The Angband Ladder: Craocred, Troll Haftedmaster by <greg@wooledge.org>

  [ToME 2.3.1 Character Sheet]

 Name  : Craocred               Age                 25       STR: 18/157       
 Sex   : Male                   Height             106       INT:     11       
 Race  : Troll Barbarian        Weight             254       WIS:  18/58       
 Class : Haftedmaster           Social Class         1       DEX:  18/40       
 Body  : Player                                              CON:  18/60       
 God   : Eru Iluvatar                                        CHR:     15       
                                                                               
 + To Melee Hit          43 Level             34    Max Hit Points       462   
 + To Melee Damage       45 Experience    528970    Cur Hit Points       -27   
 + To Ranged Hit         14 Max Exp       528970    Max SP (Mana)         17   
 + To Ranged Damage      19 Exp to Adv.   567000    Cur SP (Mana)         17   
   AC                 41+76 Gold          162047    Piety              12789   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Perception  : Fair         Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  12d4+270  
 Stealth     : Heroic       Magic Device: Excellent    Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Cave-Troll Warrior.  You have             
          slime green eyes, dirty bright red hair, and blue leprous            
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 42 (2100')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')

 Your body was a Player.
 You have defeated 5344 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 41 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Quelle of the 2890th year of the third age.
 Your adventure lasted 20 days.

     Your Attributes:
You are dead, killed by a Hru in the town of Gondolin.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You have normal luck.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.

Skills (points left: 28)
 - Combat                                        27.002 [0.900]
          - Weaponmastery                        31.967 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              38.800 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              15.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.950 [0.900]
          . Stealth                              10.000 [0.400]
          . Disarming                            00.500 [0.900]
 - Magic                                         01.873 [0.300]
          . Magic-Device                         15.150 [1.150]
          . Conveyance                           01.000 [0.300]
 - Spirituality                                  -2.-200 [0.400]
          . Prayer                               15.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Ball-and-Chain (Defender) (2d4) (+9,+10) [+1] (+2 to stealth)
        It can be wielded two-handed.  It increases your stealth by 2.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold, poison and chaos
    .  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 13 of
    Orc Cave.
d) a Sling of Extra Might (x6) (+14,+19)
    It provides resistance to fire.  It fires missiles with extra
    might.  
    You found it in the remains of an Olog on level 38 of Mordor.
e) a Ring of Damage (+19)
    
    You bought it from the Black Market.
f) The Ring of Sauglon (+4)
    It increases your wisdom by 4.  It
    sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to acid, cold and confusion.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Mirkwood.
k) an Amulet of the Serpents [+2] (+2)
    It can be
    activated for venom breathing every 40+d60 turns if it is being worn. 
    It increases your dexterity by 2.  It provides resistance to poison.  
    You found it in the remains of a Mature blue dragon on level 37 of Mordor.
m) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) an Elven Full Plate Armour (-3 to accuracy) [25,+7] (+2 to stealth)
o) an Elven Cloak [4,+4] (+4 to stealth)
p) a Small Metal Shield of Resist Lightning [3,+7]
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Levitation [2,+8]
    It provides
    resistance to shards.  It allows you to levitate.  
    You found it lying on the ground on level 34 of Mordor.
z) (nothing)
{) 18 Mithril Shots of Acid (3d4) (+8,+17) {90% off}
    It does extra
    damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
|) a Pick of Digging (+5)
    It increases your ability to tunnel by 5.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Old Forest.


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Spellbook of Charm
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) 9 Potions of Speed {!*}
    
d) 12 Potions of Cure Critical Wounds {75% off}
    
e) 6 Scrolls of Phase Door
    
f) 4 Scrolls of Teleportation {!*}
    
g) 20 Scrolls of Identify {25% off}
    
h) 12 Scrolls of *Identify* {!*}
    
i) a Wooden Rod of Trap Location (10/10) {@z0}
j) a Copper Rod of Door/Stair Location (20/20) {@z9}
k) a Copper Rod of Illumination (20/20) {@z8}
l) a Mithril Rod of Capacity of Recall (320/320) {!*}
    It can hold more mana.  
    You bought it from the Black Market.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It makes you completely fearless.  It provides resistance 
    to acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Fur Cloak of Uinduin [3,+14] (+1 to stealth)
    It increases your 
    stealth by 1.  It provides resistance to acid, fire, light, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 15 of The Old Forest.
o) a Morning Star of Westernesse (2d6) (+9,+10) (+2)
    It 
    increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    It was given to you as a reward.
p) 17 Rounded Pebbles of Frost (1d2) (+7,+5) {90% off}
    It does extra damage from frost.  It
    cannot be harmed by cold.  
    You made it yourself.
q) 24 Iron Shots of Venom (1d4) (+5,+5) {90% off}
    It poisons your foes.  
    You made it yourself.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Spellbooks of Identify
    
b) 2 Spellbooks of See the Music
    
c) 9 Sprigs of Athelas {!*}
    
d) an Amulet of Brilliance (+3)
    It provides light (radius 1) forever.  It 
    increases your intelligence and wisdom by 3.  
    You bought it from the Black Market.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, sound, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Cutlass of Morin (1d7) (-2,+10) (+1)
    It increases your dexterity by 1.  It
    does extra damage from fire.  It produces chaotic effects.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
h) a Mace of *Slay Demon* (2d4) (+5,+3) (+1)
i) 36 Sheaf Arrows of Venom (1d5) (+6,+6)
j) 23 Arrows of Frost (1d4) (+5,+11)
k) 17 Rounded Pebbles of Flame (1d2) (+12,+5) {90% off}
    It does extra damage from fire.  It
    cannot be harmed by fire.  
    You made it yourself.
l) 27 Rounded Pebbles of Flame (1d2) (+6,+3) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
m) 30 Rounded Pebbles of Slay Evil (1d2) (+8,+10) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
n) The Horn of Boromir (+3)
    It can be activated for mass human summoning
    every 1000 turns if it is being worn. It increases your strength and 
    constitution by 3.  It makes you completely fearless.  It provides
    resistance to fire.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of Mordor.
o) a Mage Staff of Power (1d4) (+6,-1) (+10)


  [Home Inventory - Gondolin ]

a) an Iron Rod of Nothing (50/50)
b) a Golden Rod of Simplicity of Nothing (125/125)
    
    You bought it from the Black Market.
c) a Staff of Genocide[1|5] (4 charges) {!*}
d) a Set of Gauntlets of Power (+1,+3) [2,+7] (+5)
e) a Quarterstaff of *Slay Evil* (1d9) (+11,+6) (+2)
f) 24 Rounded Pebbles of Acid (1d2) (+11,+9) {90% off}
    It does extra damage from acid.  
    It cannot be harmed by acid.  
    You made it yourself.
g) 23 Mithril Shots of Slay Evil (3d4) (+14,+10) {90% off}
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  
    You made it yourself.
h) a Parchment - Artifact Lore Vol. II
i) a Parchment - Adventurer's Guide to Middle-earth
j) 3 Broken Skulls
k) 3 Gnome Skeletons
l) 4 Dwarf Skeletons
m) 2 Human Skeletons


  [Home Inventory - Minas Anor ]

a) 3 Potions of Enlightenment {!*}
    
b) a Ring of Poison Resistance
c) The Ring 'Glivie' (+4)
    It increases your strength by 4.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to acid, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master vampire on level 37 of Mordor.
d) a Ring of Nether Resistance
e) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) 33 Arrows of Flame (1d4) (+7,+8)
g) 17 Rounded Pebbles of Lightning (1d2) (+10,+5) {90% off}
    It does extra damage from electricity.
    It cannot be harmed by electricity.  
    You made it yourself.
h) 28 Rounded Pebbles of Venom (1d2) (+8,+9) {90% off}
    It poisons your foes.  
    You made it yourself.
i) 22 Rounded Pebbles of Slay Evil (1d2) (+8,+6) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
j) 21 Rounded Pebbles of Slay Evil (1d2) (+8,+5) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
k) 30 Rounded Pebbles of Slay Evil (1d2) (+4,+6) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
l) 20 Iron Shots of Flame (1d4) (+6,+3) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
m) a Shard of Pottery
n) a Shard of Pottery
o) 2 Broken Bones


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas {!*}
    
b) a Potion of *Healing* {!*}
    
c) a Staff of Disarm[1|10] (24 charges)
d) a Ring of Free Action
e) a Ring of Damage (+14)
    
    You found it lying on the ground on level 12 of Mirkwood.
f) a Ring of Extra Attacks (+1 attack)
g) an Amulet of Anti-Teleportation
h) an Amulet of Spell
i) an Elven Metal Brigandine Armour of Resist Acid (-3 to accuracy) [19,+5] (+1
to
    It increases 
    your stealth by 1.  It provides resistance to acid, electricity, fire, 
    cold, poison and light.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ufthak of Cirith Ungol on level 16 of Orc
    Cave.
k) a Set of Gauntlets of Agility [2,+5] (+5)
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) 30 Arrows of Flame (1d4) (+4,+7) {90% off}
    It does extra
    damage from fire.  It cannot be harmed by fire.  
    You made it yourself.
n) 23 Arrows of Flame (1d4) (+4,+5) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
o) 12 Rounded Pebbles of Lightning (1d2) (+7,+2) {90% off}
    It does extra damage from electricity.  It cannot
    be harmed by electricity.  
    You made it yourself.
p) 19 Rounded Pebbles of Flame (1d2) (+1,+7) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
q) 19 Iron Shots of Acid (1d4) (+10,+8) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.
r) 10 Iron Shots of Flame (1d4) (+10,+7) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
s) 20 Iron Shots of Flame (1d4) (+5,+7) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
t) 22 Iron Shots of Wounding (1d4) (+11,+18) {90% off}
    
    You made it yourself.
u) a Climbing Set
v) 4 Rodent Skeletons
w) 22 Elf Skeletons
x) 2 Human Skeletons


  [The Mathom-house Inventory - Bree ]

a) a Parchment - Deep Thoughts
    
b) a Parchment - More Deep Thoughts
    
c) a Parchment - Compendium of Deep Thoughts
    
d) a Parchment - The One Ring
    
e) a Parchment - Artifact Lore Vol. II
    
f) a Parchment - Monstrous Compendium 3
    
g) a Parchment - Monstrous Compendium 4
    
h) a Parchment - Monstrous Compendium 5
    
i) a Parchment - Monstrous Compendium 6
    
j) a Parchment - Monstrous Compendium 7
    
k) a Parchment - Monstrous Compendium 8
    
l) a Parchment - Monstrous Compendium 9
    
m) a Parchment - Monstrous Compendium 10
    
n) a Parchment - Monstrous Compendium 11
    
o) a Parchment - Adventurer's Guide to Middle-earth
    
p) a Parchment - Numenorean for Beginners (I)
    
q) a Parchment - Advanced Lessons of Numenorean
    
r) a Parchment - Advanced Lessons of Sindarin
    
s) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves
    
t) a Parchment - Nandorin for Dummies
    
u) a Parchment - Advanced Lessons of Orcish
    
v) a Parchment - Map of Bree
    
w) a Parchment - Map of Lothlorien
    
x) a Parchment - Map of Minas Anor
    



Posted on 7.3.2005 20:25

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10095. on the Ladder (of 19090)
1760. on the ToME Ladder (of 3155)
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Comments

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On 7.3.2005 20:25 greg@wooledge.org wrote:
Got about 2/3 of the way through the quest, and a Hru woke up. Pumping more points into Stealth didn't help at that point. I was screwed.

On 7.3.2005 20:59 Elliott946@aol.com wrote:
Yeah, you weren't quite ready for that quest yet. Nice sling, though.

On 8.3.2005 01:44 greg@wooledge.org wrote:
The sling was actually +2,+2 higher originally. Mim disenchanted it slightly.

I would've been ready for the quest if I had pumped more points into Stealth before going in. Oh well. I almost made it.

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