The Angband Ladder: Olelam, RohanKnight Swordmaster by <kyi22@hotmail.com>
[ToME 2.3.0 Character Sheet] Name : Olelam Age 21 STR! 40 Sex : Female Height 54 INT! 31 Race : RohanKnight Weight 70 WIS: 40 Class : Swordmaster Social Class 1 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 174 Level 50 Max Hit Points 1934 + To Melee Damage 106 Experience 44753532 Cur Hit Points 1908 + To Ranged Hit 101 Max Exp 44753532 Max SP (Mana) 267 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 216 AC 35+162 Gold 1580483 Piety 230170 (Miscellaneous Abilities) Fighting : Legendary[115Perception : Good Blows/Round: 11 Bows/Throw : Legendary[42]Searching : Good Shots/Round: 1 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 11d4+1166 Stealth : Good Magic Device: Legendary[27]Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Maze: Level 37 (1850') Orc Cave: Level 16 (800') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently on level 99 of Angband. You have defeated 17021 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 96 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 7th Quelle of the 2890th year of the third age. You have been adventuring for 21 days. adefkmnopsuxz{|@ Add Str : ..324....3....6+ Add Int : ..32...2........ Add Wis : ..324..2.3...... Add Dex : ..32......45.... Add Con : ..32.....3.....+ Add Chr : ..324..2...5.... Add Stea. : ...2...2........ Add Sear. : ..............6. Add Infra : ..............6. Add Tun.. : 2.............6. Add Speed : .*3243.2.3.....+ Slay Evil : .............+.. Slay Und. : +............... Slay Demon: +............... Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: +.............+. Poison Brd: +............... Acid Brand: ..............+. Fire Brand: +............... Cold Brand: +............... Sust Str : ..+............. Sust Int : ...+....+....... Sust Wis : ...+............ Sust Dex : ..+............. Sust Con : ..+........+.... Sust Chr : +..+.......+.... Invisible : +......+........ Mul life : ......+........+ Sens Fire : ................ Reflect : ........+....... Free Act : ..++..+...++.... Hold Life : ..++.+.......... Imm Acid : ......*+..+...+. Imm Elec : ..*......+...... Imm Fire : ++..+.*+.+...... Imm Cold : +..*...+++...... Res Pois : +.+.+........... Res Fear : ....+..........+ Res Lite : .....+..++...... Res Dark : .....++.+.....+. Res Blind : ...+.....+...... Res Conf : .....+++++.+.... Res Sound : .........+...... Res Shard : +.....+.+....... Res Neth : ...........+.... Res Nexus : ......+......... Res Chaos : .....+.+.+.+.... Res Disen : ..+.+.+.......+. Aura Fire : +............... Levitate : ..+............. Lite : +........+...... See Invis : ..++.+...++..... Digestion : +.+......+...... Regen : +.+......+...... Activate : ++++++.+.+++..+. Drain Exp : +............... Cursed : +............... Sentient : +............... Climb : ..............+. Orc.ESP : .....+........+. Full ESP : .+.+...........+ Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 49.964 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 11.100 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 06.860 [0.900] . Stealth 00.000 [0.400] . Disarming 40.700 [0.900] - Magic 10.467 [0.500] . Magic-Device 49.800 [1.150] . Conveyance 01.000 [0.300] - Spirituality 25.250 [0.500] . Prayer 00.000 [0.500] . Mindcraft 50.000 [0.500] - Monster-lore 01.500 [0.500] . Symbiosis 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Zombified kobold on level 14. You are fated to meet a Blubbering idiot on level 4. [Character Equipment] a) The Dagger 'Narthanc' (E:6492883, L:45) (1d4) (+33,+19) (+2) {cursed} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your ability to tunnel by 2. It does extra damage from fire and frost. It poisons your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It sustains your charisma. It provides resistance to fire, cold, poison and shards. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It drains experience. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 70 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Angband. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 78 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 62 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 63 of Mordor. n) The Bar Chain Mail of Celinya (-3,-6) [18,+10](40%) It increases your hit points by 40%. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to dark, confusion, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 48 of Mordor. o) The Shadow Cloak of Luthien [6,+20] (+2) (charging) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield of Erenevor [4,+16] It sustains your intelligence. It provides resistance to cold, light, dark, confusion and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 85 of Angband. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 79 of Angband. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Death mold (656 hp) {) 66 Silver Bolts (3d5) (+7,+6) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. [Character Inventory] a) a Parchment titled ``Demigods and their Uses'' (charging) It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 48 of Mordor. b) Benetar's Mana Battery It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dreadlord on level 93 of Angband. c) The Cunning Plan of Zog It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 102 of Angband. d) 13 Potions of Healing {100% off} e) 3 Potions of *Healing* {100% off} f) 4 Potions of Life {100% off} g) 20 Scrolls of Teleportation {50% off} h) 3 Scrolls of Mass Genocide i) a Golden Rod of the Istari of Healing (250/250) {@z1} j) a Golden Rod of Teleport Other (125/125) {@z4} k) a Mithril Rod of Recall (160/160) {@z5} l) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. m) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 57 of Mordor. n) The Dagger 'Dethanc' (E:6770777, L:46) (1d4) (+43,+23) (+1) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It increases your dexterity by 1. It does extra damage from electricity, fire and frost . It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It provides resistance to life draining, electricity, fire , cold, sound and chaos. It slows your metabolism. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 74 of Angband. o) The Main Gauche 'Morfalaur' (1d5) (+19,+24) (+2) p) The Scimitar 'Thilwilor' (2d5) (+10,+27) (+4) It increases your strength, wisdom and charisma by 4. It does extra damage from frost. It drains life from your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 48 of Mordor. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Crystal Ball of Godly Sights It can be activated for light absorption every 80 turns. You found it lying on the ground on level 22 of Mirkwood. b) 4 Sprigs of Athelas c) The Great Rod Tip of Home Summoning (75 Mana to cast) d) a Ring of Damage (+19) You bought it from the Black Market. e) The Double Ring Mail 'Orithring' (-2 to accuracy) [15,+12] It provides immunity to fire. It provides resistance to light, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 47 of Mordor. f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) g) The Metal Brigandine Armour of Haladram (-3 to accuracy) [19,+15] It provides immunity to acid and electricity. It provides resistance to fire, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 75 of Angband. h) The Metal Lamellar Armour 'Baras' (-3 to accuracy) [23,+9] It sustains your constitution. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to dark, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. j) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Small Metal Shield of Legluch [3,+19] It sustains your dexterity. It provides immunity to electricity. It provides resistance to light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 55 of Mordor. l) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Jewel Encrusted Crown of Gonna [0,+12] It sustains your intelligence. It provides resistance to fire, poison, confusion, sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . n) The Steel Helm 'Amdair' [6,+18] It sustains your intelligence. It provides resistance to life draining, cold, light, sound and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of The Helcaraxe. o) The Set of Gauntlets 'Paurnen' [2,+15] p) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) a Short Sword of the Thunderlords (1d7) (+14,+10) (+2 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to light and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it in the remains of an Ancient black dragon on level 38 of Mordor. s) a Short Sword of Slaying (4d9) (+7,+7) It is very sharp and can make your foes bleed. You found it in the remains of a Lizard man in a shallow water area. t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin on level 52 of Mordor. u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. v) The Light Crossbow of Girinelin (x3) (+9,+10) (+4) It provides light (radius 1) forever. It increases your wisdom, dexterity and constitution by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 75 of Angband. w) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 79 of Angband. x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 46 of Mordor. b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 60 of Mordor. c) a Ring of Speed (+18) d) The Ring of Arissarad (+7) It increases your wisdom, dexterity, searching and speed by 7. It sustains your strength, intelligence and constitution. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 99 of Angband. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) a Ring of Extra Attacks (+3 attacks) g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a shallow water area. h) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) j) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Mordor. k) The Leather Jacket of Goren (-1 to accuracy) [12,+10] It sustains your strength and dexterity. It provides immunity to acid, fire and cold. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 57 of Mordor. l) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a shallow water area. n) The Large Metal Shield of Nesse [5,+18] It sustains your strength and intelligence. It provides immunity to acid. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 99 of Mount Doom. o) a Large Metal Shield of Reflection [5,+9] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 35 of Mordor. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 70 of Angband. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 80 of Angband. t) The Long Bow of Bard (x5) (+17,+19) (+2) u) The Heavy Crossbow of Bragnion (x5) (+9,+9) (+1) It provides light (radius 1) forever. It increases your strength, wisdom, constitution and charisma by 1. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 60 of Mordor. v) The Seeker Arrow of Bard (8d4) (+20,+15) w) The Seeker Arrow of Gondor (10d8) (+10,+20) x) The Horn of Helm (+2) [Home Inventory - Minas Anor ] a) a Rod Tip of Healing (120 Mana to cast) b) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 92 of Angband. c) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 36 of Mordor. d) The Black Dragon Scale Mail of Elduanna (-2 to accuracy) [30,+24] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your intelligence. It provides immunity to electricity and fire. It provides resistance to life draining, acid, poison, light, dark and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 85 of Angband. e) The Gold Dragon Scale Mail 'Gainost' (-2 to accuracy) [30,+21] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It provides immunity to acid. It provides resistance to sound, nether, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. f) The Metal Scale Mail 'Bargorda' (-2 to accuracy) [13,+15] It sustains your intelligence, dexterity and constitution. It provides immunity to acid and cold. It provides resistance to cold, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 77 of Angband. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) h) The Bar Chain Mail 'Faldi' (-2 to accuracy) [18,+9] It sustains your charisma. It provides immunity to electricity and fire. It provides resistance to poison, shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 79 of Angband. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Mordor. j) The Metal Lamellar Armour of Issilach (-3 to accuracy) [23,+12] It sustains your constitution. It provides immunity to fire. It provides resistance to acid, electricity, cold, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 63 of Mordor. k) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. l) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 60 of Mordor. m) The Jewel Encrusted Crown 'Oharth' [0,+9] It sustains your constitution and charisma. It provides resistance to light, dark, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Mordor. n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. p) The Two-Handed Sword of Wilimlos (3d6) (+7,+15) (+3 attacks) It must be wielded two-handed. It increases your wisdom, dexterity and attack speed by 3. It is very sharp and can cut your foes. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 79 of Angband. q) The Two-Handed Sword of Falda (3d6) (+11,+8) (+3 attacks) It must be wielded two-handed. It increases your attack speed by 3. It does extra damage from fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of Mordor. r) The Sheaf Arrow 'Issil' (1d5) (+16,+10) It does extra damage from electricity and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of Mordor. s) The Seeker Arrow of Morwaron (4d4) (+16,+13) It does extra damage from electricity and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 75 of Angband. [Home Inventory - Lothlorien ] a) a Fireproof Scroll of Reset Recall b) a Rod Tip of Healing (120 Mana to cast) c) a Rod Tip of Disarming (50 Mana to cast) d) The Ring of Corod (+16 to damage) (+2) It increases your infravision and ability to score critical hits by 2. It makes you invisible. It sustains your intelligence. It provides resistance to cold, sound and nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 120 of Angband. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 52 of Mordor. f) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 55 of Mordor. g) The Amulet of Gonen (+5) It increases your wisdom by 5. It provides resistance to electricity, fire and chaos. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 75 of Angband. h) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+21] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and light. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Rusty Chain Mail 'Ezelminen' (-8,-45) [14,-8](20%) It increases your hit points by 20%. It provides immunity to acid. It provides resistance to electricity, light, sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. l) The Hard Leather Armour of Wingaldon (-24,-3) [6,+16](40%) It increases your hit points by 40%. It sustains your wisdom, constitution and charisma. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 92 of Angband. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 62 of Mordor. o) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. p) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon in the town of Gondolin . q) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) a Set of Cesti of Combat (+2,+8) [5,-5] (+1) It increases your strength, constitution and attack speed by 1. It makes you completely fearless. It drains life. It aggravates nearby creatures. It cannot be harmed by acid. You found it in the remains of a Dracolisk on level 51 of Mordor. s) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barrow wight on level 52 of Mordor. u) a Broad Sword of Gondolin (2d5) (+13,+7) (+1) It provides light (radius 1) forever. It increases your strength and constitution by 1. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. v) a Heavy Crossbow of Siegecraft (x5) (+10,+12) [+11] It renders you immovable. It reflects bolts and arrows. It fires missiles with extra might. It fires missiles excessively fast. You found it in the remains of a Vrock on level 62 of Mordor. w) The Small Wooden Boomerang of Niondor (1d4) (+17,+9) It does extra damage from acid, electricity and frost. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of Mordor. [Home Inventory - Khazad-dum ] a) The Amulet of Halion [+2] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It sustains your wisdom. It provides resistance to fire, poison, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. b) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. |
Posted on 26.1.2005 00:51
485. on the Ladder (of 19092)
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