The Angband Ladder: Mandor, High-Elf Mage by <pdm29a@myrealbox.com>
[Angband 3.0.5 Character Dump] Name Mandor Self RB CB EB Best Sex Male Age 120 STR! 18/100 +1 -5 +15 18/210 Race High-Elf Height 98 INT! 18/100 +3 +3 +3 18/190 Class Mage Weight 214 WIS! 18/100 -1 +0 +3 18/120 Title Arch-Mage Status 33 DEX! 18/100 +3 +1 +13 18/270 HP 887/887 Maximize Y CON! 18/100 +1 -2 +11 18/200 SP 383/383 Preserve Y CHR! 18/100 +5 +1 +5 18/210 Level 50 Armor [52,+120] Saving Throw Heroic Cur Exp 19673947 Fight (+43,+34) Stealth Superb Max Exp 19673947 Melee (+65,+59) Fighting Legendary Adv Exp ******** Shoot (+61,+18) Shooting Legendary MaxDepth 4000 ft Blows 4/turn Disarming Superb Gold 8238051 Shots 1/turn Magic Device Legendary Perception Superb Burden 290.9 lbs Infra 80 ft Searching Excellent You are one of several children of a Telerin Ranger. You have light grey eyes, straight blond hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:.+.......+... Elec:.+....+...... Confu:.........+... Fire:...*..+...... Sound:........+.... Cold:+.....+...... Shard:............. Pois:....+........ Nexus:....+........ Fear:+.++....+.... Nethr:...+...+..... Lite:++...+......+ Chaos:........+.... Dark:.+...++...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:+..+......... Stea.:....+..+..... Feath:............. Sear.:....+....+... PLite:+............ Infra:....+........ Regen:+..+......... Tunn.:............. Telep:............. Speed:+..++......+. Invis:+..+.+...+..+ Blows:............. FrAct:+..+....+.+.. Shots:............. HLife:.....+....... Might:.+........... [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {@w0!d!v} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {Saraphim 3150} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. c) The Ring of Tulkas (+4) {Thunder wyrm} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. d) The Ring of Power 'Narya' (+6,+6) (+1) {ArchLich} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) a Bronze Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain {L. Balrog} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Bile wyrm} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) a Cloak of Aman [1,+15] (+1 to stealth) It increases your stealth by 1. It provides resistance to nether. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {D(forget color) 2350} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!d Sauron} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+10] (+10) {fl 2700} It increases your speed by 10. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1, 50% off} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2} c) 4 Books of Magic Spells [Incantations and Illusions] {@m3, 10% off} d) 5 Books of Magic Spells [Sorcery and Evocations] {@m4} e) 6 Books of Magic Spells [Resistances of Scarabtarices] {40% off} It cannot be harmed by the elements. f) 8 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 9 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 5 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 4 Indigo Potions of Healing k) an Orange Potion of Life l) 8 Cloudy Potions of Restore Mana m) 11 Scrolls titled "bin fa tuepet" of Teleportation n) 10 Scrolls titled "un fid garkho" of *Identify* o) 6 Scrolls titled "vlymar odpot" of *Destruction* p) 3 Silver Rods of Recall It cannot be harmed by electricity. q) 5 Titanium Rods of Detection It cannot be harmed by electricity. r) a Silver-Plated Rod of Healing It cannot be harmed by electricity. s) 2 Dogwood Staffs of *Destruction* (8 charges) t) The Bastard Sword 'Calris' (5d4) (-3,+20) (+5) {@w0!d!v} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. u) 34 Seeker Bolts of Lightning (4d5) (+12,+10) {=g} It is branded with electricity. It cannot be harmed by electricity. v) 25 Seeker Bolts of Flame (4d5) (+9,+9) {=g} It is branded with fire. It cannot be harmed by fire. w) 29 Mithril Bolts of Flame (3d5) (+9,+9) It is branded with fire. It cannot be harmed by acid or fire. [Home Inventory] a) a Rhodonite Ring of Speed (+11) {Complexity Wyrm} It increases your speed by 11. b) a Rhodonite Ring of Speed (+9) {Vault 3500} It increases your speed by 9. c) The Ring of Barahir (+1) {Eol 2500} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) The Amulet of Carlammas (+2) {Demons 2650} It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. e) The Amulet of Ingwe (+3) {Osyluth (U)} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. g) The Jewel 'Evenstar' {Demons 2650} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. h) a Coral Amulet of Weaponmastery (+3,+3) (+3) {Bile wyrm} It increases your strength by 3. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. k) The Full Plate Armour of Isildur [25,+25] (+1) {Kavlax 1950} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. m) The Cloak 'Holcolleth' [1,+4] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. n) The Hard Leather Cap of Thranduil [2,+10] (+2) {T pit 2100} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. o) The Steel Helm of Hammerhand [6,+19] (+3) {Mim 1850} It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Aquire 2500} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. q) The Sabre 'Careth Asdriag' (1d7) (+9,+9) (+1) {Bert 1700} It increases your attack speed by 1. It slays animals, orcs, trolls, giants, and dragons. It cannot be harmed by the elements. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {N Wraith} It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Mace 'Taratol' (3d4) (+12,+12) {Mim 1850} It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. u) a Sling of Buckland (x2) (+13,+11) (+1) It increases your dexterity by 1. It increases your shooting speed and shooting power by 1. It cannot be harmed by acid or fire. v) The Long Bow of Bard (x3) (+16,+18) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {*AQUIRE* 2950} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {P pit 3150} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 29.12.2004 23:01
1880. on the Ladder (of 19090)
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