The Angband Ladder: Bo the Wanderer, Troll Unbeliever by <kuiperbelt21692@yahoo.com>
[ToME 2.3.4 Character Sheet] Name : Bo the Wanderer Age 24 STR: 18/140 Sex : Male Height 95 INT: 6 Race : Troll Barbarian Weight 253 WIS: 11 Class : Unbeliever Social Class 1 DEX: 11 Body : Player CON: 18/50 God : Nobody CHR: 3 + To Melee Hit 58 Level 31 Hit Points -29/ 453 + To Melee Damage 58 Experience 177096 Spell Points 8/ 8 + To Ranged Hit 27 Max Exp 188376 Sanity 160/ 160 + To Ranged Damage 8 Exp to Adv. 243000 AC 31+65 Gold 30663 Speed Normal (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Very Bad Blows/Round: 6 Bows/Throw : Legendary[10]Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 18d7+348 Stealth : Bad Magic Device: Bad Infra-Vision: 40 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Forest-Troll Worker. You have puke yellow eyes, dirty bright red hair, and white leprous skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 67 (3350') Barrow-Downs: Level 1 (50') Maze: Level 25 (1250') Orc Cave: Level 11 (550') The Old Forest: Level 13 (650') Your body was a Player. You have defeated 1470 enemies. You saved Bree from a dreadful Nazgul. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 51st Yavie of the 2890th year of the third age. Your adventure lasted 8 days. Your Attributes: You are dead, killed by an Elite uruk on level 67 of Angband. You can breath fire. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. You can turn into a Balrog at will. You are able to control the space/time continuum. Your eyes are sensitive to infrared light. You levitate just over the ground. You have free action. You regenerate quickly. You are unlucky. You are surrounded with a fiery aura. You are surrounded by an anti-magic field. You are carrying a permanent light. You are resistant to lightning. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. adefkmnopsuxz{|@ Add Int : .....1.......... Add Wis : .....1.......... Add Chr : .....1.......... Add Tun.. : ..............1. Sust Str : ...............+ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..+............. Hold Life : ................ Res Acid : ................ Res Elec : ....+........... Res Fire : ................ Res Cold : ................ Res Pois : ................ Res Fear : ...............+ Res Light : ................ Res Dark : ................ Res Blind : .....+.......... Res Conf : ...+............ Res Sound : .....+.......... Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Aura Fire : ...............+ Regen : ........+......+ Fly : ...............+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) - Combat 47.272 [0.800] - Weaponmastery 35.434 [0.850] . Sword-mastery 34.800 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 32.900 [0.600] . Antimagic 06.200 [0.650] - Sneakiness 00.900 [0.900] . Stealth -04.000 [0.400] . Disarming 00.300 [0.900] . Demonology 00.000 [1.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Dark Sword (3d7) (+9,+10) It generates an antimagic field. d) a Heavy Crossbow of Accuracy (x4) (+12,+8) e) a Ring of Free Action {cursed} f) a Ring of Confusion Resistance k) an Amulet of Lightning Resistance It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Magic shop. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness and sound. It cannot be harmed by fire. It was given to you as a reward. n) a Dwarven Double Chain Mail (-2) [16,+19] (+1) o) an Entish Bark [1,+9] p) a Demonshield [5,+6] s) an Iron Helm [5,+9] u) a Set of Leather Gloves [1,+7] x) a Pair of Hard Leather Boots [3,+9] z) (nothing) {) (nothing) |) a Pick (+1) It increases your ability to tunnel by 1. [Character Inventory] a) 33 Rations of Food b) 2 Sprigs of Athelas c) a Potion of Cure Critical Wounds d) 9 Scrolls of Teleportation {50% off} e) 50 Scrolls of Identify f) 13 Scrolls of Remove Curse g) 9 Scrolls of Light h) 3 Scrolls of Object Detection i) 7 Scrolls of Trap Detection j) 4 Scrolls of Holy Chant k) 3 Scrolls of Monster Confusion l) The Ring of Power of Uvatha the Horseman (+2) {cursed} It increases your intelligence by 2. It makes you invisible. It provides resistance to light, blindness and nether. It slows your metabolism. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . m) a Ring of Protection [+13] n) a Ring of Protection [+9] o) a Ring of Accuracy (+17) p) The Ring of Ilgaland (+9,+5) (+3) q) a Ring of Invisibility r) a Large Leather Shield of Resist Fire [4,+13] It provides resistance to fire. It cannot be harmed by fire. You found it in the remains of a Mature bronze dragon in the town of Gondolin . s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Wisdom It can be activated for cure light wounds every 50 turns. You found it in the remains of a Dark elven warlock on level 25 of Maze. b) a Scroll of *Identify* c) The Long Sword 'Anguirel' (2d5) (+0,+0) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Gondolin ] a) Balrilbon's Soulgem It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Novice priest on level 1 of Barrow-Downs. b) The Toenail of Vecna It can be activated for cure poison every 100 turns. You found it in the remains of a Random Number Generator on level 10 of Orc Cave. c) a Scroll of *Identify* d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) e) a Dark Sword (3d7) (+5,+5) It generates an antimagic field. f) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon in the town of Gondolin . [Home Inventory - Minas Anor ] a) a Parchment - The One Ring b) a Parchment - Adventurer's Guide to Middle-earth c) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves [The Mathom-house Inventory - Bree ] a) a Parchment titled ``Tenser's Last Words'' It can be activated for decreasing Constitution. You found it in the remains of a Dark elven warlock on level 25 of Maze. b) a Wand of Heal Monster[6|32] of Plenty (23 charges) You found it in the remains of a Spectre in the town of Minas Anor . c) Tom the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . |
Posted on 1.2.2007 05:52
11573. on the Ladder (of 19092)
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