The Angband Ladder: Galoth, Thunderlord Possessor by <rkyllo@shaw.ca>

  [ToME 2.2.6 Character Dump]

 Name  : Galoth                 Age                 16       STR!     40       
 Sex   : Neuter                 Height             197       INT!     32       
 Race  : Thunderlord            Weight             261       WIS!     40       
 Class : Possessor              Social Class        74       DEX!     34       
 Body  : The Watcher in the Water                            CON!     39       
 God   : Nobody                                              CHR!     34       
                                                                               
 + To Melee Hit         105 Level             50    Max Hit Points      1251   
 + To Melee Damage      106 Experience  59327828    Cur Hit Points      1251   
 + To Ranged Hit         93 Max Exp     59327828    Max SP (Mana)         16   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         16   
   AC                126+128Gold        13702771                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Poor         Blows/Round:  14        
 Bows/Throw  : Legendary[25]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Very Good    Mel.dmg/Rnd:  56d5+1484 
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a wise          
          and ancient counsellor.                                              
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 106 (5300')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')

 Your body was The Watcher in the Water.
 You have defeated 29559 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 48th Quelle of the 2890th year of the third age.
 Your adventure lasted 62 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You cannot speak.
You are cold blooded.
You cannot open doors.
You cannot bash doors.
You are an animal.
You are inherently evil.
You are resistant to teleportation.
You are resistant to water.
You are resistant to nexus.
You are immune to fear.
You are immune to confusion.
You can breathe poison.
You can cast a ball of water.
You can cast a bolt of water.
You can cast a bolt of ice.
You can touch to paralyze.
You can go between places.
You are aquatic.
You can swim.
You are immortal.
You can cast magic missiles.
The Blood of Life flows through your veins.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.

Skills (points left: 0)
 - Combat                                        30.100 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              01.400 [0.500]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              03.100 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         04.626 [0.600]
          . Magic-Device                         30.000 [1.000]
 - Spirituality                                  05.550 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            05.200 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  23.770 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           42.600 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 2 of your companions have been killed.

  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {@w2}
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 90 of Angband.
b) The Scimitar 'Haradekket' (2d5) (+4,+2) (+2 attacks) {@w2}
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
c) The Dagger 'Narthanc' (E:4692297, L:43) (1d4) (+39,+23) {@w0}
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from electricity, fire and frost.  
    It drains life from your foes.  It is especially deadly against
    dragons.  It strikes at undead with holy wrath.  It makes you
    invisible.  It provides resistance to electricity, fire and shards.  
    It produces a fiery sheath.  It drains experience.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 89 of Mount Doom.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dread on level 89 of Mount Doom.
e) a Ring of Extra Attacks (+3 attacks)
    It 
    increases your attack speed by 3.  
    You bought it from the Jewelry Shop.
f) The Ring of Narth (+9)
    It increases your strength, wisdom
    , stealth, speed and ability to score critical hits by 9.  It sustains 
    your intelligence and dexterity.  It provides resistance to fire and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) The Ring of Luilinya (+3 attacks)
    It increases your constitution, 
    stealth and attack speed by 3.  It sustains your strength and 
    dexterity.  It provides resistance to sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 70 of
    Angband.
h) a Ring of Slaying (+11,+15)
    
    You bought it from the Black Market.
i) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing
    (800) every 100+d200 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 86 of Angband.
j) The Ring of Curumenon (+11,+6) (+4)
    It 
    increases your wisdom by 4.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to acid, dark and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 43 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Hoarmurath of Dir on level 64 of Mordor.
p) The Large Leather Shield of Dalionwe [4,+17]
    
    It provides immunity to acid and electricity.  It makes you completely
    fearless.  It provides resistance to fire, cold, confusion, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Bile Demon on level 93 of Angband.
q) The Small Metal Shield of Elimros [3,+13]
    It
    sustains your wisdom and dexterity.  It provides resistance to nexus.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 65 of Erebor.
r) The Large Metal Shield of Forfina [5,+13]
    
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to life draining and cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 72 of Erebor.
s) The Steel Helm of Hundor [6,+14]
    
    It provides light (radius 3) forever.  It sustains your charisma.  It
    provides resistance to life draining, electricity, poison and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows
    (150) every 90+d90 turns if it is being worn. It grants you the power
    of magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 57 of Dol
    Guldur.
|) a Shovel of Digging (+5,+5) (+6) {@w1!d!s!k!k}
    It increases your ability to tunnel by 6.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Blue yeek on level 17 of Mirkwood.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+0,+0) (-20) {@w0}
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dark elven warlock on level 48 of Moria.
b) The Mirror of Alternate Dimensions {mass genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 59 of Dol Guldur.
c) Kelek's Wormhole Machine {genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Hill orc on level 31 of Mirkwood.
d) Raistlin's Ready Ranger {@A1, satisfy hunger}
    It
    can be activated for satisfy hunger.  
    You found it in the remains of a Master vampire on level 46 of Moria.
e) a Parchment titled ''Famous Last Words'' {teleport}
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 7 of Barrow-Downs.
f) Jor's Book of Impossible Occurences {cure insanity}
    It can be
    activated for cure insanity.  
    You found it in the remains of a Dark elven warlock on level 41 of Moria.
g) 36 Potions of Healing {@q0}
    
h) 46 Scrolls of *Identify* {@r1}
    
i) a Moonstone Rod of Illumination (75/75) {@z1!d!s!k!k}
j) a Silver Rod of the Istari of Restoration (200/200) {@z5!d!s!k!k}
k) a Silver Rod of the Istari of Healing (200/200) {@z3!d!s!k!k}
l) a Silver Rod of the Istari of Detection (200/200) {@z0!d!s!k!k}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
m) a Silver Rod of the Istari of Teleport Other (200/200)
n) a Silver Rod of Capacity of Recall (200/200) {@z4!z!d!s!k!k}
o) a Golden Rod of Capacity of Disarming (250/250) {@z2!d!s!k!k}
p) a Mithril Rod of Capacity of Home Summoning (320/320) {!d!s!k!k}
q) a Mithril Rod of the Istari of Healing (320/320) {@z6!d!s!k!k}
r) 21 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black orc on level 45 of Moria.
b) The Bottomless Bottle {heal}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of an Oriental vampire on level 69 of Dol
    Guldur.
c) The Skull of Vecna {heal}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Hezrou on level 46 of Moria.
d) The Ring of Power of Ji Indur Dawndeath (+4 to speed)
    It 
    increases your intelligence, dexterity, constitution, stealth, 
    searching, speed and ability to score critical hits by 4.  It makes
    you invisible.  It sustains your strength, intelligence and dexterity.
    It makes you completely fearless.  It provides resistance to fire and 
    dark.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 69 of Dol
    Guldur.
e) The Ring of Linna [+15] (+5)
    It can be activated for ball of lightning and resist lightning
    every 50+d50 turns if it is being worn. It increases your dexterity by 
    5.  It makes you invisible.  It sustains your intelligence.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
f) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 72 of Erebor.
g) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Icky Queen on level 33 of Moria.
h) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
j) The Partial Plate Armour of Earonde (-3 to accuracy) [22,+12]
    It sustains your 
    strength and wisdom.  It provides immunity to fire and cold.  It
    provides resistance to light, dark, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 67 of Dol
    Guldur.
k) The Ribbed Plate Armour of Luvien (-3 to accuracy) [28,+8]
    It provides immunity to acid and electricity.  It provides
    resistance to acid, confusion, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 64 of Mordor.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to dark, sound and chaos.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 32 of Mirkwood.
m) The Large Metal Shield 'Corienya' [5,+17]
    
    It sustains your wisdom and dexterity.  It provides immunity to fire.  
    It provides resistance to electricity, poison, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 64 of Mordor.
n) The Iron Crown of Gwael [0,+15]
    It
    sustains your wisdom and constitution.  It makes you completely
    fearless.  It provides resistance to nether, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Light War Axe 'Gundire' (2d5) (+26,+12)
    It does extra damage from acid and fire.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 99 of Mount Doom.
s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
t) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated
    for frost ball (48) every 5+d5 turns if it is being worn. It increases 
    your dexterity, speed and attack speed by 2.  It does extra damage 
    from frost.  It poisons your foes.  It provides resistance to cold.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Awl-Pike 'Uthore' (1d8) (+20,+16) (+1 to speed)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, speed and attack speed by 1.  It does extra damage from 
    fire.  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against orcs.  It is a great bane of demons.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Erebor.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) a Light Crossbow (x3) (+5,+4) {!k}
    
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity
     and speed by 4.  It provides resistance to acid, electricity, fire
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 54 of Mordor.


  [Home Inventory - Gondolin ]

a) The Ring of Tulkas (+4)
    It
    can be activated for haste self (75+d75 turns) every 150+d150 turns if
    it is being worn. It increases your strength, dexterity, constitution
     and speed by 4.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Huan, Wolfhound of the Valar on level 98 of
    Angband.
b) The Large Leather Shield of Ollon [4,+17]
    It sustains your wisdom and dexterity.  It provides immunity 
    to acid.  It provides resistance to electricity, confusion and nether.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 88 of Mount Doom.
c) The Large Leather Shield of Celegorm [4,+20]
    
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 42 of Mordor.
d) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bile Demon on level 93 of Angband.
e) The Dagger 'Nimthanc' (E:7721353, L:47) (1d4) (+29,+8) {@w0}
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    electricity, fire and frost.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It provides resistance to electricity, fire, cold and 
    blindness.  It slows your metabolism.  It produces a fiery sheath.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Seraph on level 64 of Mordor.
f) The Dagger 'Dainath' (1d4) (+15,+12) (+3 attacks)
    It
    provides light (radius 1) forever.  It increases your constitution, 
    charisma and attack speed by 3.  It does extra damage from fire.  It 
    poisons your foes.  It is especially deadly against orcs.  It is a
    great bane of undead.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Erinyes on level 101 of Angband.
g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
h) The Scimitar of Lornenwen (2d5) (+4,+17) (+3 attacks) {@w2}
    It provides light (radius 1) forever.  It increases your wisdom
    , dexterity and attack speed by 3.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 87 of Mount Doom.
i) The Glaive of Pain (E:4555436, L:43) (9d6) (+26,+42) (+4) {@w2}
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your charisma by 4.  It does extra damage from 
    electricity, fire and frost.  It poisons your foes.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It makes you invisible.  It sustains your charisma
    .  It provides resistance to fire, cold and poison.  It produces a
    fiery sheath.  It drains mana and experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Ancient multi-hued dragon on level 78 of
    Angband.
j) The Bolt of Ancar (1d5) (+36,+15) (+3 to speed)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom and speed by 3.  It does extra damage from acid.  
    It poisons your foes.  It produces chaotic effects.  It is especially
    deadly against trolls.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
k) Glaurung, Father of the Dragons's corpse


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
b) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats
    and life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 57 of Mordor.
c) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
d) The Red Dragon Scale Mail of Ezelaque (-2 to accuracy) [30,+23]
    
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It provides immunity to electricity and cold.  It provides
    resistance to fire, cold, confusion, shards, nether, nexus and chaos.  
    It allows you to fly.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
e) The Cloak 'Holcolleth' [1,+4] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 72 of Angband.
f) The Mouse Fur of Gulmor [1,+15]
    
    It sustains your intelligence.  It provides immunity to electricity.  
    It makes you completely fearless.  It provides resistance to fire and 
    cold.  It produces a fiery sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 74 of Angband.
g) The Steel Helm 'Lebohaum' [20,+80]
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
h) The Pair of Hard Leather Boots 'Belith' [3,+12]
    
    It sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to fire, confusion and shards.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Cleaver 'Calauglon' (2d4) (+1,+2) (+3) {@w0}
    It increases your intelligence and 
    constitution by 3.  It produces chaotic effects.  It is a great bane
    of dragons.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 64 of Mordor.
j) The Dagger 'Nelch' (1d4) (+19,+16)
    It
    provides light (radius 1) forever.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It is a great
    bane of demons.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 87 of Mount Doom.
k) The Sabre of Mirin (1d7) (+15,+26) (+2 to speed)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, constitution and speed by 2.  It does extra damage from 
    acid and fire.  It poisons your foes.  It produces chaotic effects.  
    It is very sharp and can cut your foes.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 87 of Mount Doom.
l) The Spear 'Ethorim' (1d6) (+18,+15) (+2)
    
    It increases your wisdom and dexterity by 2.  It drains life from your
    foes.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 88 of Mount
    Doom.
m) The Pike 'Eiglad' (2d5) (+21,+1) (+1 to speed)
    It can be wielded two-handed.  It increases your wisdom, charisma
    , speed and attack speed by 1.  It does extra damage from frost.  It 
    poisons your foes.  It produces chaotic effects.  It drains life from
    your foes.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It is especially deadly against
    dragons.  It is a great bane of demons.  It strikes at undead with
    holy wrath.  It is especially deadly against natural creatures.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 71 of Erebor.
n) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can
    be wielded two-handed.  It increases your strength, constitution and 
    stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of non-living things.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 65 of Mordor.
o) The Seeker Bolt 'Erion' (4d5) (+20,+13) (+4 to speed)
    It 
    increases your strength, dexterity and speed by 4.  It produces
    chaotic effects.  It drains life from your foes.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 92 of Mount Doom.


  [Home Inventory - Lothlorien ]

a) 18 Sprigs of Athelas {25% off}
    
b) 13 Potions of Cure Insanity
    
c) 61 Potions of *Healing*
    
d) 3 Potions of Life
e) 7 Potions of Restore Mana
f) 31 Potions of Enlightenment {@q1}
    
g) 11 Scrolls of Remove Curse
    
h) 13 Scrolls of *Remove Curse*
    
i) 2 Rod Tips of Healing (120 Mana to cast)
j) a Rod Tip of Disarming (50 Mana to cast)
k) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 57 of Mordor.
l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 75 of Angband.
m) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 88 of Mount Doom.
n) The Great Hammer of Tumur (4d6) (+15,+5) (+3 attacks)
    
    It increases your ability to tunnel and attack speed by 3.  It does
    extra damage from electricity and frost.  It produces chaotic effects.
    It drains life from your foes.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Erebor.
o) Climbing Set {@w1}



Posted on 24.7.2004 17:46
Last updated on 2.8.2004 05:23

Download this dump

296. on the Ladder (of 19092)
97. on the ToME Ladder (of 3155)
Best for this player (

Comments

Jump to latest

On 24.7.2004 17:46 rkyllo@shaw.ca wrote:
On an FF quest for 17 Greater Rotting Q's, and just as I kill #11 the Gondolin quest pops up. Back to Q 1 (sigh).

On 25.7.2004 20:51 rkyllo@shaw.ca wrote:
Found this beautiful artifact DSM (in house at Gondolin), but, of course, the Watcher body can't wear armour. I've got the Necromancer's body, so maybe I'll try that. It's tough to give up the damage-dealing ability of the Watcher, though.

On 26.7.2004 00:42 rkyllo@shaw.ca wrote:
A bad moment while fighting a Hell Wyrm on Mt Doom - stepped on a trap of Drop Everything that was hidden in the lava, and away went all my resists and immunities along with my weapon and healing. Luckily, I had already summoned up a bunch of undead which kept the wyrm busy while I gathered everything up again.

On 26.7.2004 08:53 rkyllo@shaw.ca wrote:
Well, I did the switch to the Necromancer's body. It definitely has its good points, and it is nice to have all the immunities covered and +50 speed. I do miss the Watcher's ability to take out a wyrm in one or two rounds, though. In any case, the Ring is now destroyed and I'm on to Angband.

On 29.7.2004 02:15 rkyllo@shaw.ca wrote:
Lost the Necromancer's body while changing back to test some stuff with the Watcher, so I guess I'll finish this in the Watcher's body. I think I like it better anyway. It has fewer hp, but I need less healing since I kill things so much faster.

On 29.7.2004 22:29 rkyllo@shaw.ca wrote:
The last of the princess quests is completed. Now I'll see if I have enough hp to survive against the big guy.

On 30.7.2004 22:30 Elliott946@aol.com wrote:
Shouldn't you be using Ringil in the first weapon slot?

On 31.7.2004 05:57 rkyllo@shaw.ca wrote:
That depends. At the time of this dump I was working on levelling up the Glaive, so was swapping it into the first slot whenever I had anything major to fight. Once I left off the levelling and went after Sauron I moved Ringil into the first slot.

On 1.8.2004 16:39 rkyllo@shaw.ca wrote:
Morgoth is dead - my second ToME winner, and Morgoth was just as easy as last time. With the damage dealing and Teleport To of the Watcher body it just took a couple of rounds, and he never managed to summon anything.

I think I'll poke around a bit and see if I can find suitable equipment and body for the Void, as I have never tried that.

On 2.8.2004 05:23 rkyllo@shaw.ca wrote:
Decided to retire this character and start planning for the Void a little earlier on the next one.

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:


Related dumps:

Ukkonen, L50 Thunderlord Possessor winner
299th in ToME (2.2.5) by <mayfair@true-evil.net> (95%)

Kired, L50 Thunderlord Possessor
675th in ToME (2.2.6) by <grompus@optusnet.com.au> (95%)

Sophy, L50 Human Possessor
924th in ToME (1.0.0) by <something_of_a_legend@hotmail.com> (71%)

Raudon, L50 DeathMold Possessor winner
387th in ToME (1.0.0) by <sseat@bellsouth.net> (71%)

Acyth, L50 DeathMold Possessor winner
818th in ToME (2.0.0) by <darfeomer@aol.com> (71%)

Acauwyr, L50 DeathMold Possessor
805th in ToME (2.0.0) by <siphal@wxs.nl> (71%)

Prirectred, L50 DeathMold Possessor winner
847th in ToME (2.1.0(CVS)) by <fzpost@fangs.freeserve.co.uk> (71%)

Ryoohki, L50 DeathMold Possessor winner
485th in ToME (2.1.1(CVS)) by Neil Stevens (71%)

Osa Ma6, L50 DeathMold Possessor winner
64th in ToME (2.1.2) by Mars (71%)

Lariev, L50 Half-Elf Possessor
742nd in ToME (2.1.1) by <ap.bezemer@freeler.nl> (71%)

Goat, L50 DeathMold Possessor winner
521st in ToME (2.1.1) by <garyuu_tenshi@hotmail.com> (71%)



Seen 2807 times.



Submit your dump!