The Angband Ladder: Arielith, RohanKnight Swordmaster by <apvargo@indiana.edu>

  [ToME 2.3.0(CVS) Character Dump]

 Name  : Arielith               Age                 75       STR! 18/***       
 Sex   : Female                 Height              86       INT! 18/***       
 Race  : Zombie RohanKnight     Weight              74       WIS! 18/***       
 Class : Swordmaster            Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      CHR! 18/***       
                                                                               
 + To Melee Hit         126 Level             50    Max Hit Points       930   
 + To Melee Damage      116 Experience  24169993    Cur Hit Points       731   
 + To Ranged Hit         76 Max Exp     24169993    Max SP (Mana)        336   
 + To Ranged Damage       3 Exp to Adv.    *****    Cur SP (Mana)        278   
   AC                 53+79 Gold        11697995    Piety             207086   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Bad          Blows/Round:  25        
 Bows/Throw  : Legendary[22]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  100d5+2900
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 1300 feet 
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight red hair, and an average complexion.                  
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 4 (200')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 15 (750')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 24 (1200')

 Your body was a Player.
 You have defeated 13508 enemies.
 You felt under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 94 princesses.
 You became a new force of darkness and enslaved all free people.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 47th Quelle of the 2890th year of the third age.
 Your adventure lasted 61 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Gondolin.
You can destroy walls.
You can wreck the world around you.
You can use rohir powers.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You have normal luck.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              03.300 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.800 [0.900]
          . Disarming                            07.400 [0.900]
 - Magic                                         03.814 [0.300]
          . Magic-Device                         50.000 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  38.930 [0.500]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  01.500 [0.500]
          . Summoning                            01.300 [0.400]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Staff of Reveal Ways on level 18.
You may meet an Aimless-looking merchant on level 18.
You may meet a Snotling on level 1.
You may meet a Mean-looking mercenary on level 2.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+12,+15) (+10) {@w0!k!d}
    It can be activated for ball of cold (100) every 300 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your speed by 10.  It does extra damage from frost.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to cold and light.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 46 of
    Moria.
d) a Small Wooden Boomerang of Aman (1d4) (+12,+3) (+2 attacks)
    It increases your wisdom and attack speed by 2.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your strength.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You found it in the remains of a War troll in the town of Gondolin .
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It
    can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Ring 'Varahal' (+9) {100% off}
    It increases your speed and attack speed by 9.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to electricity, cold, light and nexus.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of Angband.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ent on level 56 of The Sacred Land Of
    Mountains.
n) Power Dragon Scale Mail (-3 to accuracy) [40,+18]
    It can be activated for breathe the elements (300) every
    60+d90 turns if it is being worn. It provides resistance to acid, 
    electricity, fire, cold, poison, light, dark, confusion, sound, shards
    , nether, nexus, chaos and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.

p) The Small Metal Shield of Thorin [3,+24] (+4)
        It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
u) The Set of Cesti of Dalaquen (+7 to damage) [5,+11]
    It sustains your strength, constitution
     and charisma.  It provides resistance to acid, dark, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archon on level 63 of Erebor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) (nothing)
{) The Seeker Bolt of Barelion (4d5) (+5,+1) (+3 to speed)
    It increases your constitution, speed
     and attack speed by 3.  It produces chaotic effects.  It drains life
    from your foes.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
|) a Magical Mattock (+3)
    It grants you the power of stone
    to mud if it is being worn.  It increases your ability to tunnel by 3.
    
    It was given to you as a reward.


  [Character Inventory]

a) The Deck of Wild Magic {Satisfy Hunger}
    It can be activated for satisfy hunger
    .  
    You found it in the remains of a Dark elven mage on level 48 of The Sacred
    Land Of Mountains.
b) Raal's Tormented Spirits (charging) {Mass Genocide}
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Death quasit on level 60 of Mordor.
c) The Skull of Vecna {Destruction}
    It
    can be activated for Destruction.  
    You found it in the remains of a Hell knight on level 46 of Mordor.
d) 27 Potions of Speed {!k!d}
    
e) a Potion of Healing
f) 9 Potions of Life {50% off}
    
g) a Silver Rod of the Istari of Detection (200/200) {!k!d}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
h) a Mithril Rod of the Istari of Healing (268/320) {!k!d}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 70 of Angband.
i) an Adamantite Rod of Quickness of Teleport Other (200/200) {!k!d}
    It
    can cast spells faster.  
    You bought it from the Black Market.
j) a Rod Tip of Recall (80 Mana to cast)
k) 2 Rod Tips of Enlightenment (40 Mana to cast)
l) a Rod Tip of Healing (120 Mana to cast)
m) a Wand of Demon Blade[14|27] (9 charges)
n) The Ring of Flare (+3) {!k!d}
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    The Sacred Land Of Mountains.
o) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound and chaos.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Angband.
p) a Two-Handed Sword of Westernesse (3d6) (+22,+13) (+2) {@w1!k!d}
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it lying on the floor of a special level.
q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) The Ring 'Ildund' (+5) {100% off}
    It increases your 
    wisdom, charisma, searching and speed by 5.  It sustains your strength
    , intelligence and charisma.  It provides resistance to acid, fire and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
b) an Indestructible Ring of Speed (+12) {100% off}
    It increases your speed by 12.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for 
    healing (500) every 200+d100 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 1.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
d) The Necklace 'Nauglamir' (+3)
    It provides light
    (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 80 of
    Angband.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
g) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 94 of Angband.
h) The Partial Plate Armour of Yathor (-3 to accuracy) [22,+13]
    It
    sustains your constitution.  It provides immunity to cold.  It
    provides resistance to poison, dark, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 81 of
    Angband.
i) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns
     if it is being worn. It increases your constitution by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of Angband.
l) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 81 of Angband.
m) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 76 of Angband.
n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
o) The Pair of Metal Shod Boots of Araurhor [6,+9]
    
    It sustains your intelligence, constitution and charisma.  It provides
    resistance to life draining, acid, fire and sound.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost
    ball (48) every 5+d5 turns if it is being worn. It increases your 
    dexterity, speed and attack speed by 2.  It does extra damage from 
    frost.  It poisons your foes.  It provides resistance to cold.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 73 of Angband.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 95 of Angband.
r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 81 of Angband.
s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides immunity to
    paralysis.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 95 of Angband.


  [Home Inventory - Lothlorien ]

a) 8 Sprigs of Athelas
    
b) 3 Potions of Healing {!k!d}
    
c) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 69 of The Sacred
    Land Of Mountains.
d) a Staff of Genocide[1|13] (3 charges)
e) The Ring of Sulmen (+9) {100% off}
    It increases your charisma, stealth and speed by 9.  
    It provides resistance to electricity, dark and blindness.  It allows
    you to levitate.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) an Amulet of Weaponmastery (+5,+6) [+3] (+3) {100% off}
    It increases your strength and 
    constitution by 3.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You stole it from the Rare Jewelry Shop.
g) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the Ents on
    level 62 of The Sacred Land Of Mountains.
h) The Ring Mail of Anamarog (-2 to accuracy) [12,+8]
    It provides immunity to acid, 
    fire and cold.  It makes you completely fearless.  It provides
    resistance to fire, sound, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Angband.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 49 of The
    Sacred Land Of Mountains.
j) The Splint Mail 'Belian' (-23,-66) [19,+20](40%)
    It increases your hit points by 40%.  It
    sustains your charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    cold, poison, light, confusion, sound, shards, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.

k) The Robe 'Erinaeri' [2,+10]
        It sustains your strength and intelligence.  It provides immunity to 
    electricity.  It provides resistance to life draining, confusion, 
    sound and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 49 of The Sacred
    Land Of Mountains.
l) The Soft Leather Armour of Hyariarim [4,+4]
    It sustains your wisdom and dexterity.  It provides
    immunity to electricity.  It provides resistance to cold and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 60 of The Sacred
    Land Of Mountains.
m) The Leather Jacket of Dandossa (-1 to accuracy) [12,+0]
    It sustains your intelligence.  It provides immunity 
    to electricity.  It provides resistance to life draining, nether and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
n) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450
    turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma, stealth, speed and luck
     by 2.  It makes you invisible.  It provides resistance to acid, fire, 
    cold and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
o) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 43 of Mordor.
p) an Iron Helm of Water Breathing [5,+7]
    
    It allows you to breathe underwater.  It cannot be harmed by acid.  
    It was given to you as a reward.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Steel Helm 'Eluth' [6,+5]
    It provides light (radius 1) forever.  It sustains your 
    intelligence.  It makes you completely fearless.  It provides
    resistance to life draining, light and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 56 of Mordor.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 62 of Erebor.
u) The Set of Cesti of Legladin [5,+0]
    It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
v) The Long Sword 'Vorpal Blade' (5d5) (+21,+22) (+2 to speed) {@w0!k!d}
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 38 of Moria.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 30 of Heart
    of the Earth.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+1,+1) (-20)
    It provides light (radius 1) forever.  It decreases your 
    luck by 20.  It does extra damage from fire.  It poisons your foes.  
    It produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grey wraith on level 52 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Book Store.
c) Gruumsh's Bottle of Death {Cure Serious}
    It can be activated for cure serious
    wounds every 3+d3 turns.  
    You found it in the remains of a Necromancer on level 39 of Moria.
d) The Mushroom of Rhorol
    It
    cannot be harmed by acid, cold, lightning or fire.  
e) 16 Mushrooms of Cure Serious Wounds {100% off}
    
f) 99 Potions of Water Curing {quest}
    
g) The Ring of Power of Akhorahil the Blind (+3 to speed)
    It increases your 
    strength, wisdom, dexterity and speed by 3.  It makes you invisible.  
    It provides resistance to blindness and sound.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 63 of Mordor.
h) The Ring of Power of Hoarmurath of Dir (+2 attacks)
    
    It increases your attack speed by 2.  It makes you invisible.  It
    sustains your strength and constitution.  It provides resistance to 
    dark and nether.  It allows you to levitate.  It allows you to see
    invisible monsters.  It slows your metabolism.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 88 of Angband.
i) The Ring of Power of Adunaphel the Quiet (+5 to searching)
    
    It increases your wisdom, constitution, charisma and searching by 5.  
    It makes you invisible.  It provides resistance to poison.  It allows
    you to fly.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 63 of Erebor.
j) The Ring of Power of The Witch-King of Angmar (+1 attack)
    
    It increases your attack speed and ability to score critical hits by 1
    .  It makes you invisible.  It provides resistance to light, confusion
     and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 81 of
    Angband.
k) The Ring of Power of Ren the Unclean (+4 to searching)
    It increases your intelligence, wisdom and searching by 4.  It
    makes you invisible.  It sustains your constitution.  It provides
    resistance to confusion.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 57 of Dol Guldur.
l) The Ring of Power of Akhorahil the Blind (+3)
    
    It increases your strength and constitution by 3.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to acid, dark, sound and chaos.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 56 of Mordor.
m) The Ring of Power of Hoarmurath of Dir (+1% of critical hits)
    
    It increases your strength, stealth, searching and ability to score
    critical hits by 1.  It makes you invisible.  It sustains your 
    strength.  It provides resistance to nether and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 67 of Dol Guldur.
n) The Ring of Power of Uvatha the Horseman (+2)
    
    It increases your wisdom and constitution by 2.  It makes you
    invisible.  It sustains your intelligence and dexterity.  It provides
    resistance to sound and disenchantment.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
o) The Ring of Power of Hoarmurath of Dir (+5 to searching)
    
    It increases your searching by 5.  It makes you invisible.  It
    sustains your strength and intelligence.  It provides resistance to 
    acid and blindness.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 75 of Angband.
p) The Ring of Power of Ji Indur Dawndeath (+2)
    
    It increases your constitution by 2.  It makes you invisible.  It
    provides resistance to blindness, nether and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 50 of The
    Sacred Land Of Mountains.
q) The Ring of Power of Ren the Unclean (+2)
    It increases your strength by 2.  It makes
    you invisible.  It provides resistance to poison, light and nexus.  It
    allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Angband.
r) The Ring of Power of Dwar, Dog Lord of Waw (+1 to stealth)
    
    It increases your wisdom and stealth by 1.  It makes you invisible.  
    It provides resistance to fire, confusion, shards, nether and chaos.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 88 of
    Angband.
s) The Ring of Vilydh (+4 to speed)
    It increases your constitution, infravision and speed by 4.  
    It sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to acid and electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
t) The Ring of Menentath (+3)
    It increases your intelligence by 3.  
    It sustains your strength and charisma.  It provides resistance to 
    acid and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 60 of The Sacred Land Of
    Mountains.
u) The Ring of Tathlu (+5)
    It increases your dexterity and constitution by 5.  It
    provides immunity to paralysis.  It provides resistance to fire and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
v) The Ring of Eglacil (+8) {100% off}
    It increases your charisma and speed by 8.  It
    sustains your constitution.  It provides resistance to acid, 
    electricity and nether.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
w) The Ring of Thannar (+3) {100% off}
    It increases your intelligence
    , charisma, infravision and speed by 3.  It provides resistance to 
    poison, blindness and disenchantment.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
x) The Ring 'Threl' (+8) {100% off}
    It increases your stealth and 
    speed by 8.  It sustains your strength.  It provides immunity to
    paralysis.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Speed Ring Market.
a) The Ring of Dorliol (+6) {100% off}
    It increases your strength and 
    speed by 6.  It sustains your charisma.  It makes you completely
    fearless.  It provides resistance to electricity, fire, poison and 
    light.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
b) The Ring of Lostelros (+5) {100% off}
    It increases your strength, 
    wisdom and speed by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Speed Ring Market.
c) The Ring of Girien (+4) {100% off}
    It increases your intelligence
     and speed by 4.  It sustains your intelligence and dexterity.  It
    provides resistance to cold, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
d) The Ring of Angonum (+4) {100% off}
    It increases your speed by 4.  
    It sustains your dexterity.  It provides resistance to confusion and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
e) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of The Sacred Land
    Of Mountains.
f) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being
    worn.  It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Amulet of Radhwen (+3)
    It increases your strength and charisma by 3.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to electricity, poison, shards and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 85 of Angband.
h) The Amulet of Nielemnar (+1)
    
    It increases your wisdom by 1.  It sustains your charisma.  It makes
    you completely fearless.  It provides resistance to acid, dark, shards
     and nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
i) The Amulet of Danamorn (-6)
    It decreases your intelligence by 6.  It sustains your 
    wisdom, constitution and charisma.  It provides resistance to acid.  
    It prevents teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
j) an Amulet of Reflection {100% off}
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) an Amulet of Telepathy
    It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 53 of Mordor.
l) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
m) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of The Sacred Land Of
    Mountains.
n) The Stone of Lore
    It can be activated for perilous identify every turn if it
    is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated
    for star ball (150) every 1000 turns if it is being worn. It provides
    light (radius 1) forever.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to fire, cold, 
    poison, light and dark.  It allows you to see invisible monsters.  It
    allows you to sense the presence of dragons.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, shards and nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 37 of Maze.
q) The Double Ring Mail of Doron (-2 to accuracy) [15,+8]
    
    It sustains your strength.  It provides immunity to fire.  It provides
    resistance to poison, dark and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
r) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 30 of Heart
    of the Earth.
s) The Partial Plate Armour 'Gungundim' (-33,-12) [22,+12](20%)
    It increases your hit points by 20%.  It sustains your 
    wisdom and dexterity.  It provides resistance to fire, sound and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 80 of
    Angband.
t) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 60 of The Sacred Land Of
    Mountains.
u) The Full Plate Armour of Siloki (-3 to accuracy) [25,+11]
    It sustains your intelligence.  It provides immunity to fire
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, electricity, light
    , confusion and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a White wraith on level 83 of Angband.
v) The Ribbed Plate Armour of Golan (-3 to accuracy) [28,+8]
    
    It sustains your strength.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to dark and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
w) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 44 of Mordor.
x) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, sound and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the Ents on
    level 62 of The Sacred Land Of Mountains.
a) The Robe of Incanus [2,+20] (+3)
    It grants you the power of 
    weigh magic if it is being worn.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and searching by 3.  It sustains 
    your intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 56 of Mordor.
b) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Swordsman on level 45 of Moria.
d) The Hard Leather Armour of Himring [6,+15]
    It can
    be activated for protect evil (dur level*3 + d25) every 225+d225 turns
     if it is being worn. It provides resistance to poison, nether and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 63 of The Sacred Land Of
    Mountains.
e) The Hard Leather Armour of Nielya (-1 to accuracy) [6,+3] {cursed}
    It sustains your charisma.  It provides resistance to cold
     and shards.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 11 of A lost temple.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
g) The Thunderlord Coat of Belith [9,+7]
    It sustains your 
    wisdom.  It provides resistance to fire, cold, light, shards, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Novice mindcrafter on level 63 of The
    Sacred Land Of Mountains.
h) The Cloak 'Holcolleth' [1,+5] (+2)
    It can be activated for sleep nearby monsters
    every 55 turns if it is being worn. It increases your intelligence, 
    wisdom, stealth and speed by 2.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Small Metal Shield of Giling [3,+13]
    It sustains your strength, 
    intelligence and dexterity.  It provides immunity to paralysis.  It
    provides resistance to electricity.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 83 of Angband.
j) a Small Metal Shield of Reflection [3,+21]
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
k) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Large Metal Shield of Uminaul [5,+13]
    It sustains your intelligence, wisdom, 
    dexterity and constitution.  It provides immunity to acid.  It
    provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Angband.
m) an Iron Crown of the Magi [0,+4] (+2)
    It increases your intelligence by 2.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and sound.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 48 of Moria.
n) The Iron Crown 'Forlad' [0,+10]
    It sustains your 
    strength.  It makes you completely fearless.  It provides resistance 
    to acid and electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Osyluth on level 79 of Angband.
o) The Steel Helm 'Lebohaum' [20,+80]
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Angband.
p) The Steel Helm 'Celim' [6,+4]
    
    It sustains your strength and charisma.  It provides resistance to 
    acid, electricity, fire, poison and light.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Spectral Ogrillon on level 35 of Moria.
s) The Set of Gauntlets 'Pauraegen' [Curse] [2,+14]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It has a spell stored inside.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
t) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be
    wielded two-handed.  It can be activated for detect orcs every 10 turns
     if it is being worn. It increases your dexterity and searching by 4.  
    It is especially deadly against orcs.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 79 of Angband.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 47 of Mordor.
w) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 90 of
    Angband.
x) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to nexus, chaos and disenchantment.
    It allows you to levitate.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
a) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can
    be wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
b) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It
    must be wielded two-handed.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
c) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
d) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth)
    It decreases your wisdom and stealth by 4.  It 
    poisons your foes.  It provides resistance to light, dark, blindness, 
    confusion and nether.  It allows you to sense the presence of good
    beings.  It drains mana and life.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 55 of Mordor.
e) The Pike 'Gaegyth' (2d5) (+7,+11) (-6)
    It
    can be wielded two-handed.  It decreases your dexterity by 6.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It drains experience.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It 
    increases your charisma by 3.  It does extra damage from fire.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It provides resistance to fire and sound.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
g) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It
    can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Angband.
h) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 60 of The
    Sacred Land Of Mountains.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50
    turns if it is being worn. It increases your searching and infravision
     by 2.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
k) The Heavy Crossbow 'Valenen' (x5) (+12,+25) (+1 to speed)
    
    It increases your intelligence and speed by 1.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 76 of Angband.
l) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Heavy Crossbow of Daglos (x4) (+9,+17) (+5)
    It provides light (radius 1) forever.  It increases your 
    wisdom, dexterity, constitution and charisma by 5.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 79 of Angband.
o) The Small Metal Boomerang 'Nostir' (3d4) (+20,+18)
    It
    does extra damage from acid and fire.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 76 of Angband.
p) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) a Harp of the Eldar (+1)
    It increases your charisma by 1.  It
    provides resistance to acid and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
r) The Player corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ent on level 69 of The Sacred Land Of
    Mountains.
s) 10 The Tarrasque's raw meats
    



Posted on 16.10.2004 04:44
Last updated on 2.11.2004 07:36

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1380. on the Ladder (of 19090)
561. on the ToME Ladder (of 3155)
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On 18.10.2004 06:52 apvargo@indiana.edu wrote:
Just finished the Sacred Land of Mountains and killed Trone. Now to sort through this equipment...

On 21.10.2004 01:37 apvargo@indiana.edu wrote:
Found a nice set of armour in Mordor.

On 25.10.2004 09:17 apvargo@indiana.edu wrote:
Well, now what? Do I wear the ring and lose my houses & the possibility of the ultra good ending or do I destroy it and lose Melkor's curse? Hmm.

On 26.10.2004 04:48 apvargo@indiana.edu wrote:
Got rid of a bunch of junk that was gathering dust in my houses. Now it's time to scum Erebor in preparation for Angband..

On 27.10.2004 03:43 apvargo@indiana.edu wrote:
Joy. I have a FF quest for a billion Greater Rotting Qs.

On 2.11.2004 06:52 apvargo@indiana.edu wrote:
Time for Sauron...

On 2.11.2004 07:36 apvargo@indiana.edu wrote:
My first winner. :) I hit a trap of drop items on level 98 and then accidentally used the "Change the world" power. Luckily, I still had my rods of detection and healing. Sauron got off one summon, but didn't do much after that. Morgoth was even easier. He didn't even get a single hit in. A bit anti-climatic, but I didn't really expect anything too exciting as a RohanKnight Swordmaster.

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