The Angband Ladder: Geiger, Dwarf Priest by <drchung@rcn.com>

  [Angband 3.0.5 Character Dump]

 Name   Geiger                                   Self  RB  CB  EB   Best
 Sex    Male              Age        42   STR! 18/100  +2  -1 +10 18/210
 Race   Dwarf             Height     47   INT! 18/100  -3  -3  +7 18/110
 Class  Priest            Weight    164   WIS! 18/100  +2  +3  +6 18/210
 Title  ***WINNER***      Status     44   DEX! 18/100  -2  -1  +5 18/120
 HP     985/985           Maximize    Y   CON! 18/100  +2  +0 +14 18/260
 SP     392/392           Preserve    Y   CHR! 18/100  -3  +2  +7 18/160

 Level           50       Armor    [32,+138]     Saving Throw  Legendary
 Cur Exp   15240525       Fight    (+44,+39)     Stealth            Good
 Max Exp   15240525       Melee    (+54,+59)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+54,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       4/turn     Disarming        Superb
 Gold      17956786       Shots       1/turn     Magic Device     Heroic
                                                 Perception    Excellent
 Burden   352.5 lbs       Infra        70 ft     Searching     Excellent

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight brown hair, a four foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:..+..+...+..+
 Elec:......+...... Confu:......+......
 Fire:.+..+.+...... Sound:......+.++...
 Cold:..*...+..+... Shard:.........+...
 Pois:....+........ Nexus:......+......
 Fear:....+...+.... Nethr:.......+.....
 Lite:.........+... Chaos:.....+..+....
 Dark:.........+... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:..+.......... Sear.:.....+...+...
PLite:.........+... Infra:.....+.......
Regen:..+.......... Tunn.:.............
Telep:..+..+....... Speed:.++++....+.+.
Invis:..+..+...+... Blows:.............
FrAct:..+.....+++.. Shots:.............
HLife:..+.......... Might:.............


  [Last Messages]

> You feel very clumsy.
> The Archlich misses you.
> You feel yourself yanked upwards!
> You were wielding The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {Level 87
Cloud Giant, uncu} (u).
> You are wielding The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (a).
> You feel comfortable with your weapon.
> You were wielding The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (v).
> You are wielding The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {Level 87
Cloud Giant, uncu} (a).
> You do not feel comfortable with your weapon.
> There is a wall in the way!
> You failed to concentrate hard enough!
> You no longer feel safe from evil.
> You failed to concentrate hard enough! <2x>
> You feel less weak.
> You feel less clumsy.


  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {Level 87 Cloud Giant}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Level 84 Monster dro}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2) {Level 87 Maeglin}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) a Malachite Ring of Speed (+12) {Level 87 Lesser Vault}
   It increases your speed by 12.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Level 67 Archon summoned by Azri}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2) {Level 80 Lesser Vault}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Cloak of Aman [1,+27] (+3 to stealth) {Level 87 Monster drop}
   It increases your stealth by 3.  It provides resistance to nether.  It
   cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {Level 71 Hoarmurath}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {Level 69 Saruman}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Level 93 Gothmog}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+10] (+7)
   It increases your speed by 7.  


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook]
b) 4 Holy Books of Prayers [Words of Wisdom]
c) 4 Holy Books of Prayers [Chants and Blessings]
d) 3 Holy Books of Prayers [Exorcism and Dispelling] {50% off}
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {Ground 45}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {ground 44}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {Level 74 Gabriel}
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God] {Level 87 Lesser Vault}
   It cannot be harmed by the elements.  
j) 14 Silver Speckled Potions of Speed
k) 3 Pink Speckled Potions of Healing {10% off}
l) 2 Orange Speckled Potions of *Healing*
m) an Indigo Potion of Life
n) 11 Crimson Potions of Restore Mana
o) a Gold-Plated Rod of Speed
   It cannot be harmed by electricity.  
p) 3 Iron Rods of Teleport Other
q) a Malachite Ring of Speed (+10)
   It increases your speed by 10.  
r) a Malachite Ring of Speed (+8)
   It increases your speed by 8.  
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
t) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) {Morgoth}
   It increases your searching by 1.  It slays orcs, trolls, and giants.  
   It is branded with electricity.  It provides resistance to lightning 
   and blindness.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
u) a Scythe of Slicing of Extra Attacks (8d4) (+18,+17) (+2) {Morgoth}
   It increases your attack speed by 2.  
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Morgoth}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Home Inventory]

a) 24 Silver Speckled Potions of Speed
b) 13 Pink Speckled Potions of Healing
c) 8 Crimson Potions of Restore Mana
d) a Scroll titled "ite rol" of *Identify*
e) The Ring of Tulkas (+4) {Level 73 Great Wyrm of Chaos}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain {Level 65 Elder Vamp summ. Mouth of Sauron}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Level 82 Patriarc}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Level 73 Grand Maste}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
k) The Cloak 'Colannon' [1,+15] (+3) {Level 80 Ground}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
l) The Cloak 'Colluin' [1,+15] {Level 87 Ancalgon}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
m) The Large Leather Shield of Celegorm [4,+20] {Level 63 Lesser Vault}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
n) The Shield of Deflection of Gil-galad [10,+20] (+5) {Level 87 Archlich}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
o) a Shield of Deflection of Elvenkind [10,+29] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
p) The Metal Cap of Thengel [3,+12] (+3) {Level 56 Greater Basilisk}
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
q) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
r) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
s) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {Level 99 Glaurung}
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is especially
   deadly against dragons.  It is branded with acid and fire.  It provides
   resistance to acid, fire, fear, light, dark, confusion, and chaos.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   
t) a Scythe of Slicing of Extra Attacks (8d4) (+13,+11) (+2) {Level 80 Lesser }
   It increases your attack speed by 2.  
u) a Scythe of Slicing of *Slay Evil* (8d4) (+13,+14) (+1) {Level 71 Lesser Ti}
   It increases your wisdom by 1.  It slays all evil creatures.  It is
   blessed by the gods and makes you fall like a feather.  
v) The Whip of Gothmog (6d3) (+13,+15) (-3) {Level 99 Glaurung, cursed}
   It decreases your intelligence, wisdom, and dexterity by 3.  It slays 
   animals, trolls, and giants, and is especially deadly against dragons.  
   It is branded with fire.  It provides immunity to fire.  It provides
   resistance to lightning and dark.  It lights the dungeon around you.  
   It aggravates creatures around you and is heavily cursed.  It activates
   for large fire ball (120) every 15 turns.  It cannot be harmed by the
   elements.  
w) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
   It increases your strength and wisdom by 4.  It increases your speed by
   4.  It slays undead and all evil creatures.  It provides resistance to 
   lightning, fire, nether, and life draining.  It lights the dungeon
   around you.  It activates for dispel evil (x5) every 100+d100 turns.  
   It cannot be harmed by the elements.  
x) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {Sauron}
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.7.2004 19:04
Last updated on 19.7.2004 15:52

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2641. on the Ladder (of 18973)
590. on the Angband Ladder (of 6502)
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Comments

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On 6.7.2004 19:04 drchung@rcn.com wrote:
I've returned back to angband after initially
messing around with it seven years ago. This is my fourth character that I got past level 25, and the only one that survived to stat gain levels.

Going to get my stats up for a while before diving further.

On 7.7.2004 18:53 wrote:
Just wondering: do the resists from Arvedui and others work when they're not fully ID'd?
If not, you really need to get your hands on some *Id* scrolls.

On 7.7.2004 21:39 drchung@rcn.com wrote:
Stat gaining nicely, and bought a o=PR. I am going to drop down a little further, though probably hold off real diving until I get my CON up.

On 7.7.2004 21:45 drchung@rcn.com wrote:
I believe they do, I've not taken much real damage from elemental attacks before I *ID* Arvedi (though I had not gone very deep at the time). I've since gotten further along in my id's.

On 10.7.2004 02:18 drchung@rcn.com wrote:
Finally found books 6 and 7, my con is also filled out. Going to begin next big dive.

On 19.7.2004 15:52 drchung@rcn.com wrote:
Finished the game off last week during vacation. First no-cheat win.

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