The Angband Ladder: Kaaog, Demon (Lygrog) Monk by <happiest_sadist@hotmail.com>
[Theme 1.1.2 Character Dump] Name : Kaaog Age 32 STR! 18/80 Sex : Male Height 132 INT: 18/*** Race : Demon (Lygrog) Weight 158 WIS: 18/*** Class : Monk Social Class 62 DEX! 18/140 Body : Player CON: 18/85 God : Eru Iluvatar CHR: 16 + To Melee Hit 76 Level 50 Max Hit Points 2402 + To Melee Damage 21 Experience 19251959 Cur Hit Points 2402 + To Ranged Hit 76 Max Exp 19251959 Max SP (Mana) 2780 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 2780 AC 0+182 Gold 10687725 Piety 68897 (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Heroic Blows/Round: 8 Bows/Throw : Legendary[12]Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 16-1920 Stealth : Legendary[5] Magic Device: Fair Infra-Vision: 60 feet Tactic: coward Explor: slug-like (Character Background) You have only recently been corrupted, and you consider that to have been your true birth. Your watery green eyes radiate miserable servility. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') The Void: Level 150 (7500') Orc Cave: Level 11 (550') The Old Forest: Level 22 (1100') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') A lost temple: Level 33 (1650') Near Harad: Level 23 (1150') Utumno: Level 111 (5550') Your body was a Player. You have defeated 5536 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved 98 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 14th Quelle of the 2890th year of the third age. Your adventure lasted 28 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Caras Galadhon. You can teleport at will. You can mind blast your enemies. You can smell nearby monsters. You can consume solid rock. You can emit bright light. You can cause mold to grow near you. You can create a spear of darkness. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are incredibly lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are immune to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Glaurung's Spell: Fires a mind blasting bolt (psi damage). Psi Damage (3+(level-1)/5)d3 Level=5, Cost=3, Stat=WIS, Difficulty=15 Huan's Nose: You can detect nearby monsters. Radius 25 Level=5, Cost=4, Stat=INT, Difficulty=15 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Grow Mold: You can cause mold to grow near you. Summons up to 8 molds around the player Level=1, Cost=6, Stat=CON, Difficulty=14 Skills (points left: 7) - Combat 26.100 [0.900] . Weaponmastery 00.000 [0.300] . Archery 00.000 [0.400] . Barehand-combat 50.000 [0.900] - Sneakiness 07.480 [0.900] . Stealth 01.000 [0.900] . Disarming 01.000 [0.900] . Dodging 50.000 [0.700] - Magic 35.532 [0.600] . Magic-Device 04.000 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] . Thaumaturgy 50.000 [0.500] - Spirituality 08.560 [0.900] . Prayer 47.000 [0.500] . Music 00.000 [0.300] - Monster-lore 01.000 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] Abilities * Perfect casting [Fates] You are fated to find Padded Armour on level 1. You may meet an Agent of the black market on level 1. [Character Equipment] e) The Ring 'Fuin' (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) a Sorcerous Amulet of Brilliance (+58,+5)(180%)(180%) (+9) {cursed} It provides light (radius 1) forever. It increases your intelligence, wisdom and spell power by 9. It increases your mana capacity and hit points by 180%. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 111 of Utumno. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) (nothing) o) (nothing) s) (nothing) z) (nothing) {) (nothing) [Character Inventory] a) 2 Indestructible Tomes of Magical Energy {@m3@b3!k!d!v} b) a Fireproof Tome of Knowledge {@m1@b1!k!d!v} c) a Fireproof Holy Tome of Eru Iluvatar {@m2@b2!k!d!v} d) The Ebon Cube of Darkness {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Hill giant Priest on level 93 of Angband. e) The Tome of Collected Strange Magic {heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Grey wraith on level 30 of Mirkwood. f) 6 Potions of Cure Insanity g) 14 Potions of Speed h) 10 Potions of Healing i) a Potion of *Healing* j) 3 Potions of Life k) 6 Potions of Restore Mana l) 6 Scrolls of *Identify* m) 9 Scrolls of Satisfy Hunger {@r2} n) a Silver Rod of Simplicity of Disarming (100/100) {@z1} o) a Mithril Rod of Simplicity of & Great Rod Tip~ of Home Summoning (98/160) {@} You bought it from the Magic Rod Market. p) a Tilkal Rod of Simplicity of Healing (200/200) {@z2} q) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 65 of Barad-Dur. r) The Spell of Mandos [50,+35] It is the ultimate armor. It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It provides resistance to life draining, acid, electricity, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to levitate. It allows you to fly. It allows you to sense the presence of dragons. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Key of Orthanc c) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 82 of Angband. d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) e) The Set of Leather Gloves 'Cammithrim' [1,+10] f) a Broad Axe of the Maiar (2d6) (+6,+12) [+3] g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) h) The Guisarme of Ornie (2d5) (+5,-2) (+1) i) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) j) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) a Draconic Ring of Speed (+4,+5) [+3] (+6) It increases your speed by 6. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 70 of Angband. c) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) a Rohirric Amulet of Brilliance (+6) It provides light (radius 1) forever. It increases your intelligence, wisdom and speed by 6. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. e) The Necklace of Girion [10,+0] (+5) f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 70 of Angband. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 69 of Angband. h) a Dwarven Lantern of the Magi (+1) i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} [Home Inventory - Minas Anor ] a) an Amulet of Spell b) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . c) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) d) The Key of Thorin [Home Inventory - Caras Galadhon ] a) a Silver Rod of the Istari of Recall (172/200) {!z} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Magic Rod Market. b) a Rod Tip of Disarming (50 Mana to cast) c) The Sustain Constitution of the Blacklocks (+3) It increases your dexterity, ability to tunnel and luck by 3. It makes you invisible. It sustains your dexterity. It provides resistance to nexus. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 59 of Barad-Dur. d) a Dazzling Ring of Damage (+10) It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue drake on level 26 of Mirkwood. e) a Ring of Damage (+15) It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Barad-Dur. f) a Dazzling Ring of Speed (+6) g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 88 of Orodruin. h) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 678 of Nether Realm. i) a Ring of Extra Attacks (+1 attack) j) The Ring of the Firebeards (+5,+10) (+3) It increases your strength and ability to tunnel by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of good beings. It drains mana. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 90 of Angband. k) The Amulet of Gising (+4) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your strength by 4. It sustains your dexterity. It provides resistance to poison, dark and confusion. It allows you to sense the presence of evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 65 of Barad-Dur. l) The Amulet of Carlammas (+2) m) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 65 of Barad-Dur. n) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. o) The Star of Elendil (+1) p) The Pearl 'Nimphelos' (+1) q) The Silmaril of the Seas (+2) It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 97 of Angband. r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) s) The Pike of Valion (2d5) (+2,+0) (+4 to speed) t) The Harp of Thorin (+2 to stealth) u) The Sceptre of Numenor (-3 to speed) v) The Red Arrow of Gondor w) an Ancient blue dragon corpse x) a Dracolisk corpse |
Posted on 8.12.2004 01:47
1954. on the Ladder (of 19090)
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