The Angband Ladder: Bala, Beorning Swordmaster by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Bala                   Age                 49       STR!     40       
 Sex   : Male                   Height              71       INT!     34       
 Race  : Beorning Barbarian     Weight             272       WIS!     25       
 Class : Swordmaster            Social Class        63       DEX!     36       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     28       
                                                                               
 + To Melee Hit          99 Level             47    Max Hit Points      1218   
 + To Melee Damage       92 Experience   5688192    Cur Hit Points      1218   
 + To Ranged Hit         45 Max Exp      5688192    Max SP (Mana)         68   
 + To Ranged Damage      14 Exp to Adv.  6125000    Cur SP (Mana)         68   
   AC                28+128 Gold         2212873                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Superb       Blows/Round:  15        
 Bows/Throw  : Legendary[15]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Good         Mel.dmg/Rnd:  30d5+1380 
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       confident 
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are a descendant of Beorn to the 2nd degree.  You are            
          the adopted child of a Serf.  You are a credit to the                
          family.  You have dark brown eyes, straight black hair, and          
          a dark complexion.                                                   


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 29 (1450')
        Mordor: Level 64 (3200')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 13 (650')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 61 (3050')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 48 (2400')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 11104 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 24 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 25th Hrive of the 2890th year of the third age.
 You have been adventuring for 93 days.

                    adefkmnopsuxz{|@            
        Add Str   : 3........3....3+            
        Add Int   : 3.2.4.4.........            
        Add Wis   : ..............3.            
        Add Dex   : .........3....3.            
        Add Con   : ......4..3......            
        Add Chr   : 3.........3...3.            
        Add Stea. : ..2...42..3.....            
        Add Sear. : ....44.2........            
        Add Tun.. : ..............3.            
        Add Speed : .*....4....9....            
        Add Blows : ..23............            
        Chaotic   : +...............            
        Vampiric  : +.............+.            
        Slay Evil : .............+..            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Poison Brd: +...............            
        Acid Brand: +............+..            
        Sust Str  : .........+.....+            
        Sust Int  : ...++...+.......            
        Sust Wis  : ................            
        Sust Dex  : ...+.....+......            
        Sust Con  : ..+......+......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ....+...........            
        Hold Life : ................            
        Imm Acid  : ...+..+.*+......            
        Res Elec  : ..+...+.........            
        Imm Fire  : .+....*.........            
        Res Cold  : ...+..+.++......            
        Res Pois  : .+..............            
        Res Fear  : .........+.....+            
        Res Lite  : ................            
        Res Dark  : .........+......            
        Res Blind : ....+...........            
        Res Conf  : ..+.+...+.......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ..+.............            
        Res Nexus : ......+..+......            
        Res Chaos : ................            
        Res Disen : ........+.......            
        Aura Fire : ......+.........            
        See Invis : ...+............            
        Digestion : ..+.+....+......            
        Regen     : ...+....+.......            
        Activate  : .+++.+..........            
        Fly       : ......+.........            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              04.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.150 [0.900]
          . Stealth                              05.200 [0.300]
          . Disarming                            07.300 [0.900]
 - Magic                                         04.342 [0.300]
          . Magic-Device                         42.400 [1.150]
          . Conveyance                           01.000 [0.300]
          . Thaumaturgy                          09.100 [0.300]
 - Spirituality                                  01.800 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Main Gauche on level 9.
You may find an Essence of Teleport on level 9.
You may meet a Singing, happy drunk on level 5.
You are fated to meet a Sparrow on level 3.


  [Character Equipment]

a) The Long Sword of Irimlot (2d5) (+14,+31) (+3) {100% off}
        It increases your strength, intelligence and charisma by 3.  It does
    extra damage from acid.  It poisons your foes.  It produces chaotic
    effects.  It drains life from your foes.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It increases 
    your speed by 10.  It provides resistance to fire and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 52 of Mordor.
e) The Ring 'Drana' [+15] (+2 attacks)
    It
    can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your intelligence, 
    stealth and attack speed by 2.  It sustains your constitution.  It
    provides resistance to electricity, confusion and nether.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Neden [+16] (+3 attacks)
    It can be activated for ball
    of acid and resist acid every 50+d50 turns if it is being worn. It 
    increases your attack speed by 3.  It sustains your intelligence and 
    dexterity.  It provides resistance to acid and cold.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) an Indestructible Amulet of the Magi [Phase Door] (+4,+4) (+4 to searching)
    It has a spell stored inside.
    It increases your intelligence and searching by 4.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to blindness and confusion.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak [4,+11] (+2 to stealth)
p) The Demonshield 'Amelwe' [5,+15]
    It sustains your intelligence.  It
    provides immunity to acid.  It provides resistance to acid, cold, 
    confusion and disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Leather Gloves of Charming [1,+10] (+3 to stealth)
    It increases your charisma and stealth by 3.  
    You found it in the remains of a Hill orc on level 11 of Orc Cave.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+9) {100% off}
    It 
    increases your speed by 9.  
    You stole it from the Footwear Shop.
z) (nothing)
{) 21 Silver Bolts of Acid (3d5) (+7,+7)
    It does extra damage from acid.  
    It fights against evil with holy fury.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 61 of Erebor.
|) The Gnomish Shovel of Kemborwe (+12,+14) (+3) {100% off}
    
    It increases your strength, wisdom, dexterity, charisma and ability to
    tunnel by 3.  It drains life from your foes.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.


  [Character Inventory]

a) The Mirror of Alternate Dimensions {Teleport}
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it in the remains of a Death quasit on level 42 of Moria.
b) Mordekainen's Pocket Magician {Light Absorb}
    It
    can be activated for light absorption.  
    You found it in the remains of a Sorcerer on level 67 of Erebor.
c) Raal's Tormented Spirits {Heal 700}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Hell knight on level 52 of Mordor.
d) Boccob's Magical Mish-mash {Restore Stats & Life}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 50 of Cirith Ungol.
e) Tenser's Torch of Spontaneous Combustion {Light Absorb}
    It can be
    activated for light absorption.  
    You found it in the remains of a Hezrou on level 61 of Erebor.
f) Jor's Buckler of Missile Attraction {Teleport}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 3 of Barrow-Downs.
g) 3 Rations of Food
h) 18 Lembases
i) 10 Sprigs of Athelas
j) 3 Potions of Detonations {DONT DRINK!!!}
k) 8 Potions of Healing
l) an Iron Rod of Quickness of Trap Location (50/50)
    It can
    cast spells faster.  
    You bought it from the Black Market.
m) a Silver Rod of Charging of Perception (100/100)
    It regenerates its mana faster.  
    You found it in the remains of It on level 26 of The Land Of Rhun.
n) a Silver Rod of Charging of Recall (100/100)
    It
    regenerates its mana faster.  
    You found it in the remains of It on level 26 of The Land Of Rhun.
o) a Silver Rod of Disarming (100/100)
p) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) a Cleaver of Westernesse (2d4) (+13,+10) (+1)
    
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You bought it from the Weaponsmith.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Venom {Summon Pet}
    It can be activated for summon pet.
    
    You found it in the remains of a Snaga on level 43 of Moria.
b) Bumganir's Bag of Magic Toys {Acquirement}
    It can be
    activated for acquirement.  
    You found it in the remains of a Serpent man on level 61 of Erebor.
c) 9 Potions of Cure Insanity {50% off}
d) 4 Potions of Speed
e) 12 Potions of *Healing*
f) 5 Potions of Life
g) 11 Potions of Restore Life Levels
h) 6 Fireproof Scrolls of Summon Never-Moving Pet
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
i) a Scroll of Mass Genocide
j) a Silver Rod of Cheapness of Nothing (100/100)
k) a Silver Rod of the Istari of Lightning Balls (200/200)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
l) a Wand of Demon Blade[8|27] of Plenty (16 charges)
    
    You found it lying on the ground on level 61 of Erebor.
m) a Staff of Remove Curses[1|37] of Plenty (20 charges)
n) a Staff of Recovery[4|21] (2 charges)
o) The Ring of Foron (+1 to speed)
    It increases 
    your charisma, speed and attack speed by 1.  It provides resistance to 
    electricity, cold and confusion.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 60 of
    Erebor.
p) The Ring of Hirie (+1 attack)
    It increases your dexterity, stealth, infravision and attack
    speed by 1.  It provides immunity to paralysis.  It provides
    resistance to dark and nexus.  It allows you to levitate.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Crystal drake on level 67 of Erebor.
q) The Ring of Hirhudh (+1 attack)
    
    It increases your intelligence, constitution, charisma, stealth and 
    attack speed by 1.  It provides resistance to acid and disenchantment.
    It allows you to see invisible monsters.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
r) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
s) The Ring 'Antargos' (+4)
    It increases your 
    strength, constitution, stealth and searching by 4.  It makes you
    invisible.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
t) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
u) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life
    levels every 750 turns if it is being worn. It provides light (radius
    1) forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 56 of Mordor.
v) an Amulet of Trickery (+3)
    It 
    increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Rare Jewelry Shop.
w) an Iron Helm of Water Breathing [5,+14]
    It allows you to breathe
    underwater.  It cannot be harmed by acid.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It can re-curse
    itself.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 50 of Moria.
b) a Demonshield of Reflection [5,+17]
    It
    speeds your regenerative powers.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2)
    forever.  It decreases your charisma by 5.  It allows you to see
    invisible monsters.  It allows you to sense the presence of demons.  
    It slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ivory monk on level 61 of Dol Guldur.
d) The Metal Lamellar Armour of Losse (-3 to accuracy) [23,+11]
    
    It sustains your intelligence.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to cold and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
e) Elven Leather Jacket (-1 to accuracy) [12,+12] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to 
    acid, electricity, fire, cold and shards.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
f) a Dragon Shield [8,+15]
g) a Spectral Long Sword of Slaying (4d6) (+10,+8)
    It can be activated for 
    wraith-form every 50+d50 turns if it is being worn. It is very sharp
    and can make your foes bleed.  It strikes at undead with holy wrath.  
    It provides resistance to life draining.  It allows you to see
    invisible monsters.  It drains life.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
h) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 70 of
    Paths of the Dead.
i) an Executioner's Sword of Slaying (8d5) (+10,+12)
    It must be wielded two-handed.  It poisons your foes
    .  It is very sharp and can make your foes bleed.  
    You found it in the remains of a Stone troll on level 60 of Dol Guldur.
j) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Light Crossbow of Valduiand (x5) (+6,+7) (+2)
    It provides light (radius 1) forever.  It increases 
    your dexterity and constitution by 2.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 47 of Mordor.
l) The Light Crossbow 'Maron' (x5) (+9,+16) (+2)
    
    It provides light (radius 1) forever.  It increases your wisdom and 
    charisma by 2.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
m) 33 Silver Arrows (3d4) (+2,+6)
n) a Wooden Boomerang of Westernesse (1d8) (+14,+10) (+2)
    It increases your strength, dexterity and constitution by 2.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  
    You found it in the remains of a Byakhee on level 49 of Cirith Ungol.
o) a Wooden Boomerang of *Slay Evil* (1d8) (+13,+13) (+2)
    
    It increases your wisdom by 2.  It fights against evil with holy fury.
    It makes you completely fearless.  It allows you to levitate.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) a Small Metal Boomerang of *Slay Evil* (3d4) (+7,+10) (+2)
    It increases your wisdom by 2.  It fights
    against evil with holy fury.  It makes you completely fearless.  It
    allows you to levitate.  It allows you to sense the presence of evil
    beings.  It has been blessed by the gods.  
    You found it in the remains of an Ettin in the town of Gondolin .
q) Eol, the Dark Elf's corpse


  [Home Inventory - Minas Anor ]

a) The Ring of Nende (+2 attacks)
    It 
    increases your strength and attack speed by 2.  It sustains your 
    strength.  It provides resistance to poison and disenchantment.  It
    allows you to fly.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon on level 72 of
    Erebor.
b) The Soft Leather Armour of the Sandworm [30,+10] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
c) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, dexterity and luck by 4.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) 98 Potions of Water Curing {quest}
b) 2 Staffs of Genocide[1|5] (4 charges)
c) The Ring of Golin [-16] (-4 to speed) {cursed}
    It can be activated for ball of cold and resist cold every
    50+d50 turns if it is being worn. It decreases your infravision and 
    speed by 4.  It provides resistance to cold and blindness.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
d) a Large Leather Shield of Reflection [4,+14]
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky whale on level 39 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) Raistlin's Ready Ranger
    It
    can be activated for summon pet.  
    You found it in the remains of a Death quasit on level 40 of Mordor.
b) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Rusty Chain Mail of Ilind (+2 to accuracy) [14,+15]
    It sustains your wisdom.  It provides resistance to chaos.  
    It prevents teleportation.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 44 of Moria.
d) The Hard Leather Cap of Vilinwed [2,+0] {Cave Light}
    It
    provides light (radius 5) forever.  It sustains your intelligence.  It
    provides resistance to fire, cold and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
e) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It
    does extra damage from frost.  It sustains your dexterity.  It
    provides immunity to cold.  It provides resistance to nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
f) a Long Sword of Slaying (4d5) (+4,+4) {Cruel RNG}
    It poisons your foes.  It is very sharp and can make
    your foes bleed.  
    You found it in the remains of a Death quasit on level 62 of Dol Guldur.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) a Short Bow of Lothlorien (x4) (+16,+19) (+2)
    It provides light (radius 1) forever.  
    It increases your dexterity by 2.  It provides immunity to paralysis.  
    It fires missiles with extra might.  It has been blessed by the gods.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Ancient black dragon on level 47 of
    Mordor.
i) a Small Wooden Boomerang of Power (1d4) (+12,+20)
    
    It was given to you as a reward.



Posted on 13.2.2006 22:18
Last updated on 8.5.2006 20:51

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6532. on the Ladder (of 19090)
1168. on the ToME Ladder (of 3155)
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On 13.2.2006 22:18 therealmatrix@hotmail.com wrote:
Trying an all-out warrior ...

On 16.2.2006 23:44 therealmatrix@hotmail.com wrote:
Probably my best ever steal !! I went for the longsword and got thrown out... then days later when the doors re-opened the same sword was still there, and second time round I got it !!!

On 11.3.2006 23:54 therealmatrix@hotmail.com wrote:
I'm aiming for Legendary stealth. With a Beorning Barbarian Swordmaster it's proving to be somewhat of a task ... Still, the swordplay kicks ass !!

On 1.4.2006 00:26 therealmatrix@hotmail.com wrote:
Managed to flip an amulet of the Magi to (+4,+4) when removing a curse. Delving deeper into Mordor ...

On 1.5.2006 20:06 therealmatrix@hotmail.com wrote:
Gone to wearing an Elven Leather Jacket rather than heavy armour... purely for the 'Matrix' cool factor. Plus just killed Glaurang.

On 8.5.2006 20:51 therealmatrix@hotmail.com wrote:
First time I've ever seen a ring of attacks +3 on sale in the town! With the Executioners sword of slaying (8d5) my Beorning is currently doing 3000+ of damage on poison hating creatures, but I'm sticking with 'Irimlot' that I stole at the start of the game due to the life drain...

On 3.7.2006 21:07 therealmatrix@hotmail.com wrote:
In the end I had to abandon this char. His saving throw was so weak that every time a demon showed up he went into hallucinations for about 300-400 turns... shame because the Fighting ability kicked ass.

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