[ToME 2.3.0 Character Sheet] Name : Glirewyth Age 22 STR! 40 Sex : Female Height 78 INT: 26 Race : Vampire RohanKnight Weight 77 WIS! 33 Class : Mindcrafter Social Class 4 DEX: 31 Body : Player CON! 40 God : Manwe Sulimo CHR! 31 + To Melee Hit 41 Level 44 Max Hit Points 892 + To Melee Damage 56 Experience 8107971 Cur Hit Points 892 + To Ranged Hit 34 Max Exp 8107971 Max SP (Mana) 342 + To Ranged Damage 4 Exp to Adv. 8160000 Cur SP (Mana) 341 AC 25+71 Gold 218843 Piety 82564 (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Very Good Blows/Round: 4 Bows/Throw : Superb Searching : Very Good Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 36d6+224 Stealth : Good Magic Device: Poor Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Devoted Mercenary. You have green eyes, straight brown hair, and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 61 (3050') Barrow-Downs: Level 10 (500') Maze: Level 36 (1800') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') A lost temple: Level 27 (1350') Your body is a Player. You are currently on level 61 of Mordor. You have defeated 17347 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 55 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 9th Quelle of the 2890th year of the third age. You have been adventuring for 23 days. adefkmnopsuxz{|@ Add Str : ...3.....4...... Add Int : .2.............. Add Wis : .2.............. Add Dex : .2.......4...... Add Con : ...33....4...... Add Chr : ...3............ Add Stea. : .......1...3.... Add Sear. : ...3.4.......... Add Tun.. : ..............6. Add Speed : ..8............+ Vampiric : +............... Slay Und. : +............... Fire Brand: +............... Sust Str : ......+......... Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ......+......... Sust Con : ....+.....+..... Sust Chr : +.....+......... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ...............+ Hold Life : ....+..........+ Res Acid : ......+..+...... Imm Elec : +.....*..+...... Imm Fire : +..*.....+...... Imm Cold : ....+.*..++....+ Res Pois : ......+........+ Res Fear : ......+......... Res Lite : .......+.+...... Res Dark : ....+.++.......+ Res Blind : .........+...... Res Conf : ......+...+..... Res Sound : ......+......... Res Shard : ......++........ Res Neth : ....+..........+ Res Nexus : ..........+..... Res Chaos : ......+......... Res Disen : ................ Aura Fire : +............... Levitate : ...............+ Lite : ++..+....+.....+ See Invis : ...+.....+...... Regen : ....+........... Xtra Might: .+.............. Activate : ...+++...+...... Drain Exp : +............... Cursed : +............... Hvy Curse : +............... Fly : ...+...........+ Sentient : +............... Troll.ESP : +............... Dragon.ESP: .........+...... Giant.ESP : +............... TLord.ESP : ...+.....+...... Full ESP : ...............+ Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 49) - Combat 41.200 [0.700] . Weaponmastery 46.100 [0.900] . Archery 00.500 [0.000] - Sneakiness 09.680 [1.100] . Stealth 01.900 [0.500] . Disarming 17.200 [0.900] - Magic 49.600 [0.900] . Magic-Device 04.950 [1.150] . Spell-power 00.000 [0.600] . Necromancy 00.000 [0.400] - Spirituality 22.500 [1.000] . Prayer 14.500 [0.900] . Mindcraft 48.700 [0.900] - Monster-lore 00.000 [0.500] . Symbiosis 01.300 [0.400] . Mimicry 01.700 [0.500] Abilities * Perfect casting [Fates] You may find a Whip on level 7. You are fated to find an Essence of Darkness on level 1. You are fated to find a Rune [Self] on level 1. [Character Equipment] a) The Glaive of Pain (E:2615881, L:40) (9d6) (+12,+28) {cursed} It can be wielded two-handed. It provides light (radius 1) forever. It does extra damage from fire. It drains life from your foes. It strikes at undead with holy wrath. It sustains your charisma. It provides resistance to electricity and fire. It allows you to sense the presence of trolls and giants. It produces a fiery sheath. It drains mana and experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow of Cabar (x5) (+5,+4) (+2) It provides light (radius 1) forever. It increases your intelligence, wisdom and dexterity by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ugluk, the Uruk on level 30 of Moria. e) a Ring of Speed (+8) {100% off} It increases your speed by 8. You stole it from the Speed Ring Market. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 55 of Mordor. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 63 of The Sacred Land Of Mountains. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 48 of Moria. n) The Rhino Hide Armour of Quenon (-1 to accuracy) [8,+9] It sustains your strength, dexterity and charisma. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to acid, cold, poison, dark, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 42 of Mordor. o) a Shadow Cloak of Protection [6,+18] (+1 to stealth) It increases your stealth by 1. It provides resistance to light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) (nothing) s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. u) The Set of Leather Gloves of Curilwe (+5 to accuracy) [1,+10] It sustains your constitution. It provides resistance to cold, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 42 of Mordor. x) a Pair of Soft Leather Boots of Stealth [2,+5] (+3 to stealth) It increases your stealth by 3. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Grail of Kenault {!d} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Green glutton ghost on level 27 of A lost temple. b) The Crystal Ball of The Witch-King of Angmar {!d} It can be activated for summon pet every 101 turns. You found it in the remains of a Grey wraith on level 40 of Moria. c) Agannazar's Altruistic Assassin {!d} It can be activated for genocide every 500 turns. You found it in the remains of a Nalfeshnee on level 46 of Moria. d) 19 Potions of Cure Critical Wounds e) 9 Potions of Healing f) 9 Potions of Restore Mana g) 12 Scrolls of Word of Recall h) 4 Scrolls of *Identify* i) 18 Scrolls of Satisfy Hunger j) a Golden Rod of the Istari of Recall (250/250) k) a Golden Rod of Cheapness of Curing (125/125) l) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 56 of Mordor. m) a Ring of Damage (+19) You bought it from the Black Market. n) The Anchor of Space-Time {!d!d} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 43 of Mordor. o) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Spear 'Nimloth' (1d6) (+0,+0) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight in the town of Bree . r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for something weird every 5 turns. You found it lying on the ground on level 40 of Mordor. b) 6 Sprigs of Athelas c) The Ring of Nondor [+9] (+5 to searching) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your constitution and searching by 5. It provides resistance to fire, poison, dark and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Mordor. d) an Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 46 of Moria. e) an Amulet of Resistance It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 40 of Mordor. f) an Indestructible Amulet of the Serpents [+5] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) The Double Ring Mail of Tannar (-2 to accuracy) [15,+11] It sustains your dexterity and charisma. It provides immunity to electricity. It provides resistance to life draining, cold, light, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 60 of The Sacred Land Of Mountains. h) The Double Chain Mail of Egilome (-2 to accuracy) [16,+17] It sustains your strength and dexterity. It provides immunity to cold. It provides resistance to dark, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 59 of The Sacred Land Of Mountains. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Hard Leather Cap of Earnien [2,+8] It provides immunity to paralysis. It provides resistance to electricity, cold, poison and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 48 of Moria. k) The Metal Cap of Valmaron [3,+9] It provides light (radius 5) forever. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to life draining, acid, cold, poison, blindness, sound, shards and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ninja on level 48 of Moria. l) a Metal Cap of the Noldor [3,+3] (+1) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 1. It sustains your dexterity. It allows you to sense the presence of orcs. You found it in the remains of a Spectral Mature black dragon on level 48 of Mordor. m) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Set of Gauntlets of Slaying (+6,+6) [2,+5] p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 48 of Moria. q) The Main Gauche of Maedhros (2d5) (+11,+14) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) a Scimitar of Gondolin (2d5) (+10,+6) (+3) It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark and shards. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Master lich on level 48 of Moria. s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 43 of Mordor. t) The Guisarme of Nimlos (2d5) (+17,+33) (+1) It can be wielded two-handed. It increases your strength by 1. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 44 of Moria. u) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Moria. v) The Lead-Filled Mace of Bradregis (3d4) (+21,+6) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, intelligence and constitution by 1. It does extra damage from electricity. It can cause earthquakes. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) a Mage Staff of Mana (1d4) (-5,-10)(60%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 60%. You bought it from the Black Market. [Home Inventory - Gondolin ] a) a Sprig of Athelas [Home Inventory - Lothlorien ] a) 6 Potions of Cure Serious Insanity b) 7 Potions of Cure Insanity c) 5 Potions of Detonations d) a Silver Rod of Capacity of Teleport Other (200/200) e) a Golden Rod of Nothing (125/125) f) a Mithril Rod of Cheapness of Nothing (160/160) g) The Ring of Celerch (+5 to searching) It increases your dexterity and searching by 5. It makes you invisible. It sustains your intelligence, dexterity and constitution. It provides resistance to confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) The Ring of Curgor (+3) It increases your intelligence, constitution and charisma by 3. It sustains your intelligence and constitution. It provides resistance to light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. i) a Ring of Speed (+7) It increases your speed by 7. You found it lying on the ground on level 30 of The Sandworm lair. j) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 51 of The Sacred Land Of Mountains. k) an Amulet of the Serpents [+5] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You found it in the remains of an Ancient blue dragon on level 34 of Mordor. l) an Amulet of Telepathy m) an Amulet of Devotion (+3) It provides light (radius 1) forever. It increases your wisdom and charisma by 3. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. You found it in the remains of a Great Storm Wyrm on level 60 of The Sacred Land Of Mountains. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 61 of The Sacred Land Of Mountains. o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 43 of Mordor. p) The Ribbed Plate Armour of Belos (-3 to accuracy) [28,+17] It provides immunity to acid and electricity. It provides resistance to acid, light, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 55 of Mordor. q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, poison, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 67 of The Sacred Land Of Mountains. r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Leather Scale Mail of Halath (-2 to accuracy) [11,-5] {cursed} It provides resistance to light, dark and chaos. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. u) a Spider Web of Air [1,+8] It allows you to breathe without air. It was given to you as a reward. v) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 43 of Mordor. w) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cherub on level 49 of Moria. x) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 45 of Mordor. [The Mathom-house Inventory - Bree ] a) Kenault's Cantrip Generator It can be activated for cure light wounds every 50 turns. You found it lying on the ground on level 43 of Moria. b) The Diamond Prism of Light It can be activated for high experience loss. You found it lying in a vault on level 41 of Mordor. c) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for cure blindness every 100 turns. You found it in the remains of a Dark elven warlock on level 51 of Mordor. d) The Ring of Power of Ji Indur Dawndeath (+3) It increases your dexterity and charisma by 3. It makes you invisible. It provides resistance to acid, blindness, confusion, sound and disenchantment. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 57 of Mordor. e) The Ring of Power of Uvatha the Horseman (+1) It increases your intelligence by 1. It makes you invisible. It sustains your constitution. It provides resistance to poison, nether and chaos. It speeds your regenerative powers. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) The Ring of Hilion (+1 to infravision) It increases your wisdom and infravision by 1. It sustains your constitution. It provides resistance to electricity, shards, nexus and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 44 of Moria. h) The Hard Leather Cap of Olwaeran [2,+13] It provides light (radius 5) forever. It provides resistance to cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) The Dagger of Rilia (2d4) (+4,+3) {!d} It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.