The Angband Ladder: Thaddeus, Half-Ogre Haftedmaster by <greg@wooledge.org>

  [ToME 2.1.1(CVS) Character Dump]

 Name  : Thaddeus               Age                 91       STR: 18/100       
 Sex   : Male                   Height             116       INT:     16       
 Race  : Vampire Half-Ogre      Weight             239       WIS:      8       
 Class : Haftedmaster           Social Class         1       DEX:  18/40       
 Body  : Player                                              CON:  18/30       
 God   : Eru Iluvatar                                        CHR:  18/14       
                                                                               
 + To Melee Hit          49 Level             29    Max Hit Points       385   
 + To Melee Damage       52 Experience    119130    Cur Hit Points       -35   
 + To Ranged Hit         27 Max Exp       119130    Max SP (Mana)         22   
 + To Ranged Damage       6 Exp to Adv.   172500    Cur SP (Mana)         21   
   AC                 23+63 Gold           72987    Piety               1206   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Fair         Blows/Round:  6         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  6d6+312   
 Stealth     : Fair         Magic Device: Poor         Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Serf.  You are a credit to the                
          family.  You have green eyes, curly red hair, and an                 
          average complexion.                                                  


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 22 (1100')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        A lost temple: Level 6 (300')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Enderi of the 2890th year of the third age.
 It now is 13 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Cherub(?).
You can drain life from a foe.
You can set explosive runes.
You are hallucinating.
Your eyes are sensitive to infrared light.
You can fly.
You have free action.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to sonic attacks.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your dexterity is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:

Skills (points left: 0)
 - Combat                                        33.374 [0.900]
	  - Weaponmastery                               33.295 [0.950]
	 	  . Sword-mastery                             00.000 [0.300]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  - Hafted-mastery                            34.600 [0.700]
	 	 	  . Stunning-blows                          00.000 [0.500]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     10.000 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    01.810 [0.900]
	  . Stealth                                     05.500 [0.500]
	  . Disarming                                   01.000 [0.900]
 - Magic                                         01.960 [0.300]
	  . Magic-Device                                01.000 [1.150]
	  . Conveyance                                  01.000 [0.500]
 - Spirituality                                  02.280 [0.400]
	  . Prayer                                      16.000 [0.500]
 - Monster-lore                                  00.200 [0.500]
	  . Symbiosis                                   03.000 [0.500]

 You saved 12 princesses.

 You have defeated 3733 enemies.


  [Fates]

You are fated to find a Ring of Sustain Intelligence on level 40.


  [Character Equipment]

a) a Whip (1d6) (+8,+9) {cursed}
    It is cursed.  
d) The Sling of Farmer Maggot (x2) (+20,+6) (+2) {100% off}
e) a Ring of Damage (+14)
    
    You bought it from the Black Market.
f) a Ring of Blindness Resistance {cursed}
k) an Amulet of the Serpents [+6] (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance
    to poison.  
    You bought it from the Black Market.
m) a Brass Lantern (with 7108 turns of light) {25% off}
    It provides light (radius 2) when fueled.  It cannot be harmed by 
    fire.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Cloak of Mimicry [Insect] of Orwaras [1,+5]
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to life draining, sound, shards and nexus. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) a Small Metal Shield of Resistance [3,+10]
s) a Metal Cap [3,+5]
u) a Set of Gauntlets [2,+5]
x) a Pair of Hard Leather Boots of Speed [3,+5] (+6)
z) an Evil eye (30 hp)
{) 5 Mithril Shots of Frost (3d4) (+10,+10) {90% off}
|) a Shovel (1d2) (+5,+5) (+1)


  [Character Inventory]

a) a Book of Beginner Cantrips {@m0@b0}
    
b) a Spellbook of Identify
    
c) a Spellbook of Confuse
    
d) a Spellbook of See the Music
    
e) 4 Flasks of oil
    
f) 8 Potions of Speed {!*}
    
g) 7 Potions of Heroism
    
h) 9 Potions of Cure Critical Wounds {25% off}
    
i) 2 Potions of Healing {!*}
j) 4 Potions of Restore Life Levels {!*}
    
k) 5 Scrolls of Teleportation {!*}
    
l) 4 Scrolls of Word of Recall {!*}
    
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Priest on level 14 of The Old Forest.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven mage on level 22 of The
    Old Forest.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of The Old Forest.
d) Baalzebub's Tormented Box {cure blind}
    It can be activated for cure blindness.  
    You found it lying on the ground on level 4 of Barrow-Downs.
e) The Tome of Elven Household Magic {summon}
    It can be activated for summon monster.  
    You found it lying on the ground on level 20 of Orc Cave.
f) a Parchment titled ``Demigods and their Uses'' {corrupt}
    It can be activated for gain corruption.  
    You found it in the remains of a Black orc Shaman on level 16 of Orc
    Cave.
g) 14 Scrolls of Darkness
h) 3 Rod Tips of Light (15 Mana to cast)
i) a Wand of Essence of Speed[1|11] (6 charges)
j) an Indestructible Ring of Acid [+15] {90% off}
    It can be activated for ball of acid and resist acid if it is being
    worn. It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
k) a Ring of Invisibility
l) an Everburning Torch
m) Gold Dragon Scale Mail (-2) [30,+10]
n) a Thunderlord Coat [9,+2]
    It provides resistance to fire and cold.  
o) a Pair of Soft Leather Boots of Free Action [2,+5]
p) a Light War Axe of Life (2d5) (+3,+7)(20%)
q) The Broad Spear of Vanath (1d9) (+7,+7) (+1)
    It provides light (radius 1) forever.  It increases your dexterity 
    and charisma by 1.  It does extra damage from frost.  It poisons your
    foes.  It is very sharp and make your foes bleed.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    is a great bane of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 16 of Orc Cave.


  [Home Inventory - Lothlorien ]

a) Valdarbon's Automatic Alchemist {summon}
    It can be activated for summon monster.  
    You found it lying on the ground on level 4 of A lost temple.
b) Tenser's Mechanical Magician {cure cut}
    It can be activated for cure cuts.  
    You found it lying on the ground on level 3 of A lost temple.
c) 15 Mushrooms of Cure Serious Wounds {100% off}
d) a Potion of *Healing* {!*}
    
e) a Scroll of *Identify* {!*}
    
f) an Iron Rod of Nothing (50/50)
g) a Rod Tip of Frost Bolts (35 Mana to cast)
h) a Rod Tip of Fire Balls (60 Mana to cast)
i) a Wand of Noxious Cloud[3|26] (6 charges)
j) a Wand of Essence of Speed[1|10] (6 charges)
k) a Ring of Acid [+7]
l) a Ring of Ice [+12]
m) a Ring of Lightning [+15]
n) an Amulet of Charisma (+3)
    It increases your charisma by 3.  
    You bought it from the Magic shop.
o) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn.
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It 
    cannot be harmed by acid, cold, lightning or fire.  
p) a Cloak of Mimicry [Kobold] of Aman [1,+35] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to shards.
    It cannot be harmed by acid, cold, lightning or fire.  
q) a Battle Axe (*Defender*) (2d8) (-4,-8) [+2] (+1 to stealth)
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to life draining.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against 
    natural creatures.  It provides resistance to cold and light.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) a Spectral Short Sword (1d7) (+8,+1)
u) The Long Sword of Miryatar (2d5) (+15,+16) (+2)
    It increases your dexterity by 2.  It does extra damage from fire.
    It produces chaotic effects.  It is especially deadly against trolls.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) a Ball-and-Chain of Extra Attacks (2d4) (+5,+6) (+1 attack)
w) 28 Arrows of Uluch (1d4) (+16,+7) {90% off}
    It does extra damage from electricity and frost.  It poisons your 
    foes.  It is a great bane of demons.  It is a great bane of undead.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
x) a Mage Staff of Spell (1d4) (+7,+2)
    It can be wielded two-handed.  It can be activated for runespell(Fire,
    Armageddon, 27) every 135 turns and runespell(Mind, Ray, 39) every
    195 turns if it is being worn. It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Dark elven lord on level 21 of The
    Old Forest.


  [The Mathom-house Inventory - Bree ]

a) a Parchment - Adventurer's Guide to Middle-earth
    



Posted on 3.2.2003 15:05

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On 3.2.2003 15:05 greg@wooledge.org wrote:
Thought I'd be able to handle the Spiders of Mirkwood quest. I was wrong.

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