The Angband Ladder: Acialdan, High-Elf Alchemist by <logan.mcintyre@gmail.com>
[ToME 2.3.2 Character Sheet] Name : Acialdan Age 296 STR! 40 Sex : Female Height 111 INT! 40 Race : High-Elf Weight 165 WIS! 40 Class : Alchemist Social Class 0 DEX! 40 Body : Player CON: 35 God : Eru Iluvatar CHR! 40 + To Melee Hit 371 Level 50 Hit Points 1486/ 1486 + To Melee Damage 365 Experience 10655976 Spell Points 549/ 550 + To Ranged Hit 55 Max Exp 10655976 Sanity 930/ 930 + To Ranged Damage 15 Exp to Adv. ***** Piety 37848 AC 35+105 Gold 125859 Speed Fast (+14) (Miscellaneous Abilities) Fighting : Legendary[240Perception : Very Bad Blows/Round: 11 Bows/Throw : Legendary[7] Searching : Very Bad Shots/Round: 1 Saving Throw: Poor Disarming : Bad Mel.dmg/Rnd: 1518d28+40 Stealth : Poor Magic Device: Legendary[27]Infra-Vision: 80 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Vanyarin Prince. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 50 (2500') Angband: Level 72 (3600') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Heart of the Earth: Level 28 (1400') Orc Cave: Level 14 (700') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') A lost temple: Level 25 (1250') You have done something illegal. You have done something experimental. Your body is a Player. You are currently on level 72 of Angband. You have defeated 7530 enemies. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 36 princesses. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 28th Hrive of the 2890th year of the third age. You have been adventuring for 96 days. adefkmnopsuxz{|@ Add Str : 52..4.....4..... Add Int : 5........3...... Add Wis : 5.3.4..........+ Add Dex : 5..4.....3...... Add Con : 52.4............ Add Chr : ....4....3...... Mul Mana : ...............+ Add Stea. : 5..4..23........ Add Sear. : .........3...... Add Infra : ...4............ Add Speed : ...443.3.3...... Add Blows : ..3............. Chaotic : +............... Slay Anim.: +............... Slay Und. : +............... Slay Orc : +............... Slay Troll: +............... Slay Giant: +............... Kill Drag.: +............... Sharpness : +............... Poison Brd: +............... Sust Str : +............... Sust Int : ..+............. Sust Wis : ................ Sust Dex : +............... Sust Con : ...+............ Sust Chr : ..+............. Invisible : ................ Mul life : +............... Sens Fire : ................ Reflect : ................ Free Act : .........+.+.... Hold Life : +....+.......... Res Acid : +......+........ Res Elec : ++....+......... Imm Fire : ++..+..........* Res Cold : ++.+.....+...... Res Pois : +...+........... Res Fear : +.+.+........... Res Light : ...+.+...+.....+ Res Dark : +..+.+...+...... Res Blind : +.+......+...... Res Conf : +....+.......... Res Sound : +.++.....+...... Res Shard : +........+...... Res Neth : +.........+..... Res Nexus : +......+........ Res Chaos : +....+.......... Res Disen : +...+........... Levitate : ..+............. Lite : .........+...... See Invis : +....+...+.....+ Digestion : +............... Regen : ++.............. Xtra Might: .+.............. Activate : +...++++.+...... Fly : ......+......... Climb : ..............+. Orc.ESP : +....+.......... Troll.ESP : +............... Dragon.ESP: +............... Giant.ESP : +............... Undead.ESP: +............... Animal.ESP: +............... Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 50.000 [0.700] . Archery 02.500 [0.000] - Sneakiness 01.300 [0.900] . Stealth 04.000 [0.400] . Disarming 00.400 [0.000] - Magic 11.604 [0.900] . Magic-Device 50.000 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.500 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.700 [0.700] . Thaumaturgy 00.300 [0.100] . Alchemy 50.000 [0.800] - Spirituality 16.200 [0.800] . Prayer 32.500 [0.500] - Monster-lore 00.500 [0.500] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows One of your companion(s) has been killed. [Fates] You may meet a Giant black ant on level 1. You may meet a Newt on level 1. You may find a Potion of Water on level 16. You are fated to find a Scroll of Door/Stair Location on level 1. You may meet a Newt on level 3. You may find a Fortune cookie on level 11. You may find a Potion of Resist Cold on level 1. You may meet Farmer Maggot on level 1. You are fated to find a Scroll of Magic Mapping on level 1. You are fated to find a Ring of Weakness on level 1. You are fated to find a Mushroom of Confusion on level 1. You may find a Scroll of Nothing on level 1. [Character Equipment] a) a Chaotic Bastard Sword of Greater Life (138d28) (+328,+328)(100%) (+5 to steal It can be wielded two-handed. It can be activated for Unknown! if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and stealth by 5. It increases your hit points by 100%. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It is especially deadly against natural creatures. It sustains your strength and dexterity. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, dark, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, dragons, giants, undead and animals. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. You made it yourself. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring 'Rhuor' (+11 to accuracy) (+3) It increases your wisdom and attack speed by 3. It sustains your intelligence and charisma. It makes you completely fearless. It provides resistance to blindness and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 69 of Dol Guldur. f) The Ring 'Apantaras' (+4 to speed) {100% off} It increases your dexterity, constitution, stealth, infravision and speed by 4. It sustains your constitution. It provides resistance to cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 71 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a shallow water area. n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+2 to stealth) o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) (nothing) s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Set of Leather Gloves of Power (+2,+3) [1,+3] (+4) It increases your strength by 4. It provides resistance to nether. You bought it from the Armoury. x) a Pair of Hard Leather Boots of Free Action [3,+5] It provides immunity to paralysis. You bought it from the Footwear Shop. z) (nothing) {) 61 Arrows (1d4) (+9,+9) |) a Climbing Set [Character Inventory] a) Gruumsh's Bottle of Death It can be activated for darkness. You found it in the remains of a Lost soul on level 70 of Angband. b) The Cunning Plan of Zog (charging) It can be activated for genocide every 500 turns. You found it lying on the ground on level 63 of Dol Guldur. c) 5 Sprigs of Athelas d) 3 Potions of Speed e) 12 Scrolls of Word of Recall f) 38 Scrolls of Identify g) a Scroll of *Destruction* h) 3 Scrolls of Nothing i) a Ring of Speed (+8) j) 7 Empty Bottles k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 99 Scrolls of Nothing b) 7 Wands of Nothing[1|1] (3 charges) c) 2 Staffs of Nothing[1|1] (1 charge) d) 30 Rings of Nothing e) 7 Amulets of Nothing f) 3 Essences of Explosion g) 23 Essences of Teleport h) 2 Essences of Cold i) an Essence of Fire j) 4 Essences of Life k) 5 Essences of Confusion l) 8 Essences of Light m) 6 Essences of Chaos n) 4 Essences of Time o) an Essence of Magic p) 2 Essences of Extra Life q) 33 Essences of Darkness r) 99 Essences of Knowledge s) 16 Essences of Knowledge t) 17 Essences of Force u) 99 Essences of Mana v) 4 Essences of Mana w) 99 Empty Bottles x) 3 Empty Bottles [Home Inventory - Gondolin ] a) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 66 of Dol Guldur. b) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Long Sword 'Rimbal' (2d5) (+704,+684)(40%) (+2 attacks) It provides light (radius 1) forever. It increases your attack speed by 2. It increases your hit points by 40%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold , poison, light, dark, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Dol Guldur. f) 45 Essences of Cold g) 4 Essences of Fire h) 4 Essences of Acid i) an Essence of Life j) 8 Essences of Confusion k) 8 Essences of Chaos l) an Essence of Magic m) 20 Essences of Knowledge n) 4 Essences of Force o) 13 Essences of Lightning p) 4 Essences of Mana q) 6 Empty Bottles [Home Inventory - Minas Anor ] a) a Potion of Dexterity b) The Ring of Power of Uvatha the Horseman (+1 to speed) It increases your intelligence, constitution, stealth and speed by 1. It makes you invisible. It sustains your intelligence. It makes you completely fearless. It provides resistance to acid and sound. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 69 of Angband. d) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Dol Guldur. e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 47 of The Sacred Land Of Mountains. b) a Fur Cloak of Electricity [3,+6] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. It was given to you as a reward. c) a Dwarven Metal Cap [3,+6] (+4 to infravision) It increases your constitution and infravision by 4. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You made it yourself. d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 25 of Heart of the Earth. e) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Dagger (1d4) (+5,+2) g) The Small Sword 'Sting' (E:8200, L:18) (1d6) (+2,+1) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It does extra damage from fire. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It provides resistance to fire, light and nether. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) a Dark Sword of *Slay Evil* (3d7) (+3,+8) (+1) i) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Spectral Ball-and-Chain (2d4) (+5,+7) k) The Morning Star of Umladuin (2d6) (+15,+2) (+5 to speed) It increases your speed by 5. It can cause earthquakes. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Wooden Boomerang of Accuracy (1d8) (+14,+7) It was given to you as a reward. |
Posted on 2.10.2005 04:11
3818. on the Ladder (of 19090)
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