The Angband Ladder: Lariev, Half-Elf Possessor by <ap.bezemer@freeler.nl>

  [ToME 2.1.1 Character Dump]

 Name  : Lariev                 Age                 36       STR: 18/***       
 Sex   : Neuter                 Height              64       INT: 18/120       
 Race  : Half-Elf               Weight             120       WIS: 18/170       
 Class : Possessor              Social Class         1       DEX: 18/***       
 Body  : The Tarrasque                                       CON: 18/180       
 God   : Manwe Sulimo                                        CHR: 18/120       
                                                                               
 + To Melee Hit          59 Level             50    Max Hit Points      4757   
 + To Melee Damage       62 Experience  17987346    Cur Hit Points      4757   
 + To Ranged Hit         56 Max Exp     17987346    Max SP (Mana)         19   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)         19   
   AC                226+67 Gold         2298931    Piety              44973   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Good         Blows/Round:  14        
 Bows/Throw  : Legendary[7] Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  28d8+868  
 Stealth     : Good         Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       slug-like 
                         (Character Background)                                
          Your father was of the Avari.  You are one of several                
          children of a Serf.  You are the black sheep of the family.          
          You have brown eyes, straight red hair, and a dark                   
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 85 (4250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Nether Realm: Level 666 (33300')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 49 (2450')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 18 (900')

 Your body was The Tarrasque.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 35th Quelle of the 2890th year of the third age.
 It now is 49 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : ....+....+...+..            
        Add Int   : ...+............            
        Add Wis   : .............+..            
        Add Dex   : .+..+....++..+..            
        Add Con   : +...+....+......            
        Add Infra : ...++...........            
        Add Tun.. : ..............+.            
        Add Speed : ++..++..........            
        Add Blows : +.++............            
        Vampiric  : +...............            
        Slay Evil : +............+..            
        Slay Troll: .............+..            
        Kill Drag.: +...............            
        Elec Brand: +...............            
        Fire Brand: .............+..            
        Sust Str  : .......+.+......            
        Sust Int  : ......+.........            
        Sust Wis  : ................            
        Sust Dex  : ......+..+......            
        Sust Con  : ...+.....+......            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : ......+.........            
        Imm Elec  : ................            
        Imm Fire  : ......+.........            
        Imm Cold  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+.....+....+            
        Hold Life : .....+..........            
        Res Acid  : .+.....+.++.....            
        Res Elec  : .+.+...+........            
        Res Fire  : .+.....+.......+            
        Res Cold  : .+....+..+.....+            
        Res Pois  : ......++........            
        Res Fear  : ....+.+..+......            
        Res Lite  : .....+..........            
        Res Dark  : .....+...+......            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ...+............            
        Res Shard : ...+............            
        Res Neth  : ................            
        Res Nexus : .........+......            
        Res Chaos : .....+..........            
        Res Disen : ................            
        Aura Fire : .......+........            
        Aura Elec : .......+........            
        Easy Know : ...+............            
        Hide Type : ....++...++.....            
        Show Mods : +.........+..++.            
        Insta Art : ....++..........            
        Levitate  : ..........++....            
        Lite      : .............+..            
        See Invis : ....++..........            
        Digestion : ...+.....+......            
        Regen     : ....+...........            
        Ign Acid  : ++.+++++.++..++.            
        Ign Elec  : ++.+++++.++..++.            
        Ign Fire  : ++.+++++.++..++.            
        Ign Cold  : ++.+++++.++..++.            
        Activate  : .....+....+.....            
        Cursed    : ..++............            
        Hvy Curse : ...+............            
        Orc.ESP   : .....+..........            

 Corruption list:

Skills (points left: 0)
 - Combat                                        50.000 [0.600]
	  . Weaponmastery                               20.800 [0.600]
	  . Archery                                     04.600 [0.400]
 - Sneakiness                                    01.000 [0.700]
	  . Stealth                                     07.300 [0.700]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         00.456 [0.600]
	  . Magic-Device                                24.000 [1.000]
 - Spirituality                                  05.600 [0.500]
	  . Prayer                                      01.000 [0.500]
 - Monster-lore                                  24.870 [1.100]
	  . Corpse-preservation                         50.000 [0.900]
	  . Possession                                  50.000 [0.800]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 81 princesses.

 You have defeated 13507 enemies.


  [Fates]

You may find a Potion of Corruption on level 1.
You are fated to meet a Singing, happy drunk on level 1.


  [Character Equipment]

a) The Lance of Aragor (2d8) (+12,+10) (+3 to speed)
    It must be wielded two-handed.  It increases your constitution, speed 
    and attack speed by 3.  It does extra damage from electricity.  It
    drains life from your foes.  It is a great bane of dragons.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 70 of Angband.
d) The metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance
    to acid, electricity, fire and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 35 of Maze.
e) a Ring of Extra Attacks (+3 attacks) {cursed}
    It increases your attack speed by 3.  It is cursed.  
    You found it in the remains of a Nether wraith on level 70 of Angband.
f) The Ring of Mithand (+3 attacks) {cursed}
    It increases your intelligence, infravision and attack speed by 3.
    It sustains your constitution and charisma.  It provides resistance
    to electricity, sound and shards.  It slows your metabolism.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Halfling slinger on level 35 of Mordor.
k) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 84 of
    Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    61 of Mordor.
n) The Metal Lamellar Armour of Amorind (-3) [23,+10]
    It sustains your intelligence and dexterity.  It provides immunity
    to acid, fire and cold.  It makes you completely fearless.  It provides
    resistance to cold and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
o) The Cloak of Mimicry [Kobold] 'Ellan' [1,+15]
    It sustains your strength.  It provides resistance to acid, electricity,
    fire and poison.  It produces a fiery sheath.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 56 of Mordor.
p) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to levitate.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 84 of 
    Angband.
x) a Pair of Metal Shod Boots of Levitation [6,+11]
z) (nothing)
{) The Silver Bolt of Annhin (3d5) (+18,+9) (+5)
    It provides light (radius 1) forever.  It increases your strength,
    wisdom and dexterity by 5.  It does extra damage from fire.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    fights against evil with holy fury.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of 
    Angband.
|) an Orcish Pick of Digging (1d3) (+10,+6) (+4)
    It increases your ability to tunnel by 4.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) a Holy Tome of Manwe Sulimo
b) Boccob's Magical Mish-mash
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Black orc on level 15 of Orc Cave.
c) Heward's Excellent Experimental Earmuffs
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dreadmaster on level 54 of Mordor.
d) Pytar's Portable Pandemonium
    It can be activated for cure insanity.  
    You found it in the remains of a Hell knight on level 48 of Mordor.
e) 15 Rations of Food
f) 2 Potions of Speed
g) 16 Potions of Cure Critical Wounds
h) 14 Potions of Healing
i) 7 Scrolls of Teleportation
j) a Golden Rod of the Istari of Perception (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 33 of Mirkwood.
k) a Golden Rod of the Istari of Recall (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 52
    of Mordor.
l) a Golden Rod of Quickness of Illumination (125/125)
    It can cast spells faster.  
    You found it in the remains of a Demilich on level 48 of Mordor.
m) a Staff of Healing[3|28] (5 charges)
n) a Staff of Healing[1|22] (3 charges)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Jor's Buckler of Missile Attraction
    It can be activated for teleport level.  
    You found it in the remains of a Patriarch on level 43 of Mordor.
b) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    61 of Mordor.
c) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
d) The Thunderlord Coat of Marda [9,+25] (+5 to stealth)
    It increases your intelligence, constitution, charisma and stealth 
    by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid,
electricity,
    cold, blindness, confusion and nexus.  It allows you to sense the 
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
e) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
g) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It provides light (radius 1) forever.  It decreases your strength,
    dexterity and constitution by 5.  It provides immunity to paralysis.
    It allows you to see invisible monsters.  It gives telepathic powers.
    It is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 60 of Mordor.
h) The Iron Helm of Gorlim (+25,+25) [5,+11] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 56 of Mordor.
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) a Set of Gauntlets of Agility [2,+15] (+5)
    It increases your dexterity by 5.  
    You bought it from the Black Market.
k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It 
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    61 of Mordor.
m) The Whip 'Lasher' (1d6) (+11,+13) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures. 
    It provides immunity to paralysis.  It provides resistance to poison.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    61 of Mordor.
n) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur 
    20+d20) every 250 turns if it is being worn. It does extra damage from
    electricity.  It is a great bane of dragons.  It provides immunity
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 56 of Mordor.
o) 3 Arrows of Flame (1d4) (+7,+6)
    It does extra damage from fire.  It cannot be harmed by fire.  
    You found it in the remains of an Ogrillon Priest on level 31 of Mirkwood.
p) Gorlim, Betrayer of Barahir's corpse


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 54 of Mordor.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 76 of Angband.
c) 7 Potions of *Healing*
d) a Wand of Stone Prison[2|14] (5 charges)
e) a Staff of Genocide[1|12] (4 charges)
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
g) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
h) an Indestructible Amulet of Weaponmastery (+5,+5) [+4] (+3)
    It increases your strength and constitution by 3.  It sustains your
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
i) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Bile Wyrm on level 84 of Angband.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    61 of Mordor.
k) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It provides resistance to poison, nether 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying on the floor of a special level.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 24 of Mirkwood.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it while digging a rubble.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Small Sword of Istin (1d6) (+8,+9) (+1 attack)
    It increases your attack speed by 1.  It does extra damage from fire.
    It drains life from your foes.  It is especially deadly against dragons.
    It is especially deadly against trolls.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 62 of
    Mordor.
p) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Angband.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) {special}
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 56 of Mordor.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It 
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 47 
    of Mordor.
s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 76
    of Angband.
t) The Ball-and-Chain 'Arsilir' (2d4) (+29,+10) (+3)
    It can be wielded two-handed.  It increases your strength, dexterity 
    and ability to tunnel by 3.  It does extra damage from acid.  It can
    cause earthquakes.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire lord on level 79 of Angband.
u) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can be activated for large fire ball (72) every 100 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Long Bow of Bard (x5) (+16,+18) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient black dragon on level 33
    of Mirkwood.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {special}
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 55 of 
    Mordor.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Greater kraken on level 79 of Angband.


  [Home Inventory - Minas Anor ]

a) The Ring of Power of Hoarmurath of Dir (+5)
    It increases your constitution by 5.  It makes you invisible.  It 
    sustains your strength.  It provides resistance to cold and blindness.
    It allows you to levitate.  It speeds your regenerative powers.  It
    drains experience.  It cannot be dropped while cursed.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 68 of Dol
    Guldur.
b) The Ring of Power of Dwar, Dog Lord of Waw (+1)
    It increases your dexterity and charisma by 1.  It makes you invisible.
    It sustains your intelligence.  It provides immunity to paralysis.
    It provides resistance to acid and nether.  It drains experience. 
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 68 of
    Dol Guldur.
c) The Ring of Power of Ji Indur Dawndeath
    It makes you invisible.  It sustains your strength and charisma.  It
    provides resistance to poison, shards and disenchantment.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Angband.
d) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
e) The Large Metal Shield of Anarion [5,+20]
f) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {special}
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
g) The Dragon Helm of Thrain [8,+10]
    It sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to poison, light, dark, blindness, shards, chaos and
disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) a Dragon Helm of Water Breathing [8,+19]
    It provides resistance to poison.  It allows you to breath underwater.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 78 of Angband.
i) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 78 of Angband.
j) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, constitution 
    and stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It 
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    non-living things.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 84 of Angband.
k) The Katana 'Aglarang' (8d4) (+1,+0) (+5) {special}
    It can be wielded two-handed.  It increases your dexterity, ability
    to tunnel and speed by 5.  It sustains your dexterity.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 67 of Angband.
l) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 84 of 
    Angband.
m) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life 
    (90) every 70 turns if it is being worn. It increases your wisdom 
    and infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and nexus.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll on level 60 of Mordor.
n) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength,
    infravision and ability to tunnel by 5.  It does extra damage from
    electricity.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against natural creatures.  It provides resistance
    to blindness, sound and nexus.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Novice ranger on level 67 of Dol 
    Guldur.
o) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to disenchantment.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 84 of 
    Angband.
p) The Necromancer of Dol Guldur's corpse


  [Home Inventory - Lothlorien ]

a) 2 Potions of Life
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Seraph on level 85 of Mount Doom.
c) a Staff of Genocide[1|15]
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bronze Thunderlord on level 62 of
    Mordor.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
g) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 50 of Mordor.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison, confusion and
disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 33 
    of Mirkwood.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 64 of Dol Guldur.
k) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it
    is being worn. It increases your intelligence, wisdom, stealth and
    speed by 2.  It provides resistance to acid.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Angband.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound and chaos.  It allows you to sense the presence of orcs. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
m) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it
    is being worn. It decreases your charisma by 4.  It does extra damage
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) The Dagger 'Angrist' (2d4) (+9,+5) (+4)
    It increases your dexterity, stealth and searching by 4.  It does 
    extra damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights 
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Bastard Sword 'Faegorn' (3d4) (+6,+17) (+1)
    It can be wielded two-handed.  It increases your strength, wisdom 
    and charisma by 1.  It does extra damage from frost.  It is very sharp
    and make your foes bleed.  It is especially deadly against dragons.
    It is especially deadly against giants.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young green dragon on level 25 of
    Mirkwood.
p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It provides
    resistance to fire and poison.  It allows you to see invisible monsters.
    It allows you to sense the presence of dragons.  It slows your metabolism.
    It speeds your regenerative powers.  It drains life.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides resistance
    to electricity, fire and cold.  It speeds your regenerative powers.
    It fires missiles with extra might.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
r) a Player corpse


  [The Mathom-house Inventory - Bree ]

a) The Shrunken Head of Nightmares
    It can be activated for death.  
    You found it in the remains of a Hell knight on level 54 of Mordor.
b) 99 Potions of Water Curing



Posted on 3.3.2003 21:57
Last updated on 5.3.2003 21:43

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On 3.3.2003 21:57 ap.bezemer@freeler.nl wrote:
Got it to lvl 50. Mayby this is the face of a winner.

There was only one strange thing, whenn i did the quest to save Gondolin, I only get 50 HP, and the yellow message say 150??? Is this a bug, or ran I out of luck? Dont hope so ;)

On 4.3.2003 10:11 wrote:
That's because, when you are possessing a creature, you add up your normal HP, A %age of your monsters HP based on your possession skill, and another number, I can't remember right now, and then divide it by 3 to get your HPs.
As the 150 is added to your base hp, it too is divided by 3

On 4.3.2003 10:53 ap.bezemer@freeler.nl wrote:
Got another body. im playing with The Tarrasque. Has a lot more Hp and a disenchantment breath. But his firepower is very low with only one weapon. Dont know what is better.

I got a nice weard thing. It in the Mathom-house. Can be activated for DEATH. Nice, im not going to try it.

On 4.3.2003 13:06 ap.bezemer@freeler.nl wrote:
Going to keep Tarras. His defence and HP are great. I dont get below 2000 HP. So the chance on dying is small.

And staffs of Healing heals for +1000 HP. :D

On 5.3.2003 21:43 ap.bezemer@freeler.nl wrote:
Just killed Ancalagon the Black, It was a princess-quest. Got some new handgear. His body was sadly destroyed by a anoing Chaos Dragon of something else. I wondered how much Hp you get for him. :(

Looking for the One Ring, but cant find it.


On 6.3.2003 22:11 ap.bezemer@freeler.nl wrote:
m dead :(

i dont have a dumpfile from him :(

i was killed by a Dread in the waterdungeon in the far West. I got in one attack 5000+ damage. I dont get it, how could a Dread do that amount of damage. And it was on dugeon lvl 40 or a little deeper.

is this bug of a explodion death potion??

i hope this never happen again. i was looking for that stupit ring that can destroy the world. And now i still dont know where to find it. *Sniff* *Sniff*

But I will be back...

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