[ToME 2.3.1 Character Sheet] Name : Proawyr Age 15 STR! 40 Sex : Male Height 64 INT! 40 Race : Maia Weight 170 WIS! 40 Class : Swordmaster Social Class 29 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 34 + To Melee Hit 130 Level 50 Max Hit Points 906 + To Melee Damage 103 Experience 24706849 Cur Hit Points 902 + To Ranged Hit 77 Max Exp 24706849 Max SP (Mana) 626 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 523 AC 45+163 Gold 10956760 (Miscellaneous Abilities) Fighting : Legendary[90]Perception : Bad Blows/Round: 11 Bows/Throw : Legendary[20]Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 77d6+1133 Stealth : Bad Magic Device: Heroic Infra-Vision: 40 feet Tactic: normal Explor: running (Character Background) You are associated with Vana. In the past you dwelt on earth in the form of various animals. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 108 (5400') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 52 (2600') The Land Of Rhun: Level 40 (2000') Your body was a Player. You have defeated 18774 enemies. You fell under the evil influence of the One Ring and decided to wear it. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You became a new force of darkness and enslaved all free people. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 21st Quelle of the 2890th year of the third age. Your adventure lasted 35 days. Your Attributes: You are dead, killed by Ripe Old Age in the Encircling Sea. You can breath fire. You can cause mold to grow near you. You can destroy walls. You can wreck the world around you. You can sense what is beyond walls. You can turn into a Balrog at will. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are unlucky. You know everything. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is branded with the Sign of Chaos. Your weapon drains life from your foes. Your weapon burns your foes. Your weapon poisons your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Random teleportation: Randomly teleports you around Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 00.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 09.500 [0.900] . Stealth 03.000 [0.400] . Disarming 04.200 [0.900] - Magic 21.860 [0.500] . Magic-Device 26.150 [1.150] . Conveyance 01.000 [0.300] . Demonology 50.000 [1.500] . Necromancy 01.000 [0.300] . Thaumaturgy 11.700 [0.500] - Spirituality 40.900 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20 to speed) {cursed, @m1} It provides light (radius 1) forever. It decreases your strength, constitution, speed and luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It is heavily cursed. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Mirkwood. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 92 of Angband. e) The Ring 'Avana' (+10) {Chaos} It increases your strength, intelligence, constitution and speed by 10 . It provides resistance to dark, shards and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Mordor. m) The Anchor of Space-Time {!*} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Acidic cytoplasm on level 39 of Mordor. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 49 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [Phase Door] [6,+20] (+2) {@m3} It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Demonshield of Gothmog [13,+13] (+4) {cursed, @m2} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It produces an electric sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Mirkwood. s) The Demonhorn of Gothmog [2,+13] (-5) {cursed} It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons, evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It identifies all items for you. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Mirkwood. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barrow wight on level 46 of The Sacred Land Of Mountains. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+11] (+4) {!*} It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Silent watcher (551 hp) {) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 93 of Angband. |) a Magical Orcish Pick (+2) {!*} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. You found it in the remains of a Banshee on level 48 of Mordor. [Character Inventory] a) The Devil's Pentagram {teleport} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Hell knight on level 85 of Angband. b) Tenser's Alteration Manual (charging) {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Ghoul on level 23 of Mirkwood. c) Benetar's Portable Plague {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 20 of Mirkwood. d) Raal's Tormented Spirits {curing} It can be activated for curing every 110 turns. You found it in the remains of a Master mystic on level 57 of Mordor. e) The Eye of Vecna {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 76 of Angband. f) The Immortal Skull of Benetar (charging) {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Barbazu on level 89 of Angband. g) Agannazar's Altruistic Assassin {sanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Patriarch on level 40 of The Land Of Rhun. h) 13 Rations of Food i) 9 Potions of Healing j) a Potion of Life k) 10 Potions of Curing l) 7 Scrolls of *Identify* m) a Silver Rod of the Istari of Healing (94/200) {!*} n) a Golden Rod of Recall (125/125) {!*} o) a Golden Rod of the Istari of Detection (118/250) {@z2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Fire Phantom on level 26 of Mirkwood. p) a Mithril Rod of Disarming (160/160) {!k!v!d @z4} q) an Adamantite Rod of Simplicity of Home Summoning (200/200) {!*} You found it in the remains of Saruman of Many Colours on level 54 of Mordor. r) an Adamantite Rod of Restoration (200/200) {!*} s) an Adamantite Rod of Cheapness of Speed (71/200) {!*} It can cast spells for a lesser mana cost. You found it in the remains of a Lesser black reaver on level 70 of Angband. t) The Arkenstone of Thrain (+3) {!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 58 of Mordor. u) The Palantir of Orthanc (+2) {!*} It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 54 of Mordor. v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] [Home Inventory - Bree ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Mirkwood. b) a Wand of Essence of Speed[1|24] of Plenty (10 charges) c) The Ring of Flare (+3) {!*} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 61 of Mordor. d) a Ring of Invisibility {!*} e) a Set of Leather Gloves of Agility [1,+2] (+5) f) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 48 of The Sacred Land Of Mountains. g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} h) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Mirkwood. [Home Inventory - Gondolin ] a) The Ring of Angwin (+11,+10) (+3 to speed) It increases your wisdom and speed by 3. It sustains your intelligence. It makes you completely fearless. It provides resistance to fire. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 48 of The Sacred Land Of Mountains. b) The Amulet of Carlammas (+2) c) The Amulet 'Ulind' [+6] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, poison and dark. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Mordor. d) The Amulet of Mogrech [+1] (+4 to stealth) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your strength, dexterity, stealth and infravision by 4. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, light and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Enchantress on level 52 of The Sacred Land Of Mountains. f) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1 . It provides resistance to acid, electricity, fire, cold and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) a Polished Blue Dragon Scale Mail (-2 to accuracy) [30,+22] h) The Augmented Chain Mail of Belbereth (-2 to accuracy) [16,+17] It sustains your intelligence. It provides immunity to acid and fire. It provides resistance to fire, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 46 of Mordor. j) The Double Chain Mail of Gilmo (-2 to accuracy) [16,+7] It sustains your constitution. It provides immunity to acid. It provides resistance to acid, electricity, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Mordor. k) The Splint Mail 'Falagor' (-2 to accuracy) [19,+11] It sustains your constitution. It provides immunity to acid. It provides resistance to nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 46 of Mordor. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Seraph on level 46 of The Sacred Land Of Mountains. m) The Rhino Hide Armour of Halinn (-1 to accuracy) [8,+11] It sustains your wisdom and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to shards and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Thunderlord Coat of Egori [9,+8] It sustains your charisma. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to fire, cold, dark and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) an Elven Cloak of Immolation [4,+18] (+4 to stealth) It increases your stealth, searching and luck by 4. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 70 of Angband. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 46 of The Sacred Land Of Mountains. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Mirkwood. r) The Iron Helm 'Holhenneth' [5,+10] (+2) s) The Steel Helm 'Lebohaum' [20,+80] t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 49 of The Sacred Land Of Mountains. u) The Broad Sword of Nulmed (2d5) (+19,+33) (+2 attacks) v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon in the town of Gondolin . w) The Sling of Valiondir (x2) (+20,+15) (+2) {100% off} It provides light (radius 1) forever. It increases your strength, dexterity, constitution and charisma by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) Balrilbon's Bag of Wondrous Tricks (charging) {restore} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 1 of Barrow-Downs. b) 4 Scrolls of *Identify* c) a Moonstone Rod of Capacity of Trap Location (150/150) {@z1} It can hold more mana. You bought it from the Expensive Black Market. d) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 58 of Mordor. f) The Ring of Power 'Nenya' (+9,+9) (+2) g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 65 of Mordor. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. i) The Phial of Galadriel (+4) {!*} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Boldor, King of the Yeeks on level 32 of Mirkwood. j) a Polished Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+30] k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nexus and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Jabberwock on level 63 of Mordor. l) The Hard Leather Armour of Himring [6,+15] It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Rhino Hide Armour of Arnion (-1 to accuracy) [8,+8] It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 58 of Mordor. n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 88 of Angband. o) The Small Leather Shield of Gorme [2,+11] p) The Large Leather Shield of Golore [4,+11] It sustains your wisdom. It provides immunity to electricity. It makes you completely fearless. It provides resistance to fire, confusion, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 58 of Mordor. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 58 of Mordor. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Mordor. t) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 66 of Mordor. u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Halberd 'Osondir' (3d5) (+6,+9) (+3) w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity , light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 58 of Mordor. [Home Inventory - Lothlorien ] a) 6 Sprigs of Athelas b) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. c) The Ring of Power 'Narya' (+6,+6) (+1) d) The Amulet of Milluth (+1 to stealth) It increases your wisdom and stealth by 1. It provides resistance to dark, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of Mirkwood. e) a Polished Chaos Dragon Scale Mail of Defense (-2 to accuracy) [30,+23] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It sustains your strength. It provides resistance to chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 83 of Angband. f) The Ring Mail of Valadhred (-2 to accuracy) [12,+6] It sustains your wisdom. It provides immunity to acid and fire. It provides resistance to life draining, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of Mirkwood. g) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) (charging It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Elven Cloak of Thelob [4,+10] (+2 to stealth) It increases your stealth, searching and luck by 2. It provides immunity to electricity . It provides resistance to fire, dark, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Mordor. j) a Fur Cloak of Air [3,+2] It allows you to breathe without air. It was given to you as a reward. k) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Beorn, the Shape-Changer on level 30 of Mirkwood. l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Mirkwood. m) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Short Sword of Beriatar (1d7) (+6,+6) (+1) It provides light (radius 1) forever. It increases your constitution by 1. It does extra damage from fire. It is a great bane of dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice ranger on level 13 of Mirkwood. r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Large kobold on level 22 of Mirkwood. s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc Captain on level 23 of Mirkwood. t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Long Bow 'Brand' (x5) (+3,+19) (+2 to speed) It increases your intelligence and speed by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 46 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+3 to stealth) It increases your stealth and searching by 3. It makes you invisible. It sustains your wisdom. It provides resistance to poison, nether and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Ring of Lureth (+0) It decreases your intelligence by 0. It sustains your dexterity and charisma. It provides resistance to cold, sound, shards and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. c) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin .