The Angband Ladder: Mandor, High-Elf Mage by <pdm29a@myrealbox.com>

  [Angband 3.0.5 Character Dump]

 Name   Mandor                                   Self  RB  CB  EB   Best
 Sex    Male              Age       120   STR! 18/100  +1  -5 +15 18/210
 Race   High-Elf          Height     98   INT! 18/100  +3  +3  +3 18/190
 Class  Mage              Weight    214   WIS! 18/100  -1  +0  +3 18/120
 Title  Arch-Mage         Status     33   DEX! 18/100  +3  +1 +13 18/270
 HP     887/887           Maximize    Y   CON! 18/100  +1  -2 +11 18/200
 SP     383/383           Preserve    Y   CHR! 18/100  +5  +1  +5 18/210

 Level           50       Armor    [52,+120]     Saving Throw     Heroic
 Cur Exp   19673947       Fight    (+43,+34)     Stealth          Superb
 Max Exp   19673947       Melee    (+65,+59)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+61,+18)     Shooting      Legendary
 MaxDepth   4000 ft       Blows       4/turn     Disarming        Superb
 Gold       8238051       Shots       1/turn     Magic Device  Legendary
                                                 Perception       Superb
 Burden   290.9 lbs       Infra        80 ft     Searching     Excellent

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:.+.......+...
 Elec:.+....+...... Confu:.........+...
 Fire:...*..+...... Sound:........+....
 Cold:+.....+...... Shard:.............
 Pois:....+........ Nexus:....+........
 Fear:+.++....+.... Nethr:...+...+.....
 Lite:++...+......+ Chaos:........+....
 Dark:.+...++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+..+......... Stea.:....+..+.....
Feath:............. Sear.:....+....+...
PLite:+............ Infra:....+........
Regen:+..+......... Tunn.:.............
Telep:............. Speed:+..++......+.
Invis:+..+.+...+..+ Blows:.............
FrAct:+..+....+.+.. Shots:.............
HLife:.....+....... Might:.+...........


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {@w0!d!v}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {Saraphim 3150}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  
c) The Ring of Tulkas (+4) {Thunder wyrm}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1) {ArchLich}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) a Bronze Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain {L. Balrog}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Bile wyrm}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Cloak of Aman [1,+15] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to nether.  It
   cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {D(forget color) 2350}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!d Sauron}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+10] (+10) {fl 2700}
   It increases your speed by 10.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1, 50% off}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3, 10% off}
d) 5 Books of Magic Spells [Sorcery and Evocations] {@m4}
e) 6 Books of Magic Spells [Resistances of Scarabtarices] {40% off}
   It cannot be harmed by the elements.  
f) 8 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 9 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 5 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 4 Indigo Potions of Healing
k) an Orange Potion of Life
l) 8 Cloudy Potions of Restore Mana
m) 11 Scrolls titled "bin fa tuepet" of Teleportation
n) 10 Scrolls titled "un fid garkho" of *Identify*
o) 6 Scrolls titled "vlymar odpot" of *Destruction*
p) 3 Silver Rods of Recall
   It cannot be harmed by electricity.  
q) 5 Titanium Rods of Detection
   It cannot be harmed by electricity.  
r) a Silver-Plated Rod of Healing
   It cannot be harmed by electricity.  
s) 2 Dogwood Staffs of *Destruction* (8 charges)
t) The Bastard Sword 'Calris' (5d4) (-3,+20) (+5) {@w0!d!v}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
u) 34 Seeker Bolts of Lightning (4d5) (+12,+10) {=g}
   It is branded with electricity.  It cannot be harmed by electricity.  
v) 25 Seeker Bolts of Flame (4d5) (+9,+9) {=g}
   It is branded with fire.  It cannot be harmed by fire.  
w) 29 Mithril Bolts of Flame (3d5) (+9,+9)
   It is branded with fire.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) a Rhodonite Ring of Speed (+11) {Complexity Wyrm}
   It increases your speed by 11.  
b) a Rhodonite Ring of Speed (+9) {Vault 3500}
   It increases your speed by 9.  
c) The Ring of Barahir (+1) {Eol 2500}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) The Amulet of Carlammas (+2) {Demons 2650}
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
e) The Amulet of Ingwe (+3) {Osyluth (U)}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
f) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
g) The Jewel 'Evenstar' {Demons 2650}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
h) a Coral Amulet of Weaponmastery (+3,+3) (+3) {Bile wyrm}
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
k) The Full Plate Armour of Isildur [25,+25] (+1) {Kavlax 1950}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
m) The Cloak 'Holcolleth' [1,+4] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
n) The Hard Leather Cap of Thranduil [2,+10] (+2) {T pit 2100}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
o) The Steel Helm of Hammerhand [6,+19] (+3) {Mim 1850}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Aquire 2500}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
q) The Sabre 'Careth Asdriag' (1d7) (+9,+9) (+1) {Bert 1700}
   It increases your attack speed by 1.  It slays animals, orcs, trolls, 
   giants, and dragons.  It cannot be harmed by the elements.  
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {N Wraith}
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
t) The Mace 'Taratol' (3d4) (+12,+12) {Mim 1850}
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
u) a Sling of Buckland (x2) (+13,+11) (+1)
   It increases your dexterity by 1.  It increases your shooting speed and 
   shooting power by 1.  It cannot be harmed by acid or fire.  
v) The Long Bow of Bard (x3) (+16,+18) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {*AQUIRE* 2950}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {P pit 3150}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.12.2004 23:01
Last updated on 20.1.2006 23:57

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1869. on the Ladder (of 18973)
346. on the Angband Ladder (of 6502)

Comments

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On 20.1.2006 23:57 pdm29a@myrealbox.com wrote:
I keep bumping into Gabriel and Ungoliant and having to run away. What do I need?

On 21.1.2006 11:03 wrote:
You're immune to fire and have at least 18/150 dexterity. Get rid of all but 1 copy of your spellbooks. I'd probably try to find a Cloak of Protection to give you shards.

As for the bosses, you shouldn't really have too much trouble standing toe to toe. Dig yourself an antisummoning corridor and just beat on them.

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