The Angband Ladder: Bala, Beorning Swordmaster by <therealmatrix@hotmail.com>
[ToME 2.2.7 Character Dump] Name : Bala Age 49 STR! 40 Sex : Male Height 71 INT! 34 Race : Beorning Barbarian Weight 272 WIS! 25 Class : Swordmaster Social Class 63 DEX! 36 Body : Player CON! 40 God : Nobody CHR! 28 + To Melee Hit 99 Level 47 Max Hit Points 1218 + To Melee Damage 92 Experience 5688192 Cur Hit Points 1218 + To Ranged Hit 45 Max Exp 5688192 Max SP (Mana) 68 + To Ranged Damage 14 Exp to Adv. 6125000 Cur SP (Mana) 68 AC 28+128 Gold 2212873 (Miscellaneous Abilities) Fighting : Legendary[87]Perception : Superb Blows/Round: 15 Bows/Throw : Legendary[15]Searching : Superb Shots/Round: 1 Saving Throw: Poor Disarming : Good Mel.dmg/Rnd: 30d5+1380 Stealth : Superb Magic Device: Superb Infra-Vision: 30 feet Tactic: confident Explor: leisurely (Character Background) You are a descendant of Beorn to the 2nd degree. You are the adopted child of a Serf. You are a credit to the family. You have dark brown eyes, straight black hair, and a dark complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 29 (1450') Mordor: Level 64 (3200') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 13 (650') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 61 (3050') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 48 (2400') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 11104 enemies. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 24 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 25th Hrive of the 2890th year of the third age. You have been adventuring for 93 days. adefkmnopsuxz{|@ Add Str : 3........3....3+ Add Int : 3.2.4.4......... Add Wis : ..............3. Add Dex : .........3....3. Add Con : ......4..3...... Add Chr : 3.........3...3. Add Stea. : ..2...42..3..... Add Sear. : ....44.2........ Add Tun.. : ..............3. Add Speed : .*....4....9.... Add Blows : ..23............ Chaotic : +............... Vampiric : +.............+. Slay Evil : .............+.. Slay Und. : +............... Slay Demon: +............... Poison Brd: +............... Acid Brand: +............+.. Sust Str : .........+.....+ Sust Int : ...++...+....... Sust Wis : ................ Sust Dex : ...+.....+...... Sust Con : ..+......+...... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ....+........... Hold Life : ................ Imm Acid : ...+..+.*+...... Res Elec : ..+...+......... Imm Fire : .+....*......... Res Cold : ...+..+.++...... Res Pois : .+.............. Res Fear : .........+.....+ Res Lite : ................ Res Dark : .........+...... Res Blind : ....+........... Res Conf : ..+.+...+....... Res Sound : ................ Res Shard : ................ Res Neth : ..+............. Res Nexus : ......+..+...... Res Chaos : ................ Res Disen : ........+....... Aura Fire : ......+......... See Invis : ...+............ Digestion : ..+.+....+...... Regen : ...+....+....... Activate : .+++.+.......... Fly : ......+......... TLord.ESP : ......+......... Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 04.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.150 [0.900] . Stealth 05.200 [0.300] . Disarming 07.300 [0.900] - Magic 04.342 [0.300] . Magic-Device 42.400 [1.150] . Conveyance 01.000 [0.300] . Thaumaturgy 09.100 [0.300] - Spirituality 01.800 [0.400] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Main Gauche on level 9. You may find an Essence of Teleport on level 9. You may meet a Singing, happy drunk on level 5. You are fated to meet a Sparrow on level 3. [Character Equipment] a) The Long Sword of Irimlot (2d5) (+14,+31) (+3) {100% off} It increases your strength, intelligence and charisma by 3. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It drains life from your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 52 of Mordor. e) The Ring 'Drana' [+15] (+2 attacks) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your intelligence, stealth and attack speed by 2. It sustains your constitution. It provides resistance to electricity, confusion and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) The Ring of Neden [+16] (+3 attacks) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your attack speed by 3. It sustains your intelligence and dexterity. It provides resistance to acid and cold. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. k) an Indestructible Amulet of the Magi [Phase Door] (+4,+4) (+4 to searching) It has a spell stored inside. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak [4,+11] (+2 to stealth) p) The Demonshield 'Amelwe' [5,+15] It sustains your intelligence. It provides immunity to acid. It provides resistance to acid, cold, confusion and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) a Set of Leather Gloves of Charming [1,+10] (+3 to stealth) It increases your charisma and stealth by 3. You found it in the remains of a Hill orc on level 11 of Orc Cave. x) a Pair of Hard Leather Boots of Speed [3,+10] (+9) {100% off} It increases your speed by 9. You stole it from the Footwear Shop. z) (nothing) {) 21 Silver Bolts of Acid (3d5) (+7,+7) It does extra damage from acid. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Lesser Balrog on level 61 of Erebor. |) The Gnomish Shovel of Kemborwe (+12,+14) (+3) {100% off} It increases your strength, wisdom, dexterity, charisma and ability to tunnel by 3. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. [Character Inventory] a) The Mirror of Alternate Dimensions {Teleport} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Death quasit on level 42 of Moria. b) Mordekainen's Pocket Magician {Light Absorb} It can be activated for light absorption. You found it in the remains of a Sorcerer on level 67 of Erebor. c) Raal's Tormented Spirits {Heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Hell knight on level 52 of Mordor. d) Boccob's Magical Mish-mash {Restore Stats & Life} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 50 of Cirith Ungol. e) Tenser's Torch of Spontaneous Combustion {Light Absorb} It can be activated for light absorption. You found it in the remains of a Hezrou on level 61 of Erebor. f) Jor's Buckler of Missile Attraction {Teleport} It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 3 of Barrow-Downs. g) 3 Rations of Food h) 18 Lembases i) 10 Sprigs of Athelas j) 3 Potions of Detonations {DONT DRINK!!!} k) 8 Potions of Healing l) an Iron Rod of Quickness of Trap Location (50/50) It can cast spells faster. You bought it from the Black Market. m) a Silver Rod of Charging of Perception (100/100) It regenerates its mana faster. You found it in the remains of It on level 26 of The Land Of Rhun. n) a Silver Rod of Charging of Recall (100/100) It regenerates its mana faster. You found it in the remains of It on level 26 of The Land Of Rhun. o) a Silver Rod of Disarming (100/100) p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . q) a Cleaver of Westernesse (2d4) (+13,+10) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You bought it from the Weaponsmith. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Venom {Summon Pet} It can be activated for summon pet. You found it in the remains of a Snaga on level 43 of Moria. b) Bumganir's Bag of Magic Toys {Acquirement} It can be activated for acquirement. You found it in the remains of a Serpent man on level 61 of Erebor. c) 9 Potions of Cure Insanity {50% off} d) 4 Potions of Speed e) 12 Potions of *Healing* f) 5 Potions of Life g) 11 Potions of Restore Life Levels h) 6 Fireproof Scrolls of Summon Never-Moving Pet It cannot be harmed by fire. You bought it from the Black Market. i) a Scroll of Mass Genocide j) a Silver Rod of Cheapness of Nothing (100/100) k) a Silver Rod of the Istari of Lightning Balls (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. l) a Wand of Demon Blade[8|27] of Plenty (16 charges) You found it lying on the ground on level 61 of Erebor. m) a Staff of Remove Curses[1|37] of Plenty (20 charges) n) a Staff of Recovery[4|21] (2 charges) o) The Ring of Foron (+1 to speed) It increases your charisma, speed and attack speed by 1. It provides resistance to electricity, cold and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 60 of Erebor. p) The Ring of Hirie (+1 attack) It increases your dexterity, stealth, infravision and attack speed by 1. It provides immunity to paralysis. It provides resistance to dark and nexus. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 67 of Erebor. q) The Ring of Hirhudh (+1 attack) It increases your intelligence, constitution, charisma, stealth and attack speed by 1. It provides resistance to acid and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. r) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Erebor. s) The Ring 'Antargos' (+4) It increases your strength, constitution, stealth and searching by 4. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. t) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . u) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Maulotaur on level 56 of Mordor. v) an Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. w) an Iron Helm of Water Breathing [5,+14] It allows you to breathe underwater. It cannot be harmed by acid. You bought it from the Black Market. [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 50 of Moria. b) a Demonshield of Reflection [5,+17] It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ivory monk on level 61 of Dol Guldur. d) The Metal Lamellar Armour of Losse (-3 to accuracy) [23,+11] It sustains your intelligence. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Gondolin . e) Elven Leather Jacket (-1 to accuracy) [12,+12] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Dragon Shield [8,+15] g) a Spectral Long Sword of Slaying (4d6) (+10,+8) It can be activated for wraith-form every 50+d50 turns if it is being worn. It is very sharp and can make your foes bleed. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it lying on the ground on level 46 of The Sacred Land Of Mountains. h) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 70 of Paths of the Dead. i) an Executioner's Sword of Slaying (8d5) (+10,+12) It must be wielded two-handed. It poisons your foes . It is very sharp and can make your foes bleed. You found it in the remains of a Stone troll on level 60 of Dol Guldur. j) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . k) The Light Crossbow of Valduiand (x5) (+6,+7) (+2) It provides light (radius 1) forever. It increases your dexterity and constitution by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 47 of Mordor. l) The Light Crossbow 'Maron' (x5) (+9,+16) (+2) It provides light (radius 1) forever. It increases your wisdom and charisma by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . m) 33 Silver Arrows (3d4) (+2,+6) n) a Wooden Boomerang of Westernesse (1d8) (+14,+10) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of a Byakhee on level 49 of Cirith Ungol. o) a Wooden Boomerang of *Slay Evil* (1d8) (+13,+13) (+2) It increases your wisdom by 2. It fights against evil with holy fury. It makes you completely fearless. It allows you to levitate. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) a Small Metal Boomerang of *Slay Evil* (3d4) (+7,+10) (+2) It increases your wisdom by 2. It fights against evil with holy fury. It makes you completely fearless. It allows you to levitate. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of an Ettin in the town of Gondolin . q) Eol, the Dark Elf's corpse [Home Inventory - Minas Anor ] a) The Ring of Nende (+2 attacks) It increases your strength and attack speed by 2. It sustains your strength. It provides resistance to poison and disenchantment. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 72 of Erebor. b) The Soft Leather Armour of the Sandworm [30,+10] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. c) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) 98 Potions of Water Curing {quest} b) 2 Staffs of Genocide[1|5] (4 charges) c) The Ring of Golin [-16] (-4 to speed) {cursed} It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It decreases your infravision and speed by 4. It provides resistance to cold and blindness. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. d) a Large Leather Shield of Reflection [4,+14] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky whale on level 39 of Mordor. [The Mathom-house Inventory - Bree ] a) Raistlin's Ready Ranger It can be activated for summon pet. You found it in the remains of a Death quasit on level 40 of Mordor. b) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. c) The Rusty Chain Mail of Ilind (+2 to accuracy) [14,+15] It sustains your wisdom. It provides resistance to chaos. It prevents teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 44 of Moria. d) The Hard Leather Cap of Vilinwed [2,+0] {Cave Light} It provides light (radius 5) forever. It sustains your intelligence. It provides resistance to fire, cold and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. e) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . f) a Long Sword of Slaying (4d5) (+4,+4) {Cruel RNG} It poisons your foes. It is very sharp and can make your foes bleed. You found it in the remains of a Death quasit on level 62 of Dol Guldur. g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) a Short Bow of Lothlorien (x4) (+16,+19) (+2) It provides light (radius 1) forever. It increases your dexterity by 2. It provides immunity to paralysis. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ancient black dragon on level 47 of Mordor. i) a Small Wooden Boomerang of Power (1d4) (+12,+20) It was given to you as a reward. |
Posted on 13.2.2006 22:18
6532. on the Ladder (of 19090)
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