The Angband Ladder: Yelagord, Hobbit Mindcrafter by <jules@deus.net>
[ToME 2.2.7 Character Dump] Name : Yelagord Age 30 STR! 40 Sex : Male Height 40 Int! 28 29 Race : Hobbit Weight 58 WIS! 38 Class : Mindcrafter Social Class 77 DEX! 34 Body : Player CON! 40 God : Eru Iluvatar CHR! 38 + To Melee Hit 41 Level 50 Max Hit Points 1309 + To Melee Damage 1 Experience 6977751 Cur Hit Points -232 + To Ranged Hit 54 Max Exp 6990231 Max SP (Mana) 421 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 250 AC 34+111 Gold 2676165 Piety 7919 (Miscellaneous Abilities) Fighting : Heroic Perception : Heroic Blows/Round: 4 Bows/Throw : Legendary[2] Searching : Legendary[2] Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 4d4+4 Stealth : Heroic Magic Device: Superb Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Hobbit Mage. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 53 (2650') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') A lost temple: Level 32 (1600') Your body was a Player. You have defeated 12335 enemies. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 52 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 12th Quelle of the 2890th year of the third age. Your adventure lasted 26 days. Your Attributes: You are dead, killed by a Highest intelligence in the town of Gondolin. You can switch locations with another being. You can feel the danger of evil magic. You can create food. You can cast magic missiles. You are in a battle rage. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You have ESP. You are very lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 48) - Combat 13.200 [0.700] . Weaponmastery 12.200 [0.700] . Sling-mastery 00.000 [0.300] . Sneakiness 01.000 [1.100] - Magic 47.170 [0.900] . Magic-Device 07.900 [1.150] . Spell-power 47.400 [0.600] . Conveyance 01.000 [0.300] . Necromancy 00.000 [0.400] - Spirituality 14.500 [1.000] . Prayer 36.100 [0.900] . Mindcraft 49.600 [0.900] - Monster-lore 00.000 [0.500] . Mimicry 01.300 [0.400] Abilities * Perfect casting [Fates] You are fated to find a Potion of Cure Light Insanity on level 1. You are fated to meet a Mangy-looking leper on level 1. You are fated to meet a Battle-scarred veteran on level 1. You are fated to find a Broken Dagger on level 1. You are fated to find something special on level 1. [Character Equipment] a) a Mage Staff of Power (1d4) (-2,+4) (+10) {cursed} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 10. It is cursed. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 59 of The Sacred Land Of Mountains. f) an Indestructible Ring of Speed (+12) {1.4M bree} It increases your speed by 12. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 39 of The Land Of Rhun. n) The Chain Mail 'Edhros' (-24,-38) [14,+16](40%) It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to acid and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, cold, poison, confusion, sound, shards, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 59 of The Sacred Land Of Mountains. o) an Elven Cloak of Stealth [4,+16] (+5 to stealth) It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 40 of The Land Of Rhun. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 53 of The Sacred Land Of Mountains. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Land Of Rhun. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of The Sacred Land Of Mountains. [Character Inventory] a) a Fireproof Holy Tome of Eru Iluvatar {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of an Enchantress on level 40 of The Land Of Rhun. b) The Tome of Yelagord {@m9!k!d!v!s} It cannot be harmed by acid, cold, lightning or fire. c) The Gem of Wisdom It can be activated for light absorption. You found it lying on the ground on level 50 of Mordor. d) Lloth's Ceremonial Dagger It can be activated for restore stats and life levels every 750 turns. You found it in the remains of an Emperor wight in the town of Bree . e) a Parchment titled ``Household Magic'' It can be activated for light absorption. You found it in the remains of a Dreadlord on level 62 of The Sacred Land Of Mountains. f) 13 Potions of Cure Critical Wounds g) 4 Potions of Healing h) a Mithril Rod of Recall (160/160) {!*!*} i) an Adamantite Rod of Capacity of Disarming (400/400) It can hold more mana. You found it lying in a vault on level 40 of The Land Of Rhun. j) an Amulet of Wisdom (+3) k) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. l) 29 Empty Bottles m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 7 Sprigs of Athelas b) 11 Potions of Cure Insanity c) 6 Potions of Healing d) 17 Potions of *Healing* e) 13 Potions of Restore Mana f) 2 Scrolls of Mass Genocide g) a Golden Rod of Nothing (125/125) h) a Mithril Rod of Nothing (160/160) i) an Adamantite Rod of Nothing (200/200) j) a Rod Tip of Recall (80 Mana to cast) {!*!*} k) The Ring of Elegrith (+4) It increases your strength, wisdom and stealth by 4. It sustains your dexterity. It provides resistance to poison, dark and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. l) a Ring of Damage (+21) m) a Ring of Speed (+11) It increases your speed by 11. You found it in the remains of a Great Wyrm of Perplexity on level 67 of The Sacred Land Of Mountains. n) an Indestructible Amulet of Doom [+2] (+8) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 59 of The Sacred Land Of Mountains. o) The Amulet of Uleglo (+4) It increases your strength and intelligence by 4. It sustains your strength and wisdom. It provides resistance to sound and disenchantment. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 62 of The Sacred Land Of Mountains. p) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 59 of The Sacred Land Of Mountains. q) The Amulet of Aelendur (+2) It increases your constitution and infravision by 2. It sustains your wisdom and dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon in the town of Gondolin . r) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. s) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 29 of Mirkwood. t) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . u) The Ring Mail 'Falair' (-2 to accuracy) [12,+12] It sustains your intelligence and constitution. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 70 of The Sacred Land Of Mountains. v) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. w) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 40 of The Land Of Rhun. x) Climbing Set It allows you to climb mountains. [Home Inventory - Gondolin ] a) a Fireproof Scroll of *Destruction* It cannot be harmed by fire. You found it lying on the ground on level 46 of The Sacred Land Of Mountains. b) a Fireproof Scroll of Genocide It cannot be harmed by fire. You found it in the remains of a Vrock on level 46 of The Sacred Land Of Mountains. c) a Ring of Slaying (+9,+13) You found it lying on the ground on level 55 of The Sacred Land Of Mountains. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 52 of The Sacred Land Of Mountains. e) a Ring of Flying It allows you to fly. You found it in the remains of an Ancient white dragon on level 45 of The Sacred Land Of Mountains. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Padded Armour of Eladuin (-16,-9) [4,+12](20%) It increases your hit points by 20%. It sustains your wisdom. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to acid, electricity and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Land Of Rhun. h) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of The Sacred Land Of Mountains. j) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Land Of Rhun. k) The Mouse Fur 'Curudh' [1,+13] It sustains your intelligence, wisdom, dexterity and constitution. It provides immunity to electricity. It provides resistance to electricity, nexus and chaos. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Land Of Rhun. l) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 33 of Mirkwood. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Land Of Rhun. o) The Large Metal Shield of Barnoron [5,+15] It sustains your strength and constitution. It makes you completely fearless. It provides resistance to life draining, poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Land Of Rhun. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Pair of Metal Shod Boots of Liond [6,+13] It sustains your intelligence. It provides resistance to life draining, dark, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 69 of The Sacred Land Of Mountains. r) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Land Of Rhun. s) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 39 of The Land Of Rhun. t) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of The Sacred Land Of Mountains. u) The Sling 'Uloth' (x3) (+19,+16) (+1) It increases your intelligence, wisdom, dexterity and constitution by 1. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 40 of The Land Of Rhun. v) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 52 of The Sacred Land Of Mountains. w) a Wooden Boomerang of the Thunderlords (1d8) (+10,+6) (+1 to searching) {.} It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 1. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to blindness and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it in the remains of a Snotling Shaman on level 39 of The Land Of Rhun. x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Land Of Rhun. [Home Inventory - Minas Anor ] a) 10 Potions of Cure Light Insanity b) a Fireproof Scroll of *Destruction* c) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of The Sacred Land Of Mountains. d) a Ring of Damage (+18) You found it in the remains of a Master rogue on level 40 of The Land Of Rhun. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma , searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. f) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 42 of Mordor. h) The Paper Armour 'Angion' [4,+9] It sustains your intelligence and wisdom. It provides immunity to electricity. It provides resistance to poison, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 41 of Mordor. i) an Elven Cloak [4,+6] (+3 to stealth) It increases your stealth, searching and luck by 3. It cannot be harmed by acid, cold, lightning or fire. j) a Spider Web [1,+7] k) The Small Leather Shield of Manas [2,+7] It sustains your dexterity and constitution. It makes you completely fearless. It provides resistance to fire, poison, shards and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 41 of Mordor. l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 49 of Mordor. m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) o) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 59 of The Sacred Land Of Mountains. p) a Mace of Life (2d4) (+20,+12)(20%) It can be wielded two-handed. It increases your hit points by 20%. It provides resistance to life draining. You found it in the remains of a Barbazu on level 58 of The Sacred Land Of Mountains. q) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 59 of The Sacred Land Of Mountains. r) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to cold and light. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 40 of The Land Of Rhun. s) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. u) a Wooden Boomerang of *Slay Evil* (1d8) (+5,+5) (+1) It increases your wisdom by 1. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining. It allows you to sense the presence of evil beings. It has been blessed by the gods. It was given to you as a reward. v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 45 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Mind {!k!v!d!s} b) The Wand Construction Kit It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dark elven warlock on level 67 of The Sacred Land Of Mountains. c) 2 Scrolls of *Destruction* d) a Mithril Rod of Capacity of Nothing (320/320) It can hold more mana. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. e) a Staff of Genocide[1|9] of Plenty (10 charges) You found it lying in a vault on level 52 of The Sacred Land Of Mountains. f) a Ring of Accuracy (+19) You bought it from the Black Market. g) a Ring of Damage (+23) You bought it from the Black Market. h) a Ring of Lordly Protection [+15] It provides immunity to paralysis. It provides resistance to life draining, poison, blindness and disenchantment. You found it lying on the ground on level 14 of The Old Forest. i) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Black Dragon Scale Mail of Gondinir (-2 to accuracy) [30,+18] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your charisma. It provides immunity to acid and electricity. It provides resistance to acid, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 59 of The Sacred Land Of Mountains. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 49 of The Sacred Land Of Mountains. l) The Metal Brigandine Armour of Anereth (-39,-68) [19,+18](40%) It increases your hit points by 40%. It sustains your charisma. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. m) The Ribbed Plate Armour of Vangolfin (-72,-26) [28,+17](40%) It increases your hit points by 40%. It sustains your strength and intelligence. It provides resistance to confusion, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. u) a Pair of Hard Leather Boots of Speed [3,+10] (+5) It increases your speed by 5. It was given to you as a reward. v) The Ball-and-Chain of Cilumind (2d4) (+31,+17) (+2 attacks) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence, constitution and attack speed by 2. It does extra damage from fire. It produces chaotic effects. It can cause earthquakes. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 64 of The Sacred Land Of Mountains. w) a Mage Staff of Wizardry (1d4) (-22,-10)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of a Nightwing on level 59 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Dwar, Dog Lord of Waw (+2 to stealth) It increases your intelligence, stealth and searching by 2. It makes you invisible. It provides resistance to fire. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 50 of Mordor. b) The Ring of Power of Uvatha the Horseman (+2) It increases your constitution by 2. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Land Of Rhun. d) The Everburning Torch of Gisir It provides light (radius 4) forever. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 40 of The Land Of Rhun. e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Land Of Rhun. f) The Morning Star 'Hithar' (2d6) (-3,+3) (-4) {cursed} It decreases your intelligence by 4. It does extra damage from electricity. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 40 of The Land Of Rhun. |
Posted on 17.8.2004 22:26
5039. on the Ladder (of 19090)
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