4. It
slays orcs, trolls, and all evil creatures. It is branded with acid.
It provides resistance to acid and dark. It sustains your dexterity.
It grants you immunity to paralysis. It cannot be harmed by the
elements.
u) The Small Sword 'Sting' (1d6) (+9,+8) (+2)
It increases your strength, dexterity, and constitution by 2. It
increases your speed and attack speed by 2. It slays animals, orcs,
undead, and all evil creatures. It provides resistance to fear and
light. It lights the dungeon around you. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.
v) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
It increases your intelligence, wisdom, and charisma by 4. It slays
orcs, trolls, and all evil creatures, and is especially deadly against
demons. It is branded with fire. It provides resistance to fire,
nether, and life draining. It grants you the ability to see invisible
things. It activates for probing every 20 turns. It cannot be harmed
by the elements.
w) The Two-Handed Flail 'Thunderfist' (4d6) (+9,+17) (+4)
It increases your strength and constitution by 4. It slays animals,
orcs, and trolls. It is branded with electricity and fire. It
provides resistance to lightning, fire, fear, and dark. It cannot be
harmed by the elements.
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
It increases your strength and constitution by 2. It increases your
shooting power by 2. It provides resistance to lightning, light, dark,
and blindness. It aggravates creatures around you. It activates for a
magical arrow (150) every 20+d20 turns. It cannot be harmed by the
elements.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 20.2.2006 21:14
1611. on the Ladder (of 19305)
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