The Angband Ladder: Aradon, Half-Ogre Haftedmaster by <mugsynj@optonline.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Aradon                 Age                 50       STR:     32       
 Sex   : Female                 Height             100       INT:     16       
 Race  : Half-Ogre              Weight             225       WIS:     11       
 Class : Haftedmaster           Social Class        19       DEX:     23       
 Body  : Player                                              CON:     21       
 God   : Eru Iluvatar                                        CHR:     11       
                                                                               
 + To Melee Hit          41 Level             30    Max Hit Points       402   
 + To Melee Damage       30 Experience    108499    Cur Hit Points       -28   
 + To Ranged Hit          8 Max Exp       108499    Max SP (Mana)         27   
 + To Ranged Damage      18 Exp to Adv.   130000    Cur SP (Mana)         27   
   AC                17+100 Gold          113853    Piety              -1824   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Very Bad     Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  10d5+150  
 Stealth     : Poor         Magic Device: Excellent    Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       brisk     
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Yeoman.  You are a well liked child.          
          You have dark brown eyes, curly brown hair, and an average           
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 26 (1300')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        A lost temple: Level 5 (250')

 Your body was a Player.
 You have defeated 4110 enemies.
 You saved 25 princesses.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Enderi of the 2890th year of the third age.
 Your adventure lasted 12 days.

     Your Attributes:
You are dead, killed by an Aranea in the town of Lothlorien.
You can set explosive runes.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of giants.
You can sense the presence of evil beings.
You can sense the presence of good beings.
You are unlucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 2)
 - Combat                                        34.472 [0.900]
          - Weaponmastery                        31.493 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              32.150 [0.700]
                            . Stunning-blows     05.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              13.600 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    05.400 [0.900]
          . Stealth                              -2.000 [0.400]
          . Disarming                            12.400 [0.900]
 - Magic                                         02.975 [0.500]
          . Magic-Device                         13.150 [1.150]
 - Spirituality                                  03.540 [0.400]
          . Prayer                               13.000 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Small Wooden Boomerang on level 1.


  [Character Equipment]

a) a Lucerne Hammer of Westernesse (2d5) (+7,+8) (+2)
    It
    can be wielded two-handed.  It increases your strength, dexterity and 
    constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Hill orc on level 18 of Orc Cave.
d) a Light Crossbow of Extra Shots (x3) (+6,+18) {cursed}
e) a Ring of Confusion Resistance
f) a Ring of Protection [+13]
    
    You bought it from the Magic shop.
k) The Amulet 'Anthrod' (+5)
    It increases your strength, 
    intelligence and dexterity by 5.  It sustains your intelligence and 
    wisdom.  It provides resistance to cold and poison.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) a Brass Lantern (with 3998 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed
    by fire.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colluin' [1,+20] (charging)
    It can be activated
    for resistance (20+d20 turns) every 111 turns if it is being worn. It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of good beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) (nothing)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and nexus.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Levitation [2,+4]
z) (nothing)
{) 24 Bolts (1d5) (+8,+1)
|) a Shovel of Digging (+4)


  [Character Inventory]

a) 8 Flasks of oil
    
b) 3 Potions of Speed
c) 4 Potions of Berserk Strength
d) 7 Potions of Cure Critical Wounds
    
e) 10 Scrolls of Teleportation
    
f) 5 Scrolls of Word of Recall
    
g) 4 Scrolls of Identify
    
h) 23 Scrolls of Satisfy Hunger
    
i) a Scroll of Trap/Door Destruction
j) a Wooden Rod of Trap Location (10/10) {25% off}
    
k) 4 Wands of Manathrust[1|15] (15 charges)
    
l) a Wand of Tidal Wave[1|20] (5 charges)
m) a Wand of Ice Storm[2|25] (4 charges)
n) 3 Wands of Noxious Cloud[1|25] (20 charges) {25% off}
    
o) a Wand of Noxious Cloud[3|27] (9 charges)
p) a Fireproof Staff of Disarm[1|10] (16 charges)
    It cannot be harmed
    by fire.  
    You bought it from the Magic shop.
q) a Fireproof Staff of Sense Monsters[3|21] (3 charges)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Listen to the Music
    
b) 12 Mushrooms of Cure Serious Wounds {100% off}
c) a Potion of Cure Light Insanity
d) a Ring of Levitation {25% off}
    It allows you to levitate.  
    You bought it from the Magic shop.
e) a Ring of Invisibility
f) a Dwarven Metal Cap [3,+5] (+2 to infravision)
    It increases your constitution and 
    infravision by 2.  It provides resistance to fire.  It allows you to
    sense the presence of trolls and dragons.  
    It was given to you as a reward.
g) a Broad Axe of Slay Troll (2d6) (+6,+5)
h) a Pike of Slay Demon (2d5) (+2,+6)
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
j) 4 Empty Bottles


  [Home Inventory - Lothlorien ]

a) a Holy Tome of Eru Iluvatar
b) a Sprig of Athelas
    
c) a Potion of Cure Critical Insanity
d) 6 Potions of Neutralise Poison
e) 2 Potions of Resist Cold
f) a Potion of Curing
g) 2 Fireproof Scrolls of Word of Recall
    It cannot be harmed by fire.  
    You bought it from the Alchemy shop.
h) 2 Scrolls of *Identify*
    
i) a Scroll of Remove Curse
j) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) a Fireproof Staff of Remove Curses[2|15] of Plenty (16 charges)
l) a Fireproof Staff of Disarm[1|10] (15 charges)
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
m) a Ring of Shard Resistance
n) a Ring of Blindness Resistance
    It provides resistance to blindness.
    
    You bought it from the Black Market.
o) a Mouse Fur of Aman [1,+22] (+2 to stealth)
    It increases your stealth by 2.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Metal Cap of Talaurie [3,+4]
    It sustains your charisma.  It makes
    you completely fearless.  It provides resistance to fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Orc Cave.
r) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Hatchet of Westernesse (1d5) (+5,+5) (+2)
    It can be wielded two-handed.  It 
    increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it lying on the ground on level 12 of Orc Cave.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases 
    your intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) a Quarterstaff (Defender) (1d9) (+6,+10) [+1] (+1 to stealth)
    It can be wielded
    two-handed.  It increases your stealth by 1.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and nexus.  It allows you
    to levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 25 of Mirkwood.
v) 15 Bolts of Slay Dragon (1d5) (+6,+3)


  [The Mathom-house Inventory - Bree ]

a) a Lucerne Hammer of Morgul (2d5) (-22,-10) [-2] (-7) {cursed}
    It can be
    wielded two-handed.  It decreases your luck by 7.  It is very sharp
    and can make your foes bleed.  It allows you to see invisible
    monsters.  It drains experience.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It is heavily cursed.  It can
    re-curse itself.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.



Posted on 9.4.2005 16:39

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2119. on the ToME Ladder (of 3151)
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On 9.4.2005 16:39 mugsynj@optonline.net wrote:
My best character to date. Until I got swarmed by breeding spiders in Mirkwood.

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