The Angband Ladder: Pilanydd, Dunadan Swordmaster by <jamesthered13@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Pilanydd               Age                 71       STR!     40       
 Sex   : Neuter                 Height              71       INT!     33       
 Race  : Dunadan                Weight             160       WIS!     33       
 Class : Swordmaster            Social Class        22       DEX!     39       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     34       
                                                                               
 + To Melee Hit         110 Level             43    Hit Points      -94/  1045 
 + To Melee Damage       73 Experience   3552214    Spell Points    147/   147 
 + To Ranged Hit         44 Max Exp      3591112    Sanity          531/   542 
 + To Ranged Damage      10 Exp to Adv.  3780000                               
   AC                 20+78 Gold          205657    Speed           Fast (+34) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[72]Perception  : Very Bad     Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  9d4+657   
 Stealth     : Superb       Magic Device: Legendary[22]Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You are a                
          well-liked child.  You have dark brown eyes, straight black          
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 37 (1850')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 47 (2350')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 17069 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 37 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 54th Quelle of the 2890th year of the third age.
 Your adventure lasted 68 days.

     Your Attributes:
You are dead, killed by Atlas, the Titan on level 47 of Moria.
You can sense what is beyond walls.
You are stunned.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You can sense the presence of good beings.
You are lucky.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.


                    adefkmnopsuxz{|@            
        Add Str   : .3......4.......            
        Add Int   : .3...2..........            
        Add Wis   : .3...2..........            
        Add Dex   : .3..4...........            
        Add Con   : .3......4..3....            
        Add Chr   : .3...2..........            
        Add Stea. : 1...4..3...3....            
        Add Infra : ....4...........            
        Add Tun.. : ..............7.            
        Add Speed : 1.9.4..3...3....            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Elec Brand: +............+..            
        Fire Brand: +...............            
        Sust Str  : ...+..+.........            
        Sust Int  : .........+......            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ...............+            
        Sust Chr  : ......+.........            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+....++......            
        Hold Life : ................            
        Imm Acid  : .......+*.......            
        Res Elec  : +...............            
        Res Fire  : +.........+.....            
        Imm Cold  : ......*.........            
        Res Pois  : ....+...+.......            
        Res Fear  : ...............+            
        Res Light : +........+......            
        Res Dark  : +........+......            
        Res Blind : .....+..........            
        Res Conf  : ...+....+.......            
        Res Sound : ........+.......            
        Res Shard : .........+......            
        Res Neth  : ......+.........            
        Res Nexus : ....+..+........            
        Res Chaos : ...+....+.......            
        Res Disen : ......+.........            
        Aura Elec : +...............            
        Lite      : +...............            
        See Invis : +...............            
        Regen     : ...............+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +......+..+.....            
        Teleport  : +...............            
        Blessed   : +...............            
        Fly       : ...+............            
        Sentient  : +...............            
        Orc.ESP   : ........+.......            
        Good.ESP  : +...............            

Skills (points left: 0)
 - Combat                                        45.821 [0.900]
          - Weaponmastery                        45.953 [0.950]
                   . Sword-mastery               47.900 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              03.800 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    18.315 [0.900]
          . Stealth                              30.400 [0.500]
          . Disarming                            05.000 [0.900]
 - Magic                                         01.840 [0.300]
          . Magic-Device                         47.500 [1.150]
 - Spirituality                                  20.300 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find an Essence of Explosion on level 1.
You are fated to meet a Mangy-looking leper on level 19.
You are fated to meet a Sparrow on level 11.
You may meet a Singing, happy drunk on level 10.
You may meet a White harpy on level 9.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:875411, L:35) (1d4) (+29,+14) (+1 to speed)
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    stealth and speed by 1.  It does extra damage from electricity and 
    fire.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to electricity, fire, light
     and dark.  It allows you to see invisible monsters.  It allows you to
    sense the presence of good beings.  It produces an electric sheath.  
    It has been blessed by the gods.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
d) The Heavy Crossbow of Tuliel (x7) (+10,+10) (+3)
    It increases your 
    strength, intelligence, wisdom, dexterity, constitution and charisma
     by 3.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) a Ring of Speed (+9) {100% off}
    It 
    increases your speed by 9.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Athoron
    It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to confusion
     and chaos.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) an Amulet of Trickery (+4) {100% off}
    It 
    increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 2.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Soft Studded Leather of Gundor [5,+8]
    It sustains your strength and charisma
    .  It provides immunity to cold.  It provides resistance to nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 29 of The Sandworm lair.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to poison, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm 'Geloth' [6,+12]
    It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogre on level 15 of Orc Cave.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) (nothing)
{) 22 Bolts of Lightning (1d5) (+10,+12)
    It does
    extra damage from electricity.  It cannot be harmed by electricity.  
|) a Dwarven Shovel of Digging (+7)
    
    It increases your ability to tunnel by 7.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Character Inventory]

a) Benetar's Death Ray Experiment
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Master lich on level 37 of Mordor.
b) Gamenlon's Summoning Manual (charging)
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
c) 19 Rations of Food
    
d) 12 Potions of Speed
    
e) 30 Potions of Cure Critical Wounds
    
f) 15 Potions of Healing
    
g) 14 Potions of Resistance
    It
    cannot be harmed by acid, cold, lightning or fire.  
h) 14 Scrolls of Teleportation
    
i) 6 Scrolls of Identify
    
j) 5 Scrolls of *Identify* {!*}
    
k) a Silver Rod of the Istari of Disarming (200/200)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of Angamaite of Umbar on level 19 of Orc Cave.
l) a Golden Rod of Capacity of Recall (250/250) {!*!*!*}
    
    It can hold more mana.  
    You bought it from the Black Market.
m) a Golden Rod of Quickness of Enlightenment (125/125) {25% off}
    It can cast spells faster.  
    You bought it from the Black Market.
n) a Mithril Rod of Quickness of Trap Location (160/160)
    It can cast spells faster.  
    You bought it from the Black Market.
o) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 47 of Moria.
p) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 47 of Moria.
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nether and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of Moria.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded
    two-handed.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of Moria.
s) The Dark Sword 'Errith' (3d7) (+14,+28) (+1 to speed)
    It provides light
    (radius 1) forever.  It generates an antimagic field.  It increases 
    your intelligence, wisdom, dexterity, constitution, speed and attack
    speed by 1.  It does extra damage from acid and frost.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It is a great bane of dragons.  
    It is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 47 of Moria.
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 47 of Moria.
u) 16 Mithril Shots of Frost (3d4) (+12,+9)
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of Moria.
w) a Climbing Set {!*}
    It allows you to
    climb mountains.  


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases 
    your luck by 20.  It does extra damage from fire.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can make your
    foes bleed.  It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nether wraith on level 36 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) The Box of Many Wonders
    It
    can be activated for light area (dam 2d15) every 100 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
e) Pytar's Portable Pandemonium
    It can be
    activated for teleport level every 50 turns.  
    You found it in the remains of a Dark elven priest on level 13 of Orc Cave.
f) 7 Sprigs of Athelas
g) 10 Potions of *Healing*
    
h) 2 Potions of Life {100% off}
    
i) 2 Potions of Curing
j) a Scroll of Artifact Creation {100% off}
    
k) a Rod Tip of Teleport Other (60 Mana to cast)
    
l) The Ring of Thellene
    
    It makes you invisible.  It provides resistance to acid, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
m) a Ring of Constitution (+5)
    It increases 
    your constitution by 5.  
    You bought it from the Black Market.
n) an Indestructible Ring of Flying {100% off}
    It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
o) The Amulet of Anenor (+5) {100% off}
    It increases your strength, 
    charisma, searching and infravision by 5.  It sustains your 
    constitution.  It provides resistance to cold and poison.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
p) an Indestructible Amulet of the Serpents [+4] (+4) {100% off}
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 4.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
q) The Thunderlord Coat 'Lionwe' [9,+15]
    It sustains your strength.  It
    provides immunity to acid and cold.  It provides resistance to fire
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep
    nearby monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
s) a Dragon Shield [8,+16] {100% off}
    It
    makes you completely fearless.  It provides resistance to poison and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every
    4+d4 turns if it is being worn. It poisons your foes.  It is
    especially deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 33 of Moria.
v) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It increases your luck by 3.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Scythe 'Imlang' (5d3) (+16,+13) (+1 attack)
    It can be wielded two-handed.  It 
    increases your attack speed by 1.  It does extra damage from acid.  It
    is very sharp and can cut your foes.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 20 of Orc Cave.


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas {25% off}
    
b) a Silver Rod of Enlightenment (100/100)
    
c) a Wand of Tidal Wave[6|26] (6 charges)
d) a Wand of Strike[2|12] (5 charges)
e) The Ring of Nimbar [+12] (+2 attacks) {100% off}
    
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your attack speed by 2.  It makes
    you invisible.  It sustains your strength.  It provides immunity to
    paralysis.  It provides resistance to acid, cold, dark and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring 'Gwaras' (+4 to infravision)
    It increases your wisdom, 
    dexterity, constitution and infravision by 4.  It sustains your 
    intelligence and constitution.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 33 of
    Mirkwood.
g) a Ring of Critical Hits (+8% of critical hits) {100% off}
    It increases your ability to score critical hits by 8.  
    You stole it from the Rare Jewelry Shop.
h) an Indestructible Ring of Critical Hits (+4% of critical hits) {100% off}
    It increases your ability to
    score critical hits by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
i) The Amulet of Elenar (+3)
    It increases your strength and 
    charisma by 3.  It sustains your charisma.  It gives telepathic
    powers.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
k) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, poison, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 29 of The Sandworm lair.
n) The Soft Studded Leather 'Loste' [5,+8]
    It
    sustains your dexterity.  It provides resistance to electricity, light
    , dark and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill troll on level 24 of Mirkwood.
o) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Pair of Hard Leather Boots of Naros [3,+7]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to dark, confusion, shards, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) a Pair of Metal Shod Boots of Speed [6,+7] (+10) {100% off}
    It 
    increases your speed by 10.  
    You stole it from the Black Market.
t) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1)
    forever.  It increases your searching by 4.  It does extra damage from 
    electricity.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire and blindness.  It allows you to sense the presence of orcs, 
    trolls and giants.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) a Sprig of Athelas
    
b) 2 Potions of Cure Serious Insanity
c) a Potion of *Healing*
    
d) a Fireproof Scroll of *Identify*
e) 5 Scrolls of Reset Recall
    
f) a Golden Rod of the Istari of Healing (250/250)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) The Ring of Anaman (+1)
    It 
    increases your intelligence by 1.  It sustains your strength, 
    intelligence and wisdom.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) an Indestructible Ring of Damage (+12)
i) a Ring of Slaying (+4,+15)
j) a Polished Black Dragon Scale Mail (-2 to accuracy) [30,+20]
    It can be activated for breathe acid (130) every 90+d90 turns
     if it is being worn. It provides resistance to acid.  It allows you
    to fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 43 of Moria.
k) a Polished Green Dragon Scale Mail (-2 to accuracy) [30,+21]
    It can be activated
    for breathe poison gas (150) every 90+d90 turns if it is being worn. 
    It provides resistance to poison.  It allows you to fly.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nycadaemon on level 67 of Angband.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog on level 40 of Moria.
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 41 of Moria.
n) The Metal Brigandine Armour of Himlanfal (-3 to accuracy) [19,+6]
    It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to sound, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Scrag on level 47 of Moria.
o) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be
    activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It
    can be used to store a spell.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It does extra damage from frost.  It provides resistance to cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 41 of Moria.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your 
    dexterity, charisma and stealth by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs and trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Land Of Rhun.
s) 30 Mithril Shots of Slay Dragon (3d4) (+17,+13)
t) The Metal Boomerang of Enein (4d5) (+7,+2)
    It does
    extra damage from frost.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.


  [Home Inventory - Lothlorien ]

a) Olive's Omnipotent Ostrich
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 24 of The Sandworm lair.
b) a Potion of Curing
    
c) a Scroll of Teleport Level
d) a Scroll of Artifact Creation
e) The Ring 'Caladoron' (+3 to searching) {100% off}
    It 
    increases your searching by 3.  It sustains your strength and 
    constitution.  It provides resistance to poison, sound, chaos and 
    disenchantment.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
f) a Ring of Dexterity (+5) {100% off}
    It increases your dexterity by 5.  
    You stole it from the Black Market.
g) an Indestructible Ring of Speed (+7) {100% off}
    It increases your speed by 7.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
h) a Dwarven Lantern of the Shadows {100% off}
    It provides light (radius 2)
    forever.  It makes you invisible.  It provides resistance to dark.  It
    cannot be harmed by fire.  
    You stole it from the Black Market.
i) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+21] (+2 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold and chaos.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Augmented Chain Mail of Menolor (-2 to accuracy) [16,+8]
    It sustains your strength and charisma
    .  It provides immunity to acid.  It provides resistance to life
    draining, fire and cold.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases 
    your strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Snakeskin Cloak 'Telegin' [1,+15]
    It provides immunity to electricity.  It provides
    resistance to nexus and chaos.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) The Large Leather Shield of Celegorm [4,+20]
    It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Iron Helm 'Doregir' [5,+3]
    It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to cold, light and nether.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 40 of Moria.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can
    be wielded two-handed.  It can be activated for detect orcs every 10
    turns if it is being worn. It increases your dexterity and searching
     by 4.  It is especially deadly against orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 35 of Moria.
q) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Land Of Rhun.
r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 23 of Mirkwood.
s) The Long Sword 'Kemnarn' (2d5) (+9,+10) (+4)
    It
    provides light (radius 1) forever.  It increases your dexterity and 
    constitution by 4.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life
    (120) every 400 turns if it is being worn. It increases your wisdom
     and constitution by 3.  It is especially deadly against dragons.  It
    allows you to sense the presence of undead and evil beings.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can
    be activated for destruction every 200+d200 turns if it is being worn. 
    It increases your strength, infravision and ability to tunnel by 5.  
    It does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against natural
    creatures.  It provides resistance to blindness, sound and nexus.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 27 of
    Mirkwood.
w) The Sheaf Arrow 'Marguilma' (1d5) (+18,+8)
    It does extra damage from acid and fire.  It poisons your foes
    .  It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 26 of Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) Kenault's Cantrip Generator
    It can be
    activated for decreasing Wisdom.  
    You found it lying on the ground on level 28 of The Sandworm lair.
b) The Gem of Fire
    It
    can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) The Shrunken Head of Nightmares
    It
    can be activated for Ruination.  
    You found it lying on the ground on level 22 of The Sandworm lair.
d) Mordekainen's Pocket Magician
    It
    can be activated for paralyze.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) a Ring of Dexterity (+3) {100% off}
    It 
    increases your dexterity by 3.  
    You stole it from the Black Market.
f) a Cursed Amulet of Doom [-3] (-9)
    It decreases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 9.  It
    cannot be dropped while cursed.  It can re-curse itself.  
    You found it lying on the ground on level 23 of The Sandworm lair.
g) an Amulet of the Serpents [+2] (+2) {100% off}
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity by 2.  It provides resistance to 
    poison.  
    You stole it from the Black Market.
h) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 21 of Orc Cave.
i) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Moria.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Mordor.
k) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases 
    your strength and dexterity by 3.  It provides immunity to fire and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    poison, nether and disenchantment.  It drains mana.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk on level 30 of Moria.
l) a Main Gauche of Westernesse (1d5) (+14,+8) (+1) {100% off}
    It 
    increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  
    You stole it from the Black Market.
m) Bert the Stone Troll's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
n) a Parchment - Adventurer's Guide to Middle-earth
    
o) 2 Parchments - Advanced Lessons of Sindarin
    
p) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves
    
q) a Parchment - Nandorin for Dummies
    



Posted on 7.12.2005 08:30
Last updated on 7.1.2006 14:51

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7471. on the Ladder (of 18973)
1319. on the ToME Ladder (of 3151)
Second best for this player (

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squished by Atlas

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On 7.12.2005 08:30 jamesthered13@yahoo.com wrote:
Well, here is another character with lots and lots of potential that will die at about clvl35.
With boots o speed and a ? of artifact creation I shouldn't be whining :D

On 4.1.2006 10:32 jamesthered13@yahoo.com wrote:
woooooooooohoooooooooooo my *BEST* character ever! highest clvl, most artifacts and most quests completed. I have been taking it slow with this one and it has payed off. I have not run into anything very strong yet and I am sure that has played a big part in my survival. haven't found anything I want to use my ?of Artifact creation on yet.

On 7.1.2006 14:51 jamesthered13@yahoo.com wrote:
I am at a loss for words ... oh wait how about $#@%#$@^ >:( I almost got him. Just one mistake and down I go. Boy was that fun! I think I'll do that again right now

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