The Angband Ladder: Aditu, Petty-Dwarf Swordmaster by mbell999
[ToME 2.3.2 Character Sheet] Name : Aditu Age 46 STR! 40 Sex : Female Height 32 INT! 34 Race : Petty-Dwarf Weight 78 WIS! 34 Class : Swordmaster Social Class 14 DEX! 40 Body : Player CON! 40 God : Manwe Sulimo CHR! 34 + To Melee Hit 124 Level 50 Hit Points 1340/ 1394 + To Melee Damage 105 Experience 37094698 Spell Points 188/ 188 + To Ranged Hit 75 Max Exp 37094698 Sanity 655/ 655 + To Ranged Damage 14 Exp to Adv. ***** Piety 128944 AC 59+121 Gold 12599988 Speed Fast (+44) (Miscellaneous Abilities) Fighting : Legendary[85]Perception : Poor Blows/Round: 15 Bows/Throw : Legendary[20]Searching : Fair Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 60d5+1575 Stealth : Bad Magic Device: Legendary[22]Infra-Vision: 120 feet Tactic: furious Explor: running (Character Background) You are one of several children of a Petty-Dwarf Slave. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 13 (650') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 39 (1950') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') A lost temple: Level 32 (1600') Your body was a Player. You have defeated 18324 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved 98 princesses. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 20th Quelle of the 2890th year of the third age. Your adventure lasted 34 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Minas Anor. You can drive yourself into a berserk frenzy. You can detect hidden doors and traps. You can cast magic missiles. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against trolls. Your weapon is a great bane of demons. adefkmnopsuxz{|@ Add Str : ..2.4...43...... Add Int : ..24............ Add Wis : ..2.4........... Add Dex : ..24.....34..... Add Con : ..24..2.43...... Add Chr : ..2.4........... Add Stea. : ..24............ Add Sear. : ...........4.3.. Add Infra : ...........4.3.. Add Tun.. : ...........4.38. Add Speed : **2443.........+ Add Blows : ...4............ Slay Evil : +............... Slay Und. : +............... Slay Orc : .............+.. Slay Troll: +............+.. Acid Brand: .............+.. Cold Brand: +............... Sust Str : .........+...... Sust Int : ..+....+........ Sust Wis : ..+....+........ Sust Dex : .........+...... Sust Con : ...+..+..+...... Sust Chr : ..+............. Invisible : ...+............ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : +.+.....+.+....+ Hold Life : ..+..++......... Imm Acid : ......+**++..... Imm Elec : .......*........ Imm Fire : .+.++..*........ Imm Cold : +.*...+..+...... Res Pois : ....+...+....... Res Fear : +..++.+..+.....+ Res Light : +....+.......... Res Dark : ...+.++..+.....+ Res Blind : ..+............. Res Conf : ...+.++++....... Res Sound : ........+....... Res Shard : ...+............ Res Neth : ......+......... Res Nexus : ...+..+..+...... Res Chaos : ...+.++++....... Res Disen : ...++..........+ Levitate : ...............+ Lite : +............... See Invis : +.++.+.......... Digestion : +..+.....++..... Regen : ++.............. Activate : +++.+++...+..... Blessed : +............... Fly : ...+...........+ Climb : ...........+.... Orc.ESP : .....+..+....+.. Troll.ESP : .............+.. Undead.ESP: ......+......... Full ESP : ..+............. Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 04.600 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.200 [0.900] . Stealth 01.400 [0.500] . Disarming 06.700 [0.900] - Magic 03.244 [0.300] . Magic-Device 47.500 [1.150] . Necromancy 01.300 [0.400] - Spirituality 49.450 [0.500] . Prayer 15.000 [0.500] . Mindcraft 25.200 [0.500] - Monster-lore 00.600 [0.500] . Symbiosis 06.100 [0.400] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+9,+13) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 98 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. f) The Ring of Helen (+4) It increases your intelligence, dexterity, constitution, stealth, speed and attack speed by 4. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to fire, dark, confusion, shards, nexus, chaos and disenchantment. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 71 of Erebor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 65 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Erebor. n) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 99 of Angband. o) The Wolf Pelt 'Kemmo' [1,+10] It sustains your intelligence and wisdom. It provides immunity to acid, electricity and fire. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 65 of Erebor. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 70 of Erebor. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Skull druj (3378 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 99 of Mount Doom. |) a Mattock of Digging (+8) {@w0} It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Gem of Hate {@A1!* geno} It can be activated for genocide every 500 turns. You found it in the remains of a Master lich on level 63 of Erebor. b) The Mirror of Alternate Dimensions {@A2!* mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dreadlord on level 71 of Erebor. c) The Ebon Cube of Darkness (charging) {@A0!* mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 32 of A lost temple. d) 39 Potions of *Healing* {!*} e) 18 Potions of *Enlightenment* f) 16 Scrolls of Teleportation {@r2} g) 31 Scrolls of Satisfy Hunger {@r1} h) a Silver Rod of the Istari of Home Summoning (200/200) {@z4!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 72 of Erebor. i) a Silver Rod of the Istari of Recall (196/200) {@z0!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. j) a Golden Rod of the Istari of Disarming (250/250) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. k) a Mithril Rod of the Istari of Healing (286/320) {@z2} l) an Adamantite Rod of the Istari of Perception (294/400) {@z3} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 70 of Erebor. m) a Wand of Demon Blade[11|36] of Plenty (14 charges) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 67 Potions of Detonations {!*} b) an Adamantite Rod of Cheapness of Healing (200/200) {@z7} c) a Wand of Tidal Wave[6|39] (8 charges) d) The Ring of Power of The Witch-King of Angmar (+4 to speed) It increases your stealth, infravision and speed by 4. It makes you invisible. It sustains your strength and wisdom. It provides resistance to fire, poison, shards and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 88 of Angband. e) The Ring of Helch (+5) {100% off} It increases your charisma by 5. It provides immunity to paralysis. It provides resistance to electricity, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. g) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 52 of The Sacred Land Of Mountains. h) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 73 of Angband. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 52 of The Sacred Land Of Mountains. j) an Elven Robe of Permanence [2,+22] (+3 to stealth) It increases your stealth by 3. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 72 of Erebor. m) The Iron Helm 'Gostathir' [5,+14] It sustains your charisma. It provides resistance to life draining, cold, dark, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 87 of Angband. n) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 84 of Angband. o) The Steel Helm 'Roste' [6,+7] It sustains your wisdom. It provides immunity to paralysis. It provides resistance to confusion, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 72 of Erebor. p) The Set of Leather Gloves 'Gluch' [1,+20] It sustains your intelligence and constitution. It provides resistance to cold, dark, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 63 of The Sacred Land Of Mountains. r) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire . It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 92 of Angband. s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 72 of Angband. t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 73 of Angband. u) The Executioner's Sword of Carad (4d5) (+14,+13) (+1) It must be wielded two-handed. It increases your dexterity by 1. It does extra damage from acid and frost. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 72 of Erebor. v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 88 of Angband. w) a Climbing Set [Home Inventory - Gondolin ] a) a Scroll of Mass Genocide b) a Golden Rod of the Istari of Speed (250/250) {@z6} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 78 of Angband. c) an Adamantite Rod of Nothing (200/200) d) an Adamantite Rod of Capacity of Enlightenment (400/400) {@z2} It can hold more mana. You found it in the remains of Saruman of Many Colours on level 78 of Angband. e) a Staff of Probability Travel[3|10] (2 charges) f) a Staff of Genocide[1|11] (3 charges) g) 2 Staffs of Genocide[1|8] (4 charges) h) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks) It increases your intelligence, constitution, charisma and attack speed by 3. It makes you invisible. It sustains your intelligence. It provides resistance to sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 98 of Angband. i) The Ring of Mendor (+3) It increases your strength, wisdom, dexterity and infravision by 3. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 46 of The Sacred Land Of Mountains. j) a Ring of Speed (+13) k) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 52 of The Sacred Land Of Mountains. m) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 65 of Erebor. n) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 60 of Erebor. o) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Castamir the Usurper on level 49 of Moria. q) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of The Sacred Land Of Mountains. r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, blindness and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 42 of Moria. s) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 62 of Erebor. u) a Pair of Hard Leather Boots of Speed [3,+10] (+4) {100% off} It increases your speed by 4. You stole it from the Footwear Shop. v) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity , speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 62 of Erebor. w) a Climbing Set {@w0} It allows you to climb mountains. [Home Inventory - Minas Anor ] a) 27 Potions of Cure Insanity b) 99 Potions of *Healing* {!*} c) 6 Potions of Life {!*} d) 9 Scrolls of *Identify* {@r0} e) 2 Scrolls of *Remove Curse* f) 6 Scrolls of Recharging g) 5 Scrolls of Genocide {!*} h) 3 Fireproof Scrolls of Mass Genocide {!*} It cannot be harmed by fire. You found it in the remains of a Half-orc on level 54 of Mordor. i) a Golden Rod of the Istari of Healing (250/250) {@z2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. j) a Mithril Rod of the Istari of Nothing (320/320) k) an Adamantite Rod of Restoration (200/200) l) 3 Rod Tips of Healing (120 Mana to cast) m) a Wand of Demon Blade[17|33] (7 charges) n) a Fireproof Staff of Genocide[1|11] (1 charge) o) a Staff of Genocide[1|12] (3 charges) p) The Ring of Nastolmo (+4) It increases your intelligence, wisdom, dexterity, infravision, speed and attack speed by 4. It sustains your wisdom and constitution. It provides resistance to blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 71 of Erebor. q) a Ring of Speed (+15) It increases your speed by 15. You found it lying in a vault on level 99 of Angband. r) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 98 of Angband. s) The Metal Brigandine Armour of Airya (-3 to accuracy) [19,+18] It sustains your wisdom and dexterity. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. u) The Broad Sword 'Aranruth' (3d5) (+19,+11) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Angband. v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 99 of Angband. w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of The Sacred Land Of Mountains. b) a Holy Tome of Manwe Sulimo c) The Crumpled Scroll of Mass Resurrection d) 2 Rod Tips of Perception (20 Mana to cast) e) a Rod Tip of Restoration (140 Mana to cast) f) The Ring 'Ladhel' (+2) It increases your wisdom and constitution by 2. It sustains your constitution. It provides resistance to nether and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 65 of Erebor. g) The Ring of Bariath (+5) It increases your constitution by 5. It makes you invisible. It sustains your strength. It provides resistance to cold, light, dark, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 35 of Mordor. h) The Amulet of Arant (+4) It increases your strength and constitution by 4. It provides resistance to fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. i) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. j) The Amulet of Olmarmar (+4) It increases your wisdom and searching by 4. It sustains your wisdom. It provides resistance to fire, blindness, nether, nexus and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 72 of Erebor. k) The Rusty Chain Mail of Eraxe (-5 to accuracy) [14,-8] It sustains your constitution. It provides immunity to electricity. It provides resistance to cold, dark, sound, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. l) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 47 of Moria. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 60 of Mordor. n) The Rhino Hide Armour of Neglodor (-1 to accuracy) [8,+20] It sustains your strength. It provides immunity to cold. It provides resistance to fire, light, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 84 of Angband. o) The Thunderlord Coat 'Astandol' [9,+15] It sustains your wisdom. It provides immunity to acid. It provides resistance to electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 63 of Mordor. p) The Cloak 'Ronele' [1,+0] {imm acid & cold} It sustains your intelligence and charisma. It provides immunity to acid and cold. It provides resistance to fire, light and shards. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 60 of Erebor. r) The Metal Cap of Mastil [3,+10] It provides resistance to acid, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Orc Cave. s) The Iron Helm of Saeri [5,+4] It provides resistance to life draining, poison, confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Moaning spirit on level 29 of A lost temple. t) The Iron Helm 'Turumlad' [5,+12] It sustains your dexterity. It makes you completely fearless. It provides resistance to cold, shards, nether and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 97 of Angband. u) a Dragon Helm of Water Breathing [8,+25] It provides resistance to acid, cold and blindness. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 79 of Angband. v) The Dagger 'Fearannar' (1d4) (+0,+1) It does extra damage from acid. It drains life from your foes. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. w) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It slows your metabolism. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor. x) a Frozen Great Scimitar of Extra Attacks (4d5) (+16,+13) (+3 attacks) It must be wielded two-handed. It increases your attack speed by 3. It does extra damage from frost. It provides resistance to cold. It cannot be harmed by cold. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. [The Mathom-house Inventory - Bree ] a) a Wooden Rod of Nothing (10/10) b) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 24.9.2005 03:06
658. on the Ladder (of 19090)
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