The Angband Ladder: Ukkonen, Thunderlord Possessor by <mayfair@true-evil.net>

  [ToME 2.2.5 Character Dump]

 Name  : Ukkonen                Age                 18       STR!     40       
 Sex   : Neuter                 Height             182       INT!     40       
 Race  : Thunderlord            Weight             232       WIS!     40       
 Class : Possessor              Social Class        81       DEX!     40       
 Body  : The Watcher in the Water                            CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         102 Level             50    Max Hit Points      1357   
 + To Melee Damage       81 Experience  35813812    Cur Hit Points      1282   
 + To Ranged Hit         83 Max Exp     35813812    Max SP (Mana)         16   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)         16   
   AC                119+108Gold        13122043                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Excellent    Blows/Round:  12        
 Bows/Throw  : Legendary[22]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Good         Mel.dmg/Rnd:  12d4+972  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 1340 feet 
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
                      You are the son of the god of thunder.                   
                       You came to Arda to rule its inhabitants                
                        and get rid of all zephyr hounds.                      
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 106 (5300')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 128 (6400')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was The Watcher in the Water.
 You have defeated 18116 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 92 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 Your adventure lasted 16 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You cannot speak.
You are cold blooded.
You cannot open doors.
You cannot bash doors.
You are an animal.
You are inherently evil.
You are resistant to teleportation.
You are resistant to water.
You are resistant to nexus.
You are immune to fear.
You are immune to confusion.
You can breathe poison.
You can cast a ball of water.
You can cast a bolt of water.
You can cast a bolt of ice.
You can touch to paralyze.
You can go between places.
You are aquatic.
You can swim.
You are immortal.
You can cast magic missiles.
The Blood of Life flows through your veins.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon burns your foes.
Your weapon strikes at undead with holy wrath.
Your weapon is a great bane of dragons.

Skills (points left: 0)
 - Combat                                        49.600 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              01.000 [0.400]
 - Sneakiness                                    05.340 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            03.500 [0.500]
 - Magic                                         02.766 [0.600]
          . Magic-Device                         30.000 [1.000]
 - Spirituality                                  04.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  18.270 [1.100]
          . Corpse-preservation                  32.500 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            04.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Small Wooden Boomerang on level 7.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:904058, L:35) (1d4) (+27,+11) (+2) {.}
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It does extra damage from fire.  It is a great bane of
    dragons.  It strikes at undead with holy wrath.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire and 
    blindness.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It produces an
    electric sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
b) The Dagger 'Dethanc' (E:969060, L:35) (1d4) (+25,+13) (+2) {.}
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It provides light (radius
    1) forever.  It increases your dexterity by 2.  It does extra damage 
    from electricity and fire.  It is a great bane of undead.  It fights
    against evil with holy fury.  It provides resistance to acid, 
    electricity, fire and disenchantment.  It allows you to fly.  It
    produces a fiery sheath.  It produces an electric sheath.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 82 of Angband.
c) The Dagger 'Nimthanc' (E:3994938, L:42) (1d4) (+23,+11) (+3)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It does extra damage from electricity, fire and 
    frost.  It drains life from your foes.  It is especially deadly
    against dragons.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It makes you invisible.  It provides immunity to 
    cold.  It provides resistance to fire, cold and disenchantment.  It
    slows your metabolism.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 50 of
    Moria.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
e) The Ring of Tulkas (+4) {cursed}
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
f) a Ring of Slaying (+15,+12)
    
    You found it lying in a vault on level 99 of Angband.
g) The Ring 'Saeglot' (+3 attacks)
    It increases your 
    strength, infravision, attack speed and ability to score critical hits
     by 3.  It sustains your strength, intelligence, dexterity and 
    constitution.  It provides resistance to sound, shards, nether and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 45 of The
    Sacred Land Of Mountains.
h) The Ring of Habintir [+13] (+3 to speed) {cursed}
    It can be activated for ball of cold and
    resist cold every 50+d50 turns if it is being worn. It increases your 
    dexterity, stealth and speed by 3.  It provides immunity to paralysis.
    It provides resistance to electricity, fire, cold and shards.  It
    allows you to fly.  It allows you to see invisible monsters.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Dol Guldur.
i) an Indestructible Ring of Speed (+13)
j) an Indestructible Ring of Extra Attacks (+3 attacks) {cursed}
    It increases your attack speed by 3.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 95 of Angband.
q) The Small Leather Shield 'Amromin' [2,+8]
    
    It provides immunity to electricity, fire and cold.  It provides
    resistance to poison, light and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 50 of Moria.
r) The Large Metal Shield 'Taldar' [5,+12]
    It
    sustains your constitution.  It provides resistance to life draining, 
    fire, nether and disenchantment.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 75 of Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 106 of
    Angband.
u) The Set of Gauntlets of Maromire (+3 to accuracy) [2,+14]
    It sustains your strength.  It provides immunity to paralysis.
    It provides resistance to fire, poison and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 88 of Mount Doom.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
w) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Mirror of Alternate Dimensions {healing}
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it in the remains of an Oriental vampire on level 36 of Mordor.
b) Benetar's Death Ray Experiment {restore life}
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Lesser Mimic on level 45 of Moria.
c) Valdarbon's Automatic Alchemist {cure insanity}
    It
    can be activated for cure insanity.  
    You found it in the remains of a Dark elven sorcerer on level 43 of Mordor.
d) Boccob's Magical Mish-mash {mass genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Ghoul on level 32 of Moria.
e) Agannazar's Antique Acorn {satisfy hunger}
    It can be
    activated for satisfy hunger.  
    You found it in the remains of a Dreadlord on level 77 of Angband.
f) Olive's Omnipotent Ostrich {mass genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 68 of Angband.
g) a Potion of Cure Serious Insanity
h) 35 Potions of Healing
i) 10 Potions of *Healing*
    
j) 2 Potions of Life
k) a Potion of Restore Life Levels
l) 9 Potions of Enlightenment
    
m) 8 Potions of Curing
n) 15 Scrolls of Identify
    
o) 5 Scrolls of *Destruction*
p) a Wooden Rod of Trap Location (10/10) {@1!k!d}
q) a Moonstone Rod of Illumination (75/75) {@2!k!d}
r) a Silver Rod of the Istari of Home Summoning (200/200)
s) a Silver Rod of Charging of Recall (100/100)
t) a Silver Rod of Detection (100/100) {@3!k!d}
u) a Golden Rod of Enlightenment (86/125) {@5!k!d}
v) a Mithril Rod of Healing (160/160)
w) The Wand of Digging of Thrain (91 charges) {@4!k!d}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.


  [Home Inventory - Bree ]

a) Tenser's Top-Heavy Teaspoon
    It can be activated for light absorption.  
    You found it lying on the ground on level 26 of The Sandworm lair.
b) a Golden Rod of Nothing (125/125)
c) a Staff of Healing[4|33] (4 charges)
d) a Staff of Genocide[1|13] (3 charges)
e) The Ring of Power of Ji Indur Dawndeath (+4 to speed)
    It 
    increases your stealth and speed by 4.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to fire, cold, 
    light and nether.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 95 of Mount
    Doom.
f) The Ring of Power of Uvatha the Horseman (+5 to searching)
    It increases your searching by 5.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to poison and chaos.  
    It slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) a Ring of Speed (+13)
    
    It increases your speed by 13.  
    You found it in the remains of a Great Wyrm of Balance on level 84 of
    Angband.
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) a Player corpse
j) Durin's Bane's corpse
k) a Marilith corpse {!k!k!k}


  [Home Inventory - Gondolin ]

a) The Devil's Pentagram {cure}
    It can be activated for curing.  
    You bought it from the Magic shop.
b) Balrilbon's Soulgem {acquirement}
    It can be activated for acquirement.
    
    You found it in the remains of a Half-orc Shaman on level 35 of Moria.
c) 9 Sprigs of Athelas
d) 5 Potions of Restore Mana
e) 8 Potions of Resistance
    
    It cannot be harmed by acid, cold, lightning or fire.  
f) a Rod Tip of Havoc (90 Mana to cast)
    
g) a Staff of Genocide[1|8] (3 charges)
h) The Golden Horn of the Thunderlords (5 charges) {100% off}
i) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
j) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
k) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 50 of Moria.
l) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 82 of
    Angband.
m) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 70 of Angband.
n) The Broken Sword of Arnion (1d2) (+4,+19) (+2 attacks)
    
    It increases your attack speed by 2.  It does extra damage from acid.  
    It drains life from your foes.  It strikes at demons with holy wrath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
o) The Sabre 'Careth Asdriag' (2d7) (+0,+0) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 48 of Moria.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 30 of Maze.
q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It
    must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) Eol, the Dark Elf's corpse
s) Gandalf the Grey's corpse
    It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gandalf the Grey on level 90 of Mount Doom.


  [Home Inventory - Minas Anor ]

a) a Ring of Slaying (+8,+12) {My first item. Stole it from the BM at Bree.
Wore}
    
    You stole it from the Black Market.
b) The Ring 'Niquenn' (+4 to speed)
    It increases your infravision and 
    speed by 4.  It makes you invisible.  It sustains your intelligence
     and charisma.  It provides resistance to acid, dark, blindness, 
    confusion and nexus.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 45 of The
    Sacred Land Of Mountains.
c) The Leather Scale Mail of Hyariquen (-18,-37) [11,+6](40%)
d) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
e) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every
    75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 88 of Mount Doom.
f) The Iron Helm of Haurien [5,+0]
    It
    provides light (radius 1) forever.  It sustains your intelligence.  It
    provides resistance to poison, blindness and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
g) The Zweihander of Luvinuret (4d6) (-3,+1) (+3 to speed)
    It must be wielded two-handed.  It increases your strength, speed
     and attack speed by 3.  It does extra damage from frost.  It is
    especially deadly against dragons.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
h) The Seeker Bolt of Irnir (4d5) (+24,+10) (+3 attacks)
    It provides light (radius 1) forever.  It increases your 
    charisma and attack speed by 3.  It poisons your foes.  It produces
    chaotic effects.  It is a great bane of dragons.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
i) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [Home Inventory - Lothlorien ]

a) Raal's Tome of Unconventional Warfare {cure insanity}
    It can be activated for cure insanity.  
    You bought it from the Magic shop.
b) 2 Sprigs of Athelas
    
c) 99 Potions of Water Curing {quest}
d) a Potion of Restore Mana
e) The Crumpled Scroll of Mass Resurrection
f) a Rod Tip of Detection (80 Mana to cast)
g) 2 Staffs of Genocide[1|5] (3 charges)
    
h) The Ring of Hanalar (+1 attack)
    It increases your charisma, 
    searching, infravision and attack speed by 1.  It sustains your 
    constitution.  It provides resistance to sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 66 of Dol
    Guldur.
i) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
j) a Dwarven Lantern of the Magi (+2)
k) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Bar Chain Mail 'Isserest' (-23,-15) [18,+18](40%)
    It increases your hit points by 40%.  
    It makes you completely fearless.  It provides resistance to 
    electricity and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of Dol
    Guldur.
m) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 2.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to cold.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of non-living things.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Dol Guldur.
n) The Long Sword 'Vorpal Blade' (5d5) (+31,+31) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
o) The Horn of Helm (+2)
    
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Hill orc on level 32 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 39 of Mordor.
d) The Long Sword 'Anduril' (3d5) (+6,+12) [+2] (+4)
    It can be
    activated for ball of fire (72) every 400 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and luck by 4.  It does extra damage from fire.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
e) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 32 of Moria.
f) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, chaos and disenchantment.  It drains mana
    , life and experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.
g) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It
    provides resistance to nether.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
h) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 99 of Angband.
j) a Cyclops corpse {My first decent corpse. Done BD, Orc cave, Old forest and
S}
    



Posted on 10.2.2004 17:59
Last updated on 17.2.2004 01:10

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698. on the Ladder (of 18993)
299. on the ToME Ladder (of 3152)
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On 11.2.2004 17:44 mayfair@true-evil.net wrote:
Still going strong. Almost the same as playing a fighter. I tried switching bodies to Watcher in the water, Marilith, Durin's bane and few others but they weren't that good. Eol's speed and reflection are so nice. Maybe I'll switch to Watcher after I find some good rings and a shield of acid imm. Any other good bodies?

On 12.2.2004 04:21 mayfair@true-evil.net wrote:
Got tired of dungeons so I went to Angband at level 38. Doing pretty well.

On 15.2.2004 21:47 mayfair@true-evil.net wrote:
Had a small level (about 50x50 squares) with a princess quest for 12 greater draconic quylthulgs. I've killed hundreds of dragons trying to get those Q's. 8 dead and floors are filled with various artifacts and amulets of doom.

On 16.2.2004 23:20 mayfair@true-evil.net wrote:
Got The Ring. I'm not sure yet whether I should wear it or deastroy it. I already have almost all of the good sides it has to offer and Mt. Doom is already cleared.

On 16.2.2004 23:49 thoth_amon@email.com wrote:
oh go ahead and wear it.... you've already killed gandalf, so what is the point in avoiding the evil ending? Have you tried Gandalf's body? It has to be pretty good for powers, isn't it?

On 17.2.2004 01:10 mayfair@true-evil.net wrote:
Here he is. Decided to go for the Void but soon noticed that he was suffocating. How did I forgot that? Better to quit as a winner than suffocate to death.

On 17.2.2004 01:19 mayfair@true-evil.net wrote:
Damn, I forgot that Gandalf. Should've remembered to try his body. :(

Morgoth was pretty easy to kill. He charged me just after I came down the stairs. I just waited until he came closer and started slashing. He summoned some ancient D's a few times and they hit me, but I got my lost HP's back by hitting Morgoth.

"You tried to destroy Melkor forever, but died in the attempt."

What's this? I didn't die. I retired! Still it says that I was killed by age in Lothlorien.

"You saved Arda and became a famed Queen." Queen? But he was a neuter.. And I remembered that he was a male.

And what's with that Blood of life? Did nothing for me.


On 17.2.2004 07:32 federico.odorizzi@studenti.unitn.it wrote:
It says also "You are immortal", so how could you die for age in Lothlorien?

It seems DarkGod has lots of things to fix... :P

On 17.2.2004 17:36 mayfair@true-evil.net wrote:
But haven't you met Ripe Old Age? He's a great sorceror, Lord of death.

I am Immortal, inherently evil and a winner. What more can one have? Damn.. I'm not wiener. :(

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