The Angband Ladder: Lead, RohanKnight Monk by <the_one_relic@yahoo.com>

  [ToME 2.2.7 Character Dump]

 Name  : Lead                   Age                 21       STR!     40       
 Sex   : Female                 Height              46       INT!     29       
 Race  : RohanKnight            Weight              85       WIS!     40       
 Class : Monk                   Social Class         1       Dex!     34     35
 Body  : Player                                              Con!     36     37
 God   : Nobody                                              CHR!     38       
                                                                               
 + To Melee Hit          60 Level             50    Max Hit Points      1171   
 + To Melee Damage       63 Experience  20561183    Cur Hit Points        -3   
 + To Ranged Hit         60 Max Exp     21046594    Max SP (Mana)        235   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)        213   
   AC                21+105 Gold         2654403                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Excellent    Blows/Round:  12        
 Bows/Throw  : Legendary[7] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  24-2880   
 Stealth     : Heroic       Magic Device: Excellent    Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, curly black hair, and a dark complexion.                       
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        OFF
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 1 (50')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 10 (500')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 61 (3050')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 16391 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 69 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 30th Quelle of the 2890th year of the third age.
 Your adventure lasted 44 days.

     Your Attributes:
You are dead, killed by a Crypt creep on level 70 of Angband.
You can feel the danger of evil magic.
You can cause mold to grow near you.
You can cast magic missiles.
You can use rohir powers.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          . Weaponmastery                        00.000 [0.500]
          . Archery                              00.000 [0.400]
          . Barehand-combat                      50.000 [0.900]
 - Sneakiness                                    50.000 [0.900]
          . Stealth                              29.800 [0.900]
          . Disarming                            10.000 [0.900]
          . Dodging                              39.200 [0.700]
 - Magic                                         02.388 [0.600]
          . Magic-Device                         14.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Necromancy                           06.700 [0.500]
 - Spirituality                                  01.000 [0.900]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  16.400 [1.100]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)

 One of your companion(s) has been killed.

  [Character Equipment]

a) (nothing)
d) The Drum of the Sky (+2 to speed)
        It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 67 of Angband.
e) a Ring of Speed (+10) {!*}
    It 
    increases your speed by 10.  
    You bought it from the Rare Jewelry Shop.
f) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed
     by 3.  
    You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 49 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Mouse Fur 'Mirent' [1,+14] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to electricity, cold, poison, light, nether, chaos
     and disenchantment.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Adendri [3,+10]
    It sustains your strength and 
    charisma.  It provides immunity to electricity.  It makes you
    completely fearless.  It provides resistance to life draining, 
    electricity and light.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 54 of Mordor.
s) an Iron Crown of Telepathy [0,+10]
    
    It gives telepathic powers.  
    You bought it from the Black Market.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows
    (150) every 90+d90 turns if it is being worn. It grants you the power
    of magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Dol Guldur.
x) The Pair of Hard Leather Boots 'Erasa' [3,+10]
    It provides resistance to life draining, acid, fire, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Bolt 'Orfingwe' (1d5) (+4,+0) (+5 to speed)
    It provides light (radius 1)
    forever.  It increases your strength, wisdom and speed by 5.  It is a
    great bane of dragons.  It is a great bane of demons.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Weaponsmith.
|) The Shovel called 'Doh!' (+6 to accuracy) (+1 to speed)
    It increases your strength, 
    intelligence, dexterity, constitution, charisma, ability to tunnel, 
    speed and attack speed by 1.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) a Fireproof Holy Tome of Eru Iluvatar
b) a War Tome of Tulkas
c) a Corrupted Tome of Melkor
d) a Forest Tome of Yavanna
e) The Clay Tablets of Antiquity {!k!d!v!s}
    It can be activated for heal 700
    hit points every 250 turns.  
    You found it in the remains of a Glabrezu on level 58 of Dol Guldur.
f) Bigby's Big Book of Brutality (charging)
    It
    can be activated for acquirement.  
    You found it lying in a vault on level 62 of Dol Guldur.
g) 28 Potions of Cure Critical Wounds {!k}
    
h) 2 Potions of Enlightenment
i) 46 Scrolls of Teleportation {75% off}
    
j) 9 Scrolls of *Identify* {90% off}
    
k) 2 Scrolls of *Remove Curse* {25% off}
    
l) 48 Scrolls of Satisfy Hunger {50% off}
    
m) an Iron Rod of Trap Location (50/50) {@z1!k!d!v!s}
    
n) a Mithril Rod of Perception (160/160) {@z5!k!d!v!s}
    
o) a Mithril Rod of Recall (160/160) {!k!d!v!s}
    
p) a Mithril Rod of Quickness of Detection (113/160) {@z2!k!d!v!s}
    It can cast
    spells faster.  
    You bought it from the Black Market.
q) a Partial Totem of a Great Storm Wyrm
    
r) a Partial Totem of a Sky Drake
    
s) The Ring 'Gorodol' (+2 to searching)
    It increases your searching by 2.  
    It makes you invisible.  It sustains your constitution.  It provides
    resistance to fire, cold, nether and chaos.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 68 of
    Angband.
t) The Ring of Tumen (+2 attacks)
    It increases your intelligence, wisdom, dexterity, searching
     and attack speed by 2.  It provides resistance to cold, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Hate
    It can be activated
    for cure serious wounds every 3+d3 turns.  
    You found it lying on the ground on level 29 of The Land Of Rhun.
b) 5 Sprigs of Athelas
c) 9 Potions of Cure Serious Insanity
    
d) an Iron Rod of Capacity of Curing (100/100)
    It
    can hold more mana.  
    You found it in the remains of a Shade on level 67 of Angband.
e) a Rod Tip of Recall (80 Mana to cast)
f) The Phial of Undeath (-5)
g) a Robe of Permanence [2,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining, acid, 
    electricity, fire, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
h) Elven Rhino Hide Armour (-1 to accuracy) [8,+10] (+2 to stealth)
    It increases your stealth by 2.  
    It provides resistance to acid, electricity, fire, cold and nether.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit on level 8 of
    Barrow-Downs.
i) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma
     by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, cold, blindness, confusion and nexus.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 15 of
    Orc Cave.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to chaos.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
l) a Dragon Horn (+4) {100% off}
    It can be activated
    for large acid ball (300) every 100 turns if it is being worn. It 
    increases your constitution by 4.  It provides resistance to dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.


  [Home Inventory - Gondolin ]

a) The Crumpled Scroll of Mass Resurrection {!*}
b) a Rod Tip of Detection (80 Mana to cast)
c) The Ring 'Athistir' (+1 to speed)
    It increases your wisdom, 
    constitution, stealth, searching and speed by 1.  It sustains your 
    wisdom.  It provides resistance to confusion and shards.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
d) The Ring 'Histir' [+8] (+3% of critical hits)
    It can be activated for ball of fire and resist
    fire every 50+d50 turns if it is being worn. It increases your 
    constitution, searching, infravision and ability to score critical hits
     by 3.  It sustains your wisdom and charisma.  It provides resistance 
    to fire and confusion.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 62 of Mordor.
e) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
f) The Ring of Dronwen (+5 to speed)
    
    It increases your speed by 5.  It sustains your wisdom.  It provides
    resistance to light, dark, shards and nether.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 66 of Mordor.
g) a Ring of Extra Attacks (+2 attacks)
h) 2 Rings of Extra Attacks (+1 attack)
    It 
    increases your attack speed by 1.  
    You found it in the remains of a Shadow on level 64 of The Sacred Land Of
    Mountains.
i) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
j) an Amulet of the Magi (-4,-4) (+3 to searching)
    
    It can be used to store a spell.  It increases your intelligence and 
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
k) The Amulet called 'Fortifier' (+4)
    It increases your constitution by 4.  It sustains your strength
    .  It provides resistance to acid, cold and dark.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
l) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3
    + d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
m) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
n) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 69 of Angband.
o) an Amulet of Telepathy
    It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Rare Jewelry Shop.
p) 2 Amulets of Trickery (+3)
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You bought it from the Rare Jewelry Shop.
q) The Arkenstone of Thrain (+3)
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
r) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghast on level 30 of Maze.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
t) a Shadow Cloak [6,+12] (+1 to stealth) {!*}
    It increases your 
    stealth by 1.  It provides resistance to light and dark.  
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates
    an antimagic field.  It increases your speed and attack speed by 2.  
    It does extra damage from fire.  It is especially deadly against
    dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.  
    It drains mana, life and experience.  It aggravates nearby creatures.  
    It is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 63 of The
    Sacred Land Of Mountains.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Player corpse


  [Home Inventory - Minas Anor ]

a) a Potion of Restore Mana
b) a Rod Tip of Disarming (50 Mana to cast) {90% off}
    
c) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
d) a Ring of Speed (+8)
    It increases your speed by 8.  
    You bought it from the Rare Jewelry Shop.
e) an Indestructible Amulet of Reflection
    It reflects bolts and arrows.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 54 of Mordor.
f) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+2 to stealth)
    It
    can be activated for breathe lightning (100) every 90+d90 turns if it
    is being worn. It increases your stealth by 2.  It provides resistance 
    to acid, electricity, fire, cold and nexus.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
g) a Shadow Cloak of Stealth [6,+16] (+3 to stealth) {!*}
    It increases your stealth by 3.  It
    provides resistance to light and dark.  
    You bought it from the Black Market.
h) a Gnomish Shovel (+8,+9) (+2) {!*}
    It increases your ability to tunnel
     by 2.  


  [Home Inventory - Lothlorien ]

a) The Tome of Lead
b) Jor's Buckler of Missile Attraction
    It can be activated for restore stats and life levels every
    750 turns.  
    You found it in the remains of a Hezrou on level 58 of Dol Guldur.
c) a Mithril Rod of Teleport Other (160/160)
    
d) a Partial Totem of an Elder aranea
    
e) The Ring 'Borgorwe' (+19 to damage)
    It
    sustains your intelligence.  It provides resistance to acid, cold, 
    shards and disenchantment.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Speed (+7)
    It increases your speed by 7.  
    You bought it from the Rare Jewelry Shop.
g) The Ring of Ethith (+4)
    It increases your 
    constitution by 4.  It makes you invisible.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) an Indestructible Ring of Critical Hits (+6% of critical hits)
    It increases your ability to score critical hits by 6.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) The Amulet of Rendrog (+3)
    It increases your charisma and 
    infravision by 3.  It provides resistance to acid, fire, cold, shards, 
    nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 55 of Mordor.
j) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Phial of Galadriel (+4) (charging)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 21 of Mirkwood.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 32 of
    Mirkwood.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, nexus and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 59 of Dol Guldur.
o) an Elven Cloak [4,+7] (+2 to stealth) {!*}
    It 
    increases your stealth, searching and luck by 2.  It cannot be harmed
    by acid, cold, lightning or fire.  
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, poison, light and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
q) a Shield of Deflection [10,+7] {!*}
    It cannot be
    harmed by acid.  
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every
    direction if it is being worn. It decreases your intelligence, wisdom
     and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill troll on level 39 of Mordor.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 30 of Maze.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 46 of
    Mordor.
w) a Drum of Power (+1) {100% off}
    It increases your strength and charisma by 1.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
x) Climbing Set



Posted on 12.8.2004 04:28

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1708. on the Ladder (of 18973)
645. on the ToME Ladder (of 3151)
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On 12.8.2004 04:28 the_one_relic@yahoo.com wrote:
Think the stairs need warning labels.
Summoning doesn't work well on a crypt level.

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