The Angband Ladder: Elmariniel II, High-Elf Mage by <trige@seznam.cz>

  [Angband 3.0.5 Character Dump]

 Name   Elmariniel II                            Self  RB  CB  EB   Best
 Sex    Male              Age       101   STR! 18/100  +1  -5 +13018/1360
 Race   High-Elf          Height     87   INT! 18/100  +3  +3 +12718/1430
 Class  Mage              Weight    163   WIS! 18/100  -1  +0 +12718/1360
 Title  ***WINNER***      Status     37   DEX! 18/100  +3  +1 +12718/1410
 HP     932/932           Maximize    Y   CON! 18/100  +1  -2 +13118/1400
 SP     294/340           Preserve    Y   CHR! 18/100  +5  +1 +12518/1410

 Level           50       Armor    [38,+140]     Saving Throw  Legendary
 Cur Exp   18442322       Fight    (+38,+28)     Stealth          Superb
 Max Exp   18442322       Melee    (+48,+48)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+55,+19)     Shooting      Legendary
 MaxDepth   Lev 117       Blows       4/turn     Disarming        Superb
 Gold       1626201       Shots       1/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   233.1 lbs       Infra      1310 ft     Searching          Fair

 You are one of several children of a Noldorin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+..+... Blind:.....+.......
 Elec:......+..+... Confu:......+..+...
 Fire:......+..+... Sound:......+......
 Cold:....+.+..+... Shard:.............
 Pois:.........+... Nexus:......++++...
 Fear:.........+... Nethr:.........+...
 Lite:.........+..+ Chaos:.....+.......
 Dark:....+....+... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+...+.
Feath:............. Sear.:.....+.......
PLite:.........+... Infra:.....+...+...
Regen:............. Tunn.:+............
Telep:.....+...+... Speed:.+++...+.....
Invis:.....+...+..+ Blows:.............
FrAct:.+........+.. Shots:.............
HLife:....+...+.... Might:.+...........


  [Character Equipment]

a) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) a Lapis Lazuli Ring of Speed (+14)
   It increases your speed by 14.  
d) a Lapis Lazuli Ring of Speed (+13)
   It increases your speed by 13.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) a Large Metal Shield of Preservation [5,+33]
   It provides resistance to nexus, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
j) The Massive Iron Crown of Morgoth [0,+8] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Stealth [6,+14] (+2)
   It increases your stealth by 2.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 7 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) a Dark Blue Mushroom of Restoring
k) 16 Indigo Potions of Healing
l) 4 Pungent Potions of *Healing*
m) a Puce Potion of Restore Mana
n) a Red Potion of *Enlightenment*
o) 4 Steel Wands of Annihilation (0 charges)
   It cannot be harmed by the elements.  
p) 5 Copper Wands of Dragon's Flame (0 charges)
   It cannot be harmed by the elements.  
q) 7 Iron Wands of Dragon's Frost (0 charges)
   It cannot be harmed by the elements.  
r) 3 Titanium Wands of Dragon's Breath (0 charges)
   It cannot be harmed by the elements.  


  [Home Inventory]

a) 11 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Sorcery and Evocations]
c) 28 Dark Blue Mushrooms of Restoring
d) 5 Indigo Potions of Healing
e) 4 Pungent Potions of *Healing*
f) 10 Puce Potions of Restore Mana
g) a Brown Speckled Potion of Restore Life Levels
h) 4 Scrolls titled "ather elsno" of *Identify*
i) 3 Birch Staffs of Teleportation (19 charges)


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.12.2004 17:06
Last updated on 3.1.2006 17:41

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2053. on the Ladder (of 18973)
390. on the Angband Ladder (of 6502)
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Comments

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On 9.12.2004 20:34 pasi-89@luukku.com wrote:
looks pretty good. if you want advise, i would say that:
1. you should enchant your armour and weapon
2. sell that rod of lightning balls and staff of teleportation.
otherwise, I think that you could go to level 34 to get some stat potions.

On 10.12.2004 07:35 trige@seznam.cz wrote:
Yes, good advice:) But I don't agree about staff of teleportation, its quit usefull when I'm blind.

On 25.1.2005 11:00 thazar AT ntlworld DOT com wrote:
agreed.
Couple of Staffs are vital.
lost my last decent (33Lev Mage) to a red D 'cos I was confused and blind. Spells and Scrolls just dont cut it.
When the first staff gets zapped its time to leave, dont give the RNG the chance. Consider 3 if you have the Str

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