The Angband Ladder: Raulkn, Blue Dragon Monk by <Feathin@yahoo.com>

  [Theme 1.1.0(CVS) Character Sheet]

 Name  : Raulkn                 Age                 60       STR!     40       
 Sex   : Neuter                 Height              50       INT!     28       
 Race  : Blue Dragon            Weight              20       WIS:     40       
 Class : Monk                   Social Class         4       Dex!     39     40
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     38       
                                                                               
 + To Melee Hit          54 Level             49    Max Hit Points      1178   
 + To Melee Damage       90 Experience  12978593    Cur Hit Points       -44   
 + To Ranged Hit         54 Max Exp     12978593    Max SP (Mana)        254   
 + To Ranged Damage       0 Exp to Adv. 13050000    Cur SP (Mana)        221   
   AC                 0+170 Gold         3020335    Piety             106327   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Bad          Blows/Round:  12        
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Bad          Mel.dmg/Rnd:  1104-3960 
 Stealth     : Bad          Magic Device: Legendary[7] Infra-Vision: 60 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in Utumno, awakened by a powerful evil                 
          Wizard.  Since then you have destroyed no enemies of the             
          Dark.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 82 (4100')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 26 (1300')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 36 (1800')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Isengard: Level 40 (2000')

 Your body was a Player.
 You have defeated 9804 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 41 princesses.
 You found 6 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 39th Quelle of the 2890th year of the third age.
 Your adventure lasted 53 days.

     Your Attributes:
You are dead, killed by an Inertia hound on level 82 of Angband.
You can emit bright light.
You can emit confusing, blinding radiation.
You can sense what is beyond walls.
You are stunned.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 40)
 - Combat                                        23.400 [0.900]
          . Weaponmastery                        00.000 [0.300]
          . Archery                              00.000 [0.400]
          . Barehand-combat                      50.000 [1.300]
 - Sneakiness                                    07.480 [0.900]
          . Stealth                              00.000 [0.900]
          . Disarming                            02.000 [0.900]
          . Dodging                              50.000 [0.700]
 - Magic                                         08.268 [0.600]
          . Magic-Device                         35.500 [1.000]
                   . Earth                       12.400 [0.600]
          . Meta                                 00.000 [0.500]
          . Conveyance                           01.000 [0.300]
          . Divination                           01.700 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  20.250 [0.900]
          . Prayer                               47.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]


  [Fates]

You are fated to die on level 1.
You are fated to find a Scroll of Identify on level 10.
You are fated to die on level 55.


  [Character Equipment]

e) The Ring of Power 'Nenya' (+9,+9) (+2) (charging)
        It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
f) The Ring 'Elorinur' (+4 to speed)
    
    It increases your dexterity, charisma and speed by 4.  It sustains 
    your strength and charisma.  It provides immunity to paralysis.  It
    provides resistance to light, dark, confusion, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 70 of Erebor.
g) a Dazzling Ring of Chaos Resistance
    It
    grants you the power of illuminate if it is being worn.  It provides
    light (radius 5) forever.  It provides resistance to light, confusion
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 61 of The
    Sacred Land Of Mountains.
h) a Draconic Ring of Speed (+3,+2) [+4] (+11) {100% off}
    It increases your speed by 11.  It allows you
    to sense the presence of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) a Blessed Ring of Extra Attacks [+8] (+4 attacks) {100% off}
    It can be activated for 
    spinning around every 50+d25 turns if it is being worn. It increases 
    your wisdom and attack speed by 4.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
j) The Ring of Atarsil (+5) {100% off}
    It increases your wisdom and 
    constitution by 5.  It sustains your strength and charisma.  It
    provides immunity to paralysis.  It provides resistance to acid, cold, 
    dark and nexus.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 76 of Angband.
m) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) (nothing)
o) (nothing)
s) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)


  [Character Inventory]

a) The Tome of Raulkn
    It cannot be harmed by acid, cold,
    lightning or fire.  
b) The Tome of Elven Household Magic (charging) {Heal 700}
    It can be activated for heal 700 hit points every
    100 turns.  
    You bought it from the Magic shop.
c) 12 Scrolls of Identify {@r0}
    
d) 14 Scrolls of *Identify* {25% off}
    
e) 21 Scrolls of Satisfy Hunger {@r9}
    
f) a Silver Rod of the Istari of Recall (170/200)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Magic Rod Market.
g) a Silver Rod of Charging of Trap Location (100/100) {@z1}
    It regenerates its mana
    faster.  
    You found it in the remains of a Dark dwarven priest on level 30 of A lost
    temple.
h) a Golden Rod of the Istari of Disarming (250/250) {@z2}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 45 of Barad-Dur.
i) a Golden Rod of the Istari of Healing (18/250) {100% off}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You stole it from the Black Market.
j) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 39 of
    Barad-Dur.
k) The Robe of Great Luck [2,+0] (+60) {!>!<}
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 70 of Angband.
l) The Iron Helm of Knowledge [6,+20] (-6)
    It
    can be activated for whispers from beyond(sanity drain) 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) an Indestructible Corrupted Tome of Melkor
b) a Spellbook of Stone Skin
    
c) a Golden Rod of Cheapness of Nothing (125/125)
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
d) a Golden Rod of Nothing (125/125)
e) a Rod Tip of Enlightenment (40 Mana to cast) {100% off}
    It cannot be harmed by acid, cold,
    lightning or fire.  
f) a Rod Tip of Disarming (50 Mana to cast)
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50
    turns if it is being worn. It grants you the power of detect curses if
    it is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 52 of
    Barad-Dur.
i) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Palantir of Orthanc (+2)
    It can be activated
    for clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
k) The Palantir of Minas Ithil [-30](-60%) (-3) {cursed}
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 4) forever.  It decreases 
    your intelligence, wisdom and constitution by 3.  It decreases your 
    hit points by 60%.  It provides resistance to blindness.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It drains 
    experience.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 72 of
    Angband.
l) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your stealth by 3.  It makes you invisible.  It provides resistance to 
    dark, nether and chaos.  It allows you to sense the presence of undead
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 60 of Barad-Dur.
m) The Pearl 'Nimphelos' (+1)
n) The Silmaril of Flames (+2) {cursed}
    
    It can be activated for invulnerability (dur 8+d8) every 1000 turns if
    it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 76 of Angband.


  [Home Inventory - Gondolin ]

a) The Bag of Tricks {Destruction}
    
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 30 of The Withered Heath.
b) The Potion of Winning {Cure Insanity}
    It
    can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dreadlord on level 70 of Angband.
c) Saruman's Big Book of Brutality {Heal 700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Vampire ogre on level 50 of Moria.
d) 7 Sprigs of Athelas
    
e) 2 Potions of Speed {50% off}
    
f) 12 Potions of Healing {100% off}
    
g) 6 Potions of *Healing* {100% off}
    
h) 11 Potions of Enlightenment {100% off}
    
i) a Potion of New Life
j) a Scroll of *Remove Curse*
    
k) 8 Scrolls of *Destruction*
    
l) 2 Scrolls of Genocide {100% off}
    
m) 2 Scrolls of Mass Genocide
    
n) a Staff of Shake[1|9] (12 charges)
    
o) a Staff of Genocide[1|11] (3 charges)
p) a Staff of Genocide[1|10] (3 charges)
q) a Staff of Genocide[1|7] (3 charges)
r) a Staff of Genocide[1|8] (3 charges)
s) a Staff of Genocide[1|5] (4 charges)
    
t) a Radiant Ring of Slaying (+11,+13)
    It
    grants you the power of illuminate if it is being worn.  It provides
    light (radius 5) forever.  It provides resistance to light and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green drake on level 77 of Angband.


  [Home Inventory - Minas Anor ]

a) The Ring of Power of Ren the Unclean (+3 attacks)
    It 
    increases your constitution, attack speed and ability to score
    critical hits by 3.  It makes you invisible.  It provides resistance 
    to nexus.  It allows you to levitate.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of The Sacred
    Land Of Mountains.
b) The Ring of Power of Akhorahil the Blind (+5)
    It increases your strength by 5.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    electricity, cold, blindness, shards, nether and disenchantment.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 48 of Moria.
c) The Ring of Power of Uvatha the Horseman (+4)
    
    It increases your strength by 4.  It makes you invisible.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to cold and sound.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) a Rohirric Ring of Sustain Wisdom of the Elements (+3 to speed)
    
    It increases your strength, dexterity and speed by 3.  It sustains 
    your wisdom.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold and poison.  It renders
    you especially vulnerable to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 72 of
    Angband.
e) a Rohirric Ring of Poison Resistance (+2 to speed) {100% off}
    It increases your speed by 2.  It makes you completely
    fearless.  It provides resistance to poison.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) a Ring of Slaying (+10,+12) {100% off}
    It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) a Ring of Slaying (+14,+16) {100% off}
    It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
h) a Radiant Ring of Speed (+11)
    It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 3) forever.
    It increases your speed by 11.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 72 of
    Angband.
i) a Blessed Ring of Sound Resistance [+1] (+2) {100% off}
    It increases your wisdom by 2.  It provides resistance to life
    draining and sound.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
j) a Rohirric Ring of Blindness Resistance (+3 to speed) {100% off}
    It increases your speed by 3.  It
    makes you completely fearless.  It provides resistance to blindness.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) a Ring of Lordly Protection [+22] {100% off}
    It provides immunity to paralysis.  
    It provides resistance to life draining, poison, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Expensive Black Market.
l) 2 Rings of Extra Attacks (+3 attacks) {100% off}
    It can be activated for 
    spinning around every 50+d25 turns if it is being worn. It increases 
    your attack speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Black Market.
m) a Blessed Ring of Fortune [+1] (+7) {100% off}
    It can be activated for detect
    treasure every 10+d20 turns if it is being worn. It increases your 
    wisdom and luck by 7.  It provides resistance to life draining.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
n) a Rohirric Ring of Extra Attacks (+4 to speed) {100% off}
    It can be activated for spinning
    around every 50+d25 turns if it is being worn. It increases your speed
     and attack speed by 4.  It makes you completely fearless.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
o) The Ring of Durin (+2)
    It grants you the power of 
    midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
p) The Ring of the Firebeards (+5,+10) (+3)
    It increases your strength and ability to tunnel by 3.  
    It makes you invisible.  It sustains your strength.  It makes you
    completely fearless.  It provides resistance to fire.  It allows you
    to sense the presence of good beings.  It drains mana.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Chaos on level 72 of
    Angband.
q) The Ring of the Stonefoots [+6] (+3)
    It provides light (radius 3) forever.  It increases your 
    charisma and ability to tunnel by 3.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to shards.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 72 of
    Angband.
r) The Ring of the Blacklocks (+3)
    It increases your dexterity, ability to tunnel and luck by 3.  
    It makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 72 of Angband.
s) an Amulet of Reflection
t) an Amulet of Anti-Magic {100% off}
    It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
u) The Jewel 'Evenstar' (+3)
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 72 of
    Angband.
v) an Elemental Amulet of Telepathy {100% off}
    It provides resistance to acid, electricity, fire and cold.  
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
w) a Blazing Amulet of Devotion (+3) {100% off}
    It provides light (radius 3)
    forever.  It increases your wisdom and charisma by 3.  It sustains 
    your wisdom and charisma.  It provides resistance to life draining, 
    fire, light and dark.  It produces a fiery sheath.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.


  [Home Inventory - Caras Galadhon ]

a) 90 Potions of Water Curing {quest}
b) a Golden Crown of Telepathy [0,+10] {100% off}
    It gives telepathic powers.  
    It cannot be harmed by acid.  
    You stole it from the Black Market.
c) The Key of Thorin
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
d) The Cup of Thror {@A5}
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
e) The Red Arrow of Gondor
    It can be activated
    for mass human summoning every 1000 turns.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
f) The Parchment - Map of Thror
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Book Store.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Book Store.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2)
    forever.  It decreases your charisma by 5.  It allows you to see
    invisible monsters.  It allows you to sense the presence of demons.  
    It slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sererrog on level 39 of Barad-Dur.
d) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
    It increases your strength, wisdom, dexterity and attack speed
     by 1.  It makes you invisible.  It provides immunity to paralysis.  
    It makes you completely fearless.  It allows you to levitate.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 66 of Dol
    Guldur.
f) The Ring of Power of Hoarmurath of Dir (+2)
    It increases your wisdom and constitution by 2.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It provides resistance to electricity.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur.
g) The Ring of Power of Dwar, Dog Lord of Waw (+2 to infravision)
    
    It increases your wisdom and infravision by 2.  It makes you
    invisible.  It makes you completely fearless.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of The
    Sacred Land Of Mountains.
h) The Ring 'Durinar' (+5) {The Hunter}
    It increases your intelligence by 5.  It
    sustains your constitution.  It provides resistance to fire and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
i) The Poison Resistance of the Ironfists (+10,+10) (+3)
    It 
    increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Denethor, Steward of Gondor on level 63 of
    The Sacred Land Of Mountains.
j) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It 
    increases your strength, dexterity, constitution, infravision and 
    speed by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of The Sacred
    Land Of Mountains.
l) The Key of Orthanc
    It can be activated for perilous identify every turn
     if it is being worn. It provides light (radius 1) forever.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Elven Cloak of Belor [4,+4] (+0 to stealth) {Watcher in the Water}
    It decreases your 
    stealth, searching and luck by 0.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to fire, poison, dark
     and nether.  It produces a fiery sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
n) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450
    turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma, stealth, speed and luck
     by 2.  It makes you invisible.  It provides resistance to acid, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the floor of a special level.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 65 of
    Dol Guldur.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Dragon Helm of Thrain [8,+10]
    It sustains your constitution.  It provides resistance to 
    electricity, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It provides light (radius 1)
    forever.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 74 of Angband.
s) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It 
    increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6)
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does
    extra damage from electricity.  It provides resistance to electricity
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Worm on level 70 of Angband.
u) The Dagger of Peregrin (E:10, L:1) (1d4) (+4,+6) {fate}
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
v) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
w) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) {Glaurung}
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to shards, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
x) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, Durin's Bane}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
a) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It
    does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
c) The Metal Boomerang of Dauglian (4d5) (+5,+2) {Elenwe the Lost}
    It does extra damage from frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
d) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm
    every 750 turns if it is being worn. It grants you the power of remove
    fear if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 52 of
    Barad-Dur.
e) Climbing Set {CLevel 36}
    It allows you to climb mountains.  
f) Climbing Set {CLevel 40}
    It allows you to climb
    mountains.  
g) Climbing Set {CLevel 15}
    It allows you to climb mountains.  
h) Climbing Set {Clevel 48}
    It allows you to climb
    mountains.  
i) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good (level*5) every
    300+d300 turns if it is being worn. It can be used to store a spell.  
    It decreases your strength, constitution, charisma, speed and luck by 
    3.  It renders you incorporeal.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Worm on level 64 of Erebor.
j) The Rod of Annuminas (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of The
    Sacred Land Of Mountains.
k) Shelob, Spider of Darkness's corpse
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
l) Finrod Felagund's corpse {Hallucinating Rampage}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Finrod Felagund on level 50 of Moria.



Posted on 7.11.2004 05:49

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5620. on the Ladder (of 19090)
94. on the Theme Ladder (of 186)
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On 7.11.2004 05:49 Feathin@yahoo.com wrote:
Killed on a level of one room and one corridor with Lostsword quest for Lesser Titans. Couldn't get into an anti-summoning/restrictred vision corridor in time.

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