The Angband Ladder: Pious fMRI, Sprite Mindcrafter by <kingvictory2003@yahoo.com>

  [Hengband 1.6.0 Character Dump]

                          Name  : Pious fMRI

 Sex      : Female           Age                53    STR!:  18/190
 Race     : Sprite           Height             29    INT!:  18/150
 Class    : Mindcrafter      Weight             65    Wis!:  18/*** 18/***
                             Social Class        1    DEX :  18/183
                             Align    Neutral Evil    CON :  18/196
                                                      CHR!:  18/160

 Right hand      (+41,+22)   Hit point   -244/ 771    Fighting    : Chaos Rank
                             SP (Mana)    127/ 457    Bows/Throw  : Amber [15]
 Blows/Round           5+0                            Saving Throw: Chaos Rank
 AverageDmg/Rnd      147+0   Level              50    Stealth     : Amber [10]
                             Experience    7997003
 Shooting        (+33,+20)   Max Exp       8061531    Perception  : Superb
 Multiplier          x0.00   Exp to Adv      *****    Searching   : Superb
 Shots/Round          1.00   Gold          1847554    Disarming   : Superb
                                                      Magic Device: Amber [17]
 AC              [46,+172]   Time      Day 8 12:51
 Speed            (+28+10)   Play time    16:52:41    Infra-Vision: 100 feet


                         (Character Background)
          Your parents were pixies.  You have light blue wings
          attached to your back, straight blond hair, blue eyes, and
          a very fair complexion.


          ...You were killed by Bahamut, Celestial Dragon of Good on
          level 76 of Angband.

                                                               Modification
 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Sprite        STR!:  18/90 -4 -1  0 15 18/190         24..42...3...
 Class : Mindcrafter   INT!:  18/70  3  0 -1  6 18/150         ......24.....
 Level : 50            Wis!: 18/120  3  3  2  9 18/*** 18/***  .....2.4.3..s
 Hits  : -244/771      DEX :  18/93  3 -1 -1  8 18/183         ....4......4.
 Mana  : 127/457       CON :  18/96 -2 -1  0 13 18/196         24..4....3...
                       CHR!:  18/90  2  2  1  2 18/160         ......2......
         |)}=="*[(]]]             |)}=="*[(]]]                 |)}=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*.....+....#    Sound : .+...........    Speed     : ..+.+.+.++.+#
 Elec  : .......+.+..#    Nether: ..+....+.....    FreeAction: ++...+...+.+.
 Fire  : .......+.+..#    Nexus : ...........+.    SeeInvisi.: +....+.+++...
 Cold  : .......+.+..#    Chaos : .++..+...+...    Hold Life : ..+..+++.....
 Poison: .+.....+....#    Disnch: ...+.........    Warning   : .............
 Light : .........+..+    Fear  : .......+....#    SlowDigest: .............
 Dark  : .......++....    Reflct: .............    Regene.   : .....+...+...
 Shard : +............    AuFire: .............    Levitation: ......+.+..++
 Blind : .........+...    AuElec: .............    Perm Lite : .........+...
 Conf  : .....+...+..+    AuCold: .............    Cursed    : .............

             |)                 |)}=="*[(]]]                   |)}=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............+    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : ........+....
 Slay Drag.: ...    ESP Good  : .............    Add Device  : ..........+..
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+....++....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .....+.......
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ............+    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............



  [Quest information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  Orc Camp                                 (Danger  level:  15) - level 25
  Doom Quest 1                             (Danger  level:  15) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 29
  Old Man Willow Quest                     (Danger  level:  22) - level 37
  Dark Elven Lords Quest                   (Danger  level:  25) - level 37
  The Cloning Pits                         (Danger  level:  45) - level 37
  Tengu and Death Swords                   (Danger  level:  25) - level 41
  The Old Castle                           (Danger  level:  50) - level 41
  Meng Huo, the King of Southerings        (Dungeon level:   6) - level 50
  Ufthak of Cirith Ungol                   (Dungeon level:  12) - level 50
  Kharis the Powerslave                    (Dungeon level:  24) - level 50
  Yibb-Tstll the Patient One               (Dungeon level:  38) - level 50
  Nappa the Saiayan                        (Dungeon level:  44) - level 50
  Khamul the Easterling                    (Dungeon level:  50) - level 50
  Druaga                                   (Dungeon level:  56) - level 50
  Caine, the Conspirator                   (Dungeon level:  62) - level 50

< Failed Quest >
  Nothing.

  [Last messages]

> You feel something roll beneath your feet. <x5>
> You were wielding a Poison Needle (1d1) (+0,+0) (q).
> You are wielding a Bastard Sword (Pattern Weapon) (3d4) (+10,+13) (+2)
>  {StCn;Sh;FaSi/*UL} (a).
> Target Selected.
> Bahamut, Celestial Dragon of Good flinches.
> Bahamut, Celestial Dragon of Good misses you. <x3>
> Bahamut, Celestial Dragon of Good bites you.
> Bahamut, Celestial Dragon of Good flinches.
> Bahamut, Celestial Dragon of Good misses you.
> Bahamut, Celestial Dragon of Good claws you.
> Bahamut, Celestial Dragon of Good misses you.
> Bahamut, Celestial Dragon of Good bites you.
> Bahamut, Celestial Dragon of Good flinches.
> The Ethereal dragon misses you. <x3>
> Bahamut, Celestial Dragon of Good misses you.
> Bahamut, Celestial Dragon of Good claws you.
> Bahamut, Celestial Dragon of Good misses you.
> Bahamut, Celestial Dragon of Good bites you.
> Bahamut, Celestial Dragon of Good flinches.
> Bahamut, Celestial Dragon of Good ignores the attack.
> Bahamut, Celestial Dragon of Good flinches.
> Bahamut, Celestial Dragon of Good misses you. <x4>
> Bahamut, Celestial Dragon of Good breathes sound.
> The Potion of Constitution shatters!
> The Potion of Restore Constitution shatters!
> The Potion of Death shatters!
> The Ethereal dragon resists!
> The Ethereal dragon is dazed.
> I let you hit me!
> Goodbye, fMRI!


  [Miscellaneous information]

 Recall Depth:
    Angband         : level  76
    Yeek cave       : level   1
    Dragon's lair   : level  60
    Mine            : level  76
    Anti-melee cave : level  40

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ENABLED
 Arena Levels:       OFF
 Num. Random Quests: 10

 Arena: 34 Victories


 You have defeated 3580 enemies.


  [Virtues]

Your alighnment : Neutral Evil

You are the living embodiment of Harmony.
You are the living embodiment of Enlightenment.
You are the polar opposite of Patience.
You are the polar opposite of Nature.
You are the polar opposite of Compassion.
You are the living embodiment of Justice.
You are an enemy of Valour.
You are a bitter enemy of Sacrifice.


  [Mutations]

 You can switch locations with another being.
 You can hurl objects with great force.


  [Character Equipment]

a) a Bastard Sword (Pattern Weapon) (3d4) (+10,+13) (+2) {StCn;Sh;FaSi/*UL}
b) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;PoSoCa;Fa}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;NtCa;Hl}
d) a Ring of Disenchantment Resistance {Di}
e) The Ring of Tulkas (+4) {SpStDxCn}
f) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
g) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
h) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
{InWiSl;AcElFiCoPoDkNtFe;SiHl}
i) an Elven Cloak of the Bat (-10,-11) [4,+17] (+6) {SpSlSrIf;Dk;SiLv}
j) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCa;FaSiRgLu}
k) a Set of Cesti of Magic Mastery [5,+10] (+4) {Md}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) a Potion of *Healing*
b) 7 Potions of Restore Mana {!k}
c) 3 Rods of Recall {!k}
d) 2 Rods of Healing (2 charging)
e) 3 Rods of Teleport Other
f) 4 Rods of Acid Balls
g) 13 Rods of Stone to Mud (5 charging) {!k}
h) 5 Wands of Disintegrate (0 charges)
i) 2 Wands of Dragon's Flame (10 charges)
j) 10 Wands of Dragon's Frost (50 charges)
k) 9 Wands of Rockets (12 charges) {!k}
l) 9 Wands of Annihilation (16 charges)
m) a Staff of Healing (0 charges) {!k}
n) a Staff of Genocide (0 charges) {!k}
o) a Staff of *Destruction* (1 charge) {!k}
p) an Amulet of Reflection
q) a Poison Needle (1d1) (+0,+0)
r) The Corpse of Fasolt the Giant


  [Home Inventory]

 ( page 1 )
a) 4 Mushrooms of Restoring
b) 2 Potions of Detonations
c) 26 Potions of Healing {!k}
d) 33 Potions of *Healing*
e) 4 Potions of Life
f) 19 Potions of Restore Mana {!k}
g) a Potion of Invulnerability
h) 4 Potions of New Life
i) a Potion of Polymorph
j) 9 Scrolls of Rune of Protection
k) 18 Scrolls of *Destruction*
l) 9 Scrolls of Mass Genocide

 ( page 2 )
a) a Scroll of Acquirement
b) a Scroll of *Acquirement*
c) 4 Rods of Probing
d) a Rod of Havoc
e) 3 Staffs of Healing (3x 4 charges) {!k}
f) 3 Staffs of Power (3x 5 charges)
g) 5 Staffs of *Destruction* (5x 5 charges)
h) a Staff of Mana Storm (5 charges)
i) a Ring of Speed (+8) {Sp}
j) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
k) a Ring of Chaos Resistance {CfCa}
l) a Ring of Blindness Resistance

 ( page 3 )
a) a Ring of Extra Attacks (+3 attacks)
b) a Ring of Extra Attacks (+2 attacks) {At}
c) a Ring of Extra Shots and Slaying (+4,+1)
d) an Amulet of Anti-Teleportation
e) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
f) an Amulet of Magic Device Mastery (+4) {Md}
g) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
h) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
i) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
j) The Phial of Galadriel (+1 to searching) {Sr}
k) The Palantir of Westernesse (+3) {WiCh~Tele}
l) Chaos Dragon Scale Mail (-2) [30,+18] {CaDi}

 ( page 4 )
a) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNx}
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCf}
c) Bar Chain Mail of Elvenkind (-2) [18,+19] (+3 to stealth) {Sl;AcElFiCoDi}
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoCa}
e) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
f) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
{Cn;AcCoDkNtNxCa;Hl(Cn}
g) a Robe of The Twilight [0,+0]
{AcElFiCoPoLiDkShBlCfSoNtNxCaDiFe;RfFaSiHlLv(StInWiDxCnCh}
h) The Cloak of Jack of Shadow [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
i) an Elven Cloak [4,+10] (+4 to stealth)
j) an Elven Cloak [4,+8] (+4 to stealth) {SlSr}
k) an Elven Cloak [4,+5] (+4 to stealth)
l) The Fur Cloak of the Buddhist Scriptures [3,+18] (+4) {Wi;Bl.}

 ( page 5 )
a) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCoFe;Rf(St}
b) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkCa}
c) The Large Metal Shield of Anarion [8,+18] {AcElFiCoDi(StInWiDxCnCh}
d) The Jewel Encrusted Crown of Escapee [0,+18] (+3 to searching) {DxSr;ShSo}
e) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;LiBl~Tele}
f) The Steel Helm 'Living Armour' [6,+16] (+4 to speed) {SpWiCn;FiCoPoSo}
g) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
h) a Dragon Helm [8,+23] {ElFiNxDi}
i) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaSi}
k) a Pair of Dragon Boots [5,+22] {DkBlNtFe}
l) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|P/*poT(Dx}

 ( page 6 )
a) The Main Gauche 'Tinythorn' (1d5) (+18,+7) (+3) {InCh;Nx;FaSiRg/*}
b) a Tanto (Pattern Weapon) (1d5) (+5,+11) (+2) {StCn;Di;FaSi/*UL}
c) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U}
d) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks) {At;Di;SiSdRg/Z}
e) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
{StDxCn;CoNtCaFe;FaSiHlSdRgBs|Co/*DUL(StCn}
f) a Cutlass (Defender) (1d7) (+9,+11) [+4] (+4 to stealth)
{Sl;AcElFiCoNt;FaSiRgLv(St}
g) The Long Sword 'Anduril' (2d5) (+10,+15) [+5] (+4) {St;FiSo;FaSiLu|F/*oT(Dx}
h) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {St;Di;FaSdRg/XD/T}
i) The Spear 'Aeglos' (3d6) (+15,+25) [+10] (+4) {Wi;Co;ThFaSdBs|Co/oT}
j) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
k) The Fishingpole of Taikobo (1d1) (+0,+0) { }
l) a Wizardstaff (1d2) (+8,+8)

 ( page 7 )
a) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
b) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
c) The Long Bow of Yoichi (x4) (+40,+13) (+4) {Dx;SiXm}
d) The Long Bow 'Self-Enlightenment' (x3) (+18,+20) (+4) {Wi;Co;Bs(Wi}
e) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;Fi;HlXm}
f) a Heavy Crossbow of Extra Shots (x4) (+8,+15)
g) 33 Steel Bolts of Flame (3d5) (+10,+9)
h) 26 Steel Bolts of Flame (3d5) (+8,+9)
i) 37 Steel Bolts of Flame (3d5) (+8,+8)
j) 27 Steel Bolts of Frost (3d5) (+8,+9)
k) 40 Steel Bolts (3d5) (+8,+8)
l) 24 Seeker Bolts of Shocking (6d5) (+12,+9)

 ( page 8 )
a) 16 Seeker Bolts of Flame (6d5) (+10,+7)
b) 49 Seeker Bolts (6d5) (+8,+8)
c) 24 Seeker Arrows of Hurt Dragon (6d4) (+5,+8)
d) 18 Seeker Arrows (6d4) (+8,+8)
e) The Black Arrow of Bard (8d4) (+30,+19) {/XD}
f) a Magical Figurine of a Skull druj
g) a Magical Figurine of a Fire elemental


  [Museum]

 ( page 1 )
a) Book of Kendo [Hokusin Ittouryuu Kaiden]
b) a Book of Crusade Magic [Wrath of God]
c) a Book of Trump Magic [Five Aces]
d) a Book of Death Magic [Necronomicon]
e) a Book of Chaos Magic [Armageddon Tome]
f) a Book of Nature Magic [Nature's Wrath]
g) a Book of Sorcery [Grimoire of Power]
h) The Amulet of Carlammas (+2) {Cn;Fi}
i) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
j) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
k) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
l) The Star of Elendil (+1 to speed) {Sp;SiHl}

 ( page 2 )
a) The Stone of Lore { }
b) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
c) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
d) The Robe 'Holy Prayer' [2,+12] (+3) {WiDx;ElNt;HlLv}
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkCf}
f) The Leather Jacket 'Sililmar' (-1) [12,+18] (+4 to infravision) {If;Lu[F(Cn}
g) The Cloak of Thorongil [1,+10] {Ac;FaSi}
h) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
i) The Iron Crown 'Bridal' [0,+13] (+2 to infravision) {If(Ch}
j) The Iron Crown of Beruthiel [0,+25] (-25) {cursed, StDxCn;MaFaSiHl~Tele}
k) The Golden Crown of Illusion [0,+19] (+3 to stealth) {Sl;AcPo;SiSd}
l) The Metal Cap of Thengel [3,+12] (+3) {WiCh}

 ( page 3 )
a) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
b) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;AcCoPoDiFe;FaSiAgTy[M.}
c) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed) {SpInWiChSl;FiFe;Rg[F(StCn}
d) The Pair of Metal Shod Boots 'Melting' [6,+15] (+4) {St;Ac}
e) The Pair of Metal Shod Boots 'Goldinris' (+5,+4) [6,+20] (+3) {Dx}
f) The Broken Sword 'Narsil' (2d2) (+6,+10) (+1) {AtSt;Fi/oT}
g) The Dagger 'Narthanc' (1d4) (+4,+6) {FiPo;ThLu|F}
h) The Dagger 'Nimthanc' (1d4) (+4,+6) {CoNt;Th|Co}
i) The Rapier 'Forasgil' (1d6) (+12,+19) {CoLi;Lu|Co/Z}
j) The Short Sword of Tachyon (1d7) (+14,+9) (+1 attack) {AtDx/U}
k) The Broad Sword 'Chainsword' (11d5) (-30,+7) (-2) {SpDxChSl;SiAg|S/poT~poT}
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
{Sr;FiLi;SdRgLu|F/Xo/*~oTP}

 ( page 4 )
a) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
{Sl;CoCa;SdLu|Co/Xo/*~oTP}
b) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2) {If;AgTy[MT}
c) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed) {cursed,
Sp;*Fi;DiFe;LuAgTy|F}
d) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}
e) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) {In;FiCo;SdLu|FCo/TPU(In}
f) The Scythe 'Whirlwind' (5d3) (+19,+15) (+4 to stealth) {SlSr;Lu}
g) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
{SrIfDg;AcElFiCoFe/*P}
h) The Whip of Bolshoi (2d6) (+6,+9) (+4) {DxCh|F/XZ~Z}
i) The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv}
j) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3) {Sr}
k) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) {St;Nx;Si/poTZ}
l) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed, SpInWiSl;Ag|CaQ}

 ( page 5 )
a) The Two-Handed Flail 'Delta' (3d6) (+14,+20) (+3) {Ch;SoFe|PQ/T}
b) The Skeleton of Freesia
c) The Corpse of Farmer Maggot
d) The Corpse of Lion Heart
e) The Corpse of Smeagol
f) The Corpse of Bullroarer the Hobbit
g) The Corpse of Wormtongue, Agent of Saruman
h) The Corpse of Robin Hood, the Outlaw
i) The Corpse of Orfax, Son of Boldor
j) The Corpse of Hobbes the Tiger
k) The Corpse of Meng Huo, the King of Southerings
l) The Corpse of Ufthak of Cirith Ungol

 ( page 6 )
a) The Corpse of Ulfast, Son of Ulfang
b) The Corpse of Gorbag, the Orc Captain
c) The Corpse of Bolg, Son of Azog
d) The Corpse of Old Man Willow
e) The Corpse of Red Helm, the King of Bear
f) The Corpse of Alberich the Nibelung King
g) The Corpse of Gachapin
h) The Corpse of Rich, the Thief
i) The Corpse of Ishikawa Goemon
j) The Corpse of Jurt the Living Trump
k) The Corpse of King Koopa
l) The Corpse of Lord Borel of Hendrake

 ( page 7 )
a) The Corpse of The Queen Ant
b) The Corpse of Giganto the Gargantuan
c) The Corpse of Rolento
d) The Corpse of Moire, Queen of Rebma
e) The Corpse of Kavlax the Many-Headed
f) The Corpse of Malekith the Accursed
g) The Corpse of Eol, the Dark Elven Smith
h) The Corpse of M. Bison
i) The Corpse of Kokuo, Raou's Steed
j) The Corpse of Jack of Shadows
k) The Corpse of Scatha the Worm
l) The Corpse of Smaug the Golden

 ( page 8 )
a) The Corpse of Itangast the Fire Drake
b) The Corpse of Fafner the Dragon
c) The Corpse of Shuten-douji, the King Ogre of Ooe-Mountain
d) The Corpse of Glaurung, Father of the Dragons
e) The Corpse of Beld, Ruler of Marmo
f) The Corpse of Garm, Guardian of Hel
g) The Corpse of Nappa the Saiayan
h) The Corpse of Baphomet the Minotaur Lord
i) The Corpse of Bull Gates
j) The Corpse of Santa Claus
k) The Corpse of Petshop
l) The Corpse of Nidhogg the Hel-Drake

 ( page 9 )
a) The Corpse of Ansalom, the Dark Wizard
b) The Corpse of The Defiler
c) The Corpse of Habu the Champion of Chaos
d) The Corpse of Gandalf the Grey
e) The Corpse of Brand, Mad Visionary of Amber
f) The Corpse of Bramd the Ice Dragon
g) The Corpse of Eibra the Water Dragon
h) The Corpse of Narse the Black Dragon
i) The Corpse of Mycen the Gold Dragon
j) The Corpse of Lems the Cyborg
k) The Corpse of Hypnos, Lord of Sleep
l) The Corpse of Caine, the Conspirator

 ( page 10 )
a) The Corpse of Corwin, Lord of Avalon
b) The Corpse of Combat-Echizen "Because it's time"


  [Check Sum: "bceb6f67602a4e05ec"]


Posted on 24.5.2004 09:35
Last updated on 27.5.2004 17:47

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4666. on the Ladder (of 19090)
209. on the Hengband Ladder (of 698)
53. for this player (

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On 24.5.2004 09:35 kingvictory2003@yahoo.com wrote:
I apologize for the exceedingly stupid name for this character, but my mind is locked onto the Neuroscience stuff I have to know for the final tomorrow...

I thought I was in the money once I got to level 35 by getting Psycho Spear. Turns out it begins its damage at 105 + d105 for 35 SP and a fail of 18% at max wisdom. Not a great weapon at the moment, but at level 50 with a fail rate of 0% and 150 + d150 damage in an unresistable beam...hey I'll take it :)

Victor

On 24.5.2004 19:06 kingvictory2003@yahoo.com wrote:
Finished the Cloning Pits with little trouble--even at 230 HP :)

For that matter, I killed Scatha, Itangast, Great Storm/Ice Wyrms et al at 200 HP, so Cloning Pits just required the same care I always display with Mindcrafters and exceedingly good stealth, which I happily possessed.

Victor

On 25.5.2004 07:30 kingvictory2003@yahoo.com wrote:
Clevel 41 = 0% fail Psycho Spear for 123 + d123 damage!!! Hooray!

I just finished the Old Castle prior to this post. The Heavy Crossbow of Extra Shots, Ring of Extra Shots, and Steel Bolts (of Flame)/Seeker Bolts were essential to making the quest easy. I had to fight TWO Dracoliches in the quest because of one summoned by the Iron Lich, but they fell quickly before Steel Bolts of Flame and Psycho Spear. The Bolts of Flame were especially powerful against both the Lesser and Greater Titans. Well, I got the rather useless Palantir, since I already have intrinsic telepathy (Mindcrafters get it at level 40), max'ed wisdom. Charisma is essentially useless, and the "list uniques on the level" activation is only nice when you need to clean up those last few uniques.

Oh well, it was fun. Back to slaughtering dragons in the Dragon Cave.

Victor

On 25.5.2004 20:06 nukenin@roguebard.com wrote:
Why are you dual-wielding? The pattern weapon doesn't seem to be doing much for you... except rShards.

--/\/

On 25.5.2004 22:12 kingvictory2003@yahoo.com wrote:
Cliff, that's *exactly* why I'm wielding it! :)

Mindcrafters are not the best fighters out there, so I decided to stick (for now) with Psycho Spear and the various wands I've managed to collect. This situation may have changed when I found a ring of extra attacks (+2), but for now, the extra +4 str/dex/CON and speed +6 are better from my current rings. Just wait until I start piling up those wands of rockets...

Victor

On 26.5.2004 02:41 kingvictory2003@yahoo.com wrote:
Holy moly! I think I'd better change my race from Sprite to Quickling!

I never thought I'd lay down the Cloak of Jack of Shadows for an ego cloak, but there you have it. Another +6 to speed from the cloak of the Bat. I also just found the Crossbow of Brand lying on the ground in the Mines--another +10 to speed. Now I'm just missing blindness and disenchantment resistance. I suppose I could patch them up by wearing their respective resistance rings, but I'm doing alright for now.

Victor

On 26.5.2004 06:23 kingvictory2003@yahoo.com wrote:
I'm finally managing to build up a decent magical arsenal. Eventually, I'll have only Wands of Rockets, Disintegration and Annihilation as my Wand collection. At the moment, however, the Wands of Dragon Frost/Fire work great against Chaos Hounds and the like, not to mention those few super uniques who are vulnerable to either fire or cold, like Loki, Surtur, and I believe Ymir.

In any case, despite their vulnerabilities, shoving rockets up their a$$es still works best. Even 3 Wands of Rockets are doing nicely--I killed Santa Claus using a mere 7 rockets! Only thing I got that was nice from him was the Levitation Stone of Laputa, but hell, another +2 speed is nice, even if I'm at +39 now :)

Victor

On 26.5.2004 16:14 nukenin@roguebard.com wrote:
If you found a shield with rShards, you'd swap that in, right?

I noticed you have Quickthorn and Tinythorn on this lass--what's the verdict on them together?

Definitely some nice speed you've got going.

I'm not a fan of things like wands of rockets etc. being a key to success in the later game. I'd like to have the character survive on his or her own merits and skill and not because of stacks of wands, staves, and rods. It seems to reduce many classes to the same behaviors in the endgame (this from someone who has never personally experienced the endgame, bear that in mind). Is this just an artifact of your playstyle or is it something you'd consider as pretty standard for the Hengband endgame?

This is why I keep going back to the berserker--they are forced not to rely on wands, staves, rods, or even scrolls. (Consequently potions play an even greater role and thus when I lose a berserker often it is a result of potion lack or loss.)

--/\/

On 26.5.2004 18:31 kingvictory2003@yahoo.com wrote:
I would say that you *could* win with a mindcrafter's intrinsic powers, but let's think about it for a bit. The most powerful mindcrafter attack: Psycho Spear--at clevel 50, that gives you 150 + d150 damage for 35 SP. The Serpent has 30000 HP. Not counting its regeneration, it would take you anywhere from 100 to 200 Psycho Spears. That's a lot of them. I'm not even counting the spent turns dealing with his summons and healing up.

The playstyle in general I would say is definitely an artifact of my playstyle, as something in me really enjoys launching rockets at enemies (don't worry, I don't have a license for a rocket launcher in real life.). Theoretically, I *could* find, say, Slayer, and wear my Rings of Extra Attacks, and become a pseudo-warrior, but I feel that takes away from the magical capabilities that are the Mindcrafter's strength. Plus, just about any fantasy novel you read will have a spellcaster using some staff or wand or some such to enhance combat abilities. Granted, I do take it a bit over the edge, but hey, this is Angband, where it's you against the world, right? :)

So my style is definitely not a standard of play, and the only other character I've really observed use Wands of Rockets as a Serpent-killing means is one of Henkma's Lazy Yeek Tourists, which wouldn't really have a chance any other way, except possibly with the Yumi + Arrows of Holy Might. But mark me, it is really satisfying to blow an enemy away with a well-placed missile.

And yes, if I found a shield with rShards, I would most likely wear it instead of the Pattern Weapon, but don't forget its extra +2 Con that makes it even a bit more attractive.

Victor

On 26.5.2004 19:14 kingvictory2003@yahoo.com wrote:
Just to vindicate myself...

I just killed Bleys using my own intrinsic powers (without a potion of Restore Mana, yet!) and almost killed Yig the same way, except that he pissed me off to the max by summoning a warp demon, a keeper of secrets, and a horde of hydras around me. To pay him back for the inconvenience, I tossed some rockets down his gullet.

Really, I only use the wands against uniques, or monsters that piss me off to the max. Otherwise, Psycho Spear and Psychic Drain work wonders against the Great Wyrms and suchlike. And before I forget to mention, the best melee weapon (if I really had to choose) for the Mindcrafter is...the Poison Needle!

Victor

On 27.5.2004 05:32 nukenin@roguebard.com wrote:
Having finished an attempt at an ironman hobbit ninja, I see a parallel in my use of shuriken (iron spikes). Granted shuriken are part of the ninja's repertoire--but I usually use them to take down tough uniques. I fear if I ever get a ninja to the mid-to-end game I'll fall back on wands and such too, which IMHO is a shame--the Hengband dev team should reenvision shuriken by adding the possibility of ego and artifact spikes, with the latter being of the returning variety.

As of the dump I'm looking at, I see you've gone to pattern weapon w/ rShards + Thorin. :) Is the lack of rBlind and rDisenchant causing problems?

And where the heck are you getting your experience? All on the first level of Dragon's lair and first two levels of Mine?!?

--/\/

On 27.5.2004 07:00 kingvictory2003@yahoo.com wrote:
The Mines are probably the best source of experience for any character except for the Berserker...provided you are pwerful enough for this tremendously challenging dungeon. Many of my best characters were lost in the Mines, but fMRI seems to be doing a fine job of it.

Disenchantment was annoying me so much that I decided to stick with +28 speed (+38 with Adrenalin Channeling) and wear a ring of disenchantment resistance. Most of my problems were from various quylthulgs and other monsters summoning Nightwalkers right next to me. Fortunately, nothing of import got disenchanted--my magic mastery cesti and pattern weapon. Whatever. Replaceable.

Regardiing Quickthorn and Tinythorn--the +7 speed bonus of the two together is certainly nice, and their HUGE +to-hit are kinda fun, but their massively lackluster damage make them rather worthless for any character considering them for combat, except in the case of Quickthorn with a high Damage ring. For me, the +6 con of Thorin + Pattern Weapon is much better.

Victor

On 27.5.2004 17:47 kingvictory2003@yahoo.com wrote:
Fall down go boom :(

Bahamut used a nasty trick that I was completely unaware of until my poor Sprite suffered its consequences: he breathed sound, which didn't kill me, but the sound blew up a Potion of Death on the ground, which did kill me.

Ah well, maybe I'll make another mindcrafter before long. They're much more fun than I expected!

Victor

On 27.5.2004 21:51 nukenin@roguebard.com wrote:
RIP, fMRI. :)

Seeing your performance here made me decide to try a class completely unrepresented on the Ladder (at the time) and completely at odds to what I'm used to playing--the Mirror-Master.

Alas, incarnation one (Smoke) died at 7th level when I dove down to try the Warg quest way too soon.

As for dying due to nearby potion fragmentation, I am fairly confident that one of my many, many deaths has been due to something similar. :)

Just think, at least it was Bahamut that killed you thus and not a vibration hound. :)

--/\/

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