The Angband Ladder: Finwyn, RohanKnight Haftedmaster by <HektorLorenzo@web.de>

  [ToME 2.2.7 Character Dump]

 Name  : Finwyn                 Age                 22       STR:     28       
 Sex   : Female                 Height              40       INT:     13       
 Race  : Vampire RohanKnight    Weight              73       WIS:     19       
 Class : Haftedmaster           Social Class         1       DEX:     27       
 Body  : Player                                              CON:     25       
 God   : Eru Iluvatar                                        CHR:     17       
                                                                               
 + To Melee Hit          62 Level             31    Max Hit Points       434   
 + To Melee Damage       40 Experience    359041    Cur Hit Points       434   
 + To Ranged Hit         19 Max Exp       359041    Max SP (Mana)         32   
 + To Ranged Damage       0 Exp to Adv.   480000    Cur SP (Mana)         32   
   AC                 17+65 Gold          159733    Piety               5217   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Excellent    Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  6d6+240   
 Stealth     : Fair         Magic Device: Fair         Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          A furios, leeching Rohanknights wife. Never again will he r          
          eturn after dark, without noticing her.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 15 (750')
        A lost temple: Level 15 (750')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 3604 enemies.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Enderi of the 2890th year of the third age.
 You have been adventuring for 14 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..4......1......            
        Add Dex   : .........1......            
        Add Con   : .........1......            
        Add Stea. : .4....33........            
        Add Sear. : .4..............            
        Add Infra : .4..............            
        Add Tun.. : ..............2.            
        Add Speed : ...............+            
        Slay Troll: +...............            
        Sust Str  : .........+......            
        Sust Int  : ..........+.....            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : ..........+.....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : .........+.+....            
        Hold Life : ...............+            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Res Fire  : ......+...++....            
        Res Cold  : ......+........+            
        Res Pois  : .+.......++....+            
        Res Fear  : ...........+...+            
        Res Lite  : ...........+....            
        Res Dark  : .+.........+...+            
        Res Blind : ................            
        Res Conf  : .......+........            
        Res Sound : ..........+.....            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ..........+.....            
        Res Chaos : ......+...++....            
        Res Disen : ..........++....            
        Lite      : ...............+            
        Regen     : ........+.......            
        Activate  : .+..............            
        Orc.ESP   : ......+.........            
        Full ESP  : ....+...........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 40)
 - Combat                                        13.124 [0.900]
          - Weaponmastery                        35.493 [1.150]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              35.300 [0.700]
                            . Stunning-blows     10.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.700 [0.900]
          . Disarming                            03.700 [0.900]
 - Magic                                         01.900 [0.300]
          . Magic-Device                         01.000 [1.150]
          . Conveyance                           01.000 [0.300]
 - Spirituality                                  05.900 [0.500]
          . Prayer                               22.500 [0.500]
 - Monster-lore                                  02.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Whip of Slay Troll (1d6) (+8,+10)
        It is especially deadly against trolls.  
    You found it in the remains of a Snaga Shaman on level 10 of Orc Cave.
d) The Drum of the Druedain (+4 to stealth)
    
    It can be activated for detection every 99 turns if it is being worn. 
    It increases your stealth, searching and infravision by 4.  It
    provides resistance to poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
e) a Ring of Strength (+4)
    It increases 
    your strength by 4.  
    You bought it from the Black Market.
f) a Ring of Slaying (+10,+5)
    
    You bought it from the Jewelry Shop.
k) an Amulet of Telepathy
    It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
m) The Phial of Galadriel (+4)
n) Elven Rhino Hide Armour (-1 to accuracy) [8,+8] (+3 to stealth)
    It increases 
    your stealth by 3.  It provides resistance to acid, electricity, fire, 
    cold and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Wolf Pelt of Aman [1,+14] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) a Demonshield of Reflection [5,+14]
    It speeds your regenerative
    powers.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Library.
s) a Golden Crown of Might [0,+11] (+1)
    It increases your strength, dexterity
     and constitution by 1.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to poison.  It cannot be harmed by acid.  
    You bought it from the Black Market.
u) The Set of Leather Gloves of Ardor [1,+6]
    It sustains your intelligence and 
    charisma.  It provides resistance to fire, poison, sound, nexus, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Pair of Soft Leather Boots of Gauglaque [2,+7]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to fire, light, 
    dark, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Footwear Shop.
z) an Evil eye (100 hp)
{) (nothing)
|) a Magical Orcish Pick (+9,+5) (+2)


  [Character Inventory]

a) a Book of Beginner Cantrips
b) a Spellbook of Listen to the Music
c) 2 Spellbooks of See the Music {25% off}
d) 4 Potions of Speed
e) 29 Potions of Cure Critical Wounds {25% off}
f) 5 Potions of Healing {!k!v!d!s!q}
g) a Potion of Resistance
h) 8 Scrolls of Teleportation {25% off}
i) 5 Scrolls of Word of Recall {50% off}
j) 65 Scrolls of Identify {@r1}
k) 16 Scrolls of *Identify* {25% off}
l) 10 Scrolls of Satisfy Hunger
m) 45 Scrolls of Holy Chant
n) 91 Empty Bottles
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonshield [5,+0]
b) a Morphic Oil of Spider
c) 6 Morphic Oils of Mouse {50% off}
d) 9 Potions of Cure Insanity
e) a Potion of *Healing* {!k!v!d!s!q}
f) a Wand of Nothing[1|1]
g) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 30 of Mirkwood.
h) a Feathers Cloak of Protection [1,+13]
    
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) a Golden Crown of Telepathy [0,+7]
    It gives telepathic powers.  It cannot
    be harmed by acid.  
    You found it in the remains of a Blue Thunderlord on level 30 of Mirkwood.
j) Smeagol's corpse


  [Home Inventory - Gondolin ]

a) a Quarterstaff of Earthquakes (1d9) (+14,+18) (+6)
b) a Lucerne Hammer of *Slay Animal* (2d5) (+5,+6) (+1 to stealth)
    
    It can be wielded two-handed.  It increases your intelligence and 
    stealth by 1.  It is especially deadly against natural creatures.  It
    allows you to sense the presence of animals.  It slows your
    metabolism.  
    You found it in the remains of a Large kobold Shaman on level 33 of
    Mirkwood.


  [Home Inventory - Lothlorien ]

a) a Demonhorn of Intelligence [2,+10] (+1)
    It provides light (radius 2) forever.  It increases your 
    intelligence by 1.  It sustains your intelligence.  
    You bought it from the Library.
b) The Tome of Collected Weird Magic
    It can be activated for darkness.  
    You found it in the remains of a Master yeek on level 15 of A lost temple.
c) Jor's Buckler of Missile Attraction {!k!v; light; @A1}
    
    It can be activated for light area (dam 2d15) every 10+d10 turns.  
    You found it in the remains of a Black orc on level 6 of Barrow-Downs.
d) 3 Morphic Oils of Mouse
e) 6 Potions of Cure Insanity
f) 4 Potions of Berserk Strength
g) 3 Potions of Restore Mana
h) 2 Potions of Resistance
i) 2 Potions of Curing
j) 16 Scrolls of Satisfy Hunger
k) 3 Scrolls of Holy Prayer
l) a Copper Rod of Nothing (20/20)
m) a Rod Tip of Disarming (50 Mana to cast)
n) an Amulet of Brilliance (+3)
    
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 3.  
    You bought it from the Jewelry Shop.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, blindness and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Arilwe [3,+7] {!d!v!s}
    It provides
    immunity to paralysis.  It provides resistance to dark and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 12 of Orc Cave.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Crypt thing on level 29 of Mirkwood.
t) a Pair of Hard Leather Boots of Stealth [3,+9] (+3 to stealth)
u) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+4] (+2 to infravision)
{}
    
    It increases your strength, constitution and infravision by 2.  It
    provides resistance to dark.  
    You bought it from the Footwear Shop.
v) a Pair of Metal Shod Boots of Jumping [6,+13]
    It can be activated for phasing
    every 10+d10 turns if it is being worn. It grants you the power of 
    blink if it is being worn.  
    You bought it from the Rare Footwear Shop.
w) a Morning Star of Earthquakes (2d6) (+11,+16) (+6)



Posted on 10.9.2004 01:15

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On 10.9.2004 01:15 HektorLorenzo@web.de wrote:
So here is my attempt to make Eru Usefull for a melee character. Lets see what happens. Prayer is likely to be maxed. But it depends of course on FF which gave my Spirituality, mainly. No need to change course.

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