The Angband Ladder: joni, RohanKnight Swordmaster by <jjylha@kolumbus.fi>

  [ToME 2.3.2 Character Sheet]

 Name  : joni                   Age                 21       Str!     40     40
 Sex   : Neuter                 Height              82       INT!     24       
 Race  : RohanKnight            Weight              85       WIS!     33       
 Class : Swordmaster            Social Class         1       DEX:     35       
 Body  : Player                                              CON:     36       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         146 Level             50    Hit Points     1222/  1222 
 + To Melee Damage      107 Experience  23297442    Spell Points    230/   230 
 + To Ranged Hit         65 Max Exp     23297442    Sanity          596/   630 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                81867 
   AC                70+156 Gold        11967435    Speed           Fast (+34) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[100Perception  : Bad          Blows/Round:  12        
 Bows/Throw  : Legendary[12]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  12d4+1284 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have green           
          eyes, straight black hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 110 (5500')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 19 (950')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 28 (1400')

 Your body was a Player.
 You have defeated 8807 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 88 princesses.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 Your adventure lasted 16 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can destroy walls.
You can cast magic missiles.
You can use rohir powers.
You can sense what is beyond walls.
The Blood of Life flows through your veins.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of giants.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
The impact of your weapon can cause earthquakes.
Your weapon drains life from your foes.
Your weapon melts your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.


                    adefkmnopsuxz{|@            
        Add Str   : ....4.4........+            
        Add Wis   : ....4...........            
        Add Dex   : ..1.......4.....            
        Add Con   : ...............+            
        Add Chr   : 4...4.4.........            
        Add Stea. : ..1.............            
        Add Sear. : ...........4....            
        Add Infra : ...........4....            
        Add Tun.. : 4..........4..4.            
        Add Speed : .*1.43.........+            
        Add Blows : ..1.............            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Impact    : +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ..+.............            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ........+.......            
        Sust Chr  : +.......+.......            
        Invisible : ...+............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+...+..+.....            
        Hold Life : .....+..+.......            
        Res Acid  : +..+..+...+.....            
        Res Elec  : ......++........            
        Imm Fire  : ++..+.+*........            
        Imm Cold  : ......+.*.......            
        Res Pois  : +...+...........            
        Res Fear  : ....+...+......+            
        Res Light : .....+.+........            
        Res Dark  : +..+.++.........            
        Res Blind : ...+............            
        Res Conf  : .....+.+........            
        Res Sound : ..+...+.........            
        Res Shard : ..+....++.......            
        Res Neth  : ...+....+.......            
        Res Nexus : .+.+....+.......            
        Res Chaos : .....+..........            
        Res Disen : ....+.++........            
        Aura Fire : +...............            
        Aura Elec : +......+........            
        Lite      : +...............            
        See Invis : ...+.+..........            
        Regen     : ...+......+.....            
        Activate  : ++..+++..++.....            
        Drain Exp : +..+............            
        Teleport  : +...............            
        Cursed    : ..++............            
        Hvy Curse : ...+............            
        Fly       : .......+........            
        Sentient  : +...............            
        Climb     : ...........+....            
        Orc.ESP   : .....++.........            
        Troll.ESP : +...............            
        Giant.ESP : +...............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            04.700 [0.900]
 - Magic                                         16.862 [0.500]
          . Magic-Device                         49.800 [1.150]
          . Divination                           03.200 [0.500]
 - Spirituality                                  06.300 [0.400]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            25.300 [0.400]
 - Monster-lore                                  02.350 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            28.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find an Essence of Cold on level 1.
You are fated to meet a White worm mass on level 10.
You may meet a Floating eye on level 6.
You are fated to meet a Mean-looking mercenary on level 1.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:8689896, L:47) (1d4) (+41,+18) (+4) {.}
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma and ability to tunnel by 4.  It does extra damage from acid, 
    electricity and fire.  It poisons your foes.  It drains life from your
    foes.  It can cause earthquakes.  It fights against evil with holy
    fury.  It sustains your charisma.  It provides resistance to acid, 
    fire, poison and dark.  It allows you to sense the presence of trolls
     and giants.  It produces a fiery sheath.  It produces an electric
    sheath.  It drains experience.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Angband.
e) The Ring of Alalmend (+1 to speed) {cursed}
    
    It increases your dexterity, stealth, speed, attack speed and ability
    to score critical hits by 1.  It sustains your intelligence.  It
    provides resistance to sound and shards.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to acid, dark, 
    blindness, nether and nexus.  It allows you to see invisible monsters.
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 62 of Dol
    Guldur.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, sound and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 90 of Mount Doom.
o) The Feathers Cloak of Serim [1,+10]
    It
    provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to electricity, light, confusion, shards and 
    disenchantment.  It allows you to fly.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
p) The Large Metal Shield of Wilos [5,+14]
    It sustains your constitution and charisma.  It provides immunity 
    to cold.  It makes you completely fearless.  It provides resistance to 
    life draining, shards, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 95 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 57 of Dol Guldur.
z) a Skull druj (2500 hp)
{) (nothing)
|) a Magical Pick of Digging (+4)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) Mordekainen's Pocket Magician {cure lds}
    It can be activated for cure
    insanity every 200 turns.  
    You found it in the remains of a Hell knight on level 44 of Mordor.
b) Bumganir's Bag of Magic Toys {heal}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Barbazu on level 98 of Angband.
c) The Cunning Plan of Zog {light ab}
    It can
    be activated for light absorption every 80 turns.  
    You found it in the remains of a Seraph in the town of Gondolin .
d) Cathal's Corrupting Cymbal {restore}
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Hell knight on level 49 of Mordor.
e) 28 Rations of Food
    
f) a Silver Rod of the Istari of Healing (200/200)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 69 of Angband.
g) a Silver Rod of Capacity of Healing (200/200)
h) a Golden Rod of Capacity of Recall (250/250)
i) a Golden Rod of Healing (125/125)
    
j) a Golden Rod of Healing (125/125)
k) a Golden Rod of Healing (125/125)
l) a Mithril Rod of Disarming (160/160)
m) an Adamantite Rod of Home Summoning (200/200)
n) an Adamantite Rod of Healing (200/200)
o) an Adamantite Rod of Healing (200/200)
p) The Golden Horn of the Thunderlords (5 charges) {100% off}
q) The Leather Scale Mail of Anarth (-1 to accuracy) [11,+10]
r) The Metal Cap of Thengel [3,+12] (+3)
s) The Short Bow 'Denwe' (x3) (+12,+24) (+1 to speed)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) a Rod Tip of Healing (120 Mana to cast)
c) a Green Dragon Scale Mail (-2 to accuracy) [30,+23]
    It
    can be activated for breathe poison gas (150) every 90+d90 turns if it
    is being worn. It provides resistance to poison.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
d) The Broad Sword 'Glamdring' (2d5) (+0,+5) (+1)


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
b) The Crumpled Scroll of Mass Resurrection
c) a Golden Rod of Cheapness of Nothing (125/125)
d) The Ring 'Illionth' [+16] (+3 to infravision)
    It can be
    activated for ball of fire and resist fire every 50+d50 turns if it is
    being worn. It increases your intelligence, charisma and infravision
     by 3.  It sustains your wisdom.  It provides resistance to fire, 
    nether, nexus, chaos and disenchantment.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 64 of Mordor.
f) The Amulet of Carlammas (+2) (charging)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 62 of Dol
    Guldur.
g) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is
    being worn.  It provides light (radius 1) forever.  It can be used to
    store a spell.  It increases your intelligence, wisdom and luck by 2.  
    It increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
i) The Phial of Galadriel (+4) (charging)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
j) The White Dragon Scale Mail 'Holvor' (-2 to accuracy) [30,+22]
    
    It can be activated for breathe frost (110) every 90+d90 turns if it
    is being worn. It sustains your intelligence and charisma.  It
    provides immunity to cold.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 64 of Dol
    Guldur.
k) The Metal Scale Mail of Emennath (-2 to accuracy) [13,+11]
    It sustains your wisdom and dexterity.  It provides resistance 
    to acid, fire, dark, confusion and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 110 of
    Angband.
m) The Bar Chain Mail of Cirdh (-70,-35) [18,+5](40%)
    It increases your hit points by 40%.  It sustains your 
    charisma.  It provides immunity to acid and electricity.  It provides
    resistance to light, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 110 of
    Angband.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 28 of
    Mirkwood.
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution
     by 3.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 88 of Angband.
r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching
     by 4.  It does extra damage from acid.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to dark.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 78 of
    Angband.
s) The Short Sword 'Gilettar' (1d7) (+0,+0) (+2)
    It increases your attack speed by 2.  It is especially deadly
    against natural creatures.  It provides resistance to disenchantment.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 72 of
    Angband.
t) The Long Sword 'Anguirel' (2d5) (+7,+11) (+2)
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a War troll on level 75 of Angband.
u) The Scimitar of Firtan (2d5) (+13,+22) (+6)
    It 
    increases your constitution by 6.  It does extra damage from 
    electricity.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 110 of
    Angband.
v) The Executioner's Sword 'Nievrith' (4d5) (+7,+16) (+4)
    It must be wielded two-handed.  It increases your wisdom by 4.
    It poisons your foes.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 88 of
    Angband.
w) The Dark Sword 'Mormegil' (E:9025, L:19) (6d7) (+8,+4) [-20] (+4 to speed)
    It provides light (radius 1) forever.  It generates an
    antimagic field.  It increases your speed and attack speed by 4.  It
    does extra damage from electricity and fire.  It is especially deadly
    against dragons.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to electricity, chaos
     and disenchantment.  It produces a fiery sheath.  It produces an
    electric sheath.  It drains mana, life and experience.  It induces
    random teleportation.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Minas Anor ]

a) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 42 of Mordor.
b) 3 Sprigs of Athelas
c) a Silver Rod of Capacity of Nothing (200/200)
d) The Ring of Aeron (+4)
    
    It increases your constitution by 4.  It makes you invisible.  It
    provides resistance to fire, dark, sound and shards.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
e) The Ring of Ivrienya (+14 to damage) (+2)
    It increases your speed by 2.  It sustains your dexterity.  
    It provides immunity to paralysis.  It provides resistance to dark and 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
f) a Ring of Speed (+10)
g) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 99 of
    Mount Doom.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 46 of Mordor.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 58 of
    Dol Guldur.
j) The Cloak 'Hilth' [1,+9]
    It sustains your intelligence.  It makes you completely
    fearless.  It provides resistance to fire, light, dark, sound and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Fur Cloak 'Olinornor' [3,+7]
    It sustains your strength.  It
    provides immunity to fire and cold.  It provides immunity to
    paralysis.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
l) The Small Leather Shield of Olingor [2,+7]
    It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to acid, cold, dark, shards and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 15 of Mirkwood.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases 
    your strength and constitution by 2.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature red dragon on level 30 of Mirkwood.
o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Cutlass 'Varthlon' (1d7) (-2,+7) (+2 to speed)
    It increases your speed and attack
    speed by 2.  It does extra damage from electricity.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
q) The Broad Sword 'Aranruth' (3d5) (+7,+1) (+4)
    It increases your strength, dexterity and constitution by 
    4.  It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 58 of Dol Guldur.
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire, poison and nexus.  It allows you to sense
    the presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight on level 33 of Mirkwood.
w) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 46 of Mordor.


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) a Rod Tip of Enlightenment (40 Mana to cast)
c) 2 Rod Tips of Disarming (50 Mana to cast)
    
d) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord on level 65 of Erebor.
e) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 46 of Mordor.
g) a Black Dragon Scale Mail (-2 to accuracy) [30,+14]
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
i) The Metal Lamellar Armour of Gelumen (-42,-52) [23,+16](40%)
    It
    increases your hit points by 40%.  It sustains your intelligence.  It
    provides immunity to fire.  It provides resistance to acid, poison and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison
    , light and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 60 of Erebor.
k) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
l) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Pike of Toldor (2d5) (+17,+11) (+3)
    It
    can be wielded two-handed.  It increases your intelligence and 
    dexterity by 3.  It does extra damage from frost.  It poisons your foes
    .  It drains life from your foes.  It is very sharp and can make your
    foes bleed.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 12 of Mirkwood.
p) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)



Posted on 28.9.2005 22:48

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1464. on the Ladder (of 19092)
583. on the ToME Ladder (of 3155)

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On 28.9.2005 22:48 jjylha@kolumbus.fi wrote:
First victory.
Morgoth was a VERY easy
Easy game. Found Narthanc very early. used it all the game.
Symbiosis provided great meatshield.
Mainly used mindcraft only for detection

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