The Angband Ladder: Billy NoBalls, RohanKnight Mindcrafter by <sircrash001@yahoo.co.uk>

  [ToME 2.3.5(CVS) Character Sheet]

 Name  : Billy NoBalls          Age                 23       STR!     39       
 Sex   : Neuter                 Height              91       INT:     22       
 Race  : RohanKnight            Weight              86       WIS:     37       
 Class : Mindcrafter            Social Class         3       DEX:     31       
 Body  : Player                                              CON!     39       
 God   : Manwe Sulimo                                        CHR!     36       
                                                                               
 + To Melee Hit          91 Level             47    Hit Points     1087/  1087 
 + To Melee Damage       70 Experience   7865329    Spell Points    306/   306 
 + To Ranged Hit         62 Max Exp      7865329    Sanity          757/   757 
 + To Ranged Damage      14 Exp to Adv.  8400000    Piety                48289 
   AC                63+178 Gold         1373740    Speed           Fast (+39) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[57]Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Legendary[2] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Bad          Mel.dmg/Rnd:  9d4+630   
 Stealth     : Very Good    Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, straight red hair, and a very fair              
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 64 (3200')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 18 (900')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Land Of Rhun: Level 35 (1750')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 25 (1250')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 8179 enemies.
 You saved Gondolin from destruction.
 You have completed 47 princess quests.
 You have completed 16 lost sword quests.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 16th Quelle of the 2890th year of the third age.
 You have been adventuring for 30 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...4.......            
        Add Wis   : ....4...........            
        Add Dex   : ..........4.....            
        Add Con   : ........4..3....            
        Add Chr   : ....4...........            
        Add Stea. : .......5...3....            
        Add Sear. : .......5........            
        Add Speed : .*..43.....3...+            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ......+.........            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+....+            
        Hold Life : .....+..........            
        Imm Acid  : ........*.+.....            
        Imm Elec  : +.....*.........            
        Imm Fire  : ++..+.*.........            
        Res Cold  : ..+.............            
        Res Pois  : ....+.+.........            
        Res Fear  : ....+.+.........            
        Res Light : .....+..........            
        Res Dark  : .....+..........            
        Res Blind : ................            
        Res Conf  : +....++.+.......            
        Res Sound : ........+.......            
        Res Shard : .+..............            
        Res Neth  : ........+.......            
        Res Nexus : ................            
        Res Chaos : +....++.+.......            
        Res Disen : ....+...........            
        Aura Fire : +...............            
        Levitate  : ...............+            
        Lite      : +...............            
        See Invis : .....+....+.....            
        Digestion : +...............            
        Regen     : +...............            
        Activate  : ++..++...++.....            
        Fly       : ...............+            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.......            
        Giant.ESP : +...............            
        Full ESP  : ...............+            

Skills (points left: 94)
 - Combat                                        25.450 [0.700]
          . Weaponmastery                        50.000 [0.900]
          . Archery                              01.500 [0.300]
 - Sneakiness                                    01.100 [1.100]
          . Stealth                             -06.100 [0.500]
          . Disarming                            01.000 [0.900]
 - Magic                                         29.332 [0.900]
          . Magic-Device                         21.050 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  29.000 [1.000]
          . Prayer                               28.000 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  03.500 [0.500]
          . Summoning                            01.700 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to find an Essence of Acid on level 9.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:730004, L:34) (1d4) (+39,+21)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity and fire.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It provides resistance 
    to electricity, fire and chaos.  It allows you to sense the presence 
    of giants.  It slows your metabolism.  It speeds your regenerative
    powers.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 70 of Dol Guldur.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) a Ring of Cold Resistance
    It provides resistance to cold.  It cannot be harmed by cold.  
    You bought it from the Magic shop.
f) a Ring of Slaying (+12,+9)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
    
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Erebor.
n) The Mithril Chain Mail of Lorind (-1 to accuracy) [28,+9]
    It sustains your charisma.  It provides immunity to electricity and 
    fire.  It makes you completely fearless.  It provides resistance to 
    poison and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) an Elven Cloak of Stealth [4,+15] (+5 to stealth)
p) The Small Metal Shield of Thorin [3,+24] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 33 of Mirkwood.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 39 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fallen angel on level 46 of Mordor.
x) The Pair of Hard Leather Boots of Nevrast [3,+11] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Death mold (1028 hp)
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) Kelek's Practical Joke
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 22 of A lost temple.
b) Gamenlon's Summoning Manual
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Mummified human on level 30 of Mirkwood.
c) 11 Rations of Food
d) 12 Potions of Healing
e) 21 Potions of *Healing*
f) 12 Scrolls of Word of Recall
g) a Mithril Rod of the Istari of Disarming (320/320)
h) The Iron Helm of Knowledge [6,+18] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
i) 88 Empty Bottles
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield 'Ekkar' [5,+7] {100% off}
    It sustains your strength.  It provides resistance to life draining, 
    cold and sound.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
b) 15 Potions of Cure Critical Insanity
c) a Potion of Restore Mana
d) a Potion of Curing
e) 4 Scrolls of *Identify*
f) The Wand of Digging of Thrain (19 charges)
g) The Amulet 'Ranama' (+3 to infravision)
    It increases your wisdom, dexterity, charisma and infravision by 3.  
    It provides resistance to acid, electricity, fire, cold, light, nexus
     and chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 47 of Mordor.
h) The Metal Lamellar Armour of Varin (-3 to accuracy) [23,+11]
    It sustains your charisma.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    poison, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
j) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
k) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
n) a Magical Shovel of Digging (+2)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Common Shop.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) 7 Scrolls of *Identify*
c) 2 Scrolls of *Enchant Weapon*
d) a Staff of Genocide[1|11] (1 charge)
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 53 of Mordor.
f) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) a Dwarven Lantern of the Magi (+2)
h) The Metal Lamellar Armour of Celron (-32,-15) [23,+11](40%)
i) The Soft Leather Armour of Mahir [4,+14]
j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
k) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Weaponsmith.
l) a Long Sword of Westernesse (2d5) (+12,+8) (+1)
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Young red dragon on level 21 of Mirkwood.
m) a Long Sword of Westernesse (2d5) (+19,+19) (+1)
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
o) a Dark Sword of Westernesse (3d7) (+12,+18) (+2)
p) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 58 of Dol Guldur.


  [Home Inventory - Minas Anor ]

a) The Crystal Ball of The Witch-King of Angmar
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Monastic lich on level 36 of Mordor.
b) 5 Potions of Cure Critical Wounds
c) 2 Potions of Restore Mana
d) 2 Scrolls of *Identify*
e) The Crumpled Scroll of Mass Resurrection
f) a Golden Rod of Nothing (125/125)
g) a Rod Tip of Recall (80 Mana to cast)
h) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 53 of Mordor.
i) The Amulet of Andur (+5)
    It increases your intelligence by 5.  It provides resistance to acid, 
    fire, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Greater mummy on level 33 of Mirkwood.
    
j) The Amulet of Carlammas (+2)
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Phial of Undeath (-5) {cursed}
m) The Anchor of Space-Time
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Erebor.
o) The Splint Mail of Isseri (-2 to accuracy) [19,+12]
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to acid and electricity.  It provides resistance to nether
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 61 of
    Erebor.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
r) a Dragon Helm of Water Breathing [8,+22]
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Long Sword of the Dawn (E:102845, L:28) (3d5) (+42,+29) (+5 to
infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 5.  It does extra damage from fire and frost.  It is very sharp
    and can cut your foes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire, cold, light and blindness.  It gives telepathic powers.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to sound, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)


  [Home Inventory - Lothlorien ]

a) a Holy Tome of Manwe Sulimo
b) The Skull of Ancient Wisdom
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Vampire lord on level 49 of Mordor.
c) The Bottomless Bottle
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Shade on level 41 of Mordor.
d) a Potion of Life
e) a Potion of Restore Mana
f) a Scroll of Mass Genocide
g) The Ring of Agnien (+3)
    It increases your wisdom and charisma by 3.  It allows you to
    levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 39 of Mordor.
h) The Phial of Galadriel (+4)
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Queen Ant on level 38 of The Land Of
    Rhun.
j) The Metal Cap of Thengel [3,+11] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
k) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
l) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
m) The Pike 'Isilin' (2d5) (+17,+7) (+1 attack)
n) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Adunaphel the Quiet (+5 to speed)
    It increases your speed by 5.  It makes you invisible.  It sustains 
    your charisma.  It provides resistance to electricity, dark and 
    disenchantment.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 44 of Mordor.
b) The Augmented Chain Mail 'Annien' (-49,-20) [16,+10](40%)
    It increases your hit points by 40%.  It sustains your wisdom.  It
    provides immunity to acid and electricity.  It provides resistance to 
    life draining and light.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
    
c) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
d) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Khopesh 'Thilioldi' (2d4) (+16,+15) (+2)
    It increases your intelligence by 2.  It produces chaotic effects.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 66 of Dol Guldur.
f) The Long Sword 'Uingaur' (2d5) (+4,+21) (+5)
    It provides light (radius 1) forever.  It increases your wisdom by 5.  
    It does extra damage from frost.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against trolls.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
g) The Halberd of Belthelen (3d5) (+20,+13) (+4)
    It can be wielded two-handed.  It increases your wisdom by 4.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It drains life from your foes.  It is very sharp and can cut
    your foes.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
h) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cherub on level 67 of Erebor.
j) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon in the town of Gondolin
    .



Posted on 29.9.2009 19:00

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6426. on the Ladder (of 19090)
1153. on the ToME Ladder (of 3155)
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On 29.9.2009 19:00 sircrash001@yahoo.co.uk wrote:
Formerly known as Guthwyn, he lost a couple of valuable artifacts when he hit a trap...

I'm hoping to find a trap that will give them back but am not counting on it.

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