The Angband Ladder: Glalildric, DeathMold Possessor by <misiu.pysiu@poczta.fm>
[ToME 2.2.7 Character Dump] Name : Glalildric Age 18 STR: 18/*** Sex : Female Height 9 INT: 18/132 Race : DeathMold LostSoul Weight 50 WIS: 18/*** Class : Possessor Social Class 6 DEX: 18/*** Body : Marilith CON: 18/*** God : Melkor Bauglir CHR! 18/110 + To Melee Hit 106 Level 50 Max Hit Points 900 + To Melee Damage 145 Experience 19116104 Cur Hit Points 900 + To Ranged Hit 93 Max Exp 19116104 Max SP (Mana) 12 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 12 AC 99+158 Gold 1206795 Piety 52203 (Miscellaneous Abilities) Fighting : Legendary[47]Perception : Superb Blows/Round: 14 Bows/Throw : Legendary[27]Searching : Superb Shots/Round: 1 Saving Throw: Very Good Disarming : Excellent Mel.dmg/Rnd: 42d8+2030 Stealth : Legendary[30]Magic Device: Heroic Infra-Vision: 160 feet Tactic: normal Explor: normal (Character Background) You were born in dirty straw, called to life by the Witch-King of Angmar. Since then you have given life to about twenty foul offspring. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Erebor: Level 72 (3600') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') You have done something experimental. Your opponents are behaving stupidly. Your body is a Marilith. You are currently in the town of Gondolin. You have defeated 4552 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved no princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 54th Yavie of the 2890th year of the third age. You have been adventuring for 11 days. abcdefghkpqrsuvw|@ Add Str : ...33.3244....2.6. Add Int : .2.33..2.......... Add Wis : .2..3..24......... Add Dex : ..3.3..2.......4.. Add Con : ...33.32.4....2... Add Chr : ....3.324......... Add Stea. : .......2.......... Add Sear. : ......3.........6. Add Infra : ................6. Add Tun.. : ................6. Add Speed : ...33..24......... Add Blows : 223..2............ Slay Anim.: .++............... Slay Evil : .+................ Slay Und. : .+................ Slay Demon: .+................ Slay Orc : ..+.............+. Slay Troll: ................+. Slay Giant: ................+. Slay Drag.: .+..............+. Kill Drag.: +................. Sharpness : ..+............... Poison Brd: ..+............... Acid Brand: ................+. Sust Str : ....+......+...... Sust Int : .......+.......... Sust Wis : .......+.......... Sust Dex : ....+......+...... Sust Con : ....+............. Sust Chr : .......+.......... Invisible : .................. Mul life : .................. Sens Fire : .................. Reflect : .................. Free Act : ..+.+..+.+....++.+ Hold Life : ....+..+.......... Imm Acid : +........*+....++. Imm Elec : +...*.....++...... Imm Fire : +.....*.+.+*.....+ Imm Cold : +......*..+*...... Res Pois : +.+.+...+......... Res Fear : ........+......... Res Lite : ..........+....... Res Dark : ..........+.....+. Res Blind : .......+.......... Res Conf : .................+ Res Sound : .........+++...... Res Shard : .................. Res Neth : .+................ Res Nexus : .+................ Res Chaos : .+.......+.+...... Res Disen : .+..+...++......+. Levitate : ....+............. Lite : ...+........+..... See Invis : .+..+.++.......... Digestion : ....+..........+.. Regen : ....+............. Activate : ....+.+++...+..++. Blessed : .+................ Cursed : +.......+......... Fly : ......+........... Orc.ESP : ..+......+......+. TLord.ESP : ......+........... Full ESP : .......+.......... Skills (points left: 0) - Combat 15.700 [0.600] . Weaponmastery 30.400 [0.600] . Archery 01.000 [0.400] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 05.838 [0.600] . Magic-Device 40.000 [1.000] . Udun 00.000 [0.400] . Necromancy 00.000 [0.200] - Spirituality 04.500 [0.500] . Prayer 35.000 [0.500] . Music 00.000 [0.300] - Monster-lore 09.250 [1.100] . Corpse-preservation 12.700 [0.900] . Possession 50.000 [0.800] Abilities * Extra Max Blow(1) * Spread blows [Character Equipment] a) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) {cursed} It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 91 of Angband. b) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nether, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 99 of Mount Doom. c) The Whip 'Lasher' (1d6) (+10,+13) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Halls of Mandos. d) The Heavy Crossbow of Daiquel (x4) (+7,+14) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, constitution and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Chieftain on level 72 of Angband. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. f) a Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. You stole it from the Black Market. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Thiazi, the Storm Giant on level 88 of Mount Doom. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Halls of Mandos. q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Halls of Mandos. r) The Large Leather Shield of Quentir [4,+17] It sustains your strength and dexterity. It provides immunity to fire and cold. It provides resistance to electricity, fire, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 74 of Angband. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mephistopheles, Lord of Hell on level 99 of Mount Doom. w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. [Character Inventory] a) 6 Potions of Cure Insanity {100% off} b) 29 Potions of Speed c) 10 Potions of Healing {100% off} d) 27 Potions of *Healing* {100% off} e) 17 Scrolls of Teleportation f) 9 Scrolls of Word of Recall {25% off} g) 11 Scrolls of Satisfy Hunger {@1} h) a Golden Rod of the Istari of Enlightenment (250/250) {@2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 126 of Angband. i) an Adamantite Rod of the Istari of Healing (400/400) {@4} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Cantoras, the Skeletal Lord on level 88 of Mount Doom. j) an Adamantite Rod of the Istari of Healing (400/400) {@4} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 72 of Angband. k) 66 Empty Bottles {@5} l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) 78 Potions of Cure Insanity {100% off} b) a Potion of New Life {100% off} c) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 72 of Angband. d) a Silver Rod of the Istari of Home Summoning (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Great Cthulhu on level 99 of Mount Doom. e) a Rod Tip of Speed (100 Mana to cast) f) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness and nether. It cannot be harmed by fire. It was given to you as a reward. g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. h) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Halls of Mandos. i) The Rhino Hide Armour of Thelad (-1 to accuracy) [8,+6] It sustains your wisdom. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 74 of Angband. j) an Entish Bark of Air [1,+13] It allows you to breathe without air. You found it lying in a vault on level 72 of Angband. k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 126 of Angband. l) a Set of Leather Gloves of Thievery (+5,+3) [1,+15] (+3) It increases your dexterity and searching by 3. It provides immunity to paralysis. It allows you to levitate. It cannot be harmed by acid. You found it lying in a vault on level 94 of Halls of Mandos. m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3) It can be activated for dispel monsters (300) every 200+d200 turns if it is being worn. It increases your strength by 3. It is especially deadly against natural creatures. It sustains your strength. It provides resistance to shards and nexus. It allows you to levitate. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Angband. o) The Short Sword 'Gilettar' (1d7) (+5,+8) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. q) The Long Sword 'Vorpal Blade' (5d5) (+29,+30) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Halls of Mandos. r) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to light, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Great Cthulhu on level 99 of Mount Doom. s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) Maeglin, the Traitor of Gondolin's corpse [Home Inventory - Minas Anor ] a) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 99 of Mount Doom. b) Hypnos, Lord of Sleep's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hypnos, Lord of Sleep on level 99 of Mount Doom. [Home Inventory - Lothlorien ] a) a Potion of Life b) 5 Rod Tips of Healing (120 Mana to cast) c) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. d) The Arkenstone of Thrain (+3) e) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. f) The Physics Teacher's corpse |
Posted on 19.9.2004 19:41
1975. on the Ladder (of 19090)
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