[Angband 3.0.5 Character Dump] Name Eleniel Self RB CB EB Best Sex Female Age 112 STR! 18/100 +1 +2 +18 18/310 Race High-Elf Height 83 Int! 18/100 +3 +2 +5 18/200 18/190 Class Ranger Weight 178 Wis! 18/100 -1 +0 +10 18/190 18/180 Title Ranger Lord Status 36 DEX! 18/100 +3 +1 +12 18/260 HP -9/1036 Maximize Y CON! 18/100 +1 +1 +10 18/220 SP 141/384 Preserve Y Chr! 18/100 +5 +1 +9 18/250 18/240 Level 50 Armor [46,+185] Saving Throw Legendary Cur Exp 17072987 Fight (+54,+47) Stealth Superb Max Exp 17072987 Melee (+74,+73) Fighting Legendary Adv Exp ******** Shoot (+64,+13) Shooting Legendary MaxDepth 5000 ft Blows 7/turn Disarming Superb Gold 3756195 Shots 1/turn Magic Device Legendary Perception Very Good Burden 196.5 lbs Infra 60 ft Searching Very Good You are the only child of a Telerin Ranger. You have light grey eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:.....+...+... Elec:..*...+...... Confu:.........+.+. Fire:.+..+.+..+... Sound:........++... Cold:......+..+... Shard:............. Pois:..+.+........ Nexus:.......+..... Fear:+...+...+.... Nethr:...........+. Lite:.........+..+ Chaos:.....+..++.+. Dark:......+...... Disen:..+...+...... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.......+..... Feath:..+.......... Sear.:.....+....... PLite:.........+... Infra:.....+....... Regen:..+......+... Tunn.:............. Telep:.....+....... Speed:.++++..+.+... Invis:..+..+...+..+ Blows:+............ FrAct:..+.....+.++. Shots:............. HLife:..+.......... Might:............. [Last Messages] > You hit Morgoth, Lord of Darkness. > It was a good hit! > You hit Morgoth, Lord of Darkness. > You miss Morgoth, Lord of Darkness. > You hit Morgoth, Lord of Darkness. > The Greater Balrog breathes fire. > Morgoth, Lord of Darkness resists a lot. > The Nightcrawler resists a lot. > The Marilith resists a lot. > The Master lich cries out in pain. > Morgoth, Lord of Darkness invokes a mana storm. > The Black Potion of Dexterity is destroyed! > The Nightcrawler grunts with pain. > The Marilith grunts with pain. > You die. [Character Equipment] a) a Halberd of Fury (3d5) (+20,+26) (+2) It increases your strength by 2. It increases your attack speed by 2. It provides resistance to fear. It aggravates creatures around you. It cannot be harmed by acid or fire. b) The Light Crossbow 'Cubragol' (x3) (+10,+13) (+10) {ancient red dragon, 375} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. d) a Beryl Ring of Speed (+10) {black dragon pit, 3600 ft} It increases your speed by 10. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {black dragon pit, 360} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) {The Tarrasque, 5000 ft} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) {Great Swamp Wyrm, 4500 ft} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+21] (+4) {lesser vault, 2750 ft} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) (charging) {Great Swamp Wyrm, 4250 } It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {greater vault, 4850 f} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+14] (+5) {Great Bile Wyr} It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] {50% off} b) 3 Books of Magic Spells [Conjurings and Tricks] {25% off} c) 3 Books of Magic Spells [Incantations and Illusions] {25% off} d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {Dracolisk, 3250 ft} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {Hell Wyrm, 4000 ft} It cannot be harmed by the elements. j) an Indigo Potion of Speed k) 2 Red Speckled Potions of Healing l) 2 Chartreuse Potions of Life m) 4 Bubbling Potions of Restore Mana n) a Scroll titled "uum eremi" of Banishment o) 2 Ivory Rods of Recall It cannot be harmed by electricity. p) a Chromium Wand of Annihilation (0 charges) It cannot be harmed by the elements. q) an Oak Staff of Healing (2 charges) r) The Ring of Power 'Narya' (+6,+6) (+1) {Great Hell Wyrm (ironic?)} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. s) The Ring of Power 'Nenya' (+8,+8) (+2) {Bile Demon, 4050 ft} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. t) The Arkenstone of Thrain {Greater Vault, 4250 ft} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. u) The Glaive of Pain (9d6) (+10,+30) {Saruman, 4050 ft} It provides resistance to fear. It cannot be harmed by the elements. v) 21 Seeker Bolts of Holy Might (4d5) (+26,+15) {@f1} It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Home Inventory] a) 10 Violet Mushrooms of Restoring b) 4 Scrolls titled "eepcon ankhtri" of *Identify* {25% off} c) a Beryl Ring of Speed (+10) It increases your speed by 10. d) The Jewel 'Evenstar' (charging) It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. e) The Chain Mail of Arvedui (-2) [14,+12] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+24] (+1) {ancient dragon, 2750 ft} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {Ar-Pharazon, 2950 f} It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. i) The Shadow Cloak of Luthien [6,+19] (+2) {Great Hell Wyrm, 3450 ft} It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. j) The Shadow Cloak of Tuor [6,+12] (+4) {Vecna, 4900 ft} It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Large Metal Shield of Anarion [5,+20] {Carcharoth, 4350 ft} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. l) The Shield of Deflection of Gil-galad [10,+20] (+5) {greater vault, 4850 ft} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. m) The Iron Helm 'Holhenneth' [5,+8] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. n) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. o) a Pair of Hard Leather Boots of Speed [3,+18] (+10) It increases your speed by 10. p) The Small Sword 'Sting' (1d6) (+7,+8) (+2) {troll pit, 3950 ft} It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {Ar-Pharazon, 2950 ft} It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. r) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) {Glaurung, 4050 } It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. s) The Spear 'Aeglos' (3d6) (+12,+21) [+2] (+4) {Mim, 1900 ft} It increases your wisdom and dexterity by 4. It slays orcs, trolls, and all evil creatures, and is especially deadly against undead. It is branded with frost. It provides resistance to cold and fear. It is blessed by the gods and slows your metabolism. It grants you immunity to paralysis. It activates for frost ball (100) every 35 turns. It cannot be harmed by the elements. t) The Lance of Eorlingas (3d8) (+13,+21) (+2) It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Dwarven Pick of Erebor (3d4) (+9,+20) (+5) {Maeglin, 3800 ft} It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. v) The Short Bow of Amrod (x2) (+12,+15) (+2) {Vecna, 4900 ft} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)