The Angband Ladder: Kired, Thunderlord Possessor by <grompus@optusnet.com.au>

  [ToME 2.2.6 Character Dump]

 Name  : Kired                  Age                 15       STR!     40       
 Sex   : Neuter                 Height              63       INT!     29       
 Race  : Thunderlord LostSoul   Weight             251       WIS!     35       
 Class : Possessor              Social Class        57       DEX!     26       
 Body  : Great Wyrm of Power                                 CON!     37       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          29 Level             50    Max Hit Points      4565   
 + To Melee Damage       33 Experience  19827713    Cur Hit Points      4565   
 + To Ranged Hit         29 Max Exp     19827713    Max SP (Mana)         17   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)         17   
   AC                186+61 Gold         1312409    Piety              -4031   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  69-505    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       confident 
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a               
          spirit of forest and river.                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 44 (2200')
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 25 (1250')
        Erebor: Level 72 (3600')
        Dol Guldur: Level 70 (3500')
        A lost temple: Level 36 (1800')

 Your body is a Great Wyrm of Power.
 You are currently in the town of Lothlorien.
 You have defeated 2736 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Enderi of the 2890th year of the third age.
 You have been adventuring for 14 days.

                    efghijkmnosz{@              
        Add Str   : .1....4.......              
        Add Int   : .1............              
        Add Wis   : .1....4.......              
        Add Dex   : .1............              
        Add Con   : .1......1.....              
        Add Chr   : .1....4.......              
        Add Stea. : .1............              
        Add Sear. : .1............              
        Add Speed : 8.98*.4.......              
        Sust Str  : ..............              
        Sust Int  : ..............              
        Sust Wis  : ..............              
        Sust Dex  : ..............              
        Sust Con  : ..............              
        Sust Chr  : ..............              
        Invisible : ..............              
        Mul life  : ..............              
        Sens Fire : ..............              
        Reflect   : .............+              
        Free Act  : .............+              
        Hold Life : ..............              
        Res Acid  : ........+....+              
        Res Elec  : ........+....+              
        Res Fire  : ......+.++...+              
        Res Cold  : ........+....+              
        Res Pois  : .+....+......+              
        Res Fear  : ......+.......              
        Res Lite  : ..............              
        Res Dark  : .+............              
        Res Blind : ..............              
        Res Conf  : ........+....+              
        Res Sound : ........+.....              
        Res Shard : ..............              
        Res Neth  : .............+              
        Res Nexus : ........+....+              
        Res Chaos : ..............              
        Res Disen : ......+......+              
        Aura Fire : .........+...+              
        Aura Elec : .............+              
        Levitate  : .............+              
        Lite      : .......+......              
        See Invis : .+............              
        Activate  : .+....+.......              
        Fly       : .............+              

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it


Skills (points left: 0)
 - Combat                                        24.400 [0.600]
          . Weaponmastery                        01.000 [0.600]
          . Archery                              01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         02.676 [0.600]
          . Magic-Device                         22.000 [1.000]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  05.100 [0.500]
          . Prayer                               10.000 [0.500]
          . Music                                03.600 [0.300]
 - Monster-lore                                  50.000 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]

 6 of your companions have been killed.

  [Character Equipment]

e) a Ring of Speed (+8)
f) The Ring of Barahir (+1)
        It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 87 of Halls of Mandos.
g) a Ring of Speed (+9)
h) an Indestructible Ring of Speed (+8)
i) a Ring of Speed (+10)
j) The Ring of Flare (+3)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Chaos on level 83 of Halls
    of Mandos.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 85 of Halls of Mandos.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nalfeshnee in the town of Gondolin .
o) a Spider Web of Immolation [1,+12]
    
    It provides resistance to fire.  It produces a fiery sheath.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
s) The Iron Crown of Athil [0,+12]
z) (nothing)
{) (nothing)


  [Character Inventory]

a) Mordekainen's Sneaking Eye
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it in the remains of a Nether wraith on level 39 of Mordor.
b) Balrilbon's Soulgem
    
    It can be activated for cure fear.  
    You found it lying on the ground on level 33 of A lost temple.
c) 5 Rations of Food
d) 5 Potions of Corruption
e) a Potion of Restore Life Levels
f) 4 Scrolls of *Identify*
g) a Scroll of *Remove Curse*
h) an Iron Rod of Polymorph (50/50)
i) an Iron Rod of Door/Stair Location (50/50)
j) a Silver Rod of Charging of Recall (100/100)
k) a Rod Tip of Light (15 Mana to cast)
l) a Rod Tip of Lightning Bolts (30 Mana to cast)
m) a Wand of Dig[1|1] (17 charges)
n) a Wand of Teleport Away[9|26] (8 charges)
o) The Golden Horn of the Thunderlords (3 charges) {100% off}
    
    It was given to you as a reward.
p) The Ring 'Naret' (+5 to searching)
    It increases your wisdom and searching
     by 5.  It sustains your strength, wisdom and constitution.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 82 of
    Halls of Mandos.
q) The Ring 'Mogron' (+1)
    It increases your dexterity by 1.  It sustains your 
    wisdom and charisma.  It provides resistance to dark and blindness.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 36 of A
    lost temple.
r) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Amulet of Berethmo
    It sustains your intelligence.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    nether, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 67 of
    Erebor.
b) The Amulet 'Numeler' (+4)
    It increases your wisdom and charisma by 4.  It sustains your 
    wisdom, dexterity and constitution.  It provides resistance to fire, 
    poison and light.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 69 of
    Erebor.
c) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 81 of
    Halls of Mandos.
d) The Rusty Chain Mail of Arithandi (-5 to accuracy) [14,-8]
    It sustains your constitution.  It provides immunity 
    to electricity and fire.  It makes you completely fearless.  It
    provides resistance to electricity, sound, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, poison, confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.
f) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Erebor.
g) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
h) The Broad Axe of Astarmen (2d6) (+11,+4) (+4)
    
    It can be wielded two-handed.  It increases your charisma by 4.  It
    does extra damage from fire.  It produces chaotic effects.  It drains
    life from your foes.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
i) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.
j) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
k) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Erebor.
l) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [Home Inventory - Gondolin ]

a) The Ring 'Loegor' (+9)
    It increases your speed by 9.  It provides resistance to 
    nether and disenchantment.  It prevents teleportation.  It drains 
    experience.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 82 of Halls of
    Mandos.
b) an Indestructible Ring of Speed (+7)
c) a Ring of Speed (+7)
d) The Amulet of Carlammas (+2)
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 83 of Halls of
    Mandos.
f) The Necklace 'Nauglamir' (+3)
g) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 3.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
h) The Star of Elendil (+1)
i) The Palantir of Orthanc (+2)
j) The Full Plate Armour of Lathired (-3 to accuracy) [25,+11]
k) The Large Leather Shield of the Haradrim [4,+15] (+2)
l) The Large Leather Shield of Celegorm [4,+20]
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
n) The Broad Axe 'Ginen' (2d6) (+16,+6) (+3 to speed)
o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
p) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, 
    charisma and speed by 10.  It does extra damage from fire.  It drains
    life from your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient
    morgothian curse.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
q) The Trifurcate Spear of Istir (2d9) (+18,+13) (+3)
r) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Wyrm of Perplexity on level 83 of
    Halls of Mandos.
s) The Morning Star of Miruth (2d6) (+21,+10)
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
u) The Long Bow of Bard (x5) (+17,+19) (+2)
v) The Light Crossbow of Rinum (x5) (+13,+9) (+2)


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Shade on level 39 of Mordor.
b) The Gem of Rage
    It can be
    activated for light area (dam 2d15) every 10+d10 turns.  
    You found it in the remains of an Angel on level 36 of Mordor.
c) The Skull of Ancient Wisdom
    It can
    be activated for create hunger.  
    You found it in the remains of a Ghoul on level 43 of Mordor.
d) The Medallion of Good Will
    It can be
    activated for cure serious wounds every 3+d3 turns.  
    You found it in the remains of a Ghoul on level 35 of Mordor.
e) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks)
    It 
    increases your strength, intelligence, searching and attack speed by 2
    .  It makes you invisible.  It makes you completely fearless.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Dol
    Guldur.
f) The Ring of Power of Hoarmurath of Dir (+3 to stealth)
    It increases your charisma and stealth by 3.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to light and dark.  It allows you to levitate.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 82 of Halls of
    Mandos.
g) The Ring of Power of Hoarmurath of Dir (+2)
    It increases your constitution by 2.  It makes you invisible.  
    It sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to cold, light, dark and shards.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Dol Guldur.
h) The Ring of Power of Ren the Unclean (+1 to stealth)
    
    It increases your stealth, searching and infravision by 1.  It makes
    you invisible.  It sustains your strength.  It provides resistance to 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 84 of Halls of
    Mandos.
i) an Indestructible Ring of Speed (+8)
j) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
l) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, dexterity and luck by 4.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 40 of
    Mordor.
n) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, 
    dexterity and speed by 2.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord in a forest.
o) Smeagol's corpse {special}


  [Home Inventory - Lothlorien ]

a) The Gem of Hate
b) Benetar's Death Ray Experiment
    It can
    be activated for light absorption.  
    You found it in the remains of a Nether wraith on level 70 of Dol Guldur.
c) The Wand Construction Kit
d) The Hand of Vecna
    
    It can be activated for cure stun.  
    You found it in the remains of a Revenant on level 58 of Dol Guldur.
e) Agannazar's Antique Acorn
    It
    can be activated for something weird.  
    You found it lying on the ground on level 65 of Dol Guldur.
f) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 65 of Dol
    Guldur.
g) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
h) The Necromancer of Dol Guldur's corpse {special}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) Eol, the Dark Elf's corpse
j) Glaurung, Father of the Dragons's corpse



Posted on 17.5.2004 07:15

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1858. on the Ladder (of 19090)
675. on the ToME Ladder (of 3155)

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On 17.5.2004 07:15 grompus@optusnet.com.au wrote:
Remember kiddies: Drink your potions of booze! I woke up after a night on the town (well lvl95 of the soul dungeon anyways) with a pet Greater Demon! NO idea what happened there. I just hope I didnt sleep with it.

I now have a lvl96 power wyrm as a companion, and a few other lower lvl power wyrms...as well as over 4400 hps in my power wyrm handpuppet!

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Sophy, L50 Human Possessor
924th in ToME (1.0.0) by <something_of_a_legend@hotmail.com> (71%)

Raudon, L50 DeathMold Possessor winner
387th in ToME (1.0.0) by <sseat@bellsouth.net> (71%)

Acyth, L50 DeathMold Possessor winner
818th in ToME (2.0.0) by <darfeomer@aol.com> (71%)

Acauwyr, L50 DeathMold Possessor
805th in ToME (2.0.0) by <siphal@wxs.nl> (71%)

Prirectred, L50 DeathMold Possessor winner
847th in ToME (2.1.0(CVS)) by <fzpost@fangs.freeserve.co.uk> (71%)

Ryoohki, L50 DeathMold Possessor winner
485th in ToME (2.1.1(CVS)) by Neil Stevens (71%)

Osa Ma6, L50 DeathMold Possessor winner
64th in ToME (2.1.2) by Mars (71%)

Lariev, L50 Half-Elf Possessor
742nd in ToME (2.1.1) by <ap.bezemer@freeler.nl> (71%)

Goat, L50 DeathMold Possessor winner
521st in ToME (2.1.1) by <garyuu_tenshi@hotmail.com> (71%)



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