The Angband Ladder: Wu Li, Human Monk by <marc.rutschlin@gmail.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Wu Li                  Age                 16       STR!     29       
 Sex   : Male                   Height              91       INT!     33       
 Race  : Human                  Weight             181       WIS!     32       
 Class : Monk                   Social Class         1       DEX!     35       
 Body  : Player                                              CON!     34       
 God   : Nobody                                              Chr!     40     40
                                                                               
 + To Melee Hit          34 Level             50    Max Hit Points      1611   
 + To Melee Damage       33 Experience  26172676    Cur Hit Points       -53   
 + To Ranged Hit         44 Max Exp     26172676    Max SP (Mana)        175   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        151   
   AC                 1+178 Gold          773580                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Bad          Blows/Round:  15        
 Bows/Throw  : Legendary[2] Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  525-4095  
 Stealth     : Legendary[22]Magic Device: Legendary[27]Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are the              
          black sheep of the family.  You have blue-gray eyes,                 
          straight brown hair, and an average complexion.                      
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 96 (4800')
        Barrow-Downs: Level 10 (500')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Emyn Luin: Level 65 (3250')

 Your body was a Player.
 You have defeated 13630 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 94 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Hrive of the 2890th year of the third age.
 Your adventure lasted 69 days.

     Your Attributes:
You are dead, killed by a Monastic lich on level 96 of Angband.
You can sense what is beyond walls.
You are bleeding.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 34)
 - Combat                                        50.000 [0.900]
          . Weaponmastery                        00.000 [0.300]
          . Archery                              04.900 [0.500]
          . Barehand-combat                      50.000 [0.900]
 - Sneakiness                                    16.795 [0.900]
          . Stealth                              50.000 [0.900]
          . Disarming                            06.400 [0.900]
          . Dodging                              50.000 [0.700]
 - Magic                                         03.132 [0.600]
          . Magic-Device                         50.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Divination                           01.000 [0.300]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  08.200 [0.900]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            07.700 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.700 [0.500]


  [Fates]

You are fated to find a Ring of Aggravate Monster on level 7.
You are fated to find a Potion of Water on level 10.
You are fated to find a Scroll of Trap Detection on level 11.
You may find a Book of Summoning on level 10.
You may find a Potion of Heroism on level 9.
You may find a Potion of Restore Intelligence on level 73.
You may meet a Giant silver bat on level 82.


  [Character Equipment]

a) (nothing)
d) a Small Wooden Boomerang of the Maiar (1d4) (+10,+14) [+2] (+3 attacks)
        It increases your attack speed by 3.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls and 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Erebor.
e) a Ring of Extra Attacks of the Elements (+4 attacks) {!d}
    It can be activated for spinning around every 50+d25 turns if
    it is being worn. It increases your intelligence and attack speed by 4
    .  It provides resistance to acid, electricity, fire, cold and poison.
    It renders you especially vulnerable to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fire-drake on level 66 of Erebor.
f) The Ring called 'Quickly now!' (+13) {!*!*}
    It 
    increases your speed by 13.  It sustains your intelligence, wisdom and 
    dexterity.  It provides resistance to acid, poison, light, blindness, 
    sound, nether, nexus and chaos.  It allows you to levitate.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) The Amulet called 'Life is Life'(60%) (+3) {cursed, !d!d}
    It increases your dexterity by 3.  It increases
     your hit points by 60%.  It sustains your constitution.  It provides
    resistance to life draining, electricity, fire, dark, shards, nether
     and chaos.  It slows your metabolism.  It drains mana.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) a Dwarven Lantern of the Magi (+3) {!d!d}
    It grants you the power of magic map if it is
    being worn.  It provides light (radius 2) forever.  It can be used to
    store a spell.  It increases your intelligence, wisdom and charisma by 
    3.  It makes you invisible.  It provides resistance to blindness and 
    nether.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) (nothing)
o) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging
    every 70 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) The Bolt 'Duruthor' (1d5) (+9,+13) (+6)
    It provides light (radius 1) forever.  
    It increases your constitution and charisma by 6.  It does extra
    damage from acid.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lygrog on level 66 of Barad-Dur.
|) a Gnomish Shovel of Digging (+7) {!d}
    It 
    increases your ability to tunnel by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Gem of Ghosts (charging) {!d Genocide}
    It can be activated for genocide every
    500 turns.  
    You found it in the remains of a Phantom on level 92 of Angband.
b) The Gem of Chaos (charging) {!d Mass Genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 44 of Barad-Dur.
c) The Black Candle of Ered Mithrin {!* Destruction}
    It can be
    activated for Destruction every 100 turns.  
    You found it lying on the ground on level 69 of Erebor.
d) 9 Potions of Speed
    
e) 5 Potions of Healing
    
f) a Potion of *Healing*
g) 12 Potions of Resistance
    It cannot be
    harmed by acid, cold, lightning or fire.  
h) a Moonstone Rod of Capacity of Disarming (126/150) {!d}
    It can hold more mana.  
    You found it in the remains of an Adventurer naga Shaman on level 38 of
    Barad-Dur.
i) a Silver Rod of the Istari of Teleport Other (200/200) {!*}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
j) a Golden Rod of the Istari of Healing (250/250) {!d}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    It was given to you as a reward.
k) a Mithril Rod of Recall (160/160) {!*}
    
l) a Mithril Rod of Capacity of Perception (157/320) {@z1}
    It can hold more mana.  
    You found it in the remains of a Nightwing on level 66 of Emyn Luin.
m) a Wand of Stone Prison[3|20] (0 charges) {!d}
    
n) an Indestructible Staff of Teleportation[9|29] (0 charges) {!d}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill giant Priest on level 59 of
    Barad-Dur.
o) a Fireproof Staff of Healing[4|38] of Plenty (17 charges)
    It cannot be harmed by fire.  
    You found it in the remains of a Dreadmaster on level 92 of Angband.
p) an Indestructible Staff of Genocide[1|12] (1 charge) {!d}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 87 of Angband.
q) a Draconic Ring of Flying (+5,+2) [+4] {!d}
    It allows you
    to fly.  It allows you to sense the presence of dragons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 40 of
    Barad-Dur.
r) The Anchor of Space-Time {!d}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 50 of Barad-Dur.
s) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    It
    can be activated for star ball (150) every 1000 turns if it is being
    worn. It provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Bastard Sword of Carulin (3d4) (+9,+16) (+4 to speed)
u) The Harp of Maglor (+3 to speed)
    It increases your 
    wisdom, charisma, stealth, speed and luck by 3.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    unique beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the floor of a special level.
v) a Climbing Set {!d!d}
    It allows you to
    climb mountains.  
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Life
    
b) 5 Rod Tips of Healing (120 Mana to cast)
    It cannot be harmed by acid, cold, lightning or
    fire.  
c) an Indestructible Staff of Wish[1|1] (0 charges)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) a Blessed Ring of Speed [+3] (+10)
    It increases your wisdom and speed
     by 10.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 82 of
    Angband.
e) a Dazzling Ring of Speed (+9)
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 3) forever.  It increases your speed by 9.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Speed Ring Market.
f) The Ring of the Stiffbeards (+5,+10) [+5] (+3) {Dis}
    It increases your 
    constitution and ability to tunnel by 3.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to disenchantment.
    It allows you to sense the presence of undead.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 70 of Angband.
g) a Dazzling Ring of Nexus Resistance of the Elements
    It
    grants you the power of illuminate if it is being worn.  It provides
    light (radius 3) forever.  It provides resistance to acid, electricity
    , fire, cold, poison, light and nexus.  It renders you especially
    vulnerable to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 60 of Erebor.
h) a Ring of Lordly Protection [+20] {!d}
    It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
i) a Rohirric Ring of Lightning [+15] (+3 to speed) {!d}
    It can be activated for ball of
    lightning and resist lightning every 50+d50 turns if it is being worn. 
    It increases your speed by 3.  It makes you completely fearless.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
j) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
k) a Blessed Amulet of of Life [+7](60%) (+3) {!d}
    It increases your wisdom by 3.  It increases your hit points
     by 60%.  It sustains your constitution.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It drains 
    mana.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Jewelry Shop.
l) The Amulet of Nelumoth (+4 to searching)
    It increases your searching by 4.  
    It sustains your strength.  It provides resistance to dark and 
    confusion.  It gives telepathic powers.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 72 of
    Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Pearl 'Nimphelos' (+1)
    It grants you the
    power of dazzle if it is being worn.  It provides light (radius 3)
    forever.  It increases your searching and infravision by 1.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 65 of Emyn
    Luin.
p) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if
    it is being worn. It increases your intelligence, wisdom, stealth and 
    speed by 2.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 66 of
    Erebor.
q) a Dragon Helm of Water Breathing [8,+22]
    It makes you completely fearless.  It provides resistance to 
    sound.  It allows you to breathe underwater.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 83 of Angband.
r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Balance on level 83 of
    Angband.
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Small Metal Boomerang of Methuin (3d4) (+4,+3)
    It does extra
    damage from frost.  It poisons your foes.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
u) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 
    2.  It provides resistance to acid, electricity, fire, cold and sound.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 43 of Barad-Dur.
v) The Key of Thorin
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Cup of Thror (charging)
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
x) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) a Golden Rod of Cheapness of Nothing (125/125)
    It can cast spells
    for a lesser mana cost.  
    You found it in the remains of a Demilich on level 50 of Barad-Dur.
b) a Rod Tip of Detection (80 Mana to cast)
c) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 64 of Barad-Dur.
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 60 of Barad-Dur.
e) a Polished Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+31]
    It can be
    activated for breathe the elements (300) every 60+d90 turns if it is
    being worn. It sustains your dexterity.  It provides resistance to 
    acid, electricity, fire, cold, poison, light, dark, confusion, sound, 
    shards, nether, nexus, chaos and disenchantment.  It allows you to
    fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 60 of Barad-Dur.
f) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases 
    your dexterity and speed by 3.  It poisons your foes.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oathbreaker on level 62 of Barad-Dur.
g) The Sceptre of Numenor (-3 to speed)
    
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 50 of Barad-Dur.


  [Home Inventory - Minas Anor ]

a) The Jewel 'Evenstar' (+3) (charging)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 53 of Barad-Dur.
b) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 46 of
    Barad-Dur.
c) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 59 of Barad-Dur.
d) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+4] (+5 to infravision)
    
    It increases your strength, constitution and infravision by 5.  It
    provides resistance to dark.  
    You found it in the remains of a Grand master thief on level 45 of
    Barad-Dur.


  [Home Inventory - Caras Galadhon ]

a) 8 Potions of *Healing*
    
b) a Potion of New Life
    
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 58 of Barad-Dur.
d) a Tilkal Rod of Charging of Nothing (200/200)
    It regenerates
    its mana faster.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Mouth of Sauron on level 74 of Angband.
e) a Rod Tip of Detection (80 Mana to cast)
f) The Great Rod Tip of Home Summoning (75 Mana to cast)
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Mouth of Sauron on level 74 of Angband.
g) a Radiant Ring of Speed (+14)
    
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 5) forever.  It increases your speed by 14.  It
    provides resistance to light and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 80 of Angband.
h) a Blazing Amulet of Reflection {!* Imm Fire}
    
    It provides light (radius 1) forever.  It provides immunity to fire.  
    It provides resistance to fire.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of Angband.
i) The Amulet of Faramir (+18,+0) [+8] (+5) {!d}
    
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 40 of Barad-Dur.
j) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Silmaril of Flames (+2)
    It can be activated for 
    invulnerability (dur 8+d8) every 1000 turns if it is being worn. It
    grants you the power of banish evil if it is being worn.  It provides
    light (radius 5) forever.  It increases your strength by 2.  It
    provides resistance to fire, light, dark, shards, nether, nexus and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It drains mana and experience.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Law on level 86 of Angband.
l) The Silmaril of the Seas (+2) {cursed}
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 88 of Angband.
m) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 59 of
    Barad-Dur.
n) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2)
    It grants you the power of poison dart if it is being worn.  
    It increases your strength, wisdom and constitution by 2.  It increases
     your hit points by 40%.  It sustains your strength, wisdom and 
    constitution.  It provides resistance to fire, cold, poison and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Barad-Dur.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
p) an Ethereal Cloak of the Magi (-1,-1) [1,+33] (+1)
    It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It increases your intelligence
    , stealth and speed by 1.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 66 of Emyn
    Luin.
q) an Ethereal Entish Bark [1,+32]
    It can be activated for wraith-form every 50+d50 turns if it is
    being worn. It provides immunity to paralysis.  It provides resistance 
    to life draining and nether.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Barad-Dur.
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases 
    your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lygrog on level 49 of Barad-Dur.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 59 of Barad-Dur.
u) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 62 of Emyn Luin.
v) The Rod of Annuminas (+4) {!d}
    It can be
    activated for rune of protection every 400 turns if it is being worn. 
    It can be used to store a spell.  It increases your charisma and luck
     by 4.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 59 of Barad-Dur.
w) The Red Arrow of Gondor
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 70 of Angband.


  [The Museum Inventory - Bree ]

a) The Ring of Power of Ji Indur Dawndeath (+1 to speed)
    
    It increases your constitution, stealth and speed by 1.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    blindness.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 67 of Angband.
b) The Ring of Power of Ren the Unclean (+3% of critical hits)
    
    It increases your intelligence and ability to score critical hits by 3
    .  It makes you invisible.  It sustains your dexterity and charisma.  
    It provides resistance to poison and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 83 of Angband.
c) The Ring of Power of Ren the Unclean (+2 to infravision)
    
    It increases your intelligence, wisdom, dexterity and infravision by 2
    .  It makes you invisible.  It provides resistance to fire, light and 
    confusion.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 94 of Angband.
d) The Ring of Power of Hoarmurath of Dir (+4)
    
    It increases your strength by 4.  It makes you invisible.  It sustains 
    your intelligence.  It provides resistance to dark, shards and chaos.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 81 of Angband.
e) The Ring of Power of Akhorahil the Blind (+2)
    
    It increases your wisdom by 2.  It makes you invisible.  It sustains 
    your dexterity and constitution.  It makes you completely fearless.  
    It provides resistance to blindness and shards.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 61 of Emyn
    Luin.
f) The Ring of Power of Ren the Unclean (+2 to searching)
    It increases your searching by 2.  It makes you invisible.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to poison and nether.  It allows you to levitate.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 87 of Angband.
g) The Ring of Power of Uvatha the Horseman
    
    It makes you invisible.  It sustains your intelligence.  It makes you
    completely fearless.  It provides resistance to poison and 
    disenchantment.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring of the Blacklocks (+3)
    
    It increases your dexterity, ability to tunnel and luck by 3.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 70 of Emyn
    Luin.
i) The Ring of the Stonefoots [+6] (+3)
    It provides light (radius 3) forever.  It increases your charisma
     and ability to tunnel by 3.  It makes you invisible.  It sustains 
    your charisma.  It provides resistance to shards.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 70 of Emyn
    Luin.
j) The Ring of the Firebeards (+5,+10) (+3)
    It increases your strength and ability to tunnel by 3.  It makes
    you invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 76 of Angband.
k) The Ring of the Broadbeams [+10] (+3)
    
    It increases your intelligence and ability to tunnel by 3.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of 
    non-living things.  It drains experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 70 of Emyn
    Luin.
l) The Ring of the Ironfists (+10,+10) (+3)
    It increases your wisdom and ability to tunnel by 3.  It makes
    you invisible.  It sustains your wisdom.  It provides resistance to 
    cold and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 75 of
    Angband.
m) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every
    300 turns if it is being worn. It increases your intelligence, wisdom
     and stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every
    888 turns if it is being worn. It increases your constitution by 2.  
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 85 of
    Angband.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Angband.
p) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes
    you completely fearless.  It provides resistance to blindness.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 71 of
    Erebor.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50
    turns if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 68 of
    Erebor.
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 85 of
    Angband.
t) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
u) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack
    speed by 2.  It is especially deadly against natural creatures.  It
    provides resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 80 of Angband.
v) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
w) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every
    300 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your speed by 10.  It does extra damage from frost.  It
    is especially deadly against trolls.  It is a great bane of demons.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
x) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
a) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
b) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 66 of Erebor.
c) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maedhros the Tall on level 61 of Emyn Luin.
d) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Balrog on level 68 of Angband.
f) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It
    can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 61 of Emyn
    Luin.
g) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Death drake on level 79 of Angband.
h) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It
    can be activated for ball of cold (48) every 400 turns if it is being
    worn. It grants you the power of weigh magic if it is being worn.  It
    can be used to store a spell.  It increases your intelligence, speed
     and spell power by 4.  It increases your mana capacity by 80%.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 78 of Angband.


  [The Museum Inventory - Caras Galadhon ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Spirit naga on level 49 of Barad-Dur.
b) The Ring of Barahir (+1) {!d}
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 54 of Barad-Dur.
c) The Necklace of Girion [10,+0] (+5) {!d}
    It
    can be activated for grow mushrooms every 50+d50 turns if it is being
    worn. It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 39 of
    Barad-Dur.
d) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 53 of Barad-Dur.
e) The Black Banner of Gondor (-3)
    
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 59 of Barad-Dur.
f) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+3 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and nexus.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 59 of Barad-Dur.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 58 of
    Barad-Dur.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 59 of Barad-Dur.
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave ogre on level 49 of Barad-Dur.
k) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dark dwarven priest on level 29 of
    Mirkwood.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze
    monster every 500+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your intelligence, dexterity, 
    charisma, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 80 of
    Angband.
n) The Metal Cap of Thengel [3,+12] (+3) {!d}
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can
    be activated for detect orcs every 10 turns if it is being worn. It 
    increases your dexterity and searching by 4.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
q) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master lich on level 68 of Emyn Luin.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 34 of Barad-Dur.
s) The Dagger of Rilia (2d4) (+4,+3)
    It
    can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if
    it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of Barad-Dur.
t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases 
    your strength, dexterity and constitution by 4.  It does extra damage 
    from frost.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dread in the town of Minas Anor .
u) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It
    provides light (radius 1) forever.  It increases your ability to score
    critical hits by 1.  It is very sharp and can make your foes bleed.  
    It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Easterling on level 44 of Barad-Dur.
v) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    
    It can be activated for cure insanity every 200 turns if it is being
    worn. It increases your intelligence by 2.  It is very sharp and can
    cut your foes.  It provides immunity to paralysis.  It provides
    resistance to dark and confusion.  It allows you to sense the presence 
    of evil beings.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient green dragon on level 86 of
    Angband.
w) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 42 of Barad-Dur.
x) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 52 of
    Barad-Dur.
a) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It
    does extra damage from frost.  It strikes at undead with holy wrath.  
    It provides resistance to cold and dark.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 39 of
    Barad-Dur.
b) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your 
    intelligence by 2.  It does extra damage from fire and frost.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It sustains your 
    intelligence.  It provides resistance to fire and cold.  It allows you
    to sense the presence of giants.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can
    be activated for word of recall every 200 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It does extra damage 
    from fire and frost.  It provides immunity to paralysis.  It provides
    resistance to fire, cold and light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 52 of
    Barad-Dur.
d) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns
     if it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It is cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Minas
    Anor .
e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune
    every 200 turns if it is being worn. It increases your stealth by 10.  
    It provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oathbreaker on level 46 of Barad-Dur.
h) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.



Posted on 5.6.2005 00:22
Last updated on 23.6.2005 01:11

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1210. on the Ladder (of 19051)
47. on the Theme Ladder (of 186)
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On 5.6.2005 00:22 marc.rutschlin@gmail.com wrote:
Not going too badly. Was wearing Ghan-buri-ghan at one point for the extra hit points, but have now gone for the better dodging. I do like the ESP from Thingol, though, so I'm keeping that on!

On 5.6.2005 00:37 marc.rutschlin@gmail.com wrote:
Found a speed ring market at 3250ft in Emyn Luin! Hooray! The difficulty with a monk, of course, is what to swap out for it, if anything...

On 6.6.2005 07:10 marc.rutschlin@gmail.com wrote:
I would find a Polished Power Dragon Scale Mail of Defense when playing as a monk, of course...

On 6.6.2005 23:54 marc.rutschlin@gmail.com wrote:
At the bottom of Barad-Dur fighting off loads of summoned Balrogs and worse, thanks to successive Bronze Golem and Greater Demonic Quylthug quests... Yuck.

On 16.6.2005 20:51 marc.rutschlin@gmail.com wrote:
Three wishes from a staff found in the Black Market - used for two Scrolls of Artifact Creation, and one Amulet of Life. Bought a nice Ring of Speed, and converted the amulet and ring to quite nice artifacts which leave all the resists except Disenchantment covered. Nice!

On 23.6.2005 01:11 marc.rutschlin@gmail.com wrote:
Darn. This character was looking really good for my first win. I got through Nameless easily, then got stupid on the next level. Teleported when I didn't really have to, straight into LOS of an entire undead pit. The first round didn't kill me, but their second attack after a failed teleport did :( Moral: don't teleport around blindly at this depth if you don't need to!

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