[ToME 2.2.6 Character Dump] Name : Jack Age 30 STR: 30 Sex : Female Height 53 INT: 12 Race : Troll Barbarian Weight 276 WIS: 19 Class : Unbeliever Social Class 1 DEX: 30 Body : Player CON: 24 God : Nobody CHR: 8 + To Melee Hit 38 Level 34 Max Hit Points 522 + To Melee Damage 37 Experience 491199 Cur Hit Points 482 + To Ranged Hit 27 Max Exp 491199 Max SP (Mana) 13 + To Ranged Damage 10 Exp to Adv. 567000 Cur SP (Mana) 13 AC 27+89 Gold 441367 (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Good Blows/Round: 8 Bows/Throw : Legendary[10]Searching : Very Good Shots/Round: 1 Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 16d5+296 Stealth : Bad Magic Device: Bad Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You are the offspring of a Forest-Troll Warrior. You have puke yellow eyes, oily sea-weed green hair, and blue leprous skin. [Miscellaneous information] Cth monsters: OFF Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 38 (1900') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Your body is a Player. You are currently on level 38 of Mordor. You have defeated 9195 enemies. You saved Bree from a dreadful Nazgul. You saved 37 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Quelle of the 2890th year of the third age. You have been adventuring for 16 days. adefkmnopsuxz{|@ Add Str : ........2....... Add Int : 3............... Add Wis : .........3...... Add Dex : 3...3.3......... Add Con : ........2....... Add Chr : .........3...... Add Stea. : .......3........ Add Sear. : ..4............. Add Tun.. : ..............1. Add Speed : 3..9..3......... Slay Evil : .............+.. Slay Troll: +............... Slay Giant: +............... Sust Str : ........+......+ Sust Int : ................ Sust Wis : ...........+.... Sust Dex : ................ Sust Con : ........+....... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +............... Hold Life : ................ Res Acid : ......+......... Res Elec : ...........+.... Res Fire : ..+............. Res Cold : ..+........+.... Res Pois : ....+...+....... Res Fear : ........+......+ Res Lite : ...........+.... Res Dark : ................ Res Blind : ......+.+....... Res Conf : .........+...... Res Sound : ..+........+.... Res Shard : ......+......... Res Neth : +............... Res Nexus : ..+............. Res Chaos : ..+............. Res Disen : ..+............. Lite : .....+.......... See Invis : +............... Regen : ...............+ Xtra Might: .+.............. Activate : ....+...+....... Aggravate : ........+....... Fly : ...........+.... Skills (points left: 0) - Combat 35.624 [0.800] - Weaponmastery 43.709 [0.850] . Sword-mastery 11.600 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 26.200 [0.600] . Antimagic 38.050 [0.650] - Sneakiness 03.790 [0.900] . Disarming 01.900 [0.900] . Spirituality 01.000 [0.300] - Monster-lore 01.500 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Long Bow of Extra Might (x4) (+12,+10) e) The Ring 'Arindis' (+4 to searching) It increases your searching by 4. It provides resistance to fire, cold, sound, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 12 of Mirkwood. f) a Ring of Speed (+9) {100% off} It increases your speed by 9. You stole it from the Speed Ring Market. k) an Amulet of the Serpents [+4] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You bought it from the Black Market. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Cloak of Stealth [1,+6] (+3 to stealth) p) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 11 of Orc Cave. u) a Set of Gauntlets of Slaying (+1,+2) [2,+7] x) The Pair of Metal Shod Boots of Ancaldi [6,+12] It sustains your wisdom. It provides resistance to electricity, cold, light and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) (nothing) {) 5 Arrows of Slay Evil (1d4) (+7,+5) |) a Shovel (+1 to damage) (+1) [Character Inventory] a) 15 Rations of Food b) 4 Morphic Oils of Mouse c) 21 Potions of Cure Critical Wounds d) 3 Potions of Healing e) 3 Scrolls of Phase Door f) 5 Scrolls of Teleportation {25% off} g) 2 Fireproof Scrolls of Word of Recall It cannot be harmed by fire. You bought it from the Alchemy shop. h) 3 Scrolls of Word of Recall i) a Scroll of Satisfy Hunger j) a Tungsten Rod Tip k) The Ring 'Hyarn' (+3 to stealth) l) a Ring of Constitution m) a Rusty Ring n) an Amulet of the Serpents o) an Amulet of the Serpents p) an Amulet of Regeneration q) Rusty Chain Mail [14] {excellent} r) Metal Brigandine Armour [19] s) a Large Leather Shield [4] {special} t) a Katana (3d4) {special} u) a Two-Handed Sword (3d6) {excellent} v) an Awl-Pike (1d8) w) a Sling (x2) {excellent} [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) 2 Potions of Resistance c) 2 Scrolls of *Identify* d) a Ring of Fire Resistance e) a Ring of Free Action f) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Flying skull on level 19 of Mirkwood. g) The Cord Armour of Indundon [6,+0] It sustains your intelligence and constitution. It provides immunity to acid. It provides resistance to nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. h) The Small Leather Shield of Hyare [2,+14] It sustains your dexterity and constitution. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. k) a Dark Sword (3d7) (+0,+0) l) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 38 of Mordor. m) a Battle Axe of Gondolin (2d8) (+16,+11) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Bullroarer the Hobbit on level 22 of Orc Cave. n) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Minas Anor ] a) The Demonhorn of Nelth [2,+12] It provides light (radius 5) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Revenant in the town of Minas Anor . b) The Tome of Jack c) Raal's Tormented Spirits It can be activated for Ruination. You found it lying on the ground on level 36 of Mordor. d) Tenser's Torch of Spontaneous Combustion {Absorb Light} It can be activated for light absorption. You found it lying on the ground on level 31 of Mirkwood. e) Mordenkainen's Mysterious Mind-Masher It can be activated for decreasing Wisdom. You found it in the remains of a White wraith on level 35 of Mordor. f) Olive's Omnipotent Ostrich It can be activated for light area (dam 2d15) every 10+d10 turns. You found it in the remains of a Greater Mimic on level 35 of Mordor. g) a Scroll of *Identify* h) a Ring of Free Action i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Main Gauche (1d5) (+4,+5) k) 23 Arrows (1d4) (+6,+6) l) 28 Arrows (1d4) (+5,+4) [Home Inventory - Lothlorien ] a) Agannazar's Altruistic Assassin {Restore LifeStats} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 29 of Mirkwood. b) 99 Potions of Water Curing {quest} c) 5 Potions of Resistance d) 2 Scrolls of Rune of Protection e) a Ring of Poison Resistance f) The Ring of Arannilta (+4) It increases your wisdom by 4. It provides immunity to paralysis. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master rogue on level 29 of Maze. g) The Ring of Thilion (+2 to stealth) It increases your stealth by 2. It makes you completely fearless. It provides resistance to acid, dark, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 14 of Orc Cave. h) a Ring of Lightning [+15] i) an Amulet of Acid Resistance It provides resistance to acid. It cannot be harmed by acid. You bought it from the Magic shop. j) an Amulet of the Serpents [+4] (+1) k) an Amulet of Weaponmastery (+2,+2) [+2] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You found it in the remains of a Ghost on level 31 of Maze. l) a Dwarven Lantern m) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave. n) Gold Dragon Scale Mail (-2 to accuracy) [30,+10] o) Elven Leather Scale Mail (-1 to accuracy) [11,+5] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and light. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) a Pair of Hard Leather Boots of Free Action [3,+4] r) a Venomous Dagger (*Defender*) (1d4) (-2,+4) [+15] (+2 to stealth) It increases your wisdom, dexterity, constitution and stealth by 2. It poisons your foes. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and blindness. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Khopesh of Westernesse (2d4) (+8,+9) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It was given to you as a reward. t) The Broad Sword 'Edhon' (2d5) (+3,+17) (+4) It increases your strength, dexterity and constitution by 4. It poisons your foes. It drains life from your foes. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of Mirkwood. u) a Dark Sword (3d7) (+5,+2) v) a Venomous Quarterstaff of *Slay Giant* (1d9) (+5,+6) (+2) [The Mathom-house Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. b) The Gem of Rage It can be activated for cure stun. c) The Gem of Hate It can be activated for Destruction. You found it lying on the ground on level 16 of The Old Forest. d) The Gem of Wisdom It can be activated for high experience loss. You found it lying on the ground on level 29 of Mirkwood. e) The Gem of Ghosts It can be activated for aggravate. You found it in the remains of a Mage on level 29 of Mirkwood. f) Raal's Voodoo Doll of Revenge It can be activated for confusion. You found it in the remains of a Random Number Generator on level 12 of Mirkwood. g) Raal's Black Candle (charging) {Summon Pet} It can be activated for summon pet. You found it in the remains of a Master mindcrafter on level 32 of Mirkwood. h) Benetar's Portable Plague It can be activated for cure confusion. You found it in the remains of a Serpent man on level 29 of Mirkwood. i) Boccob's Magical Mish-mash It can be activated for decreasing Charisma. You found it in the remains of a Spectre on level 37 of Maze. j) Raistlin's Ready Ranger It can be activated for Ruination. You found it in the remains of a Bullywug on level 16 of Mirkwood. k) Agannazar's Antique Acorn It can be activated for decreasing Constitution. You found it in the remains of an Aquatic elven shaman on level 17 of The Old Forest. l) The Toenail of Vecna {cure light} It can be activated for cure light wounds every 10 turns. You found it in the remains of a Random Number Generator on level 12 of Mirkwood. m) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 16 of Orc Cave. n) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your intelligence. It provides resistance to fire, light and dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . o) The Ring 'Monaldon' (+13) (+2) It increases your searching by 2. It sustains your charisma. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market.