The Angband Ladder: Calamarain I, RohanKnight Swordmaster by <calamarain@hotmail.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Calamarain I           Age                 87       STR!     40       
 Sex   : Male                   Height              41       INT!     35       
 Race  : Skeleton RohanKnight   Weight              70       WIS!     40       
 Class : Swordmaster            Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         108 Level             50    Hit Points     1383/  1383 
 + To Melee Damage       83 Experience  22434856    Spell Points    177/   177 
 + To Ranged Hit         58 Max Exp     22434856    Sanity          930/   930 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety                98966 
   AC                31+119 Gold        10530739    Speed           Fast (+37) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Fair         Blows/Round:  16        
 Bows/Throw  : Legendary[7] Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  32d5+1328 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have                 
          blue-gray eyes, wavy black hair, and a very dark                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 9 (450')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 24 (1200')

 Your body was a Player.
 You have defeated 11042 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 36th Hrive of the 2890th year of the third age.
 Your adventure lasted 104 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Gondolin.
You can cast magic missiles.
You can use rohir powers.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can climb high mountains.
You have free action.
Your appetite is small.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : ..3.4......3..3+            
        Add Int   : 2.3..3.2......3.            
        Add Wis   : 2...43.2.3....3.            
        Add Dex   : .4........4...3.            
        Add Con   : ...........3..3+            
        Add Chr   : ....43.2.3....3.            
        Add Stea. : ..39...2........            
        Add Sear. : ...9............            
        Add Tun.. : ..............3.            
        Add Speed : .4.94..2...3...+            
        Add Blows : 2.3.............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Sharpness : .............+..            
        Sust Str  : ......+.........            
        Sust Int  : ................            
        Sust Wis  : ......+.........            
        Sust Dex  : ..+.....+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ..++..+.........            
        Invisible : ..+..+.+....+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+......+.....            
        Hold Life : ...............+            
        Imm Acid  : .+.....+*.+.....            
        Res Elec  : .+..............            
        Imm Fire  : .+..+.*+........            
        Imm Cold  : .+....*+*......+            
        Res Pois  : ..+.++.........+            
        Res Fear  : ....+......+...+            
        Res Light : ......++........            
        Res Dark  : ................            
        Res Blind : .....+..........            
        Res Conf  : +..+..+.++......            
        Res Sound : ...........+....            
        Res Shard : ......+........+            
        Res Neth  : ........+.......            
        Res Nexus : +...............            
        Res Chaos : +..+..+.+.......            
        Res Disen : +.+.+...........            
        Lite      : ..............+.            
        See Invis : +..+...........+            
        Digestion : ...+............            
        Activate  : ....+..+..+.....            
        Drain Exp : ..+.............            
        Blessed   : +...............            
        Cursed    : .++.......+..+..            
        Hvy Curse : ..+.............            
        Climb     : ...........+....            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Barehand-combat                      01.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                             -09.000 [0.400]
          . Disarming                            04.200 [0.900]
 - Magic                                         06.768 [0.500]
          . Magic-Device                         50.000 [1.150]
          . Conveyance                           01.000 [0.300]
          . Divination                           01.000 [0.300]
 - Spirituality                                  10.100 [0.500]
          . Prayer                               42.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  04.100 [0.500]
          . Symbiosis                            44.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Potion of Cure Light Wounds on level 3.
You may find a Potion of Weakness on level 1.
You are fated to meet a Novice rogue on level 1.
You may find a Scroll of Trap Detection on level 10.
You are fated to meet a Fruit bat on level 13.
You are fated to meet a Jackal on level 1.
You are fated to meet a Mean-looking mercenary on level 15.
You may meet a Pitiful-looking beggar on level 4.
You are fated to meet a Crow on level 4.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed) {cursed}
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 60 of
    Mordor.
e) The Ring of Power of Ji Indur Dawndeath (+3 attacks) {cursed}
    It increases your strength, intelligence, stealth and attack
    speed by 3.  It makes you invisible.  It sustains your dexterity and 
    charisma.  It provides resistance to poison and disenchantment.  It 
    drains experience.  It is heavily cursed.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 71 of Angband.
f) The Ring of Geledh (+9)
    
    It increases your stealth, searching, speed and ability to score
    critical hits by 9.  It sustains your charisma.  It provides immunity
    to paralysis.  It provides resistance to confusion and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Chaos on level 71 of
    Angband.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and charisma by 3.  It makes
    you invisible.  It provides resistance to poison and blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
n) The Cord Armour 'Lomene' [6,+10]
    It sustains your strength, wisdom and 
    charisma.  It provides immunity to fire and cold.  It provides
    resistance to light, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 38 of Mordor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Galar [5,+11]
    It sustains your 
    dexterity and constitution.  It provides immunity to acid and cold.  
    It provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brigand on level 16 of A lost temple.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {cursed}
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 87 of
    Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to sound.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 63 of Mordor.
z) a Greater draconic quylthulg (1500 hp) {cursed, named Snugglekins}
    It is cursed.  
{) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
{curse}
    It 
    increases your ability to score critical hits by 5.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 98 of Angband.
|) The Shovel of Carimlach (+3)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and ability to
    tunnel by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!k!k!k }
    It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You bought it from the Black Market.
b) Kelek's Wormhole Machine
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
c) The Cunning Plan of Zog (charging)
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Barbazu in the town of Minas Anor .
d) Tenser's Torch of Spontaneous Combustion
    It
    can be activated for Destruction every 100 turns.  
    You found it in the remains of a Spirit naga on level 23 of Mirkwood.
e) Tenser's Top-Heavy Teaspoon
    
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of an Old Sorcerer on level 50 of Mordor.
f) 38 Potions of Speed
    
g) 19 Potions of Healing {25% off}
    
h) 8 Potions of *Healing* {100% off}
    
i) 5 Potions of Life {100% off}
    
j) 8 Scrolls of Phase Door {25% off}
    
k) 17 Scrolls of Teleportation
    
l) 9 Scrolls of Satisfy Hunger {25% off}
    
m) a Moonstone Rod of Cheapness of Disarming (75/75)
    
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
n) a Silver Rod of the Istari of Detection (200/200)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of Fire Phantom on level 27 of Mirkwood.
o) a Silver Rod of Perception (100/100)
    
p) a Golden Rod of the Istari of Healing (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) a Golden Rod of Recall (125/125)
    
r) an Adamantite Rod of Teleport Other (200/200)
    
s) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Box of Many Wonders
    It can be activated for cure
    insanity every 200 turns.  
    You found it lying on the ground on level 13 of Mirkwood.
b) 7 Sprigs of Athelas
    
c) 2 Rod Tips of Disarming (50 Mana to cast) {25% off}
    
d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)


  [Home Inventory - Gondolin ]

a) Mordekainen's Sneaking Eye (charging)
    It can be
    activated for cure insanity every 200 turns.  
    You found it in the remains of a Ghoul on level 51 of Mordor.
b) The Ring of Power of Adunaphel the Quiet (+2 to stealth)
    It 
    increases your dexterity and stealth by 2.  It makes you invisible.  
    It sustains your strength, intelligence, wisdom and constitution.  It
    provides resistance to electricity, fire, cold, dark, nexus and chaos.
    It allows you to levitate.  It allows you to see invisible monsters.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 64 of Mordor.
c) The Ring of Mogri (+3)
    
    It increases your strength, stealth and infravision by 3.  It makes
    you invisible.  It sustains your intelligence.  It makes you
    completely fearless.  It provides resistance to light and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master thief on level 39 of Mordor.
d) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 59 of Mordor.
e) The Amulet of Ekkas (+3)
    It 
    increases your dexterity and charisma by 3.  It sustains your strength
    .  It provides resistance to dark, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 33 of
    Mirkwood.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Mordor.
g) an Amulet of Anti-Teleportation
    
    It prevents teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grand master thief on level 39 of Mordor.
h) The Amulet of Ithelwe (+4)
    
    It increases your dexterity, charisma and infravision by 4.  It makes
    you completely fearless.  It provides resistance to fire, blindness
     and disenchantment.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Iron lich on level 40 of Mordor.
j) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 45 of Mordor.
k) The Phial of Undeath (-5) {cursed}
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Cloak of Thingol [1,+18] (+3)
    It can be activated
    for recharging every 70 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It provides immunity to paralysis.  It
    provides resistance to acid, fire and cold.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Cloak 'Adrad' [1,+9]
    It provides resistance to electricity, 
    fire, confusion and chaos.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Mordor.
s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you
    the power of magic map if it is being worn.  It increases your 
    searching, infravision and ability to tunnel by 4.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
u) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  
    It increases your searching by 4.  It does extra damage from 
    electricity.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire and blindness.  It allows you to sense the presence of orcs, 
    trolls and giants.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
v) The Dark Sword of Hilydh (3d7) (+4,+7) (+3)
    It generates an antimagic field.  It increases your 
    dexterity and charisma by 3.  It does extra damage from acid, 
    electricity and frost.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 45 of Mordor.
w) The Long Bow of Teithelon (x3) (+8,+8) (+5)
    
    It increases your dexterity, constitution and charisma by 5.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 59 of Mordor.
b) Cathal's Corrupting Cymbal
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of a Barbazu in the town of Minas Anor .
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Necklace 'Nauglamir' (+3)
    It provides light
    (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Arkenstone of Thrain (+3)
    It can be activated
    for detection every 30+d30 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser titan on level 70 of Angband.
f) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 62 of
    Mordor.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
h) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns
     if it is being worn. It increases your constitution by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 74 of Angband.
i) The Soft Studded Leather of Mondiluin [5,+14]
    
    It sustains your intelligence, wisdom and dexterity.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    dark, sound, shards, nether and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 74 of Angband.
j) The Thunderlord Coat of Marda [9,+25] (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nexus and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated
    for remove fear and cure poison every 5 turns if it is being worn. It 
    increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, 
    stealth and searching by 4.  It does extra damage from acid.  It 
    poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It provides resistance to dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
p) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated
    for magic arrow (10d10) every 20+d20 turns if it is being worn. It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, light, dark and blindness.  It fires missiles with
    extra might.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your 
    dexterity and speed by 3.  It poisons your foes.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It speeds your regenerative powers.  It
    prevents teleportation.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 63 of Mordor.
s) a Climbing Set {100% off}
    It allows you to
    climb mountains.  


  [Home Inventory - Lothlorien ]

a) 3 Morphic Oils of Spider
    
b) 99 Potions of Water Curing {quest}
c) The Crumpled Scroll of Mass Resurrection {!r!r!r}
d) 2 Scrolls of Mass Genocide {100% off}
    
e) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 57 of Mordor.
g) The Jewel 'Evenstar' (+3)
    It can
    be activated for restore stats and life levels every 750 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
h) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 59 of Mordor.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 94
    of Angband.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and 
    ability to tunnel by 5.  It provides resistance to acid, electricity, 
    fire and poison.  It allows you to sense the presence of animals.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 59 of Mordor.
m) an Elven Hard Studded Leather of Resist Fire (-1 to accuracy) [7,+15] (+3 to
st
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    A lost temple.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth
     and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity
     and speed by 3.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane
    of dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to acid, electricity, fire and 
    cold.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
r) The Long Sword 'Anduril' (3d5) (+7,+8) [+1] (+4)
    It can
    be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) The Bastard Sword of Aedhollon (3d4) (+7,+11) (+2 attacks)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your attack speed by 2.  It does extra damage 
    from fire.  It is a great bane of demons.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 29 of Mirkwood.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It
    does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Dark Sword 'Mormegil' (E:120677, L:39) (6d7) (+31,+9) [-20] (+2 to speed)
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from 
    electricity and fire.  It can cause earthquakes.  It is especially
    deadly against dragons.  It sustains your charisma.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to electricity, poison, chaos and disenchantment.  It
    allows you to sense the presence of giants.  It drains mana, life and 
    experience.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 43 of Mordor.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 70 of Dol Guldur.


  [The Mathom-house Inventory - Bree ]

a) Baalzebub's Tormented Box
    
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) The Gem of Wisdom
    It can be
    activated for cure fear every 100 turns.  
    You found it in the remains of a Black orc Archer on level 16 of A lost
    temple.
c) Benetar's Mana Battery
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of a Dark elven mage on level 20 of Orc Cave.
d) The Ring of Power of Uvatha the Horseman (+1 to searching)
    
    It increases your searching by 1.  It makes you invisible.  It
    sustains your strength and charisma.  It makes you completely
    fearless.  It provides resistance to cold, poison and disenchantment.  
    It slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) Mughash, the Kobold Lord's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Mughash, the Kobold Lord on level 10 of A
    lost temple.
g) Bill the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .



Posted on 12.1.2006 04:04
Last updated on 19.1.2006 13:07

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1547. on the Ladder (of 18973)
606. on the ToME Ladder (of 3151)
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On 12.1.2006 04:04 calamarain@hotmail.com wrote:
Just your average RohanKnight Swordmaster. Nicely munchkin class. Most resistances covered, going through statgain at the moment. Ideally, would like to find some Potions of Enlightenment to ease the burden of the final two god quests, as the first three were not pleasant.

Plan is to do the optional dungeons that have randarts at the end, do the fourth godquest, then move onto the quests in Mordor. After that... we'll see.

On 15.1.2006 23:01 calamarain@hotmail.com wrote:
Update.

I won. HAH! The ending battle was difficult, but it wasn't critical at any point. Morgoth got off a few good summons, but I was fortunate in that he summoned Vrocks at the midpoint - which took up space that other summons couldn't go into. And I won :) Used my Genocide junkart to wipe out most of the summons long enough to pick up the artifacts and hightail it out of there!

On 17.1.2006 12:34 veryfoobar-tome@yahoo.com wrote:
Did you use Divine Aim? I don't see the spellbook. And that's an unusual weapon for the endgame. Also, happy to see someone else appreciates Heart's Blood besides me!

On 17.1.2006 19:30 calamarain@hotmail.com wrote:
No, I didn't actually. With Weaponmastery and Combat maxed, I didn't need it. I put most of my points into Prayer in order to get the Earth spell points for Stone Prison, not for the Tulkas spells (which aren't that useful in my opinion)

It was an unusual weapon, yes - but I didn't find any randarts that gave the same damage. I would have used Mormegil in the endgame, but it sadly developed the Earthquake flag

On 19.1.2006 13:07 calamarain@hotmail.com wrote:
Updated with the one just after Morgy

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