The Angband Ladder: Giggly, Gnome Mage by jsv

  [Oangband 0.7.0 Character Dump]

 Name    : Giggly          Age                  81   STR!    18/160            
 Sex     : Male            Height               41   INT!    18/***            
 Race    : Gnome           Weight               86   WIS!    18/110            
 Class   : Mage            Social Class         22   DEX!    18/***            
                                                     CON!    18/160            
                                                     CHR!    18/100            
                                                                               
 Max Hit Points      537   Level                50   Max SP (Mana)       426   
 Cur Hit Points      537   Experience     11167215   Cur SP (Mana)       426   
                           Max Exp        11167215                             
        (Fighting)         Exp to Adv.       *****          (Shooting)         
 Blows/Round           5   Gold            2734090   Shots/Round         2.5   
 + to Skill           30                             + to Skill           39   
 Deadliness (%)      104   Base AC/+ To AC  23/124   Deadliness (%)      124   
                                                                               
                            (Character Abilities)                              
 Fighting    : Good        Stealth     : Superb      Disarming   : Excellent   
 Bows/Throw  : Very Good   Perception  : Fair        Magic Device: Legendary   
 Saving Throw: Superb      Searching   : Mediocre    Infra-Vision: 40 feet     
                                                                               
                            (Character Background)                             
          You are one of several children of a Gnome Braggart.  You            
          are a credit to the family.  You have hazel eyes, straight           
          blond hair, and a fair complexion.                                   
                                                                               


  [Specialty Abilities]

Enhance Magic 
Beguile 
Heighten Magic 


  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+11,+14) [+5] (+3) {acq, 2200'}
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {vrock, 2900'}
c) a Ring of Speed (+7) {2900', dreadmaster}
d) The Ring of Barahir (+1)
e) an Amulet of Intelligence (+6) {Troll pit, 2050'}
f) The Phial of Galadriel
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
h) an Elven Cloak of Aman [2,+15] (+4 to stealth) {rSound, chest, 2800'}
i) The Wicker Shield of Asgard [2,+22] (+3 to speed)
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {@w0}
k) a Set of Leather Gloves of Magic Mastery [1,+10] (+4)
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+12] (+5)

         [Quiver]
0) (nothing)
1) (nothing)
2) (nothing)
3) (nothing)
4) (nothing)
5) (nothing)
6) (nothing)
7) (nothing)
8) (nothing)
9) (nothing)


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@p1@G1@b1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@p2@G2@b2, 50% off}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@p3@G3}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@p4@b4@G4, 25% off}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5@p5}
f) 2 Books of Magic Spells [Mordenkainen's Escapes] {'p' town, 2400'; @m6@b6@G}
g) a Book of Magic Spells [Kelek's Grimoire of Power] {@m7@G7@b7@p7}
h) a Book of Magic Spells [Tenser's Transformations] {Lungorthin, 3700', @m8@b}
i) 20 Mushrooms of Restoring {@E1!*}
j) 3 Potions of *Healing*
k) 10 Potions of Restore Life Levels {75% off}
l) a Rod of Healing
m) 2 Rods of Glaurung's Blood {!!}
n) The Rod of Delving {ice D, 3350; @z4}
o) 4 Wands of Lightning Balls (48 charges)
p) The Wand of Ulpion (6 charges)
q) a Staff of Healing (8 charges)
r) a Staff of Holiness (25 charges)
s) The Steel Helm of Hammerhand [6,+20] (+3) {@w0}


  [Home Inventory]

a) 5 Sprigs of Athelas
b) 43 Potions of Restore Life Levels {75% off}
c) 5 Scrolls of *Identify*
d) The Ring of Tulkas (+4) {Adunaphel, 3050'}
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {floor, 900'}
f) The Hard Leather Armour of Himring [6,+15]
g) The Cloak 'Colannon' [1,+15] (+3 to stealth)
h) a Cloak of Aman [1,+11] (+3 to stealth) {rDes, general store}
i) an Elven Cloak of Shard Protection [2,+15] (+2 to stealth)
j) The Wicker Shield of Helion [2,+10] (+3) {rPois, maze, 1350'}
k) The Small Metal Shield of Thorin [5,+21] (+3)
l) The Golden Crown of Gondor [0,+18] (+3) {GCV, 3900'}
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
n) The Hard Leather Cap of Ladel [2,+14] (+2) {mat. gold nest, 2050'}
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
p) a Pair of Soft Leather Boots of Speed [2,+3] (+10) {floor, 3900'}
q) The Rapier 'Gorondor' (2d7) (+12,+10) (+3 to infravision) {rCf,rLt,Ff,Rg}
r) The Small Sword 'Sting' (2d6) (+9,+9) (+2) {starburst, 1600'}
s) The Cutlass 'Gondricam' (1d7) (+10,+12) (+3)
t) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
u) The Long Bow 'Caliburn' (x4) (+15,+10) (+3)
v) The Light Crossbow 'Cubragol' (x5) (+12,+16) (+5 to speed)


  [Birth and Cheat Options]

Adult: Use point based character generation      : no  (adult_point_based)
Adult: Use Autoroller if rolling for stats       : no  (adult_auto_roller)
Adult: Artifacts preserved & no special feelings : no  (adult_preserve)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 25.4.2005 12:31
Last updated on 11.5.2005 19:12

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3666. on the Ladder (of 19090)
30. on the Oangband Ladder (of 228)
Second best for this player (

Comments

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On 25.4.2005 12:31 jsv@e-mail.ru wrote:
The first thing I've found after switching to 0.7.0 was the pair of boots of speed +6 (with enchance magic bonus it gives me +19 when hasted)... Hmm, I *like* the new release :))

On 26.4.2005 00:44 Atriel wrote:
What spell will you use to make Beguile worthwile?

On 26.4.2005 04:52 awilkins-oook@mud.aengvold.com wrote:
Well, once you get it, 'Beguiling' in Kelek's is pretty useful (attempts to slow, confuse, and sleep all monsters in line of sight).

On 26.4.2005 11:04 jsv@e-mail.ru wrote:
Another boots of speed, +8 this time. I'm starting to fear retribution from RNG. :)

Atriel: I never played with Beguile, so I decided to try it out. So far I like it. Confusion spells work *really* good with Beguile and are quite useful.

On 26.4.2005 19:50 jsv@e-mail.ru wrote:
1850' ... With +21 speed (echance magic + regeneration allow me to be permanently hasted) life is easy at this depth. The only problem is that I can't wear boots of stability :)

On 27.4.2005 15:23 jsv@e-mail.ru wrote:
Bought two cloaks of Aman (at once) from general store... Hmm

On 27.4.2005 19:24 jsv@e-mail.ru wrote:
Lost some STR to unresisted nexus attacks, but gained INT.

On 28.4.2005 19:04 jsv@e-mail.ru wrote:
clev 41, dlev 2200'
Balli + Hithlomir + temp. resistance + enchance magic = 2+2+4+1 = 9 points of resistance to basic elements. It's 95%. Colbrans do only 3-5 points of damage with their sparcs. Hell hounds can't do enough damage to burn my stuff. Celegorm would give me temporary *immunity* to all four basic elements, but I do not need it. So far I like how the new resistance system works ;)

On 29.4.2005 03:55 nckmccnnll@yahoo.com.au wrote:
Hm, interesting. Equipment choices are going to be based on "how much of that resist do I want " now, rather than "have I got that or not".

I don't really understand yet (through not looking :) how the protection from the effects of elemental attacks works. I'd really like to know how much RConf you need to be unconfusable...

On 29.4.2005 07:29 jsv@e-mail.ru wrote:
As the help says "in general, any positive level of resistance will block most side effects from that damage type."
But I'm expecting much more damage from high elements. Chaos and nether breathes are still capped at 600 and single resistance gives you only 45% damage reduction...

On 30.4.2005 15:48 Atriel wrote:
That´s the problem. IMHO low resists were almost never a big problem if you have double res means. But i want to see a fight w/ Cantoras with single nether res now......

On 6.5.2005 17:09 jsv@e-mail.ru wrote:
Cleared a big 'dungeon city' vault at 3100'. There were the Phoenix, Fundin, Errata, Feagwath and Tselakus (who summoned Thuringwethil, Hoarmurath, Dwar and Akhorahil). It took some time to kill them all. :)

On 7.5.2005 09:09 awilkins-oook@mud.aengvold.com wrote:
Well, before you were only guaranteed 50% damage reduction from 1 high resist; now you're guaranteed 41% (or 36% for chaos). It's a loss, sure, but I don't think it's unrecoverable--swap items of resistance for those few things where you're looking for damage reduction rather than side effect avoidance probably became a lot more useful, though.

On 11.5.2005 19:31 jsv@e-mail.ru wrote:
Killed the Tarrasque (in GCV) and destroyed Berienn, the Deathlord (but her file still in lib/bone, so she will return... brr).


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