The Angband Ladder: Aural II, Human Assassin by <stefano.crocco@alice.it>

  [Theme 1.2.0 Character Sheet]

 Name  : Aural II               Age                 19       STR!     40       
 Sex   : Male                   Height              20       INT!     32       
 Race  : Human                  Weight             148       WIS!     29       
 Class : Assassin               Social Class        63       DEX!     40       
 Body  : Player                                              CON!     39       
 God   : Manwe Sulimo                                        CHR!     27       
                                                                               
 + To Melee Hit         160 Level             50    Hit Points     1708/  1708 
 + To Melee Damage      112 Experience  24407563    Spell Points    181/   181 
 + To Ranged Hit         54 Max Exp     24407563    Sanity          530/   530 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety               143165 
   AC                27+130 Gold        15570584    Speed           Fast (+30) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[107Perception  : Very Good    Blows/Round:  13        
 Bows/Throw  : Legendary[5] Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  65d5+1456 
 Stealth     : Legendary[27]Magic Device: Superb       Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Guildsman.  You are a           
          well-liked child.  You have brown eyes, straight black               
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        a Lost Temple: Level 36 (1800')
        Utumno: Level 105 (5250')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body was a Player.
 You have defeated 14599 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You have completed 69 princess quests.
 You have completed 69 lost sword quests.
 You saved Arda and became a famed King.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 10th Hrive of the 2890th year of the third age.
 Your adventure lasted 78 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Caras Galadhon.
You can emit bright light.
You can use secret passages.
You can restore lost life forces.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : 2........34...6.            
        Add Int   : ........3.......            
        Add Wis   : .........3......            
        Add Dex   : 24...........3..            
        Add Con   : .4......33......            
        Add Stea. : 2...............            
        Add Sear. : ..............6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : 2..*.3...3...3.+            
        Add Blows : ..3.............            
        Vampiric  : .............+..            
        Slay Evil : +............+..            
        Slay Demon: +...............            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: +.............+.            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: ..............+.            
        Elec Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : ....+.++..+.....            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+......+....            
        Sust Con  : ....+...........            
        Sust Chr  : +.....+.........            
        Invisible : +...............            
        Mul life  : ....+..........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...+..+.......+            
        Hold Life : ....++.+.+......            
        Imm Acid  : ......*+......+.            
        Imm Elec  : .......*.+......            
        Imm Fire  : +.....***+++....            
        Imm Cold  : +.....+*.+......            
        Res Pois  : +...............            
        Res Fear  : ........+..+....            
        Res Light : ..+..+...+......            
        Res Dark  : .....+........+.            
        Res Blind : .........+......            
        Res Conf  : .....+...+.+....            
        Res Sound : ......+..+.+....            
        Res Shard : ........+..+....            
        Res Neth  : .+..+.+.........            
        Res Nexus : ......+.........            
        Res Chaos : .....+...+.+....            
        Res Disen : ......+..+....+.            
        Aura Elec : +......+........            
        Levitate  : ...............+            
        Lite      : ..+.+....+......            
        See Invis : +....+...+......            
        Digestion : +...+...........            
        Regen     : +...+....++.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+..+...++...+.            
        Blessed   : .............+..            
        Cursed    : +..........+..+.            
        Fly       : ...............+            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.800]
                   - Sword-mastery               50.000 [0.600]
                            . Critical-hits      02.000 [0.800]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    16.100 [2.000]
          . Stealth                              50.000 [2.000]
          . Disarming                            01.000 [1.000]
          . Backstab                             50.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         07.734 [0.500]
          . Magic-Device                         23.000 [1.000]
          . Conveyance                           00.000 [0.100]
          . Divination                           01.700 [0.500]
          . Temporal                             00.000 [0.200]
          . Runecraft                            01.000 [0.300]
 - Spirituality                                  12.130 [0.700]
          . Prayer                               10.000 [0.500]
          . Mindcraft                            45.200 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You may meet a Newt on level 1.
You may meet a Cow on level 6.
You may meet a Blubbering idiot on level 3.
You are fated to meet a Mangy-looking leper on level 1.
You are fated to meet a Singing, happy drunk on level 10.
You may find a Scroll of Light on level 1.


  [Character Equipment]

a) The Long Sword 'Sereghathol' (E:321112, L:49) (5d5) (+71,+47) (+2 to speed)
{}
    It increases your strength, dexterity, stealth and speed by 2.  It
    does extra damage from frost.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It provides resistance to fire, cold and poison.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It produces an electric sheath.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maedhros the Tall on level 61 of Dol Guldur.
d) The Sling of the Thain (x6) (+15,+15) (+4) {!d!v!k!t}
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snotling on level 47 of Barad-Dur.
e) a Radiant Ring of Extra Attacks (+3 attacks) {!d!v!k!t}
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It grants you the power of illuminate if it is being worn.
    It provides light (radius 5) forever.  It increases your attack speed
     by 3.  It provides resistance to light.  
    You stole it from the Black Market.
f) a Magical Ring of Speed (+14) {!d!v!k!t}
    It can be used to store a spell.  It increases your speed by 14.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) The Blue Stone 'Coimir'(40%) (+2) {!d!v!k!t}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!d!v!k!t}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Bar Chain Mail 'Vingir' (-2 to accuracy) [18,+11] {!d!v!k!t}
    It sustains your strength and charisma.  It provides immunity to acid
     and fire.  It provides resistance to cold, sound, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a White Balrog on level 94 of Angband.
o) The Feathered Cloak of Gilwentil [1,+18] {!d!v!k!t}
    It sustains your strength.  It provides immunity to electricity, fire
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and acid.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It grants you the power of find secret passages if it is being worn.  
    It increases your intelligence and constitution by 3.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Golden Crown of Gondor [0,+15] (+3) {!d!v!k!t}
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion
    , sound, chaos and disenchantment.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets of Eregion [2,+15] (+4) {!d!v!k!t}
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    strength by 4.  It sustains your strength.  It provides resistance to 
    fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Barad-Dur.
x) The Pair of Hard Leather Boots of Varanthur [3,+15] {cursed}
    It sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to fire, confusion, sound, shards and chaos.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
z) (nothing)
{) The Bolt of Briombar (1d5) (+9,+13) (+3 to speed)
    It increases your dexterity and speed by 3.  It does extra damage from 
    electricity.  It drains life from your foes.  It fights against evil
    with holy fury.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
|) The Mattock of Nain (+12,+18) (+6 to searching) {cursed, !d!v!k!t}
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Tome of Aural {!d!v!k}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) a Runestone {!d!v!k@m1 identify}
    It cannot be harmed by acid, cold, lightning or fire.  
c) The Bag of Tricks {!d!v!k@A0}
    It can be activated for satisfy hunger every 100 turns.  
    You bought it from the Magic shop.
d) 14 Sprigs of Athelas
    
e) 30 Potions of Healing {!q}
    
f) 20 Potions of *Healing* {!q}
    
g) 5 Potions of Life {!q}
    
h) 37 Scrolls of Teleportation {!r}
    
i) 18 Scrolls of *Identify* {90% off}
    
j) a Golden Rod of Healing (125/125)
k) a Golden Rod of Healing (125/125) {!d!v!k}
l) a Mithril Rod of Restoration (160/160) {!d!v!k}
m) a Mithril Rod of Healing (160/160)
n) a Mithril Rod of Healing (160/160)
o) a Mithril Rod of Recall (160/160) {!d!v!k!z@z2}
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
r) a Guisarme of Tulkas (2d5) (+17,+12) (+2 to searching)
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
u) The Small Mithril Boomerang 'Maragon' (2d5) (+16,+25)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring 'Andanor' [+10] (+2 attacks)
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your attack speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    sound and nether.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
b) an Elemental Ring of Intelligence (+3)
    It increases your intelligence by 3.  It sustains your intelligence.  
    It provides immunity to acid.  It makes you completely fearless.  It
    provides resistance to electricity, fire, cold and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Golden drake on level 70 of Angband.
c) a Rohirric Ring of Dexterity (+6) {100% off}
    It increases your dexterity and speed by 6.  It sustains your 
    dexterity.  It makes you completely fearless.  
    You stole it from the Black Market.
d) The Ring 'Valimbar' (+11 to accuracy) (+2)
    It can be activated for whirlwind attack every 250 turns if it is
    being worn. It increases your intelligence, dexterity and searching by 
    2.  It sustains your strength and charisma.  It provides resistance to 
    cold.  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 35 of
    Barad-Dur.
e) The Ring of Gilarath (+10 to damage) (+2)
    It increases your dexterity, charisma, searching and speed by 2.  It
    sustains your charisma.  It provides resistance to cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 45 of Barad-Dur.
f) a Ring of Damage (+19) {!d!v!k!t}
    
    You bought it from the Black Market.
g) a Draconic Ring of Slaying (+14,+10) [+1]
    It allows you to sense the presence of dragons.  
    You bought it from the Rare Jewelry Shop.
h) The Ring of Barahir (+1)
i) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Angband.
k) The Ring 'Ialairin' (+3 to speed)
    It increases your intelligence, wisdom and speed by 3.  It makes you
    invisible.  It provides resistance to confusion, shards and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master lich on level 41 of Barad-Dur.
l) The Ring of Durin (+2) {cursed}
m) The Amulet of Ingwe (+3)
n) an Elemental Amulet of the Serpents [+1] (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It provides immunity to 
    acid.  It provides resistance to electricity, fire, cold, poison and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 58 of Dol
    Guldur.
o) The Amulet of Silgas [+7] (+4 to searching)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity, constitution and searching by 
    4.  It sustains your dexterity.  It provides resistance to poison, 
    confusion and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
p) a Blessed Amulet of the Serpents [+8] (+6) {!d!v!k!t}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your wisdom and dexterity by 6.  It provides
    resistance to life draining and poison.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  
    You stole it from the Black Market.
q) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Black reaver on level 70 of Angband.
r) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 73 of Angband.
s) an Amulet of Trickery (+4)
    It increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Rare Jewelry Shop.
t) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Phial of Galadriel (+4)
v) The Anchor of Space-Time
w) The Black Banner of Gondor (-3)
x) The Silmaril of Flames (+2) {cursed}


  [Home Inventory - Gondolin ]

a) 22 Potions of Cure Insanity {25% off}
    
b) 18 Potions of Enlightenment {!q}
    
c) 10 Scrolls of Object Detection
    
d) a Silver Rod of Disarming (100/100) {!d!v!k@z3}
e) a Tilkal Rod of Nothing (200/200)
    It cannot be harmed by acid, cold, lightning or fire.  
f) a Tilkal Rod of Nothing (200/200)
g) a Tilkal Rod of Nothing (200/200)
h) a Staff of Shake[3|11] (7 charges) {!k}
i) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 71 of Angband.
    
j) The Key of Thorin {!*}
k) The Cup of Thror
l) The Parchment - Map of Thror {!*}


  [Home Inventory - Minas Anor ]

a) The Broken Sword 'Astar' (1d2) (-1,+5) (+4 to speed)
    It increases your speed by 4.  It does extra damage from acid.  It 
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black Numenorean on level 62 of Dol
    Guldur.
b) a Dagger of the Noldor (1d4) (+16,+21) [+11] (+4 to stealth)
    It increases your wisdom, dexterity, constitution and stealth by 4.  
    It is very sharp and can make your foes bleed.  It fights against evil
    with holy fury.  It sustains your intelligence and dexterity.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and light.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) a Dagger of Gondolin (1d4) (+17,+15) (+3) {!d!v!k!t}
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark and nexus.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    slows your metabolism.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it in the remains of an Ancient red dragon on level 45 of
    Barad-Dur.
d) The Dagger of Samwise (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barrow wight on level 61 of Dol Guldur.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!v!k!t}
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Rapier of Hargollas (1d6) (+11,+8)
    It does extra damage from electricity.  It is especially deadly
    against giants.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) a Broad Sword of Tulkas (2d5) (+17,+11) (+1 to searching)
h) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and 
    blindness.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon on level 21 of Orc Cave.
i) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light (radius 1) forever.  It increases your ability to
    score critical hits by 1.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) a Long Sword of Tulkas (2d5) (+9,+8) (+1 to searching)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your searching by 1.  It does extra damage 
    from electricity.  It is a great bane of dragons.  It is a great bane
    of demons.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nexus.  It allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It induces random
    teleportation.  It can resist being shattered by morgul beings.  
    You found it lying on the ground on level 43 of Barad-Dur.
l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 73 of Angband.
m) a Vampiric Katana of Gondolin (3d4) (+20,+18)(40%) (+2) {!d!v!k!t}
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, dexterity and constitution by 2.  It
    increases your hit points by 40%.  It drains life from your foes.  It
    is especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining and dark
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it lying in a vault on level 49 of Barad-Dur.
n) The Two-Handed Sword 'Edhrumen' (3d6) (+2,+18) (+3 to speed)
    It must be wielded two-handed.  It increases your intelligence, wisdom
    , constitution, charisma, speed and attack speed by 3.  It does extra
    damage from electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Worm on level 70 of Angband.
    
o) The Two-Handed Sword of Boron (3d6) (+14,+15) (+1 attack)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, intelligence and attack speed by 1.  It
    does extra damage from acid and fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Worm on level 73 of Angband.
p) a Dark Sword of Tulkas (3d7) (+12,+11) (+2 to searching)
q) The Dark Sword 'Dirnim' (3d7) (+9,+10) (+4)
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your intelligence and wisdom by 4.  It does extra
    damage from frost.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It is especially deadly against giants.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
r) a Trifurcate Spear of Tulkas (2d9) (+12,+15) (+1 to searching) {!d!v!k}
s) The Dwarven Pick of Erebor (+5) (+5) {!d!v!k!t}
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 73 of Angband.
t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
u) The Mithril Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 49 of Barad-Dur.
v) a Harp of Power (+3) {!d!v!k!t disenchantment}
    It increases your charisma by 3.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Music Store.
w) a Harp of Power (+2) {fear}
    It increases your charisma by 2.  It sustains your charisma.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Music Store.
x) a Dragon Horn of Ulmo (+2)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 2.  It provides immunity 
    to electricity.  It provides resistance to blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Caras Galadhon ]

a) The Ring Mail of Engret (-2 to accuracy) [12,+11]
    It sustains your intelligence, dexterity and constitution.  It
    provides immunity to electricity.  It makes you completely fearless.  
    It provides resistance to confusion, sound, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cyclops on level 68 of Angband.
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {!d!v!k!t}
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Barad-Dur.
c) The Partial Plate Armour of Farwen (-3 to accuracy) [22,+16]
    It provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to electricity, confusion and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of
    Hobbiton .
d) The Metal Lamellar Armour of Legollon (-3 to accuracy) [23,+7]
    It can be used to store a spell.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bronze drake on level 56 of Barad-Dur.
    
e) The Full Plate Armour of Isildur [25,+25] (+1)
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
g) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2) {!d!v!k!t}
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze drake on level 53 of Barad-Dur.
    
h) The Soft Studded Leather of Aedel [5,+13]
    It can be used to store a spell.  It sustains your intelligence, 
    dexterity and constitution.  It provides immunity to cold.  It
    provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 78 of Angband.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!v!k!t}
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
j) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Buckler of Aniri [-30,+16] (+1 attack)
    It increases your attack speed by 1.  It sustains your strength.  It
    provides immunity to fire and cold.  It provides resistance to life
    draining, poison and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 95 of Angband.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Barad-Dur.
m) The Large Metal Shield of Erkenbrand [0,+30] (+3)
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 83 of
    Angband.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Metal Cap of Thengel [3,+12] (+3) {!d!v!k!t}
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Uruk Shaman on level 21 of Orc Cave.
q) The Iron Helm 'Holhenneth' [5,+10] (+2) {!d!v!k!t}
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 50 of Barad-Dur.
r) The Iron Helm of Anwen [5,+20] {!d!v!k!t}
    It provides light (radius 2) forever.  It sustains your intelligence
     and wisdom.  It provides resistance to electricity, blindness and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 57 of Dol
    Guldur.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
t) The Set of Leather Gloves 'Cammithrim' [1,+10] {!d!v!k!t}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Set of Gauntlets of Lorien [2,+15] (+4)
v) The Set of Gauntlets of Nargothrond [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 72 of Erebor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+1 to speed)
    It can be used to store a spell.  It increases your wisdom and speed
     by 1.  It makes you invisible.  It sustains your constitution.  It
    provides resistance to blindness, confusion, shards and nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) a Demonic Ring of Speed (+9) {!d!v!k!t}
    It increases your speed by 9.  It provides resistance to fire.  It
    allows you to sense the presence of demons.  
    You stole it from the Rare Jewelry Shop.
c) The Broad Sword of Thrin (2d5) (+15,+12) (-6 attacks) {cursed}
    It decreases your strength, wisdom and attack speed by 6.  It induces
    random teleportation.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 99 of Angband.
    
d) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Greater Balrog on level 88 of Angband.
    
e) The Mage Staff 'Arwen' (1d4) (-26,-9)(60%)(60%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity and hit points by 60%.  It provides
    resistance to blindness and confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 99 of Angband.


  [The Museum Inventory - Caras Galadhon ]

a) The Golden Horn of the Thunderlords (10 charges) {100% off}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Device Trap Set of the Noegyth Nibin [+25] (+3)
    It is well-hidden. It rearms itself.  It can teleport monsters to you.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 60 of
    Barad-Dur.
c) The Amulet of Annatar(200%)(200%) (+10)
    It increases your spell power by 10.  It increases your mana capacity
     and hit points by 200%.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 87 of Angband.
d) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to levitate.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Balrog on level 82 of Angband.
f) The Heavy Lance 'Mannas' (4d8) (+6,+4) (-3) {cursed}
    It must be wielded two-handed.  It decreases your wisdom and 
    constitution by 3.  It strikes at undead with holy wrath.  It drains 
    experience.  It induces random teleportation.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Golden drake on level 57 of Dol Guldur.
g) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 66 of Barad-Dur.
h) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.



Posted on 2.12.2008 09:49

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1362. on the Ladder (of 19090)
52. on the Theme Ladder (of 186)
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