The Angband Ladder: Jerawyth, Half-Ogre Haftedmaster by <greg@wooledge.org>

  [ToME 2.1.1(CVS) Character Dump]

 Name  : Jerawyth               Age                 49       STR: 18/159       
 Sex   : Male                   Height              80       INT:  18/21       
 Race  : Half-Ogre              Weight             254       WIS:     18       
 Class : Haftedmaster           Social Class        14       DEX:  18/10       
 Body  : Player                                              CON: 18/139       
 God   : Eru Iluvatar                                        CHR:  18/07       
                                                                               
 + To Melee Hit          64 Level             33    Max Hit Points       573   
 + To Melee Damage       60 Experience    266268    Cur Hit Points       -41   
 + To Ranged Hit         43 Max Exp       266268    Max SP (Mana)         38   
 + To Ranged Damage       9 Exp to Adv.   357500    Cur SP (Mana)         38   
   AC                 41+67 Gold          109878    Piety              16310   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Fair         Blows/Round:  5         
 Bows/Throw  : Legendary[12]Searching   : Fair         Shots/Round:  2         
 Saving Throw: Poor         Disarming   : Good         Mel.dmg/Rnd:  10d6+300  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Yeoman.  You are a credit to the              
          family.  You have hazel eyes, straight brown hair, and an            
          average complexion.                                                  


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 27 (1350')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 33 (1650')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 35 (1750')
        Maze: Level 32 (1600')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 14 (700')
        A lost temple: Level 16 (800')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 15th Quelle of the 2890th year of the third age.
 It now is 29 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Hru.
You can set explosive runes.
You can sense what is beyond walls.
You feel heroic.
Your eyes are sensitive to infrared light.
You can fly.
You can climb hight mountains.
You have free action.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are unlucky.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your weapon melts your foes.
Your weapon shocks your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against orcs.

 Corruption list:
Random teleportation:
  Randomly teleports you around


Skills (points left: 0)
 - Combat                                        37.172 [0.900]
	  - Weaponmastery                               31.393 [0.950]
	 	  . Sword-mastery                             00.000 [0.300]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  - Hafted-mastery                            32.150 [0.700]
	 	 	  . Stunning-blows                          05.000 [0.500]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     10.000 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    04.600 [0.900]
	  . Disarming                                   10.000 [0.900]
 - Magic                                         02.227 [0.300]
	  . Magic-Device                                09.050 [1.150]
	  . Conveyance                                  01.000 [0.500]
 - Spirituality                                  03.240 [0.400]
	  . Prayer                                      13.000 [0.500]
 - Monster-lore                                  01.250 [0.500]
	  . Corpse-preservation                         03.200 [0.800]
	  . Symbiosis                                   02.000 [0.500]
	  . Mimicry                                     01.000 [0.500]

 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 15 princesses.

 You have defeated 5928 enemies.


  [Fates]

You are fated to meet a Pike on level 6.
You may meet a Giant pink frog on level 1.
You may meet a Giant green frog on level 2.


  [Character Equipment]

a) The Flail of Saurimar (2d6) (+9,+8) (+2) {cursed}
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your intelligence by 2.  It does extra damage from acid 
    and electricity.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath. 
    It is especially deadly against natural creatures.  It is cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {cursed}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It is cursed.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Damage (+18) {cursed}
    It is cursed.  
    You bought it from the Black Market.
f) a Ring of Free Action
k) an Amulet of Spell [Charm] {cursed}
    It has a spell stored inside.  It is cursed.  
    You found it lying on the ground on level 17 of Mirkwood.
m) a Dwarven Lantern of the Magi [Identify] (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases
    your intelligence, wisdom and charisma by 1.  It provides resistance
    to confusion.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) Elven Blue Dragon Scale Mail (-2) [30,+20] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 1.  It provides 
    resistance to acid, electricity, fire, cold and sound.  It allows 
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Cloak of Mimicry [Ent] of Immolation [1,+12]
    It provides resistance to fire.  It produces a fiery sheath.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
p) (nothing)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and chaos.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smeagol on level 5 of Barrow-Downs.
u) The Set of Gauntlets 'Pauraegen' [See the Music] [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It has a spell stored inside.  It provides resistance
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Brodda, the Easterling on level 11 
    of Mirkwood.
x) The Pair of Metal Shod Boots of Lomen [6,+8]
    It sustains your dexterity, constitution and charisma.  It makes you
    completely fearless.  It provides resistance to dark, sound, shards 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You bought it from the Footwear Shop.
z) a Hairy mold (6 hp)
    
{) 22 Rounded Pebbles of Drind (1d2) (+7,+23) {90% off}
    It does extra damage from acid and frost.  It poisons your foes.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
|) Climbing Set


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Fireproof Spellbook of Listen to the Music
    It cannot be harmed by fire.  
    You bought it from the Temple.
c) the Crystal Ball of The Witch-King of Angmar (charging) {geno !d}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven mage on level 10 of Orc
    Cave.
d) Heward's Excellent Experimental Earmuffs {restore}
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Hill orc Shaman on level 13 of A 
    lost temple.
e) 8 Rations of Food
    
f) 7 Potions of Speed {!*}
    
g) 6 Potions of Heroism {25% off}
    
h) 2 Potions of Healing {!*}
    
i) 6 Scrolls of Teleportation {!*}
    
j) 6 Scrolls of Word of Recall {!*}
    
k) a Wooden Rod of Trap Location (10/10) {@z0}
    
l) a Copper Rod of Illumination (20/20) {@z9}
m) a Silver Rod of Light (100/100) {@z1}
n) a Ring of Constitution (+3)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Blowing Wind
b) a Spellbook of Stun
    
c) a Spellbook of Identify
    
d) The Deck of Wild Magic
    It can be activated for remove fear & heal 30 hp every 10 turns.  
    You found it in the remains of a Dark elven warlock on level 23 of
    Mirkwood.
e) 17 Mushrooms of Cure Serious Wounds {100% off}
f) 6 Sprigs of Athelas
    
g) a Scroll of *Remove Curse* {!*}
h) a Rod Tip of Sleep Monster (25 Mana to cast)
i) a Rod Tip of Acid Balls (60 Mana to cast)
j) a Rod Tip of Fire Balls (60 Mana to cast)
k) a Ring of Extra Attacks (+1 attack)
l) The Ring Mail of Silwe (-2) [12,+9]
    It sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to poison.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) a Pair of Hard Leather Boots of Free Action [3,+8]
    It provides immunity to paralysis.  
    You bought it from the Armoury.
n) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns 
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It allows you to see invisible monsters.
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching 
    by 3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, poison and dark.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of Lagduf, the Snaga on level 21 of Orc
    Cave.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does 
    extra damage from electricity.  It is very sharp and can cut your 
    foes.  It is very sharp and make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light 
    and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin
    .
s) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) 15 Potions of Speed {!*}
    
b) 5 Potions of Restore Life Levels {!*}
    
c) 3 Scrolls of *Identify*
    
d) a Scroll of *Remove Curse* {!*}
e) a Moonstone Rod of Nothing (75/75)
    
f) a Ring of Spell
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin
    .
h) The Flail of Dardorth (2d6) (+15,+4) (+2)
    It can be wielded two-handed.  It increases your wisdom, constitution 
    and ability to tunnel by 2.  It does extra damage from acid.  It is
    a great bane of dragons.  It is a great bane of demons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 17 of Orc
    Cave.
i) a Magical Gnomish Shovel (1d2) (+8,+5) (+2)


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 40 of Paths of the
    Dead.
b) a Fireproof Book of Teleportation
c) a Spellbook of Lay of protection
    
d) a Spellbook of Know the Music
    
e) a Spellbook of Reveal Ways
    
f) a Spellbook of Confuse
    
g) The Pendulum of Orcus {summon}
    It can be activated for summon monster.  
    You found it lying on the ground on level 15 of Mirkwood.
h) 5 Potions of Cure Insanity
    
i) a Scroll of Genocide {!*}
    
j) a Copper Rod of Capacity of Acid Bolts (40/40)
k) an Iron Rod of Slow Monster (50/50)
l) a Moonstone Rod of Nothing (75/75)
    
m) a Staff of Recovery[2|12] (15 charges)
n) a Staff of Healing[3|24] (5 charges)
o) a Staff of Genocide[1|8] (3 charges)
p) a Ring of Ice [+14]
q) a Ring of Strength (+4)
    It increases your strength by 4.  
    You bought it from the Black Market.
r) a Ring of Constitution (+2)
s) a Ring of Invisibility
t) Elven Bar Chain Mail (-2) [18,+14] (+1 to stealth) {pois/shrd}
    It increases your stealth by 1.  It provides resistance to acid,
electricity,
    fire, cold, poison and shards.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
u) Elven Hard Studded Leather (-1) [7,+16] (+3 to stealth) {conf}
    It increases your stealth by 3.  It provides resistance to acid,
electricity,
    fire, cold and confusion.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 22 of 
    Mirkwood.
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) 15 Rounded Pebbles of Halar (1d2) (+16,+6) {90% off}


  [The Mathom-house Inventory - Bree ]

a) The Metal Scale Mail 'Amrin' (+17,+51) [13,+7](-80%) {cursed}
    It decreases your hit points by 80%.  It makes you completely fearless.
    It provides resistance to chaos.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level
    26 of Maze.



Posted on 26.1.2003 00:33

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On 26.1.2003 00:33 greg@wooledge.org wrote:
I knew this quest was supposed to be deadly. Decided to try it anyway. After getting smacked around a bit, I genocided 'T', leaving me at 60-some HP. Got killed by a Hru before I could drink another Healing potion.

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