The Angband Ladder: Fror, Demon (Lygrog) Monk by <mabigail@mcsoxford.org>

  [Theme 1.1.2 Character Sheet]

 Name  : Fror                   Age                 35       STR! 18/140       
 Sex   : Neuter                 Height              64       INT:  18/67       
 Race  : Demon (Lygrog)         Weight             257       WIS: 18/***       
 Class : Monk                   Social Class       100       DEX: 18/219       
 Body  : Player                                              CON: 18/149       
 God   : Tulkas                                              CHR!  18/70       
                                                                               
 + To Melee Hit          43 Level             50    Max Hit Points      2917   
 + To Melee Damage       30 Experience  11452814    Cur Hit Points       -12   
 + To Ranged Hit         43 Max Exp     11452814    Max SP (Mana)       1422   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)        166   
   AC                40+113 Gold          939679    Piety              53745   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Fair         Blows/Round:  16        
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Superb       Mel.dmg/Rnd:  512-4320  
 Stealth     : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 60 feet   
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You have only recently been corrupted, and you consider              
          that to have been your true birth. Your glowing red eyes             
          radiate pure evil.                                                   
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 74 (3700')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')

 Your body was a Player.
 You have defeated 11324 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 73 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 Your adventure lasted 16 days.

     Your Attributes:
You are dead, killed by a Master mystic on level 74 of Angband.
You can switch locations with another being.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can bring down the dungeon around your ears.
You can create a spear of darkness.
You are able to control the space/time continuum.
You are bleeding.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

 Corruption list:
Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 60)
 - Combat                                        47.250 [0.900]
          . Weaponmastery                        01.000 [0.600]
          . Archery                              03.100 [0.700]
          . Barehand-combat                      48.700 [0.900]
 - Sneakiness                                    15.030 [1.100]
          . Stealth                              50.000 [1.100]
          . Disarming                            50.000 [1.100]
          . Dodging                              00.000 [0.700]
 - Magic                                         07.148 [0.800]
          . Magic-Device                         49.800 [1.300]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  05.900 [0.900]
          . Prayer                               02.500 [0.500]
          . Mindcraft                            01.300 [0.400]
          . Music                                00.000 [0.300]
 - Monster-lore                                  17.170 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
          . Symbiosis                            26.700 [0.500]

 One of your companion(s) has been killed.

  [Fates]

You are fated to find a Scroll of Object Detection on level 1.
You may meet a Kirinki on level 1.
You are fated to find The Harp of Maglor on level 48.


  [Character Equipment]

e) The Ring of Iacirith (+9) {100% off}
        It increases your speed and attack speed by 9.  It sustains your 
    intelligence.  It provides resistance to electricity and nexus.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Speed Ring Market.
k) a Sorcerous Amulet of Wisdom (+23,+13)(180%)(180%) (+9) {cursed}
    It increases your wisdom and 
    spell power by 9.  It increases your mana capacity and hit points by 
    180%.  It sustains your wisdom.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 51 of Barad-Dur.
m) The Star of Elendil (+1) (charging)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 51 of Barad-Dur.
n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+2 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and disenchantment.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be activated for satisfy hunger
    every 100 turns if it is being worn. It increases your dexterity, 
    charisma, stealth, searching and luck by 3.  It makes you invisible.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 20 of Orc
    Cave.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You bought it from the Library.
b) The Bag of Tricks
    It can be activated for genocide every
    500 turns.  
    You found it lying on the ground on level 44 of Barad-Dur.
c) The Ebon Cube of Darkness
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 51 of Barad-Dur.
d) The Box of Many Wonders
    It can be
    activated for teleport level every 50 turns.  
    You found it lying on the ground on level 32 of Heart of the Earth.
e) The Immortal Skull of Telepathy
    It
    can be activated for teleport level every 50 turns.  
    You found it in the remains of a Barrow wight on level 47 of Moria.
f) 25 Rations of Cram
    
g) 3 Potions of Cure Critical Wounds
    
h) 5 Potions of Healing
i) 4 Scrolls of Word of Recall
    
j) 33 Scrolls of Identify
    
k) a Copper Rod of Trap Location (20/20)
l) a Staff of Identify[7|27] (0 charges)
m) The Ring of Power of Ji Indur Dawndeath (+5 to speed) {cursed}
n) The Set of Gauntlets 'Paurnen' [2,+15]
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Rage
    It
    can be activated for acquirement every 3000 turns.  
    You found it in the remains of an Apprentice priest on level 16 of Orc
    Cave.
b) 4 Sprigs of Athelas
c) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) a Ring of Invisibility
e) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and charisma by 3.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
f) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) The Ring of the Firebeards (+5,+10) (+3)
c) The Ring of the Ironfists (+10,+10) (+3)
d) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your constitution and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    constitution.  It provides resistance to disenchantment.  It allows
    you to sense the presence of undead.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Amulet of Ingwe (+3)
    It can be activated
    for dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 70 of Angband.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) Mithril Plate Mail of Immunity (-3 to accuracy) [35,+12]
i) a Robe of the Maiar [2,+22]
    It grants you the power of berserk if it is being
    worn.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold and 
    sound.  It allows you to sense the presence of trolls, giants and evil
    beings.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
l) The Rod of Annuminas (+4)


  [Home Inventory - Minas Anor ]

a) The Jewel 'Evenstar' (+3)
    It can be activated
    for restore stats and life levels every 750 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your constitution
     by 3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 57 of Barad-Dur.
b) The Double Ring Mail of Thirdain (-2 to accuracy) [15,+11]
    
    It provides immunity to electricity.  It provides resistance to life
    draining, acid, poison and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Ghost in the town of Minas Anor .
d) Elven Cord Armour of Resist Lightning [6,+15] (+3 to stealth)
e) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to poison and blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dreadmaster on level 55 of Barad-Dur.
f) a Pair of Soft Leather Boots of Speed [2,+11] (+5)
g) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
h) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6)
i) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
j) 2 Keys of Thorin
k) The Red Arrow of Gondor
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 57 of Barad-Dur.


  [Home Inventory - Caras Galadhon ]

a) a Scroll of *Remove Curse*
    
b) a Golden Rod of Quickness of Nothing (125/125)
c) a Golden Rod of Quickness of Nothing (125/125)
d) a Blessed Ring of Damage (+9) [+9] (+1)
e) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
f) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 20 of The
    Old Forest.
g) The Phial of Galadriel (+4)
h) The Anchor of Space-Time
i) The Key of Orthanc
    It can be activated for perilous identify every turn if it
    is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Black Banner of Gondor (-3)
k) Bar Chain Mail of Resist Acid (-2 to accuracy) [18,+8]
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 45 of Barad-Dur.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [Home Inventory - Khazad-dum ]

a) The Heavy Crossbow 'Thireilin' (x7) (+16,+6) (+3)
b) The Harp of Thorin (+2 to stealth)
c) The Mage Staff of Donwen (1d4) (-2,-4)(100%) (+5)


  [The Museum Inventory - Bree ]

a) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
b) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good
    (level*5) every 300+d300 turns if it is being worn. It can be used to
    store a spell.  It decreases your strength, constitution, charisma, 
    speed and luck by 3.  It renders you incorporeal.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tevildo, Prince of Cats on level 69 of
    Angband.


  [The Museum Inventory - Caras Galadhon ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Old Sorcerer on level 55 of Barad-Dur.
b) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Old Sorcerer on level 53 of Barad-Dur.
c) The Ring of Power of Akhorahil the Blind (+3 to speed)
    
    It increases your speed and attack speed by 3.  It makes you
    invisible.  It sustains your strength.  It provides immunity to
    paralysis.  It provides resistance to acid, light, sound and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 45 of
    Barad-Dur.
d) The Ring of Power of Akhorahil the Blind (+2 attacks)
    It increases your attack speed by 2.  It makes you
    invisible.  It provides resistance to fire, dark and chaos.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 58 of
    Barad-Dur.
e) The Ring of Power of Uvatha the Horseman (+3 to stealth)
    It increases your wisdom and stealth by 3.  It makes you
    invisible.  It provides resistance to acid and chaos.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Osgiliath ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 49 of Barad-Dur.
b) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 49 of Barad-Dur.
c) The Pearl 'Nimphelos' (+1)
    It
    grants you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 20 of Orc
    Cave.
d) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic
     if it is being worn.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 51 of Barad-Dur.
f) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases 
    your dexterity, charisma and stealth by 2.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to levitate.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 22.4.2005 11:56
Last updated on 24.4.2005 21:38

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Comments

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On 22.4.2005 11:56 mabigail@mcsoxford.org wrote:
hmm... 2 keys of Thorin!!

On 24.4.2005 21:30 mabigail@mcsoxford.org wrote:
Never, Ever, EVER fight Master mystics when heavily stunned.

On 24.4.2005 21:38 mabigail@mcsoxford.org wrote:
Oops, wrong dump.

On 24.4.2005 21:40 wrote:
Shame, that ring and amulet were nice!!

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