The Angband Ladder: Evangeline, Green Dragon Monk by <bugboy3001@gmail.com>

  [Theme 1.2.0 Character Sheet]

 Name  : Evangeline             Age                191       STR! 18/160       
 Sex   : Female                 Height             311       INT! 18/150       
 Race  : Green Dragon           Weight              76       WIS! 18/***       
 Class : Monk                   Social Class        33       DEX: 18/151       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR!  18/90       
                                                                               
 + To Melee Hit          39 Level             41    Hit Points     -170/  1286 
 + To Melee Damage       34 Experience   4040251    Spell Points    251/   279 
 + To Ranged Hit         39 Max Exp      4040251    Sanity          763/   763 
 + To Ranged Damage       0 Exp to Adv.  4350000    Piety                20913 
   AC                 4+118 Gold         1046174    Speed           Fast (+32) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Bad          Blows/Round:  7         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  252-1918  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 90 feet   
                                                       Tactic:       confident 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in Angband, awakened by an evil Sorcerer.              
          Since then you have destroyed uncounted multitudes of                
          enemies of the Dark.                                                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 65 (3250')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        a Lost Temple: Level 11 (550')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body was a Player.
 You have defeated 6932 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 28 princesses.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 Your adventure lasted 14 days.

     Your Attributes:
You are dead, killed by an Ancient multi-hued dragon on level 50 of Moria.
You can emit bright light.
You can throw poisoned darts.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of demons.
You can sense the presence of evil beings.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.


                    efghijkmnosxz{@             
        Add Str   : ........2......             
        Add Int   : .......3..2....             
        Add Wis   : .......32.2...+             
        Add Dex   : ......7........             
        Add Con   : ........2.....+             
        Add Chr   : .......3.......             
        Mul Mana  : ..............+             
        Add Sear. : ..4............             
        Add Infra : ..4............             
        Add Speed : .....77........             
        Sust Str  : ..+.....+......             
        Sust Int  : ...............             
        Sust Wis  : ........+......             
        Sust Dex  : ...............             
        Sust Con  : ........+.....+             
        Sust Chr  : ..+............             
        Invisible : +......+.......             
        Mul life  : ........+......             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : ..+...........+             
        Hold Life : ..+............             
        Res Acid  : ...............             
        Res Elec  : ...............             
        Res Fire  : ...+....+......             
        Res Cold  : ........+......             
        Res Pois  : ......+.+.....+             
        Res Fear  : ..+...+........             
        Res Light : .++............             
        Res Dark  : .+.............             
        Res Blind : .......+..+....             
        Res Conf  : ...+...........             
        Res Sound : ........+......             
        Res Shard : ....+..........             
        Res Neth  : ..+............             
        Res Nexus : ..+.......+....             
        Res Chaos : ...+...........             
        Res Disen : ...............             
        Activate  : ......+........             
        Fly       : ..............+             
        Orc.ESP   : ..........+....             
        Troll.ESP : ..........+....             
        Demon.ESP : ...+...........             
        Evil.ESP  : ..........+....             

Skills (points left: 19)
 - Combat                                        24.300 [0.900]
          . Weaponmastery                        00.000 [0.300]
          . Archery                              00.000 [0.400]
          . Barehand-combat                      49.100 [1.300]
          . Boulder-throwing                     01.000 [0.300]
 - Sneakiness                                    07.030 [0.900]
          . Stealth                             -09.000 [0.900]
          . Disarming                            02.000 [0.900]
          . Dodging                              46.900 [0.700]
 - Magic                                         11.628 [0.600]
          . Magic-Device                         18.500 [1.000]
                   . Air                         34.000 [0.600]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Nature                               01.300 [0.400]
 - Spirituality                                  09.510 [0.900]
          . Prayer                               14.500 [0.500]
          . Mindcraft                            01.300 [0.400]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]


  [Character Equipment]

e) a Ring of Invisibility {invis}
f) a Magical Ring of Light and Darkness Resistance [Sense Monsters]
g) The Ring called 'Weierstrass' (+4 to searching)
    It increases your searching and infravision by 4.  It sustains your 
    strength and charisma.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to life draining, 
    light, nether and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
h) a Demonic Ring of Chaos Resistance
    It provides resistance to fire, confusion and chaos.  It allows you to
    sense the presence of demons.  
    You bought it from the Black Market.
i) a Radiant Ring of Shard Resistance
j) a Dazzling Ring of Speed (+7)
k) a Rohirric Amulet of the Serpents [+3] (+7 to speed)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and speed by 7.  It makes you
    completely fearless.  It provides resistance to poison.  
    You found it in the remains of a Bronze drake on level 29 of Mirkwood.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Filthy Rag of Ghan-buri-Ghan [2,+32](40%) (+2)
    It grants you the power of poison dart if it is being worn.  It 
    increases your strength, wisdom and constitution by 2.  It increases
     your hit points by 40%.  It sustains your strength, wisdom and 
    constitution.  It provides resistance to fire, cold, poison and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 47 of Barad-Dur.
o) (nothing)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 58 of Barad-Dur.
x) (nothing)
z) (nothing)
{) (nothing)


  [Character Inventory]

a) a Fireproof Tome of Knowledge {!k!d!v}
    It cannot be harmed by fire.  
b) a Fireproof Holy Tome of Eru Iluvatar {!k!d!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Withered Heath.
c) The Tome of Evangeline {!k!d!v}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Mirror of Alternate Dimensions {A@6 satisfy/100}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dreadlord on level 56 of Barad-Dur.
e) The Fire of Orthanc {geno/500}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Silver naga on level 47 of Barad-Dur.
f) Radagast's Compendium of Strange Behaviour {teleport/100}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 27 of The Withered Heath.
g) a Potion of Speed
h) 8 Potions of Healing {!*}
    
i) a Moonstone Rod of Illumination (75/75) {@z4}
    
j) a Silver Rod of Recall (100/100) {!*}
    
k) a Mithril Rod of Disarming (160/160)
    
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 58 of Barad-Dur.
m) a Dwarven Double Ring Mail (-2) [15,+9] (+1)
n) a Venomous Broad Sword (2d5) (+10,+10)
o) a Shocking Long Sword of Slay Demon (2d5) (+4,+7)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) a Potion of Curing
c) a Ring of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
d) 2 Rings of Protection [+9]
    
    You bought it from the Magic shop.
e) a Ring of Flames [+10]
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It provides resistance to fire.  
    You bought it from the Black Market.
f) a Ring of Slaying (+10,+9)
    
    You bought it from the Black Market.
g) a Ring of Lightning [+15]
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 33 of
    Thorin's trail.
i) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
j) a Robe of Permanence [2,+6]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Parchment - Map of Thror


  [Home Inventory - Caras Galadhon ]

a) a Tome of the Blowing Wind
    It cannot be harmed by electricity.  
b) a Tome of the Tree
c) The Deck of Wild Magic {telelevel/50}
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Grave wight on level 57 of Barad-Dur.
d) Curunir's Alteration Manual {cure insanity/200}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dark elven warlock on level 31 of
    Mirkwood.
e) a Sprig of Athelas
f) 2 Potions of *Healing* {!*}
g) 12 Scrolls of *Identify*
    
h) a Golden Rod of Nothing (125/125)
i) The Wand of Digging of Thrain (16 charges)
j) a Ring of Flames [+17]
k) a Blessed Ring of Ice [+19] (+1)
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your wisdom by 1.  It provides
    resistance to life draining and cold.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  
    You bought it from the Black Market.
l) a Dazzling Ring of Strength (+4)
m) a Draconic Ring of Intelligence (+4,+3) [+6] (+2)
    It increases your intelligence by 2.  It sustains your intelligence.  
    It allows you to sense the presence of dragons.  
    You bought it from the Black Market.
n) a Ring of Constitution (+4)
    It increases your constitution by 4.  It sustains your constitution.  
    You bought it from the Black Market.
o) a Ring of Speed (+6)
p) a Radiant Ring of Nexus Resistance
q) a Ring of Sound Resistance
r) The Necklace of Girion [+10] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 33 of
    Thorin's trail.
s) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 33 of Thorin's
    trail.
t) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
u) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
v) an Elven Hard Studded Leather of the Maiar (-1 to accuracy) [7,+24] (+1 to
stea
    It grants you the power of berserk if it is being worn.  It increases 
    your stealth by 1.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, dark and disenchantment.  It allows you to sense
    the presence of orcs, trolls, giants and evil beings.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 53 of Barad-Dur.
w) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
x) The Key of Thorin


  [The Museum Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    It increases your dexterity, stealth and searching by 4.  It makes you
    invisible.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .


  [The Museum Inventory - Caras Galadhon ]

a) The Hatchet of Vardain (1d5) (-7,-4) {cursed}
    It can be wielded two-handed.  It does extra damage from fire.  It 
    poisons your foes.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It drains experience.  It induces
    random teleportation.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
b) Azog, King of the Uruk-Hai's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) Maedhros the Tall's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maedhros the Tall on level 41 of Barad-Dur.
d) Muzgash, the Snaga's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Muzgash, the Snaga on level 50 of Barad-Dur.



Posted on 25.8.2008 22:49

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7990. on the Ladder (of 19092)
116. on the Theme Ladder (of 186)
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On 25.8.2008 22:49 bugboy3001@gmail.com wrote:
This was a stupid death. I didn't see Fundin Bluecloak in a room, and thought all the water trolls were enemies, so I threw a Noxious Cloud in there and made everyone angry. Some dragons appeared and I didn't have resist acid or resist electricity and... yeah. oops.

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