The Angband Ladder: Ciramos, Hobbit Swordmaster by <didzis@laima.lv>

  [ToME 2.2.6 Character Dump]

 Name  : Ciramos                Age                 29       Str! 18/*** 18/***
 Sex   : Male                   Height              37       INT! 18/140       
 Race  : Hobbit                 Weight              65       WIS: 18/169       
 Class : Swordmaster            Social Class        64       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/***       
                                                                               
 + To Melee Hit         152 Level             50    Max Hit Points      1321   
 + To Melee Damage      100 Experience  18977240    Cur Hit Points      1321   
 + To Ranged Hit         64 Max Exp     18977240    Max SP (Mana)        183   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        183   
   AC                75+200 Gold         2115356    Piety              50999   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[110Perception  : Excellent    Blows/Round:  16        
 Bows/Throw  : Legendary[25]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  16d6+1600 
 Stealth     : Superb       Magic Device: Legendary[10]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are a credit to the family.  You have blue eyes, straight            
          brown hair, and a very fair complexion.                              
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 60 (3000')
        Erebor: Level 72 (3600')
        The Old Forest: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 66 (3300')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        A lost temple: Level 5 (250')

 Your body is a Player.
 You are currently on level 101 of Angband.
 You have defeated 10050 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 12th Quelle of the 2890th year of the third age.
 You have been adventuring for 26 days.

                    adefkmnopsuxz{|@            
        Add Str   : 3.324...4..3..2.            
        Add Int   : ...2..........2.            
        Add Wis   : ...244........2.            
        Add Dex   : 3..2......4...2.            
        Add Con   : 3.32..2.4..3..2.            
        Add Chr   : ..3244........2.            
        Add Stea. : 3..2............            
        Add Sear. : ..3..4..........            
        Add Tun.. : ..............2.            
        Add Speed : 3*.24......3..2.            
        Add Blows : 3.............2.            
        Vampiric  : ..............+.            
        Slay Anim.: +...............            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Orc  : +...............            
        Slay Drag.: +...............            
        Fire Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : ...............+            
        Sust Con  : ......+.........            
        Sust Chr  : ...+............            
        Invisible : +...............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..+....+.+.....            
        Hold Life : ...+..+.........            
        Imm Acid  : +.....++*.+.....            
        Imm Elec  : .......*........            
        Imm Fire  : ++*.+...........            
        Imm Cold  : +..*..+.........            
        Res Pois  : ....+..+........            
        Res Fear  : ....+.+....+...+            
        Res Lite  : +......+........            
        Res Dark  : +....++.........            
        Res Blind : .+.+............            
        Res Conf  : ......+.........            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ......+.........            
        Res Nexus : ......+.+..+....            
        Res Chaos : ......+.+.......            
        Res Disen : ....+..+........            
        Aura Fire : +...............            
        Aura Elec : .......+........            
        Lite      : +...............            
        See Invis : +.++............            
        Regen     : +.........+.....            
        Activate  : .++++++..++.....            
        Cursed    : ++..............            
        Fly       : ..+.............            
        Orc.ESP   : +.......+.......            
        Troll.ESP : +...............            
        Undead.ESP: +.....+.........            
        TLord.ESP : ..+.............            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          - Archery                              01.000 [0.600]
                   . Sling-mastery               00.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.270 [0.900]
          . Disarming                            03.700 [0.900]
 - Magic                                         01.903 [0.300]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  26.200 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You may find a Potion of Resistance on level 11.
You are fated to meet a Silver mouse on level 7.


  [Character Equipment]

a) The Small Sword 'Sting' (E:9605749, L:48) (1d6) (+48,+19) (+3 to speed)
{curs}
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, stealth, speed and attack speed by 3.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to acid, fire, 
    cold, light and dark.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, trolls, spiders and undead.  
    It speeds your regenerative powers.  It produces a fiery sheath.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be activated
    for fire branding of bolts every 999 turns if it is being worn. It 
    increases your speed by 10.  It provides resistance to fire and 
    blindness.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 68 of Erebor.
e) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
f) The Ring of Power 'Nenya' (+9,+9) (+2) (charging)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
m) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your wisdom, 
    charisma, searching and luck by 4.  It provides resistance to dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
n) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
(charging
    It can be activated
    for heal 1000 hit points every 888 turns if it is being worn. It 
    increases your constitution by 2.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, cold, dark, confusion, nether, nexus and chaos.  It allows you
    to sense the presence of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
o) The Cloak 'Alenor' [1,+9] {Imm Elec}
    It provides
    immunity to electricity.  It provides resistance to acid, electricity, 
    poison, light and disenchantment.  It produces an electric sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nexus and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Moria.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated
    for sing a cheerful song every 3 turns if it is being worn. It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Moria.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Moria.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to nexus.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
z) (nothing)
{) 21 Silver Bolts of Wounding (3d5) (+16,+16)
|) The Gnomish Shovel of Anruthil (+10,+10) (+2 to speed)
    It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    ability to tunnel, speed and attack speed by 2.  It drains life from
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Character Inventory]

a) The Shrunken Head of Nightmares (charging) {special, Mass Geno}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Parchment titled ``Household Magic'' {Destruction}
    It can
    be activated for Destruction.  
    You found it lying in a vault on level 31 of The Land Of Rhun.
c) Bigby's Big Book of Brutality (charging) {Heal 700}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Hezrou on level 50 of Moria.
d) 11 Rations of Food
e) 23 Potions of Cure Critical Wounds
f) 14 Potions of Healing
g) a Potion of Life
h) 27 Scrolls of Teleportation
i) a Silver Rod of Recall (100/100) {!*!*}
j) a Silver Rod of Perception (35/100) {@z2}
k) a Mithril Rod of Capacity of Healing (320/320)
    It can
    hold more mana.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
l) a Mithril Rod of Charging of Disarming (160/160)
    
    It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 42 of Moria.
m) a Mithril Rod of Cheapness of Detection (106/160) {@z1}
    It can
    cast spells for a lesser mana cost.  
    You found it lying in a vault on level 22 of The Sandworm lair.
n) a Fireproof Staff of Probability Travel[4|21] (3 charges)
o) The Golden Horn of the Thunderlords (3 charges) {100% off}
    
    It was given to you as a reward.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Archer on level 36 of Moria.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
r) The Long Sword 'Anguirel' (2d5) (+0,+0) (+2)
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
t) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
u) 27 Empty Bottles
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof War Tome of Tulkas
b) The Ring of Power of Uvatha the Horseman (+5 to speed)
    It 
    increases your dexterity and speed by 5.  It makes you invisible.  It
    sustains your dexterity and charisma.  It provides resistance to acid, 
    light and confusion.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring 'Gelmar'
    
    It sustains your intelligence, wisdom and dexterity.  It provides
    immunity to paralysis.  It provides resistance to sound and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master thief on level 64 of Dol Guldur.
d) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
e) an Indestructible Amulet of Resistance
f) The Soft Leather Armour 'Hithlomir' [4,+19] (+4)
    It increases your 
    stealth and searching by 4.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
g) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
h) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
i) a Wolf Pelt of Air [1,+15]
j) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Erebor.
k) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be
    activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 66 of Erebor.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
m) The Iron Helm of Nelenen [5,+17]
    It sustains your 
    intelligence.  It provides resistance to cold, poison and chaos.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
o) The Set of Gauntlets 'Paurhach' [2,+15]
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It can be used to store a spell.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) The Set of Gauntlets 'Paurnen' [2,+15]
    It can
    be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. 
    It can be used to store a spell.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 66 of Erebor.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded
    two-handed.  It increases your constitution by 5.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of dragons and demons.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, chaos and disenchantment.  It drains mana
    , life and experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
u) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your 
    searching, infravision, ability to tunnel and luck by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to sense the presence 
    of orcs and trolls.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 82 of Angband.
v) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light
    (radius 1) forever.  It does extra damage from fire.  It is a great
    bane of demons.  It is a great bane of undead.  It allows you to sense
    the presence of demons and undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 82 of Angband.


  [Home Inventory - Gondolin ]

a) 2 Wands of Confuse[1|20] (11 charges)
b) The Amulet of Menie (+4)
    It increases your 
    dexterity by 4.  It sustains your intelligence, wisdom and charisma.  
    It provides resistance to acid, electricity, fire, cold and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
c) a Dwarven Lantern of the Magi (+2)
d) The Augmented Chain Mail of Osgaras (-2 to accuracy) [16,+12]
    It sustains your strength, intelligence
     and constitution.  It provides immunity to acid and cold.  It
    provides resistance to sound, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
e) The Double Chain Mail 'Alielmo' (-2 to accuracy) [16,+8]
    It sustains your intelligence and charisma.  It
    provides immunity to fire and cold.  It makes you completely fearless.
    It provides resistance to cold, dark, confusion, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Novice priest on level 84 of Angband.
f) The Double Chain Mail of Olmand (-2 to accuracy) [16,+9]
    
    It provides immunity to fire and cold.  It provides resistance to life
    draining, electricity, cold, confusion and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Moria.
g) The Ribbed Plate Armour of Tulachar (-3 to accuracy) [28,+18]
    It sustains your 
    intelligence, dexterity and charisma.  It provides immunity to 
    electricity, fire and cold.  It provides resistance to life draining, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
h) The Ribbed Plate Armour of Ekkas (-3 to accuracy) [28,+13]
    
    It sustains your wisdom.  It provides immunity to acid, electricity
     and fire.  It provides resistance to life draining, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Erebor.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
k) The Fur Cloak 'Baradh' [3,+13] (+3 to stealth)
    
    It increases your stealth by 3.  It sustains your intelligence and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
l) The Feathers Cloak 'Kemna' [1,+14] (+3 to stealth)
    It 
    increases your stealth by 3.  It sustains your wisdom, dexterity and 
    charisma.  It provides immunity to electricity and fire.  It provides
    resistance to acid, electricity, fire, confusion, nexus and 
    disenchantment.  It produces a fiery sheath.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
m) a Feathers Cloak of Air [1,+15]
    It
    allows you to breathe without air.  
    You found it lying in a vault on level 84 of Angband.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Huan, Wolfhound of the Valar on level 84 of
    Angband.
o) The Steel Helm 'Valie' [6,+16]
    It provides light (radius 1) forever.  It sustains your 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to blindness and sound.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
p) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the
    power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
q) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 84 of Angband.
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra
    damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) a Magical Gnomish Shovel of Digging (+7,+5) (+4)
t) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your strength, searching, 
    infravision and ability to tunnel by 6.  It does extra damage from 
    acid.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides resistance to acid, 
    dark and disenchantment.  It allows you to climb mountains.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of Erebor.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your 
    intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred
    Land Of Mountains.
v) The Arrow of Gloros (1d4) (+16,+25)
    It does extra damage from acid.  It poisons your foes
    .  It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
w) 17 Seeker Arrows of Slay Undead (4d4) (+9,+10)
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your 
    dexterity and speed by 4.  It provides resistance to acid, electricity
    , fire and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) The Hand of Vecna {Acquirement}
    It can
    be activated for acquirement.  
    You found it in the remains of a Barrow wight on level 56 of Paths of the
    Dead.
b) The Ring of Power of Adunaphel the Quiet (+5% of critical hits)
    It increases your wisdom, charisma, searching and ability to
    score critical hits by 5.  It makes you invisible.  It makes you
    completely fearless.  It provides resistance to fire, poison and nexus
    .  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 84 of Angband.
c) The Ring of Power of Dwar, Dog Lord of Waw (+1)
    
    It increases your strength and wisdom by 1.  It makes you invisible.  
    It provides resistance to cold, poison, dark, sound, shards and chaos.
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 84 of
    Angband.
d) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Angband.
e) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Moria.
f) The Amulet 'Elerin' (+2)
    It increases your 
    wisdom by 2.  It sustains your wisdom.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, cold, dark, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Shadow in the town of Minas Anor .
g) The Robe of Great Luck [-30,-20] (+60)
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 94 of Angband.
h) The Cloak of Thingol [1,+18] (+3)
    It can be
    activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 84 of Angband.
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be
    activated for berserk strength every 50+d50 turns if it is being worn. 
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
j) The Golden Crown of Gondor [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to 
    electricity, fire, cold, light, blindness, confusion, sound, shards
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 99 of
    Angband.
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Mordor.
l) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be
    activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can
    be used to store a spell.  It increases your intelligence and luck by 
    3.  It increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
m) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
n) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It provides light (radius 1) forever.  It does extra damage from fire.
    It provides resistance to fire and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Erebor.
o) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 71 of Erebor.
p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 89 of
    Angband.
q) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.


  [Home Inventory - Lothlorien ]

a) a Parchment titled ``Demigods and their Uses'' (charging) {Curing}
    It can be
    activated for curing.  
    You found it lying in a vault on level 25 of The Sandworm lair.
b) 5 Sprigs of Athelas {!*!*}
c) a Rod Tip of Curing (35 Mana to cast)
d) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 37 of Moria.
e) The Arkenstone of Thrain (+3)
    It can be activated
    for detection every 30+d30 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 60 of
    Erebor.
f) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It makes
    you completely fearless.  It provides resistance to acid, poison and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Moria.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your 
    constitution by 1.  It provides resistance to acid, electricity, fire, 
    cold, confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated
    for genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, poison, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
l) The Thunderlord Coat of Gwair [9,+10]
    It sustains your 
    strength.  It provides immunity to electricity and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, cold, dark and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Moria.
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 60 of
    Erebor.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Moria.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Moria.
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your 
    intelligence, wisdom and attack speed by 2.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nether, nexus, chaos and disenchantment.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Moria.
r) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded
    two-handed.  It increases your strength, charisma and infravision by 4
    .  It does extra damage from fire.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to fire, nether and 
    chaos.  It allows you to see invisible monsters.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 37 of Moria.
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to disenchantment.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
t) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your 
    dexterity and speed by 3.  It poisons your foes.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It speeds your regenerative powers.  It
    prevents teleportation.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Durin (+2) {cursed}
    It grants you the
    power of midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Dagger 'Dethanc' (E:28687, L:24) (1d4) (+24,+10)
    It can be activated for lightning bolt (4d8) every 6+d6
    turns if it is being worn. It does extra damage from electricity.  It
    strikes at demons with holy wrath.  It provides resistance to acid, 
    electricity and chaos.  It slows your metabolism.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 82 of Angband.



Posted on 4.8.2004 20:53

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1981. on the Ladder (of 18974)
709. on the ToME Ladder (of 3152)

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On 4.8.2004 20:53 didzis@laima.lv wrote:
My first ever *band winner. Funny enough it's first time i tried ironman rooms. This guy was lucky to get some nice stuff in Moria - Sting is great weapon and i really like Lebohaum - if they can't hit you they don't kill you... Question to the veterans of this game - is this guy strong enough for Void or should i stay avay?

On 14.9.2004 22:09 lordxandor@yahoo.com wrote:
Well, I've never been in the Void... never had a winner either...

But I can tell you that you'll need to raise your to-hit on your weapon if you want to hit anything in the Void, since all of the monsters are leveled...

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