The Angband Ladder: Toth, Half-Ogre Sorceror by <cazort@yahoo.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Toth                   Age                 48       STR:     18       
 Sex   : Male                   Height             116       INT:     26       
 Race  : Half-Ogre              Weight             173       WIS:     11       
 Class : Sorceror               Social Class         2       DEX:     12       
 Body  : Player                                              CON:     19       
 God   : Eru Iluvatar                                        CHR:     12       
                                                                               
 + To Melee Hit         -11 Level             30    Max Hit Points       180   
 + To Melee Damage      -28 Experience    120135    Cur Hit Points       180   
 + To Ranged Hit          5 Max Exp       120135    Max SP (Mana)        323   
 + To Ranged Damage       9 Exp to Adv.   160000    Cur SP (Mana)        323   
   AC                 14+94 Gold          191041    Piety              10947   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  1         
 Bows/Throw  : Bad          Searching   : Good         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  1d4-28    
 Stealth     : Fair         Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Serf.  You are a well liked child.            
          You have dark brown eyes, curly brown hair, and a fair               
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 24 (1200')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 3280 enemies.
 You saved 10 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 12th Quelle of the 2890th year of the third age.
 You have been adventuring for 26 days.

                    adefkmnopsuxz{|@            
        Add Wis   : ...............+            
        Mul Mana  : +..............+            
        Add Sear. : .2.......5......            
        Add Infra : .2..............            
        Add Tun.. : ..............1.            
        Sust Str  : ......+........+            
        Sust Int  : ......+.........            
        Sust Wis  : ......+.........            
        Sust Dex  : ......+.........            
        Sust Con  : ......+...+.....            
        Sust Chr  : ......+.........            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ......+.........            
        Res Acid  : ......+.........            
        Res Elec  : ......+.+.......            
        Res Fire  : ...+..+.........            
        Res Cold  : ......+.........            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Lite  : ..........+.....            
        Res Dark  : ...............+            
        Res Blind : .........+......            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : .......+........            
        Res Neth  : ................            
        Res Nexus : ...........+....            
        Res Chaos : ................            
        Res Disen : ................            
        Aura Elec : ........+.......            
        Levitate  : ...........+....            
        Lite      : ..........+.....            
        See Invis : .........+......            
        Xtra Shots: .+..............            
        Activate  : .+.+......+.....            
        Full ESP  : .........+......            

Skills (points left: 48)
 . Combat                                        01.000 [0.300]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                              -2.000 [0.400]
          . Disarming                            00.700 [0.300]
 - Magic                                         23.600 [1.000]
          . Magic-Device                         20.500 [1.000]
          . Spell-power                          34.800 [0.600]
          . Sorcery                              34.600 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  -1.-500 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (+8,-8)(40%)
        It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 40%.  
    You found it lying in a vault on level 24 of The Sandworm lair.
d) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) a Ring of Invisibility
f) a Ring of Flames [+18] {90% off}
    It can be activated for ball of fire
    and resist fire every 50+d50 turns if it is being worn. It provides
    resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Black Market.
k) an Amulet of Spell [Identify]
m) (nothing)
n) a Robe of Permanence [2,+9]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
o) a Cloak of Protection [1,+12]
    It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Large Metal Shield of Electricity [5,+12]
    It provides resistance to electricity.
    It produces an electric sheath.  It cannot be harmed by electricity.  
    You found it lying in a vault on level 24 of The Sandworm lair.
s) a Demonhorn of Seeing [2,+9] (+5 to searching)
    It
    provides light (radius 2) forever.  It increases your searching by 5.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  
    You bought it from the Library.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stability [3,+9]
    It provides
    resistance to nexus.  It allows you to levitate.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 30 Iron Shots (1d4) (+0,+0)
|) a Pick (+1)


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame
b) a Tome of the Time
c) a Book of Beginner Cantrips
d) a Book of Teleportation
e) a Spellbook of Greater Identify
f) a Spellbook of Noxious Cloud
g) 7 Potions of Cure Critical Wounds
h) 6 Scrolls of Word of Recall
i) a Silver Rod of Capacity of Nothing (200/200)
j) a Staff of Teleportation[3|24] (10 charges)
k) a Ring of Light and Darkness Resistance
l) a Ring of Confusion Resistance
m) a Ring of Spell
n) an Amulet of Spell
o) a Brass Lantern (with 0 turns of light)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Holy Tome of Eru Iluvatar
b) a Book of Teleportation
c) a Book of Summoning
d) a Spellbook of Identify
e) a Spellbook of Grow Trees
f) a Spellbook of Noxious Cloud
g) a Spellbook of Stone Skin
h) a Runestone
i) The Shrunken Head of Nightmares
    It can be activated for light
    absorption every 80 turns.  
    You found it in the remains of a Poltergeist on level 5 of Barrow-Downs.
j) a Potion of Cure Critical Insanity
k) a Potion of Restore Mana
l) a Potion of Enlightenment
m) a Wooden Rod of the Istari of Nothing (20/20)
n) a Silver Rod of Charging of Nothing (100/100)
o) a Silver Rod of Capacity of Nothing (200/200)
p) a Golden Rod of Nothing (125/125)
q) The Wand of Digging of Thrain (19 charges)
r) a Staff of Vision[1|12] (7 charges)
s) an Amulet of Charisma (+6)
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
u) The Small Leather Shield 'Orwet' [2,+9]
    It sustains your 
    strength.  It provides resistance to life draining, electricity, cold
     and light.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
w) The Flail of Harwenen (2d6) (+15,+2) (+4)
    It can be wielded
    two-handed.  It increases your wisdom, charisma and ability to tunnel
     by 4.  It does extra damage from acid and electricity.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Parchment - Map of Lothlorien


  [The Mathom-house Inventory - Bree ]

a) The Ebon Cube of Darkness
    It can be activated for hallucination
    every 10 turns.  
    You found it lying on the ground on level 23 of The Sandworm lair.
b) The Pendulum of Orcus
    It
    can be activated for high experience loss.  
    You found it lying on the ground on level 2 of Barrow-Downs.
c) Benetar's Death Ray Experiment
    It can be
    activated for cure confusion every 500 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
d) Valdarbon's Automatic Alchemist
    It can be
    activated for Ruination.  
    You found it lying on the ground on level 2 of Barrow-Downs.
e) a Parchment titled ``Demigods and their Uses''
    It can be
    activated for darkness.  
    You found it lying on the ground on level 2 of Barrow-Downs.
f) Heward's Excellent Experimental Earmuffs
    It can be
    activated for high stat loss.  
    You found it lying on the ground on level 2 of Barrow-Downs.
g) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can
    be wielded two-handed.  It can be activated for detect orcs every 10
    turns if it is being worn. It increases your dexterity and searching
     by 4.  It is especially deadly against orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
i) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can
    be wielded two-handed.  It increases your intelligence by 2.  It does
    extra damage from fire and frost.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of 
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
j) The War Hammer of Elosta (3d3) (+10,-1) (+5)
    It can
    be wielded two-handed.  It increases your dexterity and constitution
     by 5.  It does extra damage from fire.  It produces chaotic effects.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is a great bane of demons.  It strikes at undead with holy wrath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 7 of Barrow-Downs.
k) The Lucerne Hammer of Atarn (2d5) (+2,-3) (+1)
    It
    can be wielded two-handed.  It increases your strength by 1.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.



Posted on 18.5.2005 03:21

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12100. on the Ladder (of 18973)
2115. on the ToME Ladder (of 3151)

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On 18.5.2005 03:21 cazort@yahoo.com wrote:
Yay...I need to sort out my inventory, home is majorly overcrowded. This character seems promising...first char I ever got to make it to level 30. I feel like I have good gear, it annoys me though that a lot of my equipment has redundant resists. I have some things I'm lacking, notably poison (was nearly instakilled by a mature green dragon...thankfully my HP are high enough). Anyway, we'll see where this goes.

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