[ToME 2.2.6 Character Dump] Name : Lykeas Age 32 STR! 40 Sex : Neuter Height 55 INT! 27 Race : RohanKnight Weight 84 WIS! 39 Class : Swordmaster Social Class 1 DEX! 38 Body : Player CON! 40 God : Tulkas CHR! 36 + To Melee Hit 104 Level 43 Max Hit Points 1005 + To Melee Damage 70 Experience 4171043 Cur Hit Points 1005 + To Ranged Hit 40 Max Exp 4171043 Max SP (Mana) 189 + To Ranged Damage 7 Exp to Adv. 4620000 Cur SP (Mana) 189 AC 31+77 Gold 1789256 Piety 103703 (Miscellaneous Abilities) Fighting : Legendary[80]Perception : Very Good Blows/Round: 12 Bows/Throw : Legendary[7] Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Very Good Mel.dmg/Rnd: 12d4+840 Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have hazel eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 48 (2400') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Maze: Level 25 (1250') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 27 (1350') Your body is a Player. You are currently on level 48 of Mordor. You have defeated 21057 enemies. You saved the beautiful Mallorns of Lothlorien. You saved 44 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 39th Quelle of the 2890th year of the third age. You have been adventuring for 53 days. adefkmnopsuxz{|@ Add Int : ....3........... Add Wis : .3.43........... Add Dex : ....3.....4..... Add Con : ....3........... Add Chr : ...43........... Add Stea. : ...4............ Add Sear. : ...4.....3...... Add Speed : ..94.1.....7...+ Add Blows : .3.............. Slay Anim.: +............... Slay Evil : ++.............. Slay Und. : .+.............. Slay Demon: .+.............. Acid Brand: +............... Elec Brand: +............... Fire Brand: .............+.. Sust Str : ................ Sust Int : ...+..+......... Sust Wis : ...+............ Sust Dex : ...+..+......... Sust Con : .+......+....... Sust Chr : ....+..+........ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : .+.............. Hold Life : .....+.......... Imm Acid : +...+.*.+....... Res Elec : +..+............ Imm Fire : +.....*+........ Imm Cold : +......*........ Res Pois : ....+.+......... Res Fear : .+.+..+........+ Res Lite : ................ Res Dark : ....+..++....... Res Blind : .........+...... Res Conf : ......+......... Res Sound : ....+...+....... Res Shard : ...+..+......... Res Neth : ....+........... Res Nexus : ........+....... Res Chaos : +..+..+......... Res Disen : ....+.+......... Aura Elec : +............... Lite : .....+.......... See Invis : .+..++...+...... Digestion : ....+........... Activate : +....+.......... Teleport : +............... Blessed : .+.............. Evil.ESP : .+.............. Good.ESP : .+.............. Full ESP : .........+...... Skills (points left: 56) - Combat 47.621 [0.900] - Weaponmastery 47.852 [1.150] . Sword-mastery 47.900 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 02.800 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.300] . Disarming 01.000 [0.900] - Magic 01.672 [0.300] . Magic-Device 41.250 [1.150] - Spirituality 01.400 [0.500] . Prayer 05.000 [0.500] . Mindcraft 03.200 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.300 [0.400] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Jackal on level 15. You are fated to meet a Giant green frog on level 2. You are fated to meet an Agent of the black market on level 9. You are fated to find a Scroll of Identify on level 56. [Character Equipment] a) The Dagger 'Dethanc' (E:111338, L:28) (1d4) (+28,+18) {@w0} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from acid and electricity. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire, cold and chaos. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pitiful-looking beggar on level 40 of Moria. d) a Blessed Wooden Boomerang of Aman (1d8) (+11,+7) [+2] (+3 attacks) It increases your wisdom and attack speed by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings and good beings. It has been blessed by the gods. You found it in the remains of a Brigand on level 18 of The Old Forest. e) a Ring of Speed (+9) {100% off} It increases your speed by 9. You stole it from the Rare Jewelry Shop. f) The Ring of Anaer (+4 to speed) It increases your wisdom, charisma, stealth, searching and speed by 4. It makes you invisible. It sustains your intelligence, wisdom and dexterity. It makes you completely fearless. It provides resistance to electricity, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. k) The Amulet of Linathel (+3) It increases your intelligence, wisdom, dexterity, constitution and charisma by 3. It sustains your charisma. It provides resistance to acid, poison, dark, sound, nether and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 43 of Mordor. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 43 of Moria. n) The Splint Mail of Mirnaeth (-2 to accuracy) [19,+13] It sustains your intelligence and dexterity. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to poison, confusion, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Fur Cloak of Elebrie [3,+9] It sustains your charisma. It provides immunity to cold. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. p) The Small Leather Shield of Andin [2,+10] It sustains your constitution. It provides resistance to acid, dark, sound and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Moria. s) a Golden Crown of Seeing [0,+9] (+3 to searching) It increases your searching by 3. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. You found it lying in a vault on level 30 of The Sandworm lair. u) a Set of Cesti of Agility [5,+9] (+4) It increases your dexterity by 4. You found it lying in a vault on level 30 of The Sandworm lair. x) a Pair of Soft Leather Boots of Speed [2,+10] (+7) It increases your speed by 7. You found it lying in a vault on level 20 of Mirkwood. z) (nothing) {) 23 Bolts of Flame (1d5) (+15,+18) |) Climbing Set [Character Inventory] a) The Gem of Ice It can be activated for heal 700 hit points every 250 turns. You found it lying in a vault on level 29 of The Sandworm lair. b) Kelek's Practical Joke {!*} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 30 of The Sandworm lair. c) Mordekainen's Pocket Magician It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Dark elven warlock on level 45 of Moria. d) The Box of Many Wonders It can be activated for satisfy hunger. You found it while digging a rubble. e) a Copper Rod of Illumination (20/20) {@z4} f) an Iron Rod of Trap Location (47/50) {@z1} g) an Iron Rod of Enlightenment (30/50) {@z3} h) a Silver Rod of Capacity of Healing (200/200) {@z8} It can hold more mana. You bought it from the Black Market. i) a Silver Rod of Capacity of Recall (129/200) {@z9!*} j) a Silver Rod of Perception (100/100) {@z5} k) a Silver Rod of Detection (100/100) {@z6} l) a Silver Rod of Disarming (100/100) {@z2} m) an Adamantite Rod of Restoration (200/200) {@z7} n) a Wand of Manathrust[13|33] o) a Wand of Ice Storm[4|36] (9 charges) p) a Staff of Healing[3|21] (4 charges) q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. r) a Dagger of the Thunderlords (1d4) (+10,+12) (+1 to searching) {@w0} It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 1. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to confusion and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It was given to you as a reward. s) a Pick of Digging (+16,+14) (+2) It increases your ability to tunnel by 2. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Balrilbon's Soulgem It can be activated for teleport level. You found it lying on the ground on level 29 of The Sandworm lair. b) 7 Potions of *Healing* {25% off} c) a Potion of Life d) 20 Scrolls of *Identify* {25% off} e) a Rod Tip of Illumination (8 Mana to cast) f) a Rod Tip of Disarming (50 Mana to cast) g) a Wand of Ice Storm[3|31] (4 charges) h) The Wand of Digging of Thrain (16 charges) i) The Ring of Aeregrod (+5) It increases your intelligence and charisma by 5. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to electricity, fire, poison, dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Mirkwood. j) an Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 38 of Mordor. k) The Amulet 'Olfaur' (+5 to searching) It can be used to store a spell. It increases your dexterity, constitution, charisma and searching by 5. It sustains your dexterity . It provides immunity to paralysis. It provides resistance to acid, fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 30 of Mirkwood. m) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+22] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your dexterity. It provides resistance to electricity. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of Mirkwood. o) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 32 of Moria. p) The Double Chain Mail of Ohtaroth (-38,-40) [16,+7](20%) It increases your hit points by 20%. It provides immunity to acid and electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 48 of Moria. q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 24 of Mirkwood. r) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 33 of Moria. t) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of The Old Forest. u) The Dagger 'Nimthanc' (E:959656, L:35) (1d4) (+31,+16) (+2) {@w0} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It increases your charisma by 2. It does extra damage from electricity and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides resistance to electricity, cold, poison and nether. It allows you to sense the presence of trolls. It slows your metabolism. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 30 of Moria. v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {@w0} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. w) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. x) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 48 of Moria. [Home Inventory - Gondolin ] a) The Gem of Fire It can be activated for Destruction. You found it lying in a vault on level 29 of The Sandworm lair. b) The Gem of Knowledge It can be activated for gain corruption. You found it lying on the ground on level 30 of The Sandworm lair. c) The Pendulum of Orcus It can be activated for genocide every 500 turns. You found it lying on the ground on level 30 of The Sandworm lair. d) The Jester's Cap of Insanity It can be activated for genocide every 500 turns. You found it lying in a vault on level 29 of The Sandworm lair. e) Tenser's Torch of Spontaneous Combustion It can be activated for high experience loss. You found it in the remains of a Dark elven druid on level 43 of Moria. f) Tenser's Top-Heavy Teaspoon It can be activated for cure hallucination. You found it lying on the ground on level 30 of The Sandworm lair. g) 14 Potions of Speed h) 2 Scrolls of Reset Recall i) a Fireproof Scroll of *Destruction* {!*} It cannot be harmed by fire. You bought it from the Black Market. j) a Golden Rod of Nothing (125/125) k) The Ring of Galais (+4 to stealth) It increases your strength, wisdom and stealth by 4. It sustains your dexterity. It provides resistance to light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Captain on level 33 of Moria. l) a Ring of Damage (+19) You bought it from the Black Market. m) an Indestructible Ring of Extra Attacks (+1 attack) It increases your attack speed by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 43 of Moria. n) a Ring of Critical Hits (+6% of critical hits) o) The Amulet 'Lador' (+2 to stealth) It increases your strength, dexterity, stealth and searching by 2. It sustains your charisma. It provides resistance to acid, cold, light, blindness, confusion, sound, nether and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon in the town of Gondolin . p) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and light. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) The Soft Leather Armour 'Amarath' [4,+12] It sustains your wisdom. It makes you completely fearless. It provides resistance to life draining, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 14 of The Old Forest. t) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of The Old Forest. u) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. v) The Dagger 'Narthanc' (E:103571, L:28) (1d4) (+24,+12) {@w0} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and fire. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and disenchantment. It produces a fiery sheath. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 33 of Moria. w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. x) The Arrow of Oiond (1d4) (+19,+23) It does extra damage from acid and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Home Inventory - Minas Anor ] a) The Gem of Ghosts It can be activated for curing. You found it lying on the ground on level 29 of The Sandworm lair. b) The Clay Tablets of Antiquity It can be activated for cure confusion. You found it in the remains of a Lich in the town of Minas Anor . c) 9 Potions of Speed d) 18 Scrolls of *Identify* {25% off} e) a Fireproof Scroll of Reset Recall f) a Moonstone Rod of Charging of Acid Bolts (75/75) {@z7} It regenerates its mana faster. You bought it from the Black Market. g) a Moonstone Rod of Nothing (75/75) h) a Silver Rod of Simplicity of Nothing (100/100) i) a Silver Rod of Nothing (100/100) j) a Silver Rod of Nothing (100/100) k) a Golden Rod of Nothing (125/125) l) a Mithril Rod of Lightning Bolts (160/160) {@z0} m) a Rod Tip of Detection (80 Mana to cast) n) a Rod Tip of Probing (50 Mana to cast) o) a Rod Tip of Disarming (50 Mana to cast) p) a Wand of Ice Storm[1|25] (8 charges) q) a Wand of Teleport Away[8|26] (5 charges) r) a Staff of Remove Curses[3|31] (4 charges) s) a Staff of Remove Curses[1|15] t) an Indestructible Amulet of the Serpents [+4] (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. u) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. v) a Large Leather Shield of Reflection [4,+10] [Home Inventory - Lothlorien ] a) a Fireproof War Tome of Tulkas b) Baalzebub's Tormented Skullcap (charging) It can be activated for curing. You found it lying on the ground on level 33 of Moria. c) The Crystal Ball of The Witch-King of Angmar It can be activated for high experience loss. You found it lying on the ground on level 12 of Mirkwood. d) Mordenkainen's Mysterious Mind-Masher It can be activated for Destruction. You found it in the remains of a Green glutton ghost on level 15 of Orc Cave. e) 24 Potions of Cure Insanity f) 29 Potions of Healing g) 12 Scrolls of *Identify* {25% off} h) a Scroll of Reset Recall i) an Iron Rod of Sleep Monster (50/50) j) a Moonstone Rod of Nothing (75/75) k) a Wand of Thunderstorm[1|26] of Plenty (14 charges) l) 2 Staffs of Healing[2|23] (3 charges) m) The Ring of Vainaude (+1) It increases your dexterity by 1. It makes you invisible. It sustains your wisdom and charisma. It provides resistance to acid, cold, poison and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 48 of Moria. n) a Ring of Damage (+15) o) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Moria. p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Leather Gloves of Glion [1,+10] It sustains your strength and constitution. It provides immunity to paralysis. It provides resistance to fire, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 45 of Moria. r) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pitiful-looking beggar on level 40 of Moria. t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 16 of Mirkwood. u) The Light Crossbow 'Malroth' (x4) (+8,+14) (+1) It provides light (radius 1) forever. It increases your intelligence, dexterity and charisma by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. v) The Heavy Crossbow of Heluindir (x5) (+12,+8) (+1 to speed) It provides light (radius 1) forever. It increases your constitution and speed by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 45 of Moria. [Home Inventory - Khazad-dum ] a) an Adamantite Rod of Nothing (200/200) b) a Ring of Extra Attacks (+1 attack) c) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . d) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . e) The Rapier of Saewe (1d6) (+16,+13) It does extra damage from acid and fire. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum .