[Angband 3.0.5 Character Dump] Name Vanye Self RB CB EB Best Sex Male Age 121 STR! 18/100 +1 +2 +13618/1490 Race High-Elf Height 84 INT! 18/100 +3 +2 +12818/1430 Class Ranger Weight 193 WIS! 18/100 -1 +0 +12818/1370 Title ***WINNER*** Status 34 DEX! 18/100 +3 +1 +13718/1510 HP 1000/1000 Maximize Y CON! 18/100 +1 +1 +13218/1440 SP 347/347 Preserve Y CHR! 18/100 +5 +1 +13218/1480 Level 50 Armor [51,+122] Saving Throw Legendary Cur Exp 19714301 Fight (+51,+44) Stealth Superb Max Exp 19714301 Melee (+56,+69) Fighting Legendary Adv Exp ******** Shoot (+68,+19) Shooting Legendary MaxDepth 5000 ft Blows 3/turn Disarming Superb Gold 13826473 Shots 3/turn Magic Device Legendary Perception Excellent Burden 333.0 lbs Infra 1320 ft Searching Excellent You are one of several children of a Telerin Ranger. You have light blue eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*++.. Blind:...+......... Elec:......+..+... Confu:.........+... Fire:..*...+..+... Sound:........+.... Cold:...*..+..+... Shard:.......+..... Pois:....+....+... Nexus:....+....+... Fear:..+.....++... Nethr:..+......+... Lite:.........+..+ Chaos:........+.... Dark:......+..+... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:....+........ Feath:...+......... Sear.:....+........ PLite:.........+... Infra:....+....+... Regen:..++......... Tunn.:............. Telep:+..+.....+... Speed:.++++......+. Invis:+.++.+...+..+ Blows:............. FrAct:.+++....+.+.. Shots:............. HLife:...+......... Might:.+........... [Last Messages] > You hit the Boil-covered wretch. > You have slain the Boil-covered wretch. > You miss the Boil-covered wretch. > You hit the Boil-covered wretch. > You have slain the Boil-covered wretch. > The ground shakes for a moment. > There is a wall in the way! > You miss the Blubbering idiot. > You hit the Blubbering idiot. > It was a *GREAT* hit! > You have slain the Blubbering idiot. > You hit the Village idiot. > You have slain the Village idiot. > Character dump failed! > Character dump successful. [Character Equipment] a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) {Great Wyrm of P, 4550'} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) {@w1, Glaurung, 3700'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) {@w1, Tarrasque, 4450'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) a Driftwood Amulet of Trickery (+3) {Great Wyrm of MC, 4700'} It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. f) The Star of Elendil {Vault, 1700'} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) a Shadow Cloak of Protection [6,+14] {Great Wyrm of MC, 4700'} It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+24] (+4) {Found under rubble!} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+14] (+10) {Floor, 700'!!} It increases your speed by 10. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1!d!v!k} b) a Book of Magic Spells [Conjurings and Tricks] {@m2!d!v!k} c) a Book of Magic Spells [Incantations and Illusions] {@m3!d!v!k} d) a Book of Magic Spells [Sorcery and Evocations] {@m4!d!v!k} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!d!v!k} It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] {@m6!d!v!k} It cannot be harmed by the elements. h) 22 Misty Potions of Healing i) 2 Shimmering Potions of *Healing* j) 4 Light Green Potions of Life k) 27 Viscous Pink Potions of Restore Mana l) 15 Scrolls titled "wexman gar blu" of Teleportation m) 4 Scrolls titled "fri seh fu" of Banishment n) 7 Scrolls titled "a eshcon denfu" of Mass Banishment o) a Nickel Rod of Healing {!d!v!k, Floor, 4450'} It cannot be harmed by electricity. p) 3 Magnesium Rods of Teleport Other {@z1} q) The Golden Crown of Gondor [0,+15] (+3) {Vault, 750'} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. r) The Trident of Wrath (3d8) (+16,+18) (+2) It increases your strength and dexterity by 2. It slays all evil creatures, and is especially deadly against undead. It is branded with poison. It provides resistance to light and dark. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The War Hammer of Aule (9d3) (+17,+19) [+3] (+4) {@w0, Dracolisk, 3250'} It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. t) The Light Crossbow 'Cubragol' (x3) (+14,+15) (+10) {@w2, Great Hell Wyrm, 3} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. u) 47 Seeker Arrows of Venom (4d4) (+15,+15) {@f1=g} It is branded with poison. v) 44 Seeker Arrows of Flame (4d4) (+15,+15) {@f1=g} It is branded with fire. It cannot be harmed by fire. w) 68 Seeker Arrows of Frost (4d4) (+15,+15) {@f1=g} It is branded with frost. It cannot be harmed by cold. [Home Inventory] a) 9 Scrolls titled "wexman gar blu" of Teleportation b) 8 Scrolls titled "cossno nejwerg" of *Identify* c) 3 Spruce Staffs of Healing (6 charges) d) 3 Redwood Staffs of Banishment (7 charges) e) 15 Cypress Staffs of *Destruction* (47 charges) f) a Quartz Ring of Speed (+12) It increases your speed by 12. g) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {@w1, Witch king, 4000'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. h) The Jewel 'Evenstar' {@w1!d!v!k, Floor, 2000'} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. i) The Palantir of Westernesse (+2) {Lungorthin, 4450'} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. k) The Full Plate Armour of Isildur [25,+25] (+1) {Marilith, 3350'} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. l) The Shield of Deflection of Gil-galad [10,+20] (+5) {Kronos, 4100'} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. m) The Beaked Axe of Theoden (2d6) (+15,+15) (+3) {@w0!d!v!k, Vault, 1700'} It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. n) The Short Bow of Amras (x2) (+14,+15) (+1 to speed) {Great Wyrm, 4000'} It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. o) The Short Bow of Amrod (x2) (+13,+14) (+2) {@w2, Cantoras, 4000'} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. p) 12 Seeker Arrows of Acid (4d4) (+16,+15) {@f1=g} It is branded with acid. It cannot be harmed by acid. q) 80 Seeker Arrows of Frost (4d4) (+15,+15) {@f1=g} It is branded with frost. It cannot be harmed by cold. r) 99 Seeker Arrows of Flame (4d4) (+14,+15) {@f1=g} It is branded with fire. It cannot be harmed by fire. s) 24 Seeker Arrows of Slay Demon (4d4) (+15,+16) {@f2=g} It slays demons. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)