The Angband Ladder: Bill, Hobbit Swordmaster by <aardwolfe@earthlink.net>
[ToME 2.2.6 Character Dump] Name : Bill Age 22 STR: 40 Sex : Female Height 20 INT! 28 Race : Hobbit Weight 59 WIS: 27 Class : Swordmaster Social Class 61 DEX! 37 Body : Player CON! 40 God : Tulkas CHR! 31 + To Melee Hit 98 Level 50 Max Hit Points 1254 + To Melee Damage 67 Experience 7760692 Cur Hit Points -378 + To Ranged Hit 42 Max Exp 7760692 Max SP (Mana) 109 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 102 AC 38+87 Gold 555943 Piety 42303 (Miscellaneous Abilities) Fighting : Legendary[77]Perception : Excellent Blows/Round: 11 Bows/Throw : Legendary[22]Searching : Excellent Shots/Round: 2 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 33d5+737 Stealth : Superb Magic Device: Legendary[10]Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Hobbit Burglar. You are a credit to the family. You have hazel eyes, curly brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 56 (2800') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 13 (650') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 60 (3000') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 12268 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 53 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 10th Quelle of the 2890th year of the third age. Your adventure lasted 24 days. Your Attributes: You are dead, killed by a Great Swamp Wyrm on level 56 of Mordor. You can switch locations with another being. You can create food. You can destroy walls. You are poisoned. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Random teleportation: Randomly teleports you around Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] - Archery 18.400 [0.600] . Sling-mastery 00.000 [0.300] . Antimagic 00.000 [0.550] - Sneakiness 02.305 [0.900] . Stealth 03.200 [0.500] . Disarming 12.700 [0.900] - Magic 02.189 [0.400] . Magic-Device 50.000 [1.150] . Thaumaturgy 01.300 [0.400] - Spirituality 10.400 [0.500] . Prayer 00.000 [0.500] - Monster-lore 05.950 [0.500] . Symbiosis 15.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Sling of Farmer Maggot (x2) (+14,+0) (+2) {cursed} e) a Ring of Speed (+8) {cursed} It increases your speed by 8. It is cursed. You stole it from the Rare Jewelry Shop. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 55 of The Sacred Land Of Mountains. k) an Amulet of Telepathy {@w1} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) {@w0} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 65 of Dol Guldur. n) The Gold Dragon Scale Mail of Estinum (-2 to accuracy) [30,+17] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your charisma. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to electricity, cold, sound and shards. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. o) a Wolf Pelt of Aman [1,+8] (+2 to stealth) It increases your stealth by 2. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield 'Deldad' [3,+11] It sustains your strength, intelligence, wisdom, constitution and charisma. It provides immunity to acid. It provides resistance to life draining, fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 59 of Dol Guldur. s) The Golden Crown of Gondor [0,+14] (+3) (charging) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of Dol Guldur. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Speed [3,+13] (+6) {100% off} It increases your speed by 6. You stole it from the Rare Footwear Shop. z) (nothing) {) The Rounded Pebble 'Travak' (3d6) (+8,+5) |) a Magical Dwarven Pick (+12,+5) (+3) [Character Inventory] a) The Gem of Fire It can be activated for cure insanity. You found it lying on the ground on level 65 of The Sacred Land Of Mountains. b) Valdarbon's Automatic Alchemist It can be activated for heal 700 hit points every 250 turns. You found it in the remains of an Old Sorcerer on level 52 of Mordor. c) The Tome of Elven Household Magic It can be activated for genocide every 500 turns. You found it in the remains of a White wraith on level 45 of Moria. d) 6 Rations of Food e) 4 Potions of Cure Insanity {25% off} f) 52 Potions of Cure Critical Wounds {25% off} g) 4 Potions of Enlightenment h) 66 Scrolls of Teleportation i) 7 Scrolls of Word of Recall {50% off} j) The Crumpled Scroll of Mass Resurrection k) a Golden Rod of the Istari of Havoc (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. l) a Mithril Rod of the Istari of Perception (260/320) {@z0} m) a Wand of Fireflash[9|26] (6 charges) n) a Wand of Tidal Wave[4|22] (9 charges) o) a Wand of Thunderstorm[2|37] (6 charges) p) a Dwarven Lantern of the Magi (+2) {@w0} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. q) The metal Boomerang of Belth (4d5) (+15,+12) It does extra damage from acid and fire. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) Climbing Set It allows you to climb mountains. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) 3 Potions of Cure Serious Insanity c) 5 Potions of Healing d) a Potion of Life e) a Potion of Restore Mana f) 4 Potions of Curing g) a Silver Rod of Nothing (100/100) h) a Mithril Rod of Simplicity of Nothing (160/160) i) a Rod Tip of Recall (80 Mana to cast) j) a Rod Tip of Lightning Balls (50 Mana to cast) k) a Wand of Strike[2|11] (3 charges) l) The Wand of Digging of Thrain (16 charges) m) The Ring of Power of Uvatha the Horseman (+2) It increases your strength by 2. It makes you invisible. It makes you completely fearless. It provides resistance to fire, cold and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . n) a Ring of Sound Resistance o) The Ring of Angri (+4) It increases your intelligence by 4. It sustains your strength. It provides resistance to fire, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 49 of Mordor. p) an Amulet of Anti-Magic {@w1} It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Land Of Rhun. r) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) a Large Metal Shield of Electricity [5,+10] t) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 33 of The Land Of Rhun. u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 63 of The Sacred Land Of Mountains. v) a Light Crossbow of Extra Shots (x3) (+13,+12) [Home Inventory - Gondolin ] a) Tenser's Mechanical Magician It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Barrow wight on level 63 of Dol Guldur. b) 14 Potions of Cure Light Insanity c) a Potion of Cure Serious Insanity d) a Potion of Cure Insanity e) 2 Potions of Speed {25% off} f) 9 Potions of Healing {25% off} g) a Potion of Restore Mana h) a Potion of Resistance i) a Potion of Curing j) a Staff of Sense Monsters[1|15] (11 charges) {25% off} k) The Ring of Duinor (+3 to infravision) It increases your constitution and infravision by 3. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 45 of Moria. l) a Ring of Free Action m) The Ring of Belemnath (+2) It increases your constitution, stealth, infravision and speed by 2. It sustains your intelligence, wisdom and charisma. It makes you completely fearless. It provides resistance to dark. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 45 of Mordor. n) an Indestructible Ring of Nexus Resistance o) The Stone of Lore {@w0} p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 46 of Moria. q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. r) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Small Metal Shield of Resistance [3,+9] t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. u) 22 Sheaf Arrows of Acid (1d5) (+2,+7) v) 34 Arrows of Flame (1d4) (+13,+5) w) 14 Mithril Shots (3d4) (+13,+14) It cannot be harmed by acid. x) 10 Mithril Shots (3d4) (+10,+10) It cannot be harmed by acid. [Home Inventory - Minas Anor ] a) The Tome of Bill b) a Sprig of Athelas c) 3 Potions of Healing d) 4 Potions of *Healing* {25% off} e) a Potion of Enlightenment f) a Silver Rod of Simplicity of Nothing (100/100) g) a Wand of Strike[3|24] (3 charges) h) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. i) The Ring of Power of Ren the Unclean (+3 to speed) It increases your speed by 3. It makes you invisible. It sustains your wisdom. It provides resistance to poison and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 60 of Dol Guldur. j) a Ring of Chaos Resistance k) a Cursed Ring of Flying l) The Amulet of Nasca (+2) It increases your charisma and searching by 2. It provides resistance to poison, blindness, shards and nexus. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . m) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Minas Anor . n) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Minas Anor . o) The Phial of Galadriel (+4) p) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice priest on level 35 of Mordor. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w2} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Mordor. [Home Inventory - Lothlorien ] a) The Crystal Ball of Godly Sights It can be activated for summon pet. You found it lying on the ground on level 46 of Moria. b) The Bottomless Bottle It can be activated for mass genocide every 1000 turns. You found it in the remains of a Shade on level 35 of Mordor. c) Bigby's Big Book of Brutality It can be activated for light absorption. You found it in the remains of a White wraith on level 35 of Mordor. d) a Sprig of Athelas e) 3 Potions of Cure Serious Insanity f) 3 Potions of Invisibility g) 4 Potions of Speed h) a Potion of Restore Strength i) 4 Scrolls of Reset Recall j) a Moonstone Rod of Nothing (75/75) k) a Moonstone Rod of Nothing (75/75) l) a Moonstone Rod of Nothing (75/75) m) an Adamantite Rod of Nothing (200/200) n) The Ring of Eldir (+4 to searching) It increases your searching by 4. It makes you invisible. It sustains your intelligence. It provides resistance to cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 35 of Mordor. o) a Ring of Shard Resistance p) a Ring of Extra Attacks (+2 attacks) q) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. r) The Phial of Undeath (-5) s) The Dagger 'Nimthanc' (E:114290, L:28) (1d4) (+29,+13) (+1 to speed) {@w1} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth and speed by 1. It does extra damage from frost. It sustains your wisdom. It provides resistance to fire, cold and sound. It allows you to sense the presence of good beings. It produces a fiery sheath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) u) The Claymore of Ndiloma (2d8) (-1,+11) (+2 attacks) It increases your intelligence and attack speed by 2. It does extra damage from acid. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 49 of The Sacred Land Of Mountains. v) a Long Bow of Power (x3) (+15,+10) w) 20 Arrows of Lightning (1d4) (+9,+2) x) 27 Iron Shots (exploding) (1d4) (+5,+2) [The Mathom-house Inventory - Bree ] a) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 44 of Mordor. b) The Double Ring Mail 'Ndimlas' (-48,-45) [15,+11](40%) It increases your hit points by 40%. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 52 of Mordor. c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 50 of Moria. e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) The Watcher in the Water's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. |
Posted on 13.4.2004 11:13
4736. on the Ladder (of 19090)
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