The Angband Ladder: Feanor II, High-Elf Mage by <edpentney@hotmail.co.uk>
[Angband 3.0.6 Character Dump] Name Feanor II Self RB CB EB Best Sex Male Age 128 STR! 18/100 +1 -5 +13 18/190 Race High-Elf Height 106 INT! 18/100 +3 +3 +10 18/260 Class Mage Weight 210 WIS! 18/100 -1 +0 +13 18/220 Title ***WINNER*** Status 74 DEX: 18/99 +3 +1 +8 18/219 HP 926/926 Maximize Y CON! 18/100 +1 -2 +11 18/200 SP 376/398 Preserve Y CHR! 18/100 +5 +1 +12 18/280 Level 50 Armor [56,+163] Saving Throw Legendary Cur Exp 11668329 Fight (+59,+48) Stealth Excellent Max Exp 11668329 Melee (+78,+69) Fighting Legendary Adv Exp ******** Shoot (+69,+14) Shooting Legendary MaxDepth 5900 ft Blows 4/turn Disarming Superb Gold 1556790 Shots 1/turn Magic Device Legendary Burden 154.0 lbs Perception Excellent Speed +34 Infra 40 ft Searching Good You are one of several children of a Vanyarin Warrior. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....++*+... Blind:..+...+...... Elec:+..*..+...... Confu:......+...... Fire:++..+.++.+... Sound:......+.+.... Cold:+.*...++..... Shard:......+..+... Pois:...++.+...... Nexus:+.....+....+. Fear:+...+...+.... Nethr:......+...... Lite:.....++.....+ Chaos:......+.+.... Dark:.....++...... Disen:...+..+..+... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:.......+..... Feath:..++......... Sear.:.........+... PLite:............. Infra:............. Regen:..++......... Tunn.:+............ Telep:..+.......... Speed:.++++..+...+. Invis:+.++.+......+ Blows:............. FrAct:+.++....+.+.. Shots:............. HLife:..++.+....... Might:............. [Character Equipment] a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {Vault 3350'} It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Gothmog 4600'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) {Ancalagon 4550'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Vilya' (+10,+10) (+3) {Vault 3350'} It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Thunder Wyrm 3400'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {Vault 2850} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+35] {Vault 4950'} It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) {Vault 4950'} It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {Vault 3100'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {Vault 4300'} It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] {!k!k!k!d!d!d} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {!k!k!k!d!d!d} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {!k!k!k!d!d!d} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {!k!k!k!d!d!d} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {!k!k!k!d!d!d} It cannot be harmed by the elements. j) 19 Potions of Healing {!*} k) 8 Potions of *Healing* l) 31 Potions of Restore Mana {!*} m) a Scroll of *Identify* n) 2 Rods of Healing {!*} It cannot be harmed by electricity. o) 4 Rods of Disarming p) 4 Rods of Fire Balls q) a Staff of the Magi (11 charges) {!*} r) The Ring of Power 'Narya' (+6,+6) (+1) {Perpelxity Wyrm 4950'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. s) 24 Seeker Bolts of Wounding (4d5) (+20,+18) t) 31 Mithril Bolts of Frost (3d5) (+17,+17) It is branded with frost. It cannot be harmed by acid, fire, or cold. [Home Inventory] a) 4 Potions of Life b) 6 Scrolls of *Identify* c) an Amulet of the Magi [+7] (+3) It increases your intelligence by 3. It increases your searching by 3. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. d) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. e) The Full Plate Armour of Isildur [25,+25] (+1) {Saruman 3000'} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Witch-King 4250'} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {Gothmog 4600'} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) a Cloak of Aman [1,+31] (+1 to stealth) It increases your stealth by 1. It provides resistance to nether. It cannot be harmed by the elements. i) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. j) a Shadow Cloak of Aman [6,+36] (+1 to stealth) It increases your stealth by 1. It provides resistance to light. It cannot be harmed by the elements. k) The Large Metal Shield of Anarion [5,+20] {Uriel 4500'} It cannot be harmed by the elements. It might have hidden powers. l) The Shield of Deflection of Gil-galad [10,+20] (+5) {Feagwath 4600'} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. n) The Iron Helm 'Holhenneth' [5,+10] (+2) {Vault 3350'} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. o) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Saruman 3000'} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {Glaurung 3650'} It increases your dexterity by 4. It increases your speed by 4. It cannot be harmed by the elements. It might have hidden powers. q) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Forest Troll 2000'} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It cannot be harmed by the elements. It might have hidden powers. s) The Spear of Orome (4d6) (+15,+15) (+4) It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. t) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {Hoarmurath 3200'} It increases your strength and constitution by 2. It cannot be harmed by the elements. It might have hidden powers. u) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3) {Vault 1700'} It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. v) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) {Swamp Wy} It increases your strength and wisdom by 4. It increases your speed by 4. It slays undead and all evil creatures. It provides resistance to lightning, fire, nether, and life draining. It lights the dungeon around you. It activates for dispel evil (x5) every 100+d100 turns. It cannot be harmed by the elements. w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. x) The Long Bow of Bard (x3) (+17,+19) (+2) {Floor 1550'} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 23.11.2005 03:06
3512. on the Ladder (of 19092)
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