The Angband Ladder: Lelactred, RohanKnight Mindcrafter by <patrick.Villa@free.fr>
[ToME 2.2.7 Character Dump] Name : Lelactred Age 23 STR! 40 Sex : Male Height 78 INT! 23 Race : RohanKnight Weight 74 WIS! 40 Class : Mindcrafter Social Class 8 DEX! 40 Body : Player CON: 38 God : Tulkas CHR! 40 + To Melee Hit 84 Level 47 Max Hit Points 1077 + To Melee Damage 68 Experience 7225222 Cur Hit Points 1077 + To Ranged Hit 65 Max Exp 7225222 Max SP (Mana) 295 + To Ranged Damage 12 Exp to Adv. 8400000 Cur SP (Mana) 295 AC 31+132 Gold 2135827 Piety 121573 (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Superb Blows/Round: 10 Bows/Throw : Legendary[10]Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 10d6+680 Stealth : Bad Magic Device: Legendary[20]Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) you are one of several children of a Landed Knight. You have brown eyes, straight brown hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 23 (1150') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 34 (1700') Your body is a Player. You are currently in the town of Bree. You have defeated 17187 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 43 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 6th Quelle of the 2890th year of the third age. You have been adventuring for 20 days. adefkmnopsuxz{|@ Add Str : 4...4........... Add Wis : ....44...3...... Add Dex : 44........4..... Add Con : 4............... Add Chr : ....44...3...... Add Stea. : 4......7........ Add Sear. : .....4.7...4.... Add Infra : ...........4.... Add Tun.. : ...........4..2. Add Speed : 44.*4..........+ Add Blows : 4............... Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Orc : +............... Slay Drag.: +............... Poison Brd: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ........+....... Sust Int : ......+......... Sust Wis : ......+......... Sust Dex : ................ Sust Con : ................ Sust Chr : ......+......... Invisible : +............... Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : +.+...+...+..... Hold Life : ..+............. Imm Acid : .+....*.*.+..... Imm Elec : ++....*......... Imm Fire : ++..+.*......... Res Cold : .+.............. Res Pois : ..+.+........... Res Fear : ....+.+......... Res Lite : +............... Res Dark : .....+..+....... Res Blind : ................ Res Conf : .........+...... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ..+............. Res Chaos : ................ Res Disen : +.+.+........... Aura Fire : +............... Aura Elec : +............... Lite : +............... See Invis : +............... Digestion : +............... Regen : +............... Activate : ....++....+..... Teleport : +............... Orc.ESP : +............... Giant.ESP : +............... Undead.ESP: +............... Full ESP : ...............+ Skills (points left: 36) - Combat 34.900 [0.700] . Weaponmastery 50.000 [0.900] - Sneakiness 01.000 [1.100] . Disarming 01.000 [0.300] - Magic 20.800 [0.900] . Magic-Device 50.000 [1.150] . Spell-power 00.000 [0.600] . Necromancy 00.400 [0.500] . Thaumaturgy 01.000 [0.300] - Spirituality 06.200 [1.000] . Prayer 28.000 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 01.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Character Equipment] a) The Small Sword 'Sting' (E:800480, L:34) (1d6) (+27,+15) (+4 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, stealth, speed and attack speed by 4. It does extra damage from electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity, fire, light and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders, giants and undead. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 49 of Mordor. e) a Ring of Lordly Protection [+15] It provides immunity to paralysis. It provides resistance to life draining, poison, nexus and disenchantment. You found it lying on the ground on level 38 of The Land Of Rhun. f) a Ring of Speed (+11) It increases your speed by 11. You bought it from the Rare Jewelry Shop. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Mordor. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your wisdom, charisma, searching and luck by 4. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Metal Scale Mail of Istir (-2 to accuracy) [13,+9] It sustains your intelligence, wisdom and charisma. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 33 of The Helcaraxe. o) an Elven Cloak of Stealth [4,+14] (+7 to stealth) It increases your stealth, searching and luck by 7. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 46 of Mordor. p) The Small Leather Shield 'Nendon' [2,+11] It sustains your strength. It provides immunity to acid. It provides resistance to dark. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant on level 34 of Mordor. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Mordor. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. z) a Skull druj (1400 hp) {) (nothing) |) a Magical Gnomish Shovel (+11,+7) (+2) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. [Character Inventory] a) 5 War Tomes of Tulkas b) Tenser's Mechanical Magician It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Snaga on level 64 of Mordor. c) Tenser's Top-Heavy Teaspoon It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 66 of Mordor. d) 3 Lembases e) a Scroll of Blessing {75% off} f) a Scroll of Genocide g) a Moonstone Rod of Home Summoning (75/75) h) a Silver Rod of the Istari of Recall (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 49 of Mordor. i) an Adamantite Rod of Charging of Curing (200/200) It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 57 of Mordor. j) a Wand of Tidal Wave[7|32] (0 charges) k) a Wand of Ice Storm[2|30] of Plenty (12 charges) l) a Staff of Healing[2|22] (0 charges) m) a Two-Handed Flail of Westernesse (3d6) (+11,+9) (+2) It must be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it lying in a vault on level 30 of Moria. n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Pendulum of Orcus It can be activated for cure insanity. You found it in the remains of an Ethereal drake on level 38 of Mordor. b) 35 Pints of Fine Ale c) 20 Potions of *Healing* d) a Potion of Life e) a Fireproof Scroll of *Identify* It cannot be harmed by fire. You bought it from the Alchemy shop. f) 3 Scrolls of *Identify* g) a Scroll of *Remove Curse* h) 4 Scrolls of Recharging i) a Silver Rod of Nothing (100/100) j) a Rod Tip of Disarming (50 Mana to cast) k) a Staff of Remove Curses[1|17] (2 charges) l) a Staff of Genocide[1|7] (4 charges) m) The Phial of Undeath (-5) {cursed} n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+7] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and light. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Metal Brigandine Armour of Duruin (-3 to accuracy) [19,+9] It sustains your dexterity. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to fire, poison, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. p) The Rhino Hide Armour 'Namarel' (-1 to accuracy) [8,+10] It sustains your dexterity and constitution. It provides immunity to cold. It provides resistance to acid, cold, poison, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. q) The Dagger 'Dethanc' (E:47304, L:26) (1d4) (+24,+16) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and fire. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides resistance to electricity and nether. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Dagger 'Nimthanc' (E:157739, L:29) (1d4) (+33,+16) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It is especially deadly against dragons. It fights against evil with holy fury. It makes you invisible. It provides resistance to acid, cold and sound. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) 5 Potions of Cure Insanity b) 2 Potions of Healing c) 3 Potions of Restore Mana d) a Potion of New Life e) 7 Scrolls of *Identify* f) a Staff of Probability Travel[4|23] (2 charges) g) The Ring of Harnion (+5 to speed) It increases your constitution, charisma and speed by 5. It sustains your wisdom and constitution. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon in the town of Gondolin . h) The Amulet 'Norog' (+2) i) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. j) The Small Metal Shield 'Lodros' [3,+4] It sustains your wisdom. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to poison, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 42 of Moria. k) The Golden Crown of Gondor [0,+15] (+3) l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 41 of Moria. m) The Great Axe of Carithire (4d4) (+19,+6) (+2 attacks) n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . o) a Trident (3d8) {special} p) The Beaked Axe of Ancalaur (2d6) (+16,+0) (+4) q) The Bolt of Gatar (1d5) (+19,+13) (+3 attacks) It increases your attack speed by 3. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) Maeglin, the Traitor of Gondolin's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the wilderness or in a town. [Home Inventory - Minas Anor ] a) an Adamantite Rod of Quickness of Nothing (200/200) b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Mordor. c) The Ring of Flare (+3) (charging) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 63 of Mordor. d) The Amulet of Ornurelth (-7 to searching) {cursed} It decreases your strength, charisma and searching by 7. It sustains your dexterity. It prevents teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Moria. e) The Amulet 'Barme' (+3) It increases your dexterity, constitution, charisma, stealth and infravision by 3. It sustains your dexterity. It makes you completely fearless. It provides resistance to fire, light, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of Mordor. f) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 49 of Mordor. g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Mordor. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 66 of Mordor. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 61 of Mordor. k) The Rusty Chain Mail of Minwe (-5 to accuracy) [14,-2] It sustains your intelligence. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to electricity, poison, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Priest on level 42 of Mordor. n) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 66 of Mordor. o) a Frozen War Hammer of the Thunderlords (3d3) (+15,+19) (+1 to searching) It can be wielded two-handed. It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 1. It does extra damage from electricity and frost. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to cold, nether and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It cannot be harmed by cold. You found it lying on the ground on level 66 of Mordor. p) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Priest on level 37 of Moria. q) The Player corpse [Home Inventory - Lothlorien ] a) The Hand of Vecna It can be activated for genocide every 500 turns. You found it in the remains of a Hill orc on level 38 of The Land Of Rhun. b) 25 Pints of Fine Ale c) 7 Sprigs of Athelas d) 27 Potions of Cure Insanity e) 99 Potions of Water Curing {quest} f) 38 Potions of Speed g) 20 Potions of Healing h) 18 Potions of Restore Mana i) a Scroll of *Identify* j) 5 Scrolls of Remove Curse k) 2 Scrolls of Genocide l) a Scroll of Mass Genocide m) an Adamantite Rod of Capacity of Nothing (400/400) n) a Wand of Firewall[3|6] (7 charges) o) The Ring of Aentin (+2 attacks) It increases your constitution and attack speed by 2. It sustains your wisdom and charisma. It makes you completely fearless. It provides resistance to light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 25 of The Old Forest. p) The Ring 'Daiatum' (+3 to speed) It increases your speed by 3. It sustains your charisma. It provides immunity to paralysis. It provides resistance to electricity , poison and chaos. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 39 of Moria. q) a Ring of Flying It allows you to fly. You found it in the remains of a Law drake on level 29 of Mirkwood. r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bat of Gorgoroth on level 36 of Mordor. s) The Hard Studded Leather of Tumahil (-1 to accuracy) [7,+0] It sustains your constitution. It provides immunity to fire. It provides resistance to life draining, electricity, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Metal Cap of Valdossil [3,+13] It provides resistance to life draining, acid, sound, shards, nether, nexus and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. v) an Iron Helm of Water Breathing [5,+10] It allows you to breathe underwater. It cannot be harmed by acid. You found it in the remains of Uriel, Angel of Fire on level 61 of Mordor. w) an Acidic Hatchet of the Thunderlords (1d5) (+11,+12) (+1 to searching) It can be wielded two-handed. It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 1. It does extra damage from acid and electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, blindness and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It cannot be harmed by acid. You found it in the remains of Lorgan, Chief of the Easterlings on level 37 of The Land Of Rhun. x) The Sabre 'Erinuros' (1d7) (+3,+6) (+3 attacks) It increases your attack speed by 3. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. |
Posted on 13.2.2006 16:30
6464. on the Ladder (of 19090)
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