The Angband Ladder: Gil-Galad II, High-Elf Ranger by <edpentney@hotmail.co.uk>

  [Angband 3.0.6 Character Dump]

 Name   Gil-Galad II                             Self  RB  CB  EB   Best
 Sex    Male              Age       130   STR! 18/100  +1  +2 +16 18/290
 Race   High-Elf          Height     96   INT! 18/100  +3  +2  +9 18/240
 Class  Ranger            Weight    208   WIS! 18/100  -1  +0 +17 18/260
 Title  ***WINNER***      Status     38   DEX! 18/100  +3  +1 +12 18/260
 HP     1024/1024         Maximize    Y   CON! 18/100  +1  +1 +10 18/220
 SP     254/381           Preserve    Y   CHR! 18/100  +5  +1 +18 18/340

 Level           50       Armor    [59,+135]     Saving Throw  Legendary
 Cur Exp   12585103       Fight    (+67,+60)     Stealth          Superb
 Max Exp   12585103       Melee    (+89,+85)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+87,+22)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       5/turn     Disarming        Superb
 Gold      11961164       Shots       4/turn     Magic Device  Legendary
 Burden   149.8 lbs                              Perception         Good
 Speed          +32       Infra        40 ft     Searching          Fair

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:..*...+.+.+.. Blind:..++.....+...
 Elec:..*...+.+.... Confu:.........+...
 Fire:..*.+.+..+... Sound:.........+...
 Cold:+.**..+..+... Shard:.............
 Pois:..+.+........ Nexus:.............
 Fear:+.+.+........ Nethr:..+..........
 Lite:+....+...+..+ Chaos:.........+...
 Dark:.....++.+.... Disen:.++...+.+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.+.....+.....
Feath:...+......... Sear.:.............
PLite:+.......++... Infra:.............
Regen:+.++.....+... Tunn.:.............
Telep:..++......... Speed:+++++....+.+.
Invis:+.++.+...+..+ Blows:.............
FrAct:+..+......+.. Shots:.+...........
HLife:...+.+.+..... Might:.............


  [Last Messages]

> You have The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (s).
> Illegal object choice (normal)! <2x>
> In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (s).
> You have a Scroll of *Identify* (l).
> In your pack: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (q).
> You have no more Scrolls of *Identify* (l).
> The Battle-scarred veteran misses you.
> You drop The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (p).
> You no longer have the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
(p).
> You drop The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) (p).
> You no longer have the Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) (p).
> You have 22 Seeker Arrows of Wounding (4d4) (+14,+16) (q).
> You drop The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (p).
> You no longer have the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (p).
> Entire inventory is shown.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Vault 3200'}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Glaurung 3650'}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) The Ring of Power 'The One Ring' (+15,+15) (+5) {Vault 4950', cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  It
   sustains all your stats.  It speeds your regeneration.  It grants you 
   the power of telepathy and the ability to see invisible things, but it
   also aggravates creatures around you, drains experience, and is
   permanently cursed.  It activates for bizarre things every 30+d30 turns.
   It cannot be harmed by the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2) {Horned Reaper 4950'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {Dracolisk 3650'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {Archon 3750'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Archlich 4200'}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Shadow Cloak of the Magi [6,+20] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It provides resistance to life draining.  It sustains your intelligence.
   It cannot be harmed by acid.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5) {Cantoras 4400'}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) (charging) {Saruman 2950'}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Ar-Pharazon 2500'}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+10] (+9) {Floor 1900'}
   It increases your speed by 9.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 3 Potions of *Healing* {!*}
k) 3 Potions of Restore Mana {!*}
l) 14 Scrolls of *Destruction* {!*}
m) 5 Scrolls of Banishment {!*}
n) 2 Scrolls of Mass Banishment {!*}
o) 4 Rods of Detection
   It cannot be harmed by electricity.  
p) 22 Seeker Arrows of Wounding (4d4) (+14,+16)
q) 29 Seeker Arrows of Frost (4d4) (+12,+11)
   It is branded with frost.  It cannot be harmed by cold.  
r) 83 Seeker Arrows of Venom (4d4) (+10,+10)
   It is branded with poison.  
s) 53 Seeker Arrows of Flame (4d4) (+10,+10)
   It is branded with fire.  It cannot be harmed by fire.  
t) 19 Mithril Arrows of Wounding (3d4) (+19,+16)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 4 Scrolls of *Identify*
b) a Ring of Speed (+13)
   It increases your speed by 13.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {Archlich 4950'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
e) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] {Vecna 4950'}
   It provides immunity to lightning.  It provides resistance to acid, 
   fire, cold, poison, light, and dark.  It lights the dungeon around you.
   It grants you immunity to paralysis and the ability to see invisible
   things, but it also aggravates creatures around you.  It activates for 
   star ball (150) every 50 turns.  It cannot be harmed by the elements.  
f) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Floor 1800'}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Vault 3200'}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
i) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
j) The Small Metal Shield of Thorin [3,+25] (+4) {Pit Fiend 4150'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Vault 2750'}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {Vault 2800'}
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
n) The Main Gauche of Azaghal (2d5) (+12,+14)
   It is especially deadly against dragons.  It provides immunity to fire.
   It provides resistance to acid and fear.  It cannot be harmed by the
   elements.  
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {MMHD 4250'}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
p) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {Glaurung 3650'}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {GWoPerplexity 3300'}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Vault 3200'}
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
s) The Trident of Ulmo (4d8) (+15,+19) (+4) {Vault 2800'}
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and life
   draining.  It is blessed by the gods, slows your metabolism, and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It activates for teleport away every 50 turns.
   It cannot be harmed by the elements.  
t) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging) {Vault 3300'}
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
u) The Mace 'Taratol' (3d4) (+12,+12) {Saruman 2950'}
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
v) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
   It increases your strength by 4.  It slays animals, orcs, and trolls.  
   It is branded with poison.  It provides resistance to nexus.  It grants
   you the ability to see invisible things.  It cannot be harmed by the
   elements.  
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
x) The Short Bow of Amrod (x2) (+12,+15) (+2) {Law Wyrm 3600'}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.7.2005 19:28

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3244. on the Ladder (of 19090)
836. on the Angband Ladder (of 6561)
23. for this player (

Comments

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On 7.7.2005 19:28 edpentney@hotmail.co.uk wrote:
3rd winner now, but 1st as a ranger! Bit slow to start off, but once you get the extra bow shots seems rather overpowered IMHO!

This character was helped along by BoS +9 on the floor and 1900', and of course finding Ringil at 3200'. Not to mention the One for the final battle!

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