The Angband Ladder: Kaaog, Demon (Lygrog) Monk by <happiest_sadist@hotmail.com>

  [Theme 1.1.2 Character Dump]

 Name  : Kaaog                  Age                 32       STR!  18/80       
 Sex   : Male                   Height             132       INT: 18/***       
 Race  : Demon (Lygrog)         Weight             158       WIS: 18/***       
 Class : Monk                   Social Class        62       DEX! 18/140       
 Body  : Player                                              CON:  18/85       
 God   : Eru Iluvatar                                        CHR:     16       
                                                                               
 + To Melee Hit          76 Level             50    Max Hit Points      2402   
 + To Melee Damage       21 Experience  19251959    Cur Hit Points      2402   
 + To Ranged Hit         76 Max Exp     19251959    Max SP (Mana)       2780   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       2780   
   AC                 0+182 Gold        10687725    Piety              68897   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Heroic       Blows/Round:  8         
 Bows/Throw  : Legendary[12]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  16-1920   
 Stealth     : Legendary[5] Magic Device: Fair         Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You have only recently been corrupted, and you consider              
          that to have been your true birth. Your watery green eyes            
          radiate miserable servility.                                         
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        The Void: Level 150 (7500')
        Orc Cave: Level 11 (550')
        The Old Forest: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 33 (1650')
        Near Harad: Level 23 (1150')
        Utumno: Level 111 (5550')

 Your body was a Player.
 You have defeated 5536 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 14th Quelle of the 2890th year of the third age.
 Your adventure lasted 28 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Caras Galadhon.
You can teleport at will.
You can mind blast your enemies.
You can smell nearby monsters.
You can consume solid rock.
You can emit bright light.
You can cause mold to grow near you.
You can create a spear of darkness.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Huan's Nose:
  You can detect nearby monsters.
  Radius 25
  Level=5, Cost=4, Stat=INT, Difficulty=15

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Grow Mold:
  You can cause mold to grow near you.
  Summons up to 8 molds around the player
  Level=1, Cost=6, Stat=CON, Difficulty=14


Skills (points left: 7)
 - Combat                                        26.100 [0.900]
          . Weaponmastery                        00.000 [0.300]
          . Archery                              00.000 [0.400]
          . Barehand-combat                      50.000 [0.900]
 - Sneakiness                                    07.480 [0.900]
          . Stealth                              01.000 [0.900]
          . Disarming                            01.000 [0.900]
          . Dodging                              50.000 [0.700]
 - Magic                                         35.532 [0.600]
          . Magic-Device                         04.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Thaumaturgy                          50.000 [0.500]
 - Spirituality                                  08.560 [0.900]
          . Prayer                               47.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]

Abilities
 * Perfect casting


  [Fates]

You are fated to find Padded Armour on level 1.
You may meet an Agent of the black market on level 1.


  [Character Equipment]

e) The Ring 'Fuin' (+15 to speed)
        It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) a Sorcerous Amulet of Brilliance (+58,+5)(180%)(180%) (+9) {cursed}
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and spell power by 9.  It increases your mana capacity and hit
    points by 180%.  It is cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 111 of Utumno.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) (nothing)
o) (nothing)
s) (nothing)
z) (nothing)
{) (nothing)


  [Character Inventory]

a) 2 Indestructible Tomes of Magical Energy {@m3@b3!k!d!v}
b) a Fireproof Tome of Knowledge {@m1@b1!k!d!v}
c) a Fireproof Holy Tome of Eru Iluvatar {@m2@b2!k!d!v}
d) The Ebon Cube of Darkness {genocide}
    It can be activated for genocide every
    500 turns.  
    You found it in the remains of a Hill giant Priest on level 93 of Angband.
e) The Tome of Collected Strange Magic {heal}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Grey wraith on level 30 of Mirkwood.
f) 6 Potions of Cure Insanity
    
g) 14 Potions of Speed
    
h) 10 Potions of Healing
    
i) a Potion of *Healing*
    
j) 3 Potions of Life
    
k) 6 Potions of Restore Mana
    
l) 6 Scrolls of *Identify*
    
m) 9 Scrolls of Satisfy Hunger {@r2}
    
n) a Silver Rod of Simplicity of Disarming (100/100) {@z1}
o) a Mithril Rod of Simplicity of & Great Rod Tip~ of Home Summoning (98/160)
{@}
    
    You bought it from the Magic Rod Market.
p) a Tilkal Rod of Simplicity of Healing (200/200) {@z2}
q) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 65 of
    Barad-Dur.
r) The Spell of Mandos [50,+35]
    It is the ultimate armor.  It can be activated for 
    invulnerability (4+d8) every 800 turns if it is being worn. It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison, light, dark, blindness, confusion, sound, shards, nether, 
    nexus, chaos and disenchantment.  It allows you to levitate.  It
    allows you to fly.  It allows you to sense the presence of dragons.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your 
    dexterity.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Key of Orthanc
c) The Black Banner of Gondor (-3)
    It can be activated for summon undead
    every 666+d333 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your stealth by 3.  It makes you invisible.  It
    provides resistance to dark, nether and chaos.  It allows you to sense
    the presence of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 82 of Angband.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
f) a Broad Axe of the Maiar (2d6) (+6,+12) [+3]
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
h) The Guisarme of Ornie (2d5) (+5,-2) (+1)
i) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
j) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) a Draconic Ring of Speed (+4,+5) [+3] (+6)
    It 
    increases your speed by 6.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 70 of Angband.
c) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) a Rohirric Amulet of Brilliance (+6)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom and speed by 6.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
e) The Necklace of Girion [10,+0] (+5)
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 70 of Angband.
g) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 69 of Angband.
h) a Dwarven Lantern of the Magi (+1)
i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}


  [Home Inventory - Minas Anor ]

a) an Amulet of Spell
b) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
c) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
d) The Key of Thorin


  [Home Inventory - Caras Galadhon ]

a) a Silver Rod of the Istari of Recall (172/200) {!z}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Magic Rod Market.
b) a Rod Tip of Disarming (50 Mana to cast)
c) The Sustain Constitution of the Blacklocks (+3)
    It increases your dexterity, 
    ability to tunnel and luck by 3.  It makes you invisible.  It sustains 
    your dexterity.  It provides resistance to nexus.  It produces an
    anti-magic shell.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 59 of Barad-Dur.
d) a Dazzling Ring of Damage (+10)
    
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 3) forever.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue drake on level 26 of Mirkwood.
e) a Ring of Damage (+15)
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Barad-Dur.
f) a Dazzling Ring of Speed (+6)
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 88 of Orodruin.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900)
    every 200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 678 of Nether Realm.
i) a Ring of Extra Attacks (+1 attack)
j) The Ring of the Firebeards (+5,+10) (+3)
    It 
    increases your strength and ability to tunnel by 3.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 90 of Angband.
k) The Amulet of Gising (+4)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your strength by 4.  
    It sustains your dexterity.  It provides resistance to poison, dark
     and confusion.  It allows you to sense the presence of evil beings.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 65 of
    Barad-Dur.
l) The Amulet of Carlammas (+2)
m) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 65 of Barad-Dur.
n) The Blue Stone 'Coimir'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
o) The Star of Elendil (+1)
p) The Pearl 'Nimphelos' (+1)
q) The Silmaril of the Seas (+2)
    It can be activated for word of recall every 200 turns
     if it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    intelligence by 2.  It provides resistance to light, dark, nether, 
    nexus and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It drains life and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 97 of Angband.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
s) The Pike of Valion (2d5) (+2,+0) (+4 to speed)
t) The Harp of Thorin (+2 to stealth)
u) The Sceptre of Numenor (-3 to speed)
v) The Red Arrow of Gondor
w) an Ancient blue dragon corpse
x) a Dracolisk corpse



Posted on 8.12.2004 01:47

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63. on the Theme Ladder (of 186)

Comments

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On 8.12.2004 01:47 happiest_sadist@hotmail.com wrote:
I immeidatly thought of monks when I saw the Lygrog. They do not dissapoint. Especially not with a couple of powerful area thaumaturgy spells to pound with while you dodge almost every attack of Melkor.

On 23.3.2005 17:22 satinka33@netscape.net wrote:
Monks? I'm really surprised -- never would have thought of that -- but obviously it works! Makes sense, now that I'm thinking about it more. I'm running a Lygrog Sorceror, and I can't even begin to tell you how much I envy your amulet! Hmmm... that ring's rather nice, too. :)

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