The Angband Ladder: Jereinwan, RohanKnight Swordmaster by <dalbeider@yahoo.es>
[ToME 2.2.5 Character Dump] Name : Jereinwan Age 21 STR! 40 Sex : Neuter Height 58 INT: 23 Race : RohanKnight Weight 80 WIS! 30 Class : Swordmaster Social Class 1 DEX! 40 Body : Player CON! 40 God : Melkor Bauglir CHR! 35 + To Melee Hit 109 Level 50 Max Hit Points 1340 + To Melee Damage 86 Experience 14718957 Cur Hit Points 1340 + To Ranged Hit 37 Max Exp 14718957 Max SP (Mana) 135 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 135 AC 50+109 Gold 2355488 Piety 163345 (Miscellaneous Abilities) Fighting : Legendary[87]Perception : Very Good Blows/Round: 14 Bows/Throw : Legendary[5] Searching : Excellent Shots/Round: 1 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 56d5+1204 Stealth : Excellent Magic Device: Superb Infra-Vision: 0 feet Tactic: wary Explor: very slow (Character Background) You are one of several children of a Serf. You have brown eyes, wavy brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 68 (3400') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') A lost temple: Level 31 (1550') Your body is a Player. You are currently on level 68 of Angband. You have defeated 13880 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 66 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 9th Quelle of the 2890th year of the third age. You have been adventuring for 23 days. adefkmnopsuxz{|@ Add Str : .2.3.........3.. Add Int : ......4......... Add Wis : ......4......... Add Dex : .......4..4..3.. Add Con : .2.3............ Add Chr : ...3............ Add Stea. : ......44........ Add Sear. : ...3............ Add Tun.. : ..............1. Add Speed : *.*..3.........+ Add Blows : .............3.. Slay Evil : +............... Slay Und. : +............... Slay Orc : .............+.. Slay Troll: +............... Slay Giant: .............+.. Slay Drag.: .............+.. Fire Brand: .............+.. Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ....+...+....... Sust Dex : ...........+.... Sust Con : ...........+.... Sust Chr : ................ Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +......+..+..... Hold Life : .....++.+....... Imm Acid : ......+**.+..... Imm Elec : ....+.+.*....... Imm Fire : ...*..+....+.... Imm Cold : +*....+.+....... Res Pois : ......+....+.... Res Fear : ++....+........+ Res Lite : +....+.......... Res Dark : .....++......... Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : .+..+...+....... Res Nexus : ....+........... Res Chaos : ....++..+....... Res Disen : ...........+.... Levitate : ....+........... Lite : +........++..+.. See Invis : +..+.+++........ Digestion : +............... Regen : +............... Activate : ++.+.++..++..... Blessed : +............... Cursed : .+..+........... Hvy Curse : ....+........... Fly : ...+.......+.... Orc.ESP : .....+.......... TLord.ESP : ...+............ Full ESP : ....+........... Skills (points left: 84) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 03.700 [0.900] . Stealth 01.000 [0.300] . Disarming 06.400 [0.900] - Magic 02.257 [0.400] . Magic-Device 24.000 [1.150] . Udun 00.000 [0.400] - Spirituality 02.350 [0.500] . Prayer 25.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 00.000 [0.500] . Symbiosis 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Scroll of Detect Invisible on level 1. You may find a Robe on level 1. You may meet a Giant black ant on level 5. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {Princess, Mkw23!d!k!t!v} It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Horn of Helm (+2) {cursed} It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Mordor. e) a Ring of Speed (+14) f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. k) The Amulet 'Gaukaidru' {cursed} It sustains your wisdom. It provides resistance to electricity, nether, nexus and chaos. It allows you to levitate. It gives telepathic powers. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 62 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 62 of Mordor. n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 62 of Dol Guldur. o) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Erebor. p) The Small Leather Shield of Celon [2,+8] It sustains your wisdom. It provides immunity to acid and electricity. It provides resistance to life draining, acid, electricity, cold, nether and chaos . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of Mirkwood. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Erebor. x) The Pair of Hard Leather Boots of Harveri [3,+8] It sustains your dexterity and constitution. It provides resistance to fire, poison and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of Mirkwood. z) a Silent watcher (1018 hp) {) The Bolt of Arrialach (1d5) (+20,+16) (+3 attacks) It provides light (radius 1) forever. It increases your strength, dexterity and attack speed by 3. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. |) a Magical Pick (+5,+6) (+1) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 1. It was given to you as a reward. [Character Inventory] a) Kenault's Cantrip Generator {Mass geno, !*!*@A3} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 8 of Barrow-Downs. b) The Shrunken Head of Nightmares (charging) {Restoring, @A5} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of an Emperor wight on level 45 of Mordor. c) Baalzebub's Tormented Skullcap {Heal700, @A4} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dread on level 44 of Mordor. d) a Parchment titled ``Tenser's Last Words'' {Cure Insanity, @A7} It can be activated for cure insanity. You found it in the remains of a Dread on level 60 of Dol Guldur. e) Olive's Omnipotent Ostrich {Geno, @A6} It can be activated for genocide every 500 turns. You found it in the remains of an Old Sorcerer on level 56 of Mordor. f) 13 Rations of Food g) 28 Potions of Healing {25% off} h) 11 Potions of *Healing* i) 17 Scrolls of Teleportation j) 4 Scrolls of *Identify* k) a Silver Rod of Cheapness of Recall (100/100) {!*!*@z3} It can cast spells for a lesser mana cost. You found it in the remains of a Master vampire on level 44 of Mordor. l) a Mithril Rod of Capacity of Perception (129/320) {@z2} It can hold more mana. You bought it from the Black Market. m) a Mithril Rod of Detection (100/160) {@z1} n) an Adamantite Rod of the Istari of Healing (400/400) {@z4} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 61 of Mordor. o) The Hard Leather Armour of Erimbar (-1 to accuracy) [6,+8] It sustains your charisma. It provides immunity to fire and cold. It provides resistance to confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of Angband. p) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, shards and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Mordor. r) a Two-Handed Sword of Westernesse (3d6) (+6,+13) (+1) It must be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of an Ancient red dragon on level 37 of Mordor. s) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of Angband. t) The Heavy Crossbow of Earguin (x6) (+8,+10) (+2) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom and charisma by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of Angband. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Raistlin's Ready Ranger {Mass Geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Vrock on level 61 of Mordor. b) 6 Sprigs of Athelas c) The Crumpled Scroll of Mass Resurrection {!r!r!r!d!v!k} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 61 of Mordor. d) a Mithril Rod of Perception (160/160) {@z2} e) a Rod Tip of Recall (80 Mana to cast) {!*!*} f) a Rod Tip of Detection (80 Mana to cast) g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 62 of Mordor. h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 62 of Mordor. i) The Stone and Hide Armour of Ellaqueth (-1 to accuracy) [15,+12] It sustains your intelligence, wisdom and dexterity. It provides immunity to paralysis. It provides resistance to fire, confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 50 of Mordor. j) an Elven Cloak of Protection [4,+20] (+2 to stealth) It increases your stealth, searching and luck by 2. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of Mirkwood. k) The Steel Helm of Airya [6,+7] It sustains your intelligence. It provides resistance to poison, dark, blindness, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 62 of Mordor. l) The Dagger 'Dethanc' (E:909611, L:35) (1d4) (+37,+19) {Princess Mkw12} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to acid, electricity, fire and confusion. It allows you to sense the presence of trolls. It slows your metabolism. It drains experience. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor. n) The Cutlass 'Limrasa' (1d7) (+6,+20) (+1 attack) It increases your strength, wisdom, constitution and attack speed by 1 . It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon in the town of Gondolin . o) The Broad Sword 'Glamdring' (2d5) (+0,+3) (+1) p) The Broad Sword of Anina (2d5) (+1,+6) (+4) It increases your wisdom and charisma by 4. It does extra damage from frost. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. q) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 62 of Mordor. s) The Whip of Harnind (1d6) (+13,-4) (+3) It increases your strength, wisdom and dexterity by 3. It is especially deadly against orcs. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice warrior on level 5 of Barrow-Downs. t) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) u) The Morning Star of Gwindamor (2d6) (+24,+12) (+6) It increases your wisdom and constitution by 6. It does extra damage from acid. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 62 of Mordor. v) The Morning Star of Naturuth (2d6) (+5,+12) It provides light (radius 1) forever. It is especially deadly against dragons. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of A lost temple. w) The Seeker Bolt 'Peloth' (4d5) (+17,+9) (+1) It provides light (radius 1) forever. It increases your intelligence and constitution by 1. It does extra damage from acid and frost. It drains life from your foes. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. x) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 62 of Mordor. [Home Inventory - Gondolin ] a) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 62 of Mordor. b) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 45 of Mordor. c) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 49 of Mordor. d) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) a Wolf Pelt of Air [1,+9] It allows you to breathe without air. You found it in the remains of a Barbazu on level 64 of Dol Guldur. f) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Knight Templar on level 51 of Mordor. g) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 61 of Mordor. h) The Large Metal Shield of Tindar [5,+12] It sustains your charisma. It provides immunity to cold. It provides resistance to acid. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 46 of Mordor. i) The Jewel Encrusted Crown of Nasca [0,+6] It provides resistance to acid, fire, cold, light, dark, sound and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 26 of Mirkwood. k) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Mordor. l) The Dagger of Orien (1d4) (+11,+18) (+1) It provides light (radius 1) forever. It increases your strength, wisdom and constitution by 1. It does extra damage from fire. It poisons your foes. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 62 of Mordor. n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 65 of Dol Guldur. o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to levitate. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . t) The Flamberge of Anwen (3d7) (+6,+11) (+1 to speed) It must be wielded two-handed. It increases your intelligence, speed and attack speed by 1. It is very sharp and can cut your foes. It is especially deadly against orcs. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant on level 60 of Mordor. u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 60 of Mordor. v) The Small Wooden Boomerang of Imlamaras (1d4) (+12,+9) It does extra damage from electricity and frost. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {Princess, Mdr41} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) The Grail of Kenault {Geno} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 28 of A lost temple. b) 14 Potions of Cure Insanity c) 2 Potions of Life d) 13 Potions of Restore Mana e) a Rod Tip of Detection (80 Mana to cast) f) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. g) The Ring of Telmahad (+1 attack) {cursed} It can be activated for teleportation and destruction of the ring if it is being worn. It increases your intelligence, charisma, searching and attack speed by 1. It makes you invisible. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of A lost temple. h) The Ring of Camari (+3 to searching) It increases your searching and infravision by 3. It provides resistance to fire, light, shards, chaos and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 32 of Mirkwood. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Princess, Mdr40} It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Metal Brigandine Armour 'Luinya' (-3 to accuracy) [19,+9] It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to electricity and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, blindness and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Cloak of Thorongil [1,+10] {Fate, BDw1} It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to light and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 24 of Mirkwood. p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. q) The Katana of Elundol (3d4) (+13,+18) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, intelligence and wisdom by 4. It does extra damage from acid, electricity and fire. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 55 of Mordor. t) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 26 of Mirkwood. u) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 26 of Mirkwood. v) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 63 of Mordor. w) 29 Bolts of Venom (1d5) (+11,+13) [Home Inventory - Lothlorien ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight on level 57 of Mordor. b) Tenser's Torch of Spontaneous Combustion {Mass geno, !*!*@A2} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 8 of Barrow-Downs. c) The Wand of Digging of Thrain (19 charges) d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 55 of Mordor. e) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 56 of Mordor. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of Erebor. g) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 58 of Mordor. i) The Phial of Galadriel (+4) {@A1} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 30 of Maze. j) Dwarven Metal Scale Mail of Resistance (-2) [13,+16] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of Orc Cave. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 62 of Mordor. l) an Elven Cloak of Protection [4,+20] (+4 to stealth) It increases your stealth, searching and luck by 4. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 62 of Mordor. n) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. o) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. p) The Steel Helm 'Thilwe' [6,+12] {cursed} It provides resistance to life draining and nexus. It drains experience. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 40 of The Land Of Rhun. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Frost giant Priest on level 57 of Mordor. t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 57 of Mordor. v) The Short Bow of Calmas (x2) (+14,+17) (+4 to speed) It increases your intelligence, wisdom, dexterity, charisma and speed by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 54 of Mordor. w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Erebor. x) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Erebor. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Ji Indur Dawndeath (+5 to speed) It increases your strength and speed by 5. It makes you invisible. It provides resistance to sound and disenchantment. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 60 of Dol Guldur. b) The Ring of Power of Uvatha the Horseman (+2 to speed) It increases your speed by 2. It makes you invisible. It provides immunity to paralysis. It provides resistance to fire and sound. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Ring of Power of Adunaphel the Quiet (+1 to speed) It increases your dexterity, searching and speed by 1. It makes you invisible. It sustains your intelligence. It provides resistance to sound and chaos. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 43 of Mordor. d) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) The Robe 'Umandoros' [2,+13] {cursed} It provides immunity to fire. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 60 of Mordor. f) a Blasted Thunderlord Coat [0,+3] It provides resistance to fire and cold. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 62 of Mordor. h) The Cleaver 'Sercar' (2d4) (+6,+13) (-8 to speed) {cursed} It decreases your speed by 8. It poisons your foes. It is especially deadly against natural creatures. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant on level 45 of Mordor. i) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 47 of Mordor. j) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . k) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Erebor. l) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness , sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2 . It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Erebor. |
Posted on 25.5.2004 12:32
2766. on the Ladder (of 19090)
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