The Angband Ladder: Calamarain I, RohanKnight Swordmaster by <calamarain@hotmail.com>
[ToME 2.3.3 Character Sheet] Name : Calamarain I Age 87 STR! 40 Sex : Male Height 41 INT! 35 Race : Skeleton RohanKnight Weight 70 WIS! 40 Class : Swordmaster Social Class 1 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 108 Level 50 Hit Points 1383/ 1383 + To Melee Damage 83 Experience 22434856 Spell Points 177/ 177 + To Ranged Hit 58 Max Exp 22434856 Sanity 930/ 930 + To Ranged Damage 12 Exp to Adv. ***** Piety 98966 AC 31+119 Gold 10530739 Speed Fast (+37) (Miscellaneous Abilities) Fighting : Legendary[75]Perception : Fair Blows/Round: 16 Bows/Throw : Legendary[7] Searching : Good Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 32d5+1328 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 10 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Serf. You have blue-gray eyes, wavy black hair, and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 9 (450') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 24 (1200') Your body was a Player. You have defeated 11042 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 36th Hrive of the 2890th year of the third age. Your adventure lasted 104 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Gondolin. You can cast magic missiles. You can use rohir powers. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You can climb high mountains. You have free action. Your appetite is small. You are very lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : ..3.4......3..3+ Add Int : 2.3..3.2......3. Add Wis : 2...43.2.3....3. Add Dex : .4........4...3. Add Con : ...........3..3+ Add Chr : ....43.2.3....3. Add Stea. : ..39...2........ Add Sear. : ...9............ Add Tun.. : ..............3. Add Speed : .4.94..2...3...+ Add Blows : 2.3............. Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Drag.: +............... Sharpness : .............+.. Sust Str : ......+......... Sust Int : ................ Sust Wis : ......+......... Sust Dex : ..+.....+....... Sust Con : ........+....... Sust Chr : ..++..+......... Invisible : ..+..+.+....+... Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ...+......+..... Hold Life : ...............+ Imm Acid : .+.....+*.+..... Res Elec : .+.............. Imm Fire : .+..+.*+........ Imm Cold : .+....*+*......+ Res Pois : ..+.++.........+ Res Fear : ....+......+...+ Res Light : ......++........ Res Dark : ................ Res Blind : .....+.......... Res Conf : +..+..+.++...... Res Sound : ...........+.... Res Shard : ......+........+ Res Neth : ........+....... Res Nexus : +............... Res Chaos : +..+..+.+....... Res Disen : +.+.+........... Lite : ..............+. See Invis : +..+...........+ Digestion : ...+............ Activate : ....+..+..+..... Drain Exp : ..+............. Blessed : +............... Cursed : .++.......+..+.. Hvy Curse : ..+............. Climb : ...........+.... Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Barehand-combat 01.000 [0.300] . Antimagic 00.000 [0.550] - Sneakiness 03.700 [0.900] . Stealth -09.000 [0.400] . Disarming 04.200 [0.900] - Magic 06.768 [0.500] . Magic-Device 50.000 [1.150] . Conveyance 01.000 [0.300] . Divination 01.000 [0.300] - Spirituality 10.100 [0.500] . Prayer 42.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 04.100 [0.500] . Symbiosis 44.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Potion of Cure Light Wounds on level 3. You may find a Potion of Weakness on level 1. You are fated to meet a Novice rogue on level 1. You may find a Scroll of Trap Detection on level 10. You are fated to meet a Fruit bat on level 13. You are fated to meet a Jackal on level 1. You are fated to meet a Mean-looking mercenary on level 15. You may meet a Pitiful-looking beggar on level 4. You are fated to meet a Crow on level 4. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed) {cursed} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 60 of Mordor. e) The Ring of Power of Ji Indur Dawndeath (+3 attacks) {cursed} It increases your strength, intelligence, stealth and attack speed by 3. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to poison and disenchantment. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 71 of Angband. f) The Ring of Geledh (+9) It increases your stealth, searching, speed and ability to score critical hits by 9. It sustains your charisma. It provides immunity to paralysis. It provides resistance to confusion and chaos. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 71 of Angband. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to poison and blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Cord Armour 'Lomene' [6,+10] It sustains your strength, wisdom and charisma. It provides immunity to fire and cold. It provides resistance to light, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 38 of Mordor. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield of Galar [5,+11] It sustains your dexterity and constitution. It provides immunity to acid and cold. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brigand on level 16 of A lost temple. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {cursed} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 87 of Angband. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to sound. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. z) a Greater draconic quylthulg (1500 hp) {cursed, named Snugglekins} It is cursed. {) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) {curse} It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 98 of Angband. |) The Shovel of Carimlach (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!k!k!k } It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. b) Kelek's Wormhole Machine It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 2 of Barrow-Downs. c) The Cunning Plan of Zog (charging) It can be activated for genocide every 500 turns. You found it in the remains of a Barbazu in the town of Minas Anor . d) Tenser's Torch of Spontaneous Combustion It can be activated for Destruction every 100 turns. You found it in the remains of a Spirit naga on level 23 of Mirkwood. e) Tenser's Top-Heavy Teaspoon It can be activated for Destruction every 100 turns. You found it in the remains of an Old Sorcerer on level 50 of Mordor. f) 38 Potions of Speed g) 19 Potions of Healing {25% off} h) 8 Potions of *Healing* {100% off} i) 5 Potions of Life {100% off} j) 8 Scrolls of Phase Door {25% off} k) 17 Scrolls of Teleportation l) 9 Scrolls of Satisfy Hunger {25% off} m) a Moonstone Rod of Cheapness of Disarming (75/75) It can cast spells for a lesser mana cost. You bought it from the Black Market. n) a Silver Rod of the Istari of Detection (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Fire Phantom on level 27 of Mirkwood. o) a Silver Rod of Perception (100/100) p) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . q) a Golden Rod of Recall (125/125) r) an Adamantite Rod of Teleport Other (200/200) s) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Box of Many Wonders It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 13 of Mirkwood. b) 7 Sprigs of Athelas c) 2 Rod Tips of Disarming (50 Mana to cast) {25% off} d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) [Home Inventory - Gondolin ] a) Mordekainen's Sneaking Eye (charging) It can be activated for cure insanity every 200 turns. You found it in the remains of a Ghoul on level 51 of Mordor. b) The Ring of Power of Adunaphel the Quiet (+2 to stealth) It increases your dexterity and stealth by 2. It makes you invisible. It sustains your strength, intelligence, wisdom and constitution. It provides resistance to electricity, fire, cold, dark, nexus and chaos. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 64 of Mordor. c) The Ring of Mogri (+3) It increases your strength, stealth and infravision by 3. It makes you invisible. It sustains your intelligence. It makes you completely fearless. It provides resistance to light and chaos. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master thief on level 39 of Mordor. d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 59 of Mordor. e) The Amulet of Ekkas (+3) It increases your dexterity and charisma by 3. It sustains your strength . It provides resistance to dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 33 of Mirkwood. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 61 of Mordor. g) an Amulet of Anti-Teleportation It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master thief on level 39 of Mordor. h) The Amulet of Ithelwe (+4) It increases your dexterity, charisma and infravision by 4. It makes you completely fearless. It provides resistance to fire, blindness and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Iron lich on level 40 of Mordor. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 45 of Mordor. k) The Phial of Undeath (-5) {cursed} l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Cloak 'Adrad' [1,+9] It provides resistance to electricity, fire, confusion and chaos. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 37 of Mordor. s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) u) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. v) The Dark Sword of Hilydh (3d7) (+4,+7) (+3) It generates an antimagic field. It increases your dexterity and charisma by 3. It does extra damage from acid, electricity and frost. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 45 of Mordor. w) The Long Bow of Teithelon (x3) (+8,+8) (+5) It increases your dexterity, constitution and charisma by 5. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 59 of Mordor. b) Cathal's Corrupting Cymbal It can be activated for Destruction every 100 turns. You found it in the remains of a Barbazu in the town of Minas Anor . c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 70 of Angband. f) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 62 of Mordor. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. h) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 74 of Angband. i) The Soft Studded Leather of Mondiluin [5,+14] It sustains your intelligence, wisdom and dexterity. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, dark, sound, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 74 of Angband. j) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. m) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. p) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. s) a Climbing Set {100% off} It allows you to climb mountains. [Home Inventory - Lothlorien ] a) 3 Morphic Oils of Spider b) 99 Potions of Water Curing {quest} c) The Crumpled Scroll of Mass Resurrection {!r!r!r} d) 2 Scrolls of Mass Genocide {100% off} e) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. f) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 57 of Mordor. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of The Land Of Rhun. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 59 of Mordor. j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, poison, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Carcharoth, the Jaws of Thirst on level 94 of Angband. k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 59 of Mordor. m) an Elven Hard Studded Leather of Resist Fire (-1 to accuracy) [7,+15] (+3 to st It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of A lost temple. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog in the town of Gondolin . r) The Long Sword 'Anduril' (3d5) (+7,+8) [+1] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Bastard Sword of Aedhollon (3d4) (+7,+11) (+2 attacks) It can be wielded two-handed. It provides light (radius 1) forever. It increases your attack speed by 2. It does extra damage from fire. It is a great bane of demons. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 29 of Mirkwood. t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) The Dark Sword 'Mormegil' (E:120677, L:39) (6d7) (+31,+9) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from electricity and fire. It can cause earthquakes. It is especially deadly against dragons. It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, poison, chaos and disenchantment. It allows you to sense the presence of giants. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 43 of Mordor. v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 70 of Dol Guldur. [The Mathom-house Inventory - Bree ] a) Baalzebub's Tormented Box It can be activated for decreasing Wisdom. You found it lying on the ground on level 1 of Barrow-Downs. b) The Gem of Wisdom It can be activated for cure fear every 100 turns. You found it in the remains of a Black orc Archer on level 16 of A lost temple. c) Benetar's Mana Battery It can be activated for cure fear every 100 turns. You found it in the remains of a Dark elven mage on level 20 of Orc Cave. d) The Ring of Power of Uvatha the Horseman (+1 to searching) It increases your searching by 1. It makes you invisible. It sustains your strength and charisma. It makes you completely fearless. It provides resistance to cold, poison and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) Mughash, the Kobold Lord's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mughash, the Kobold Lord on level 10 of A lost temple. g) Bill the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . |
Posted on 12.1.2006 04:04
1556. on the Ladder (of 19090)
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