The Angband Ladder: Proawyr, Maia Swordmaster by <veryfoobar-tome@yahoo.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Proawyr                Age                 15       STR!     40       
 Sex   : Male                   Height              64       INT!     40       
 Race  : Maia                   Weight             170       WIS!     40       
 Class : Swordmaster            Social Class        29       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     34       
                                                                               
 + To Melee Hit         130 Level             50    Max Hit Points       906   
 + To Melee Damage      103 Experience  24706849    Cur Hit Points       902   
 + To Ranged Hit         77 Max Exp     24706849    Max SP (Mana)        626   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        523   
   AC                45+163 Gold        10956760                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[90]Perception  : Bad          Blows/Round:  11        
 Bows/Throw  : Legendary[20]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  77d6+1133 
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are associated with Vana.  In the past you dwelt on              
          earth in the form of various animals.                                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 108 (5400')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 52 (2600')
        The Land Of Rhun: Level 40 (2000')

 Your body was a Player.
 You have defeated 18774 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You became a new force of darkness and enslaved all free people.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 21st Quelle of the 2890th year of the third age.
 Your adventure lasted 35 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can breath fire.
You can cause mold to grow near you.
You can destroy walls.
You can wreck the world around you.
You can sense what is beyond walls.
You can turn into a Balrog at will.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon drains life from your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              00.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    09.500 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            04.200 [0.900]
 - Magic                                         21.860 [0.500]
          . Magic-Device                         26.150 [1.150]
          . Conveyance                           01.000 [0.300]
          . Demonology                           50.000 [1.500]
          . Necromancy                           01.000 [0.300]
          . Thaumaturgy                          11.700 [0.500]
 - Spirituality                                  40.900 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20 to speed) {cursed, @m1}
    It
    provides light (radius 1) forever.  It decreases your strength, 
    constitution, speed and luck by 20.  It does extra damage from fire.  
    It poisons your foes.  It produces chaotic effects.  It drains life
    from your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It can re-curse itself.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 12 of Mirkwood.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 92 of Angband.
e) The Ring 'Avana' (+10) {Chaos}
    
    It increases your strength, intelligence, constitution and speed by 10
    .  It provides resistance to dark, shards and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for 
    powerful things if it is being worn. It grants you the power of change
    the world if it is being worn.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    spell power by 5.  It increases your mana capacity by 100%.  It makes
    you invisible.  It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides immunity to acid, 
    electricity, fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, blindness, nether and disenchantment.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Mordor.
m) The Anchor of Space-Time {!*}
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Acidic cytoplasm on level 39 of Mordor.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 49 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Phase Door] [6,+20] (+2) {@m3}
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed, @m2}
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to fire and cold.  
    It provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    produces an electric sheath.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 15 of Mirkwood.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons, evil beings and good beings.  It slows your metabolism.  It
    speeds your regenerative powers.  It identifies all items for you.  It
    is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases 
    your strength and constitution by 2.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barrow wight on level 46 of The Sacred
    Land Of Mountains.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+11] (+4) {!*}
    It grants you the power of magic map if it is being
    worn.  It increases your searching, infravision and ability to tunnel
     by 4.  It allows you to climb mountains.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Silent watcher (551 hp)
    
{) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score
    critical hits by 5.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 93 of
    Angband.
|) a Magical Orcish Pick (+2) {!*}
    It grants you the power of stone to mud if it is being worn.  
    It increases your ability to tunnel by 2.  
    You found it in the remains of a Banshee on level 48 of Mordor.


  [Character Inventory]

a) The Devil's Pentagram {teleport}
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Hell knight on level 85 of Angband.
b) Tenser's Alteration Manual (charging) {mass genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Ghoul on level 23 of Mirkwood.
c) Benetar's Portable Plague {genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it lying on the ground on level 20 of Mirkwood.
d) Raal's Tormented Spirits {curing}
    It can be
    activated for curing every 110 turns.  
    You found it in the remains of a Master mystic on level 57 of Mordor.
e) The Eye of Vecna {genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 76 of Angband.
f) The Immortal Skull of Benetar (charging) {mass genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Barbazu on level 89 of Angband.
g) Agannazar's Altruistic Assassin {sanity}
    It can
    be activated for cure insanity every 200 turns.  
    You found it in the remains of a Patriarch on level 40 of The Land Of Rhun.
h) 13 Rations of Food
    
i) 9 Potions of Healing
    
j) a Potion of Life
    
k) 10 Potions of Curing
    
l) 7 Scrolls of *Identify*
    
m) a Silver Rod of the Istari of Healing (94/200) {!*}
n) a Golden Rod of Recall (125/125) {!*}
    
o) a Golden Rod of the Istari of Detection (118/250) {@z2}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Fire Phantom on level 26 of Mirkwood.
p) a Mithril Rod of Disarming (160/160) {!k!v!d @z4}
    
q) an Adamantite Rod of Simplicity of Home Summoning (200/200) {!*}
    
    You found it in the remains of Saruman of Many Colours on level 54 of
    Mordor.
r) an Adamantite Rod of Restoration (200/200) {!*}
    
s) an Adamantite Rod of Cheapness of Speed (71/200) {!*}
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Lesser black reaver on level 70 of
    Angband.
t) The Arkenstone of Thrain (+3) {!*}
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
u) The Palantir of Orthanc (+2) {!*}
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 54 of
    Mordor.
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]


  [Home Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
b) a Wand of Essence of Speed[1|24] of Plenty (10 charges)
c) The Ring of Flare (+3) {!*}
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 61 of Mordor.
d) a Ring of Invisibility {!*}
e) a Set of Leather Gloves of Agility [1,+2] (+5)
f) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It
    can be activated for ball of cold (100) every 300 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your speed
     by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 48 of
    The Sacred Land Of Mountains.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
h) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every
    99 turns if it is being worn. It increases your stealth, searching and 
    infravision by 4.  It provides resistance to poison and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Mirkwood.


  [Home Inventory - Gondolin ]

a) The Ring of Angwin (+11,+10) (+3 to speed)
    It increases 
    your wisdom and speed by 3.  It sustains your intelligence.  It makes
    you completely fearless.  It provides resistance to fire.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 48 of The
    Sacred Land Of Mountains.
b) The Amulet of Carlammas (+2)
c) The Amulet 'Ulind' [+6] (+3)
    It can be activated for venom breathing every
    40+d60 turns if it is being worn. It increases your strength, 
    dexterity and constitution by 3.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    poison and dark.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Mordor.
d) The Amulet of Mogrech [+1] (+4 to stealth) {100% off}
    It can be
    activated for venom breathing every 40+d60 turns if it is being worn. 
    It increases your strength, dexterity, stealth and infravision by 4.  
    It sustains your strength.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to poison, 
    light and dark.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
e) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 52 of The Sacred
    Land Of Mountains.
f) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+1 to stealth)
    It can be activated for breathe lightning (100)
    every 90+d90 turns if it is being worn. It increases your stealth by 1
    .  It provides resistance to acid, electricity, fire, cold and nether.
    It allows you to fly.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) a Polished Blue Dragon Scale Mail (-2 to accuracy) [30,+22]
h) The Augmented Chain Mail of Belbereth (-2 to accuracy) [16,+17]
    It sustains your intelligence.  It
    provides immunity to acid and fire.  It provides resistance to fire, 
    sound, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy
    doors and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, light and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 46 of
    Mordor.
j) The Double Chain Mail of Gilmo (-2 to accuracy) [16,+7]
    It sustains your constitution.  It provides immunity to acid.  
    It provides resistance to acid, electricity, light and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Mordor.
k) The Splint Mail 'Falagor' (-2 to accuracy) [19,+11]
    
    It sustains your constitution.  It provides immunity to acid.  It
    provides resistance to nether, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 46 of Mordor.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Seraph on level 46 of The Sacred Land Of
    Mountains.
m) The Rhino Hide Armour of Halinn (-1 to accuracy) [8,+11]
    It sustains your wisdom and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to shards and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Egori [9,+8]
    It sustains your charisma.  It
    provides immunity to acid and electricity.  It makes you completely
    fearless.  It provides resistance to fire, cold, dark and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) an Elven Cloak of Immolation [4,+18] (+4 to stealth)
    It increases your stealth, searching
     and luck by 4.  It provides resistance to fire.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 70 of Angband.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    The Sacred Land Of Mountains.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
s) The Steel Helm 'Lebohaum' [20,+80]
t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases 
    your strength, dexterity and constitution by 4.  It does extra damage 
    from frost.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 49 of
    The Sacred Land Of Mountains.
u) The Broad Sword of Nulmed (2d5) (+19,+33) (+2 attacks)
v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and 
    speed by 2.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It fights against evil with holy fury.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
w) The Sling of Valiondir (x2) (+20,+15) (+2) {100% off}
    It provides light (radius 1) forever.  It increases your 
    strength, dexterity, constitution and charisma by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and 
    speed by 3.  It poisons your foes.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) Balrilbon's Bag of Wondrous Tricks (charging) {restore}
    It can be activated for restore stats
    and life levels every 200 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) 4 Scrolls of *Identify*
    
c) a Moonstone Rod of Capacity of Trap Location (150/150) {@z1}
    It can
    hold more mana.  
    You bought it from the Expensive Black Market.
d) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
e) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
g) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archlich on level 65 of Mordor.
h) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
i) The Phial of Galadriel (+4) {!*}
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 32 of
    Mirkwood.
j) a Polished Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+30]
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, nexus and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Jabberwock on level 63 of Mordor.
l) The Hard Leather Armour of Himring [6,+15]
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Rhino Hide Armour of Arnion (-1 to accuracy) [8,+8]
    It provides immunity to electricity
     and fire.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, dark and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 88 of Angband.
o) The Small Leather Shield of Gorme [2,+11]
p) The Large Leather Shield of Golore [4,+11]
    
    It sustains your wisdom.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to fire, 
    confusion, shards, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 58 of Mordor.
q) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 58 of Mordor.
t) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded
    two-handed.  It increases your dexterity, ability to tunnel and speed
     by 5.  It sustains your dexterity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Algroth on level 66 of Mordor.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow
    (10d10) every 20+d20 turns if it is being worn. It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , light, dark and blindness.  It fires missiles with extra might.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) 6 Sprigs of Athelas
b) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Ring of Power 'Narya' (+6,+6) (+1)
d) The Amulet of Milluth (+1 to stealth)
    It increases your wisdom and stealth by 1.  It provides
    resistance to dark, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 26 of Mirkwood.
e) a Polished Chaos Dragon Scale Mail of Defense (-2 to accuracy) [30,+23]
    It can be
    activated for breathe chaos/disenchant (220) every 60+d90 turns if it
    is being worn. It sustains your strength.  It provides resistance to 
    chaos and disenchantment.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 83 of
    Angband.
f) The Ring Mail of Valadhred (-2 to accuracy) [12,+6]
    It sustains your wisdom.  It provides immunity to acid and 
    fire.  It provides resistance to life draining, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of Mirkwood.
g) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
(charging
    It can be
    activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, blindness and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Elven Cloak of Thelob [4,+10] (+2 to stealth)
    It increases your 
    stealth, searching and luck by 2.  It provides immunity to electricity
    .  It provides resistance to fire, dark, shards, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 40 of Mordor.
j) a Fur Cloak of Air [3,+2]
    It allows you
    to breathe without air.  
    It was given to you as a reward.
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nexus and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Beorn, the Shape-Changer on level 30 of
    Mirkwood.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Mirkwood.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you
    the power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Short Sword of Beriatar (1d7) (+6,+6) (+1)
    It provides light (radius 1) forever.  
    It increases your constitution by 1.  It does extra damage from fire.  
    It is a great bane of dragons.  It strikes at demons with holy wrath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 13 of Mirkwood.
r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Large kobold on level 22 of Mirkwood.
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Captain on level 23 of Mirkwood.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth
     by 2.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs and 
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Long Bow 'Brand' (x5) (+3,+19) (+2 to speed)
    It increases your intelligence and 
    speed by 2.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 46 of The
    Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+3 to stealth)
    It increases your stealth and searching by 3.
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to poison, nether and nexus.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of Lureth (+0)
    
    It decreases your intelligence by 0.  It sustains your dexterity and 
    charisma.  It provides resistance to cold, sound, shards and nether.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
c) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .



Posted on 29.7.2005 02:09
Last updated on 5.8.2005 08:01

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1331. on the Ladder (of 18973)
545. on the ToME Ladder (of 3151)
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On 29.7.2005 02:09 veryfoobar-tome@yahoo.com wrote:
Thought I'd try a Maia swordmaster using demonology through corruptions.
Maia stat boosts should help with negative effects of corruptions, and I have aggravate already. Got random teleport as my first corruption, but it only bothers me when digging.
The luck bonus on Maias should help if I find the Gothmog set.
Found a corruption potion in the Downs and Caves, and now I'm sitting on a fountain of it in Mirkwood.
Wouldn't you know, I got Demon Realm without Troll Blood yet. Of course, I'll keep drinking for the regen.
Would have been nice to skip the teleport corruptions instead.
I'm so going to wear the one ring if I get that far.

On 1.8.2005 18:15 veryfoobar-tome@yahoo.com wrote:
Scummed Mirkwood 10-15-20 for the Gothmog set, now it's on to Mordor. Durandil got blasted while scumming, but don't need it any more. A few scrolls of craftsmanship would be nice :-).

On 1.8.2005 19:49 dzhang@its.caltech.edu wrote:
Lol, a few, as in 20? To get Gothmog up to a positive pval..

On 5.8.2005 08:01 veryfoobar-tome@yahoo.com wrote:
Well, that wasn't so bad a at all. Wall creation in Thaum group b (Thaum from FF) really helped. Thaum is so nice as a utility skill, what with cheap walls & poly chaos bolts for nasties, force to knock things back, etc.
The only really dicey moments came with a 12-greater-balrog princess quest, and Morgoth's earthquakes messing up my anti-summoning walls. 98 princesses was overkill, this guy did not need the points from FF, probably because Demonology from the corruption is so cheap.
Sure was nice not to bother with that silly Mt Doom quest!
Grow mold on this guy is really pretty useless. I really wanted it on my Ent, that would have been so much more appropriate I think.

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