[ToME 2.2.6 Character Dump] Name : Kired Age 15 STR! 40 Sex : Neuter Height 63 INT! 29 Race : Thunderlord LostSoul Weight 251 WIS! 35 Class : Possessor Social Class 57 DEX! 26 Body : Great Wyrm of Power CON! 37 God : Eru Iluvatar CHR! 40 + To Melee Hit 29 Level 50 Max Hit Points 4565 + To Melee Damage 33 Experience 19827713 Cur Hit Points 4565 + To Ranged Hit 29 Max Exp 19827713 Max SP (Mana) 17 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 17 AC 186+61 Gold 1312409 Piety -4031 (Miscellaneous Abilities) Fighting : Superb Perception : Very Good Blows/Round: 4 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Good Disarming : Good Mel.dmg/Rnd: 69-505 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: confident Explor: leisurely (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a spirit of forest and river. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 44 (2200') Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 25 (1250') Erebor: Level 72 (3600') Dol Guldur: Level 70 (3500') A lost temple: Level 36 (1800') Your body is a Great Wyrm of Power. You are currently in the town of Lothlorien. You have defeated 2736 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Enderi of the 2890th year of the third age. You have been adventuring for 14 days. efghijkmnosz{@ Add Str : .1....4....... Add Int : .1............ Add Wis : .1....4....... Add Dex : .1............ Add Con : .1......1..... Add Chr : .1....4....... Add Stea. : .1............ Add Sear. : .1............ Add Speed : 8.98*.4....... Sust Str : .............. Sust Int : .............. Sust Wis : .............. Sust Dex : .............. Sust Con : .............. Sust Chr : .............. Invisible : .............. Mul life : .............. Sens Fire : .............. Reflect : .............+ Free Act : .............+ Hold Life : .............. Res Acid : ........+....+ Res Elec : ........+....+ Res Fire : ......+.++...+ Res Cold : ........+....+ Res Pois : .+....+......+ Res Fear : ......+....... Res Lite : .............. Res Dark : .+............ Res Blind : .............. Res Conf : ........+....+ Res Sound : ........+..... Res Shard : .............. Res Neth : .............+ Res Nexus : ........+....+ Res Chaos : .............. Res Disen : ......+......+ Aura Fire : .........+...+ Aura Elec : .............+ Levitate : .............+ Lite : .......+...... See Invis : .+............ Activate : .+....+....... Fly : .............+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Skills (points left: 0) - Combat 24.400 [0.600] . Weaponmastery 01.000 [0.600] . Archery 01.000 [0.400] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 02.676 [0.600] . Magic-Device 22.000 [1.000] . Necromancy 01.000 [0.300] - Spirituality 05.100 [0.500] . Prayer 10.000 [0.500] . Music 03.600 [0.300] - Monster-lore 50.000 [1.100] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] 6 of your companions have been killed. [Character Equipment] e) a Ring of Speed (+8) f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 87 of Halls of Mandos. g) a Ring of Speed (+9) h) an Indestructible Ring of Speed (+8) i) a Ring of Speed (+10) j) The Ring of Flare (+3) k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 83 of Halls of Mandos. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 85 of Halls of Mandos. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nalfeshnee in the town of Gondolin . o) a Spider Web of Immolation [1,+12] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. s) The Iron Crown of Athil [0,+12] z) (nothing) {) (nothing) [Character Inventory] a) Mordekainen's Sneaking Eye It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Nether wraith on level 39 of Mordor. b) Balrilbon's Soulgem It can be activated for cure fear. You found it lying on the ground on level 33 of A lost temple. c) 5 Rations of Food d) 5 Potions of Corruption e) a Potion of Restore Life Levels f) 4 Scrolls of *Identify* g) a Scroll of *Remove Curse* h) an Iron Rod of Polymorph (50/50) i) an Iron Rod of Door/Stair Location (50/50) j) a Silver Rod of Charging of Recall (100/100) k) a Rod Tip of Light (15 Mana to cast) l) a Rod Tip of Lightning Bolts (30 Mana to cast) m) a Wand of Dig[1|1] (17 charges) n) a Wand of Teleport Away[9|26] (8 charges) o) The Golden Horn of the Thunderlords (3 charges) {100% off} It was given to you as a reward. p) The Ring 'Naret' (+5 to searching) It increases your wisdom and searching by 5. It sustains your strength, wisdom and constitution. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 82 of Halls of Mandos. q) The Ring 'Mogron' (+1) It increases your dexterity by 1. It sustains your wisdom and charisma. It provides resistance to dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 36 of A lost temple. r) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Erebor. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Amulet of Berethmo It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 67 of Erebor. b) The Amulet 'Numeler' (+4) It increases your wisdom and charisma by 4. It sustains your wisdom, dexterity and constitution. It provides resistance to fire, poison and light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 69 of Erebor. c) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 81 of Halls of Mandos. d) The Rusty Chain Mail of Arithandi (-5 to accuracy) [14,-8] It sustains your constitution. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to electricity, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Erebor. f) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Erebor. g) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. h) The Broad Axe of Astarmen (2d6) (+11,+4) (+4) It can be wielded two-handed. It increases your charisma by 4. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. i) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Erebor. j) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. k) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Erebor. l) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. [Home Inventory - Gondolin ] a) The Ring 'Loegor' (+9) It increases your speed by 9. It provides resistance to nether and disenchantment. It prevents teleportation. It drains experience. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 82 of Halls of Mandos. b) an Indestructible Ring of Speed (+7) c) a Ring of Speed (+7) d) The Amulet of Carlammas (+2) e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 83 of Halls of Mandos. f) The Necklace 'Nauglamir' (+3) g) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. h) The Star of Elendil (+1) i) The Palantir of Orthanc (+2) j) The Full Plate Armour of Lathired (-3 to accuracy) [25,+11] k) The Large Leather Shield of the Haradrim [4,+15] (+2) l) The Large Leather Shield of Celegorm [4,+20] m) The Shield of Deflection of Gil-galad [10,+20] (+5) n) The Broad Axe 'Ginen' (2d6) (+16,+6) (+3 to speed) o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) p) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . q) The Trifurcate Spear of Istir (2d9) (+18,+13) (+3) r) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 83 of Halls of Mandos. s) The Morning Star of Miruth (2d6) (+21,+10) t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) u) The Long Bow of Bard (x5) (+17,+19) (+2) v) The Light Crossbow of Rinum (x5) (+13,+9) (+2) [Home Inventory - Minas Anor ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shade on level 39 of Mordor. b) The Gem of Rage It can be activated for light area (dam 2d15) every 10+d10 turns. You found it in the remains of an Angel on level 36 of Mordor. c) The Skull of Ancient Wisdom It can be activated for create hunger. You found it in the remains of a Ghoul on level 43 of Mordor. d) The Medallion of Good Will It can be activated for cure serious wounds every 3+d3 turns. You found it in the remains of a Ghoul on level 35 of Mordor. e) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks) It increases your strength, intelligence, searching and attack speed by 2 . It makes you invisible. It makes you completely fearless. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Dol Guldur. f) The Ring of Power of Hoarmurath of Dir (+3 to stealth) It increases your charisma and stealth by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 82 of Halls of Mandos. g) The Ring of Power of Hoarmurath of Dir (+2) It increases your constitution by 2. It makes you invisible. It sustains your intelligence. It makes you completely fearless. It provides resistance to cold, light, dark and shards. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 70 of Dol Guldur. h) The Ring of Power of Ren the Unclean (+1 to stealth) It increases your stealth, searching and infravision by 1. It makes you invisible. It sustains your strength. It provides resistance to disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 84 of Halls of Mandos. i) an Indestructible Ring of Speed (+8) j) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) l) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 40 of Mordor. n) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a forest. o) Smeagol's corpse {special} [Home Inventory - Lothlorien ] a) The Gem of Hate b) Benetar's Death Ray Experiment It can be activated for light absorption. You found it in the remains of a Nether wraith on level 70 of Dol Guldur. c) The Wand Construction Kit d) The Hand of Vecna It can be activated for cure stun. You found it in the remains of a Revenant on level 58 of Dol Guldur. e) Agannazar's Antique Acorn It can be activated for something weird. You found it lying on the ground on level 65 of Dol Guldur. f) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 65 of Dol Guldur. g) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) h) The Necromancer of Dol Guldur's corpse {special} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) Eol, the Dark Elf's corpse j) Glaurung, Father of the Dragons's corpse